there is the scenario, and the little launcher thing that has a little story about the scenario, before it loads.
Does it matter which one we use?
For “Battle of the Bay” and “Stronghold” it doesn’t matter.
You can just execute the actual scenario.
The other two scenarios will cause AOE3 to crash to desk top if you execute the actual scenarios.
So for these two you would have to use the launcher.
Another way to prevent the crash is to open the Editor first (from the Options menu), and then go back to the main menu and execute any of the scenarios.
my first game gave me victory when they still had alot left standing, and it gave me no, youre about to win so save, warning.
You win the scenario after you destroy the AI’s main TC and kill almost all its villagers (less than 5 are left).
I didn’t think there was any use to force players to run all over the map hunting for units.
Usually you get the win message when the AI’s base is mostly destroyed.
The “About the win” message is not guaranteed to appear every time.
You get it after you destroy the AI’s TC and reduced the AI’s population to a certain level.
If you want to get the message every time, then destroy the AI’s TC first.
It is recommended to save the game periodically, especially when you are at the AI’s base with a large army destroying its buildings.
Sometimes when i use the railroad worker and the great cannon, no fixed gun is built.
The railroad worker can build fixed guns only in the Fortress age.
If that was the case then it’s possible that one of the “fixed guns” triggers wasn’t cloned properly when I cloned the different scenario versions.
My great cannon disappears, but i still get the range and hp bonus for all my other fixed guns.
Your great cannon disappeared when you constructed the Fixed Gun too close to the water.
It is the Fixed Gun who actually disappeared being built under water, where it cannot function and you cannot see it.
It happened to me many times, and it was always close to the water when this happened.
Did you know that all civs have a 40 villager limit, even the dutch, who can also build banks? Seems a bit unbalanced to me.
Most civs are limited to 40 villagers, where Dutch are limited to 35 villagers, and the French to 30.
Dutch is limited to 2 banks only.
That is how I balanced it.
I didn’t want to take banks out completely because Dutch deserves to have a civ bonus too.
when you capture villagers on the mills and plantations with the Sioux, they do not count towards your villager limit, as what you capture are settlers.
If you take a close look you will see that the villagers at the farm are converted to native villagers, yet the game doesn’t take care of the numbers.
I guess it was never built to do that, and it’s out of my control.
I decided to add the Sioux at the last minute because that civ is very popular now.
So I don’t mind it being unbalanced.
This is only a scenario after all, not a tournament.