|
|
Last post 02-24-2008, 12:58 PM by お忍び. 25 replies.
-
-
-
-
-
 |
|
 |
|
 |
|
Иван Грозный  |
|
|
|
Member |
|
My name means Ivan the terrible in russian |
|
 |
|
|
|
|
|
|
|
|
|
Subject:
Re: portugal rush
ES_MrMilo:Little walls can be incredibly useful early in the game, both to create chokepoints, pathing problems if your opponent has a lot of cav, or just a very cheap way to get some extra LOS.
actaully walls LOS arent so good, u need to take a time to build em, it depends how big they are, thoguht they can cost incredibly a lot. I prepfer building outposts. Protects from raids and attacks the opponent units. I like em. Oh well, anyway I always use them in maps such as Orinoco, Pampa, Andes (Just if the map have rivers, if it dont, i dont build them, remember, I am mtaning about START.
The most annoying website EVA!:
http://www.bringvictory.com/
|
|
|
|
|
|
|
 |
|
 |
-
 |
|
 |
|
Subject:
Re: portugal rush
Walls for LOS is awesome. You spend like 15 wood for a few (one length) wall segments, that don't see super far, but if you space them correctly you basically have a "LOS wall" where if your opponent's units pass through you'll be able to see them, which is crucial in preventing effective raids and knowing when to attack your enemy. I use this all the time in my games and it allows me to play more aggressively, both with my eco (can expand more quickly because I don't have to worry about getting raided) and militarily (because I know I'll have to time react if I'm raided I don't have to worry so much about having military next to my villies to protect them). Very few players do this, but in my opinion, it's an incredibly effective use of just a little wood.
|
|
|
|
|
|
|
 |
|
 |
-
 |
|
 |
|
 |
|
Иван Грозный  |
|
|
|
Member |
|
My name means Ivan the terrible in russian |
|
 |
|
|
|
|
|
|
|
|
|
Subject:
Re: portugal rush
ES_MrMilo:Walls for LOS is awesome. You spend like 15 wood for a few (one length) wall segments, that don't see super far, but if you space them correctly you basically have a "LOS wall" where if your opponent's units pass through you'll be able to see them, which is crucial in preventing effective raids and knowing when to attack your enemy. I use this all the time in my games and it allows me to play more aggressively, both with my eco (can expand more quickly because I don't have to worry about getting raided) and militarily (because I know I'll have to time react if I'm raided I don't have to worry so much about having military next to my villies to protect them). Very few players do this, but in my opinion, it's an incredibly effective use of just a little wood.
Walls are destroyed very easy, after they destroyed horses pass, and u cant do anything, exept building outposts. Outposts are a better option, thought walls have got almost no LOS, They take a time to be done, and they take a wood cost, thoguht they are very usefull in maps as orinoco, Saguenay, Andes Rivers versions, Pampas and some others.
The most annoying website EVA!:
http://www.bringvictory.com/
|
|
|
|
|
|
|
 |
|
 |
-
-
-
 |
|
 |
|
Subject:
Re: portugal rush
Walls are destroyed very easy, after they destroyed horses pass, and u cant do anything, exept building outposts. Outposts are a better option, thought walls have got almost no LOS, They take a time to be done, and they take a wood cost, thoguht they are very usefull in maps as orinoco, Saguenay, Andes Rivers versions, Pampas and some others.
Walls are destroyed easy? Early game HP 3500 / Late game 7500. Not exactly what you'd call easy to take down considering it only costs only 5 wood per segemnt. The cost is literally nothing. Walls have got a good LOS and build very quickly. I don't really see your argument.
|
|
|
|
|
|
|
 |
|
 |
-
Page 2 of 2 (26 items)
2
|
|