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Last post 10-14-2007, 6:52 PM by 4ypo4ka. 30 replies.
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  •  09-18-2007, 8:42 PM 568037 in reply to 568020
    DarthLeon DarthLeon is not online. Last active: 08-03-2008, 10:04 PM
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    Subject: Re: The “Strategic Objectives” Challenge and Give Away

    i figured out about the difficulty, but theyre is the scenario, and the little launcher thing that has a little story about the scenario, before it loads. Does it matter which one we use? Also, my first game that i did, which I told you about in my email, gave me victory when they still had alot left standing, and it gave me no, youre about to win so save, warning. By the way, the walling them off is a good idea.

    Sometimes when i use the railroad worker and the great cannon, no fixed gun is built. My great cannon dissapears, but i still get the range and hp bonus for all my other fixed guns.

     Did you know that all civs have a 40 villager limit, even the dutch, who can also build banks? Seems a bit unbalanced to me. Also, when you capture villagers on the mills and plantations with the Sioux, they do not count towards your villager limit, as what you capture are settlers.So Europeans are limited by capturing those places, while Indians are not. Id also be doing no one a favor by just complaining, so i would suggest that you maybe use pilgrims on sites from now on.



    Give a man a fire, and youll keep him warm for a day. Light a man on fire, and you'll keep him warm for a lifetime, no matter how short.
  •  09-18-2007, 9:48 PM 568077 in reply to 568037
    MosheLevi MosheLevi is online. Last active: Wed, Aug 20 2008, 4:48 PM
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    Subject: Re: The “Strategic Objectives” Challenge and Give Away

    there is the scenario, and the little launcher thing that has a little story about the scenario, before it loads.

    Does it matter which one we use?

    For “Battle of the Bay” and “Stronghold” it doesn’t matter.

    You can just execute the actual scenario.

     

    The other two scenarios will cause AOE3 to crash to desk top if you execute the actual scenarios.

    So for these two you would have to use the launcher.

    Another way to prevent the crash is to open the Editor first (from the Options menu), and then go back to the main menu and execute any of the scenarios.

    my first game gave me victory when they still had alot left standing, and it gave me no, youre about to win so save, warning.

    You win the scenario after you destroy the AI’s main TC and kill almost all its villagers (less than 5 are left).

    I didn’t think there was any use to force players to run all over the map hunting for units.

    Usually you get the win message when the AI’s base is mostly destroyed.

     

    The “About the win” message is not guaranteed to appear every time.

    You get it after you destroy the AI’s TC and reduced the AI’s population to a certain level.

    If you want to get the message every time, then destroy the AI’s TC first.

     

    It is recommended to save the game periodically, especially when you are at the AI’s base with a large army destroying its buildings.

    Sometimes when i use the railroad worker and the great cannon, no fixed gun is built.

    The railroad worker can build fixed guns only in the Fortress age.

    If that was the case then it’s possible that one of the “fixed guns” triggers wasn’t cloned properly when I cloned the different scenario versions.

    My great cannon disappears, but i still get the range and hp bonus for all my other fixed guns.

    Your great cannon disappeared when you constructed the Fixed Gun too close to the water.

    It is the Fixed Gun who actually disappeared being built under water, where it cannot function and you cannot see it.

    It happened to me many times, and it was always close to the water when this happened.

    Did you know that all civs have a 40 villager limit, even the dutch, who can also build banks? Seems a bit unbalanced to me.

    Most civs are limited to 40 villagers, where Dutch are limited to 35 villagers, and the French to 30.

    Dutch is limited to 2 banks only.

    That is how I balanced it.

    I didn’t want to take banks out completely because Dutch deserves to have a civ bonus too.

    when you capture villagers on the mills and plantations with the Sioux, they do not count towards your villager limit, as what you capture are settlers.

    If you take a close look you will see that the villagers at the farm are converted to native villagers, yet the game doesn’t take care of the numbers.

    I guess it was never built to do that, and it’s out of my control.

     

    I decided to add the Sioux at the last minute because that civ is very popular now.

    So I don’t mind it being unbalanced.

    This is only a scenario after all, not a tournament.Wink

     

  •  09-19-2007, 12:34 AM 568128 in reply to 568077
    DarthLeon DarthLeon is not online. Last active: 08-03-2008, 10:04 PM
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    Subject: Re: The “Strategic Objectives” Challenge and Give Away

    the sioux also have to fight the iroquois, who are also unbalanced in the same way, so i guess it works out

    Where i was trying to build the fixed guns was on one of those little hills, with the small entrance that you usually have to fight through. It hasnt happened since then, so its ok.

    Once, i had a factory dissapear when i recaptured. It blanked out for second, like it was trying to load the graphics, but never came back.I lost though, so it doesnt matter.

     



    Give a man a fire, and youll keep him warm for a day. Light a man on fire, and you'll keep him warm for a lifetime, no matter how short.
  •  09-19-2007, 2:09 AM 568148 in reply to 568128
    MosheLevi MosheLevi is online. Last active: Wed, Aug 20 2008, 4:48 PM
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    Subject: Re: The “Strategic Objectives” Challenge and Give Away

    the sioux also have to fight the iroquois, who are also unbalanced in the same way, so i guess it works out

    Yes, that is true too, I forgot about this part.

