AOE3 Forums


  advanced
in


Last post 11-05-2007, 4:39 PM by ES_Thunder. 130 replies.
Page 6 of 9 (131 items)   « First ... < Previous 4 5 6 7 8 Next > ... Last »
Sort Posts:
  •  10-30-2007, 11:05 AM 600274 in reply to 600162
    jensbruynseels jensbruynseels is not online. Last active: 10-30-2007, 12:45 PM
    Member
    Not Ranked
    Total Posts: 1
    Last Post: 10-30-2007
    Member Since: 10-03-2007
    Subject: Re: Home City Creation Change and Bonus XP
    He is right, this ruins the entire game. Now you can only look to the rank of your opponent to know it's strength, before you could also look at his experience but that has changed too.
  •  10-30-2007, 11:47 AM 600309 in reply to 600072
    susi susi is not online. Last active: 11-12-2008, 8:46 AM
    Member
    Not Ranked
    Total Posts: 47
    Last Post: 11-12-2008
    Member Since: 09-11-2007
    Subject: Re: Home City Creation Change and Bonus XP
    It would be good if 1-10 level hc greate level 1 hc. Another way  whats the point of level at all.
  •  10-30-2007, 12:13 PM 600328 in reply to 600309
    Kristov_Kataji Kristov_Kataji is not online. Last active: 05/06/2008, 3:53 AM
    Member
    Not Ranked
    Total Posts: 90
    Last Post: 05-06-2008
    Member Since: 02-01-2006
    Subject: Re: Home City Creation Change and Bonus XP

    It felt soooo wrong doing that!

     

    ugh, remove this please


  •  10-30-2007, 12:16 PM 600330 in reply to 600328
    Lethal_Poison Lethal_Poison is not online. Last active: 12/20/2007, 12:13 PM
    Member
    Top 200 Contributor
    Total Posts: 717
    Last Post: 12-20-2007
    Member Since: 04-10-2006
    Subject: Re: Home City Creation Change and Bonus XP
    The arcade kids win once again.  Is there nothing that requires time and patience safe from this generation?
  •  10-30-2007, 12:34 PM 600347 in reply to 600272
    MosheLevi MosheLevi is not online. Last active: Mon, Oct 20 2008, 9:16 PM
    Member
    Dallas, TX
    Top 100 Contributor
    Total Posts: 1,289
    Last Post: 10-20-2008
    Member Since: 12-12-2005
    Subject: Re: Home City Creation Change and Bonus XP

     

    Wow, this is a very drastic change.

     

    It is definitely better than the old slow and tedious system of leveling up the home cities, but I think it is a bit too drastic.

     

    It is too drastic because all a player has to do is to have one 100 HC level and then all his other home cities (excluding Asian civs) are automatically leveled up all the way.

    That removes almost completely the leveling up process.

     

    Leveling up can be fun if it is done fairly quickly.

    Changing the system to allow leveling up 4 or 5 levels per game would have been sufficient to improve the system and maintain the fun of leveling up.

     

    Not everybody is going to be happy with this new system.

     

     

  •  10-30-2007, 12:36 PM 600349 in reply to 599994
    commity commity is not online. Last active: 01-06-2008, 8:04 AM
    Member
    Not Ranked
    Total Posts: 78
    Last Post: 01-06-2008
    Member Since: 10-29-2007
    Subject: Re: Home City Creation Change and Bonus XP
    could som1 plz tell me how to post my own forum

    please do not attack other users in your signature
  •  10-30-2007, 1:55 PM 600416 in reply to 599876
    Parfait Parfait is not online. Last active: 07/30/2008, 10:55 PM
    Member
    Not Ranked
    Total Posts: 143
    Last Post: 07-30-2008
    Member Since: 11-26-2005
    Subject: Re: Home City Creation Change and Bonus XP
    ES = GOD
  •  10-30-2007, 1:56 PM 600417 in reply to 600416
    commity commity is not online. Last active: 01-06-2008, 8:04 AM
    Member
    Not Ranked
    Total Posts: 78
    Last Post: 01-06-2008
    Member Since: 10-29-2007
    Subject: Re: Home City Creation Change and Bonus XP
    1. lol

    please do not attack other users in your signature
  •  10-30-2007, 1:58 PM 600418 in reply to 600417
    commity commity is not online. Last active: 01-06-2008, 8:04 AM
    Member
    Not Ranked
    Total Posts: 78
    Last Post: 01-06-2008
    Member Since: 10-29-2007
    Subject: Re: Home City Creation Change and Bonus XP
    parfait? how much monety did u get for losing to iamgrunt

    please do not attack other users in your signature
  •  10-30-2007, 2:01 PM 600422 in reply to 599876
    Martinas1 Martinas1 is not online. Last active: 04-09-2008, 5:11 PM
    Member
    Not Ranked
    Total Posts: 40
    Last Post: 04-09-2008
    Member Since: 10-14-2007
    Subject: Re: Home City Creation Change and Bonus XP

    oh my god are you kidding me?

    this is only good for noobs, and now when i play a game with an ally thats got like level 80hc i wont have a clue if hes even played that civ before... and it means theres no commitment to level up and do xp plant lol... AND it makes the really good cards at high levels unlocked at basically level one with all 25 cards aswell....

    you juys really should have thought this through better but nice idea though.


    Who reads theese things anyway?
  •  10-30-2007, 2:15 PM 600437 in reply to 600330
    Seraphim_ Seraphim_ is not online. Last active: 10/20/2008, 2:20 PM
    Member
    Not Ranked
    Total Posts: 189
    Last Post: 10-20-2008
    Member Since: 12-05-2005
    Subject: Re: Home City Creation Change and Bonus XP

    Lethal_Poison:
    The arcade kids win once again.  Is there nothing that requires time and patience safe from this generation?

     The "arcade kids"? If anything, that metaphor would seem quite flawed, since an arcade game requires a form of progression. Furthermore, arcade games tend to be things like fighting and racing games.

     AoEIII, by contrast, is a strategy game. One important set of making strategies in AoEIII is making decks. With a larger range of cards comes a larger range of potential strategies. Which means that having to level up to get cards essentially limits players' ability to make new strategies. That's *not* good for a strategy game. It might be good for a newbie gradually learning the ropes, but it certainly isn't good for experienced, old school RTS players.

    A more accurate metaphor than "arcade kids" would be that ES has had us playing chess without full sets of chess pieces and we've had to "level up" to earn pieces other than pawns. Hooray, level 60, now I can finally use a queen! That... wouldn't make for good chess.

     Simply put, the levelling system has been more of a hindrance to enjoying the game in itself than anything else. It's added a form of metagame that might be fun to some, as is seen here, but which has no actual impact on the game in itself. It's a poor merger of different gameplay concepts -- RPGish leveling simply doesn't fit well with strategy games in the way it's been implemented by ES.

     Time and patience? It takes time and patience to learn and master a game. Setting up a metagame that's about collecting game elements rather than playing the game actually distracts from properly learning a game at a high level of skill, since the game elements can change over time. A good example of this is that balance changes to be less favorable to Colonial fighting as more powerful Fortress Age cards are unlocked.

    And "kids"? The entire mentality of collecting cards is pure kiddyness. It's like that Pokèmon game -- "gotta catch 'em all!"

  •  10-30-2007, 2:18 PM 600442 in reply to 600422
    Seraphim_ Seraphim_ is not online. Last active: 10/20/2008, 2:20 PM