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Last post 10-05-2008, 11:21 AM by thefreak123. 148 replies.
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  •  01-02-2006, 11:29 AM 87813 in reply to 86388
    M0nTy_PyTh0n M0nTy_PyTh0n is not online. Last active: Dec 28, 2007, 10:22 AM
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    Subject: Custom Map Tutorial out!
    Posted by: MosheLevi
    I can create a custom map with no problem and make it work.
    However, when I use the "Triger" menu to lower the pop count for some units, it does not work for me.
    ...
    Do you know if there is a way to change the population count, or anything else (like hit points) with the editor?
    Were you able to make it work?

    Ok, first of all, you mean a scenario and not a custom map. The differences are explained in the topic.
    I am not sure if you can currently change the general population count with a trigger.
    But, for a certain type of units you can change the HP, attacks, etc. by using the trigger effect "SetTechStatus" and select an appropriate technology.

    Regards,
    M0nTy_PyTh0n

  •  01-02-2006, 12:11 PM 87851 in reply to 58756
    Kenshin_66 Kenshin_66 is not online. Last active: 01/04/2006, 12:18 AM
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    Subject: Custom Map Tutorial & FAQs
    Yeah i sound like i noob, but what is a Random map scrip file? what does it mean?
  •  01-02-2006, 4:29 PM 88277 in reply to 87851
    M0nTy_PyTh0n M0nTy_PyTh0n is not online. Last active: Dec 28, 2007, 10:22 AM
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    Subject: Custom Map Tutorial & FAQs
    Posted by: Kenshin_66
    Yeah i sound like i noob, but what is a Random map scrip file? what does it mean?

    A random map script file is a map file, similar to the TEXAS map. Only these maps can be played in skirmish mode. These maps can change their look and will show up different in each game start (especially the terrain settings) as a static custom scenario does. A scenario will ALWAYS have the same look when you start it, whereas, a Random Map can change its stuff like resources for trees, mines, huntable herds, as well as cliffs, trade routes, etc. But, to make such kind of maps you need many, many hours to make such maps. If you have the time and the motivation to learn how to make such maps, you can read my tutorial I posted the link to in this topic!
    Regards,
    M0nTy_PyTh0n. [Edited on 1/2/2006]

  •  01-02-2006, 11:49 PM 88680 in reply to 88277
    JrzyKat JrzyKat is not online. Last active: 02/28/2007, 8:54 PM
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    Subject: Custom Map Tutorial & FAQs
    ES, please sticky this topic as it would save many extraneous posts.


    Thank you!
    (Your friendly volunteer hall monitor..)
    Jrzy :)
  •  01-05-2006, 10:42 PM 92008 in reply to 88680
    M0nTy_PyTh0n M0nTy_PyTh0n is not online. Last active: Dec 28, 2007, 10:22 AM
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    Subject: Custom Map Tutorial & FAQs
    Thanks, JrzyKat,
    I am afraid to get no answer from ES... maybe later ...

  •  01-08-2006, 2:21 AM 94265 in reply to 92008
    Tron Tron is not online. Last active: 08/19/2008, 12:09 AM
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    Subject: Custom Map Tutorial & FAQs
    This post is for ES, not for Monty_Python. I don't want to see a regurgitated reply from M_P. I read your FAQ, M_P, but your FAQ, etc. doesn't offer enough details on "why" for the following:

    Q: Why can I not play my custom scenarios in skirmish mode?
    A: Only random maps can be played in skirmish mode.


    This is a brush-off answer that ES would give, imo. That may be the answer, but it's not acceptible and is a poor excuse for ES. How hard would it have been to make the game accept pre-defined, user-created maps? Not hard at all.

    I just feel it's rather lame that I can build a perfectly good map using the Scenario Editor, yet the game isn't sophisticated enough to be able to just simply plop a few computer players on it for me to play against?? Whatever. Like another user who posted, I also wasted a few hours making my own map, only to find out when I tried to play it that it's a "scenario" and not a "custom map". Whatever. It's just one more strike against this game.
  •  01-09-2006, 1:08 PM 95760 in reply to 94265
    M0nTy_PyTh0n M0nTy_PyTh0n is not online. Last active: Dec 28, 2007, 10:22 AM
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    Subject: Custom Map Tutorial & FAQs
    Tron, this is discussed in many other threads here.
    If you do not want my reply, then make your own thread next time!

    Regards,
    M0nTy_PyTh0n.

  •  01-09-2006, 11:14 PM 96317 in reply to 95760
    Tron Tron is not online. Last active: 08/19/2008, 12:09 AM
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    Subject: Custom Map Tutorial & FAQs
    LOL, no problem. I just figured all my answers would be in this aptly titled thread, "Custom Map Tutorial & FAQs" and that if ES viewed any thread it would be this one. I'll look around more and maybe start my own thread some day.

    Sincerely,
    Tron
  •  01-19-2006, 8:47 PM 106104 in reply to 96317
    M0nTy_PyTh0n M0nTy_PyTh0n is not online. Last active: Dec 28, 2007, 10:22 AM
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    Subject: Custom Map Tutorial & FAQs
    No problem, Tron.
    Feel free to ask questions here, but I am not an ES member, and I will not answer ES questions ;)
    Regards,
    M0nTy_PyTh0n.

  •  02-04-2006, 3:18 PM 119595 in reply to 81369
    i dont know i dont know is not online. Last active: 04/22/2006, 9:37 PM
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    Subject: Custom Map Tutorial out!
    omg you are so smart i dont even understand a thing about scriting it is so hard i have no idea
  •  02-04-2006, 3:40 PM 119611 in reply to 119595
    i dont know i dont know is not online. Last active: 04/22/2006, 9:37 PM
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    Subject: Custom Map Tutorial out!
    hey eso stop balancing the game made custom map playable online first. i dont care about game balancing.beside when i play dearth match people just rush me in 2 minute.if u want to balance the game made a map like michi in aoc2 were tree block the advance of rush. if u do that make artillery able to kill tree .and it will balance the game on dearth match. any way people will be bore playing death or suprmacy match over and over . add custom map first plz i know what people want. i think more people will be online if u made custom map playable online. just check out aoc2 tc on zone.there are 3 full room of custom map player online. more people play custom map then death match and random map player combine!!!!!!!!!. with custom scenario the possible are endless and diffrent each time .custom map are the main ingrediant to attract more people online!!! make custom map playeble online first forget about balancing the game why you want to balance the game when everyone can choose whatever civ they want!!!
  •  02-07-2006, 12:21 PM 121773 in reply to 58756
    papadan_ papadan_ is not online. Last active: 01/18/2008, 5:18 PM
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