     

    Once, i had a factory dissapear when i recaptured. It blanked out for second, like it was trying to load the graphics, but never came back.

    Yes, this is a known bug similar to the disappearing TC, except that it happens a lot with those factories.

     

    I lost though, so it doesnt matter.

    Did you loose on “Moderate”? with the Sioux?

     

    It is important to capture those buildings as fast as you can.

    Native allies are cheaper than normal games so it’s important to ally with them and train as many as you can.

     

    When you capture the nearest great cannon bring it back behind the Nobles Hut (or Fort) and use your railroad worker to build it to increase its range and HP.

     

    You want to rush the guardians with 15+ units to capture their buildings (nearest two farms and one plantation), and turtle against the Iroquois (with the help of the fixed gun).

     

    You then want to expand North West along the cost line in order to capture the artillery foundry and saloon.

    These two buildings are very important.

     

    Upgrade your economy all the time so you have enough resources to train units.

     

    Don’t attack the Stronghold until the AI has captured it or about to capture it.

     

    It’s really just a matter of adjusting to the new game play and refining your strategy.

     

    There is also the random effect where the AI acts differently in each game.

    So some games may be easier or harder than others just because of the random events, so don’t give up.

  •  09-19-2007, 3:08 AM 568156 in reply to 568148
    DarthLeon DarthLeon is not online. Last active: 08-03-2008, 10:04 PM
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    Subject: Re: The “Strategic Objectives” Challenge and Give Away
    No, i won with the sioux. I lost with the portugese on the islands map on hard. Thanks for the tips anyway.


    Give a man a fire, and youll keep him warm for a day. Light a man on fire, and you'll keep him warm for a lifetime, no matter how short.
  •  09-24-2007, 9:24 PM 572523 in reply to 568156
    4ypo4ka 4ypo4ka is not online. Last active: 10/17/2007, 7:12 AM
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    Subject: Re: The “Strategic Objectives” Challenge and Give Away

    Thanks Moshe for another super good scenarious!

    I've enjoyed playing Stronghold so much!

    There is one q I'd like to ask - savegames are disabled for the scenario? When I tried to load one, the game continued for a couple of secs and then there stood a message all over the screen: You lost.

    I had 2 savegames, 32 and 59 minutes; both of them were lost, when I started them.

    I play vanilla versions of the scenarious, with patch 1.12 installed.

  •  09-25-2007, 4:22 AM 572626 in reply to 572523
    4ypo4ka 4ypo4ka is not online. Last active: 10/17/2007, 7:12 AM
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    Subject: Re: The “Strategic Objectives” Challenge and Give Away
    And yeah, is there any lawfull way to change the deck, or is it part of a difficulty level, that some cards are totally useless?
  •  09-29-2007, 10:39 AM 575351 in reply to 572523
    MosheLevi MosheLevi is online. Last active: Wed, Aug 20 2008, 4:48 PM
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    Subject: Re: The “Strategic Objectives” Challenge and Give Away
    4ypo4ka:

    Thanks Moshe for another super good scenarious!

    I've enjoyed playing Stronghold so much!

    There is one q I'd like to ask - savegames are disabled for the scenario? When I tried to load one, the game continued for a couple of secs and then there stood a message all over the screen: You lost.

    I had 2 savegames, 32 and 59 minutes; both of them were lost, when I started them.

    I play vanilla versions of the scenarious, with patch 1.12 installed.

    Thank you 4ypo4ka, and sorry for the late reply.

    I didn’t visit this forum for the past week.

     

    Yes, the vanilla version still has a bug where when you start a saved scenario game your population drops to zero.

    Population zero then translates to a loss so that is why you are getting the loss message after a few seconds.

     

    This bug was fixed by Ensemble a couple of patches ago but only for TWC and not for the vanilla version.

    So I am afraid I cannot help you much with this problem.

    All I can recommend is to buy TWC expansion and then also enjoy the Teleport ability.

     

    In regards to cards – There is no way I can accommodate everyone’s preference and when you have 44 cards in the deck, then sure some cards will be useless.

    At least you have there many military cards.

     

  •  09-30-2007, 3:59 PM 576130 in reply to 562212
    t.t t.t is not online. Last active: 04/10/2008, 12:27 AM
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    Subject: Re: The “Strategic Objectives” Challenge and Give Away
    I hadn't read that trade monopoly is not allowed and used it 15 minutes after it told me that i am near victory just to remove the hassle of having to defeat his fleet. Does this mean that i have to reload it from where it said i am near victory and beat it over without the use of trade monopoly?
    Also once I have done that what email do i send the recording and the screenshots to?
  •  09-30-2007, 4:10 PM 576139 in reply to 576130
    4ypo4ka 4ypo4ka is not online. Last active: 10/17/2007, 7:12 AM
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    Subject: Re: The “Strategic Objectives” Challenge and Give Away