i got a pretty good strat which if done properly, can get you to over 2000 points at end of treaty.
as soon as it begins, send 2 to wood, 1 to gold, rest gathering crates. begin making vills to food. crate vills to food. get around 10 on food and then create around 7 to gold, until you get 8. then send 2 from food to wood when u are ready to age.
age with 500 food. as soon as you get to colonial, gather crates and you should have enough to advance to fortress, i think with the admiral of the sea, not sure though.
in age 3 you should have three tc's already, so just spam vills
as soon as you have enough resorces, advance with 1000 gold. continue spamming vills. then age with 2000 coin as soon as possible. in age 5 you should hav around 40f ood, 40 coin, 20 wood first, for upgrades and stuff. after making upgrades, have around 50 food, 40 gold, 10 wood so u have enough for fb.
now teh deck. the cards are in order of which you need to send first.
gather all resources faster
exotic hardwoods
save this shipment till age three: refrigeration
royal mint
2factories
sustainable agriculture
textile mill
cigar roller
rum distillery
unique church improvements(you DEFINITELY need encomienda manor, or watever the improvs name is.)
faster inf
faster cav
faster art
then anything you want