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Last post 11-05-2007, 4:39 PM by ES_Thunder. 130 replies.
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  •  10-29-2007, 9:58 PM 599999 in reply to 599987
    Legend_Hero Legend_Hero is not online. Last active: 06/17/2008, 5:50 PM
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    Subject: Re: Home City Creation Change and Bonus XP
    es = op

  •  10-29-2007, 9:58 PM 600000 in reply to 599973
    HappyGoLucky HappyGoLucky is not online. Last active: 09/11/2008, 6:26 PM
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    Subject: Re: Home City Creation Change and Bonus XP
    Greekliberty:

    1: NO. DO NOT DO THIS. At least give it some more time to think over the negative ramifications of this!!

    2: Now we have no idea whatsoever if our teammate has played the civ he has picked extensively or not. So that '100 french' could actually just be using the civ for the first time and not have a clue what he's doing, normally, we see these as low hc's and ask people to use higher ones not because they 'have less cards' but because they are most likely better with a higher HC that they have.

    3: Plus this gets rid of an entire gametype of its own...some people prefer to play low HC because you don't have the all-powerful endgame cards like stevastopol or thoroughbreds.

    4: This is going to hurt gameplay big time, and now we will not be able to tell if our teammates can be relied on if they're using a civ. If we're new to a civ, are we just supposed to play against people who have been playing the same HC over and over again??

    5: Why can't you add in the XP bonus without adding in the scaling of HC levels? You are removing an entire game type by forbidding low HC games to anybody except new accounts.
     

    1: Yes do it do it do it just do it.Their is already negative ramifications this will actually reduce them.

    2: Yes it is true you wont know know much experience someone has with a civ but remember experience with a civ does not translate to how good someone is with that civ.I have a low Russian Home City and have the least experience with them but I play the best with them.If you want to know how good someone is with a civ their should be a rating someone has for each civ.

    3: No it doesn't because you can just delete your high Home Cities and start at 10.

    4: It wont hurt game play if anything it will improve it and make multiplayer more popular and stop all the XP games.Looking at XP someone has with a civ doesn't tell you how good they are with it.

    5: If they add the XP bonus wouldn't that still delude how much experience someone has that your complaining about?


    "If you cant have fun in life its not worth living."
  •  10-29-2007, 9:59 PM 600001 in reply to 599973
    xinxy xinxy is not online. Last active: 08 Aug 2008, 9:23 PM
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    Subject: Re: Home City Creation Change and Bonus XP
    Greekliberty:

    NO. DO NOT DO THIS. At least give it some more time to think over the negative ramifications of this!!

     Now we have no idea whatsoever if our teammate has played the civ he has picked extensively or not. So that '100 french' could actually just be using the civ for the first time and not have a clue what he's doing, normally, we see these as low hc's and ask people to use higher ones not because they 'have less cards' but because they are most likely better with a higher HC that they have.

    Plus this gets rid of an entire gametype of its own...some people prefer to play low HC because you don't have the all-powerful endgame cards like stevastopol or thoroughbreds.

    This is going to hurt gameplay big time, and now we will not be able to tell if our teammates can be relied on if they're using a civ. If we're new to a civ, are we just supposed to play against people who have been playing the same HC over and over again??

    Why can't you add in the XP bonus without adding in the scaling of HC levels? You are removing an entire game type by forbidding low HC games to anybody except new accounts.

    you don't need 100 levels of the same damn civ to learn the differences it has from other civs. get real. are you really that bad? if you have mastered the basics of AoE3 the differences in civs can be learned quite fast in only a couple of games. in fact, if you are a player worth your salt, you will be very knowledgeable of other civs when you have played enough games to have a lvl 100 city. you have fought opponents of every civ haven't you?

    also if you and your opponent want to play a civ with the lower lvl cards the solution is pretty simple. make a new deck with low-level cards and use it.

    this will not be hurting gameplay at all. if you play team games with randoms you can NEVER rely on them no matter what level their homecity is. look at their PR or just simply play with people you know.

     
    This change MAKES SENSE. Bravo ES.
     


    gg no re.
  •  10-29-2007, 10:24 PM 600009 in reply to 599916
    King_Hagop King_Hagop is not online. Last active: 07-10-2008, 6:08 PM
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    Subject: Re: Home City Creation Change and Bonus XP
    rofll!!!!
  •  10-29-2007, 10:27 PM 600010 in reply to 599876
    Roark_26 Roark_26 is not online. Last active: 12/04/2007, 7:31 PM
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    Subject: Re: Home City Creation Change and Bonus XP

    This is long overdue. Congrats for finally implementing. One final thing remains for this issue:

     

    RANDOM CIV GAMES!!

     

    Please hurry up and add it :D 

  •  10-29-2007, 10:36 PM 600012 in reply to 600001
    Greekliberty Greekliberty is not online. Last active: 04-06-2008, 1:24 AM
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    Subject: Re: Home City Creation Change and Bonus XP
    xinxy:

    you don't need 100 levels of the same damn civ to learn the differences it has from other civs. get real. are you really that bad? if you have mastered the basics of AoE3 the differences in civs can be learned quite fast in only a couple of games. in fact, if you are a player worth your salt, you will be very knowledgeable of other civs when you have played enough games to have a lvl 100 city. you have fought opponents of every civ haven't you?

     UMM DUDE this has nothing to do with 'knowing the differences' of each civ, it has to do with the fact that even though you know a civ's strengths and weaknesses doesn't mean you have the right BO or knowledge about how to boom with that particular civ, not everyone reads these forums (and actually the people who stay away are better). If you've never played a civ before just because you know what units it can make and what techs it has doesnt mean you can play it just as good as anyone else, it's called 'experience' and thats like, you know, playing with the civ and getting good at it, not XP. It is a lot easier to do this with a new civ when you are playing with another person who is starting a new civ...

    also if you and your opponent want to play a civ with the lower lvl cards the solution is pretty simple. make a new deck with low-level cards and use it.

