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Last post 06-02-2008, 2:57 PM by murdilator. 32 replies.
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  •  05-26-2008, 10:06 AM 697421 in reply to 697314
    murdilator murdilator is not online. Last active: 12/01/2008, 6:07 AM
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    Last Post: 12-01-2008
    Member Since: 03-05-2006
    Subject: Re: Balance Ideas for Patch 1.02 TAD

    Skidbladnir:
    Your suggestions for the Spanish are ridiculous.You want to nerf them even more than they already have been? Are you crazy? Leave Unction alone! No one uses healing in this game anyway so your suggestion is worthless. If you don't like unctions boost i suggest you kill the missionaries giving the boost when you play the game. And lancers are only good vs infantry they suck vs everything else leave them alone.

    1) All priests heal about a rate of 5 HP per second.

    5 + 200%5 = 15 HP per second. That will help a lot in addition if they only give 2% aura (20% total).

    5 + 300%5 = 20 HP per second. I think that people will use a few missionaries for rush then.

    2) Lancers are almost OP even without missionary aura 

     

    Otherwise this is probably one of the best lamer's post I've ever seen (sarcasm).

    I think I might want to make it my sig...lol 

     

    from the hand of,

     

    murdilator 




    That's right! I wrote it by hand Idea.

    My current Scenarios: 1v1OntarioV2 (http://aoe3.heavengames.com/downloads/showfile.php?fileid=2213)
  •  05-26-2008, 5:18 PM 697599 in reply to 697421
    tntc tntc is not online. Last active: 11-01-2008, 4:16 AM
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    Last Post: 11-01-2008
    Member Since: 12-20-2007
    Subject: Re: Balance Ideas for Patch 1.02 TAD

    LOL... Hilarious how people actually dare to defend lancers... Compare them to any hand cav in the game and you can see they're pretty unfair.

    4* infantry allows them to counter 70% of the units in the game (which is any infantry AND any artillery, only dragoons can counter em and hand cav is about equal). There's no unit that can counter that much of the game. Just look at all the asian hand cav. They all get a diminishing multiplier for heavy infantry to balance them out.

    Cause if you call lancers balanced, you might as well take away .5 from mahouts, .4 from nagis and .5 from sowars and of course the respective low multipliers of flails, steppes and meteors for china. I'd like to see the nerf cries then, considering people already *** about india and japs.

    IMO they need to add a .33 multiplier to lancers, boost their basic attack up to the area of the hussar. and add a -.08 multiplier to heavy infantry to the lancer card. Then lancers counter RI only and not all infantry.
     

  •  06-02-2008, 2:57 PM 700632 in reply to 697599
    murdilator murdilator is not online. Last active: 12/01/2008, 6:07 AM
    Member
    Ohio, USA
    Top 200 Contributor
    Total Posts: 652
    Last Post: 12-01-2008
    Member Since: 03-05-2006
    Subject: Re: Balance Ideas for Patch 1.02 TAD

    Go into Age3, then go to options, then go to Histories.

    Look at units, then find "Lancer".

    That should give you all you need about lancers, and why HI lose to them.

     

    Otherwise I totally agree that they should get at least a 0.67 to HI, and callaberos card gives -0.17 bonus to HI. 




    That's right! I wrote it by hand Idea.

    My current Scenarios: 1v1OntarioV2 (http://aoe3.heavengames.com/downloads/showfile.php?fileid=2213)
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