    LOL!! Do you even read what you write? Yeah sure, host a game, name it 'low lvl cards only' and once 2mins goes by and you check their deck they've got 600/700 of each resource and stevastopol etc in their deck.

    this will not be hurting gameplay at all. if you play team games with randoms you can NEVER rely on them no matter what level their homecity is. look at their PR or just simply play with people you know.

    No, that is not true. Players who play 3v3 or 2v2 random aren't all wildcards, and chances are if someone's using a level 1 french civ then you're worried because they might not know what to do, not because 'they dont have the cards.' PR can mean nothing in that situation, someone who plays sioux obsessively switching all of a sudden to dutch isn't going to have a clue how to play the civ effectively, sure he knows they make banks and their vills cost 100g but build orders matter! 

  •  10-29-2007, 10:40 PM 600014 in reply to 599994
    Iconic Iconic is not online. Last active: 12-11-2007, 3:32 PM
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    Subject: Re: Home City Creation Change and Bonus XP
    AIGuy:

    NOOO!!!!

    WAY too big!  We'll see a lot more lamers because it's easier to switch civs, and we won't be able to play with low hcs anymore!

     

     As some one who asked for this specifically on these forums, I think this is a great idea.

    Leveling of home cities is a significant hurdle to getting new players online, and somewhat of a hurdle to discovering balance issues in a timely manner.  It is simply harder to get an idea of what an "even level" is when there is an artificial limiting factor beyond personal skill.

     For those that say "this prevents us from telling who has actually played their civ a lot" I say that's BS.  It has long been possible, if you are willing to deal with the tedium of XP plant spam games, to get a high level HC without ever "really" playing a civ.  Ditto for the fact that you can level up doing comp stomps, which most expert players would tell you are not exactly expert in nature.

     If you want to know that you have a good team mate, then invite some one that you know.  Frankly you could even now get into a game with some one who is level 100 and who has never played a team game, or has never played outside of a partificular map, etc.

  •  10-29-2007, 10:42 PM 600015 in reply to 600000
    Greekliberty Greekliberty is not online. Last active: 04-06-2008, 1:24 AM
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    Subject: Re: Home City Creation Change and Bonus XP
    HappyGoLucky:

    1: Yes do it do it do it just do it.Their is already negative ramifications this will actually reduce them.

    What negative ramifications? plant xp and playing low hc games. Oh, god no, make it stop.

    2: Yes it is true you wont know know much experience someone has with a civ but remember experience with a civ does not translate to how good someone is with that civ.I have a low Russian Home City and have the least experience with them but I play the best with them.If you want to know how good someone is with a civ their should be a rating someone has for each civ.

    Yeah? Well, there ISN'T a feature for that so bringing it up is pointless. 

    3: No it doesn't because you can just delete your high Home Cities and start at 10.

    Lmfao..delete your home cities?? It could take a long time to get back to 100+ if you deleted all your home cities, and doing that isn't worth it with how few people there would be left to play a low HC game with. You just proved right there that it's really pointless to even bother looking for low HC games now with this change. 

    4: It wont hurt game play if anything it will improve it and make multiplayer more popular and stop all the XP games.Looking at XP someone has with a civ doesn't tell you how good they are with it.

    THAT IS THE POINT. Now we don't know if someone's 100 civ is legit or just newly made. We don't know if they have veterancy with the civ because you can no longer use HC level as a litmus test for that. Amazing how you are able to point out so much crappy stuff about this change and yet you still voice support for it.

    5: If they add the XP bonus wouldn't that still delude how much experience someone has that your complaining about?

    No it wouldn't. Why would it do that? Someone would actually have to play the civ to do that. Sure you can just spam plantation XP, but you're the one losing out if that's the case, people who start their HCs from the bottom up are better off because they knew precisely ahead of time what they needed the cards for. This is what the second poster on this thread meant when he was talking about noobs...They just get all the cards handed to them and don't know WTF to do.

  •  10-29-2007, 10:45 PM 600016 in reply to 600012
    reven9 reven9 is not online. Last active: 06/14/2008, 6:11 PM
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    Subject: Re: Home City Creation Change and Bonus XP

    This change is great. instead of haveing to lose abunch of games with a civ to actually have decent cards with them. you can just lvl up one civ and thats it..

     

     

    i'm not quite sure about DM and treaty/NR games though. some players like 25% of the ones that play DM and treaty(that i think are lame) like to make the HC level lower then 20. why?

     

    because if you have a Great plaines and a french with 40k of each resource then you have instant cav spam (stables quick training card/lakota quick cav training tech) that will have no end.

     

     

    but if a players highest HC lvl is above 30 (which almost everyones is) these type of games will be impossible and like i said 25% of gamers for very small DM/treaty/NR community thats alot.

     

     

    Reven


    "opinions are immunities to being told your wrong"


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  •  10-29-2007, 10:47 PM 600017 in reply to 600016
    Greekliberty Greekliberty is not online. Last active: 04-06-2008, 1:24 AM
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    Subject: Re: Home City Creation Change and Bonus XP
    All of you people posting that this is a good change obviously do not play any low HC games. If you did, you would know that this is a stupid tradeoff for not having to plantation spam anymore. You basically just lost a game type for slow nights or trying to master new civs with your own approaches instead of reading xxx's strat and leveling a HC up to emulate it with all the cards.
  •  10-29-2007, 10:47 PM 600018 in reply to 600016
    sneaky_squirrel sneaky_squirrel is not online. Last active: Tue, Sep 30 2008, 6:39 PM
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