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Last post 05-18-2008, 10:18 AM by [GuitarHeroNinja]. 27 replies.
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  •  04-26-2008, 4:58 PM 686535
    susi susi is not online. Last active: 07-30-2008, 5:28 AM
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    Subject: Thoroughbreds

    Some people are happy with this card from 1.04. Other say that makes currassiers even
    worse enemies because of monster economy and almost momental training time.

    I have idea

    ==============================================================
    Thoroughbreds

    change cuirassier population count from 3 to 2

    and add 300% to trainpoints base%.
    ==============================================================
    My idea is that it should be great card for French(its still lvl 40),but every great card should have some but, like Solingen steel for doppelsoldner.It increase hitpoints and damage 50%,
    like imperial upgrade, but it change speed -33%.

    so if you need to train extra units to stop great French gendarme voltiquer army, you have
    still time to act before he comes again, even on great planes.

    What you think?

    Here are your ideas and ideas what you gave to me when i was reading your posts
    ===============================================================
    Thoroughbreds – Cuirassier change population count from 3 to 2,
    set food cost to 175, set gold cost to 175

    Thoroughbreds – Cuirassier change population count from 3 to 2,
    set food cost to 175, set wood cost to 175

    Thoroughbreds – Cuirassier change population count from 3 to 2,
    curassier change cap limit(probably not over 30)

    Thoroughbreds – Cuirassiers change movement speed +10%

    Thoroughbreds – Cuirassiers change range reseist+10

    Converting

    AgeI-IV Thoroughbreds – convert all your hussars to cuirassiers, can be sent one time

    Age IV Thoroughbreds – convert all your hussars to cuirassiers,
    can be sent infinite time cost 6000 gold

    AgeI-IV Insanity – convert all your musketers to cuirassiers,
    can be sent one time, cost some resources(maybe a little OPBig Smile)


    Age I Early cuirassier – you can train cuirassiers in colonial

    Thoroughbreds – Cuirassier change population count from 3 to 2,
    cuirassier change movement speed -20%(perhaps -25%)
    ===============================================================
    Lets see what ES think about that.

  •  04-26-2008, 5:17 PM 686548 in reply to 686535
    swinehoot swinehoot is not online. Last active: 06/28/2008, 11:37 PM
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    Subject: Re: Thoroughbreds
    or make genarms just 15 percent cheaper and train 5 percent slower.
  •  04-26-2008, 5:20 PM 686551 in reply to 686548
    Black13hawk Black13hawk is not online. Last active: 09-02-2008, 8:33 PM
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    Subject: Re: Thoroughbreds

    swinehoot:
    or make genarms just 15 percent cheaper and train 5 percent slower.

    WHY would you make them cheaper and 5% slower. There still going to train pretty fast.

    I say You make them more "Expansive." I say around 175-200 food and gold.

  •  04-26-2008, 6:02 PM 686558 in reply to 686551
    BritsDutchPlaya BritsDutchPlaya is not online. Last active: 09-03-2008, 6:30 PM
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    Subject: Re: Thoroughbreds
    You could also put a cap limit on them, so you could only make 10. :o
  •  04-26-2008, 6:13 PM 686560 in reply to 686535
    indian.sepoy indian.sepoy is not online. Last active: 08-30-2008, 7:54 PM
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    Subject: Re: Thoroughbreds
    susi:

    Some people are happy with this card from 1.04. Other say that makes currassiers even
    worse enemies because of monster economy and almost momental training time.

    I have idea

    ==============================================================
    Thoroughbreds

    change cuirassier population count from 3 to 2

    and add 300% to trainpoints base%.
    ==============================================================

    so if you need to train extra units to stop great French gendarme voltiquer army, you have
    still time to act before he comes again, even on great planes.

    What you think?

     

    i love eating gendarmes....the faster they come...the faster i eat them....Big Smile

     

    just build walls everywhere to buy you some time.

     
     


  •  04-27-2008, 2:11 AM 686648 in reply to 686560
    spinsane spinsane is not online. Last active: 09/04/2008, 2:03 PM
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    Subject: Re: Thoroughbreds
    I always thought it should be a hussar->cuirassier convert...

  •  04-27-2008, 2:17 AM 686650 in reply to 686558
    Daemien...Is back Daemien...Is back is not online. Last active: 09-05-2008, 1:46 PM
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    Subject: Re: Thoroughbreds
    BritsDutchPlaya:
    You could also put a cap limit on them, so you could only make 10. :o
    Nice Idea

    Guess whos back, back again, Dae is back...50 days I was gone
    http://poll.pollcode.com/8zS4 <-Vote for your Favorite AOE3 Civ!
  •  04-27-2008, 2:57 AM 686651 in reply to 686650
    [GuitarHeroNinja] [GuitarHeroNinja] is online. Last active: 09-05-2008, 2:44 PM
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    Subject: Re: Thoroughbreds
    Theres a very simple solution to all of this. Instead of Throughbreds making Cuirassiers train faster, just make them 5% or 10% faster, and we could stop all of the OP instant cav. Or increase the cost by 25 resources each and give them 10% more ranged resist.

    Avatars needed in the next patch/now:

    >Ninja
    >Tibetan Macaque
    >Swiss Pikeman
    >Manchu
    >Mameluke

    Snap to it Wink
  •  04-27-2008, 3:02 AM 686653 in reply to 686648
    A414A | InCoGNoTo (caps ftw) A414A |  InCoGNoTo (caps ftw) is online. Last active: Fri, Sep 05 2008, 2:42 PM
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    Subject: Re: Thoroughbreds

    spinsane:
    I always thought it should be a hussar->cuirassier convert...

    That's not such a bad idea at all....

    But the card is already pretty good as it is at the moment. Lets boost Ports instead. : )



  •  04-27-2008, 5:32 AM 686685 in reply to 686535
    susi susi is not online. Last active: 07-30-2008, 5:28 AM
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    Subject: Re: Thoroughbreds

    Black13hawk:
     
    I say You make them more "Expansive." I say around 175-200 food and gold.

    Thats good idea, this may work.
    You gave me another idea, why not change their cost wood instead of gold, that could be fun.Smile
    BritsDutchPlaya:
    You could also put a cap limit on them, so you could only make 10. :o

    I like that, but isn't 10 a bit small, i think maybe something between 20 and 30.

    indian.sepoy:

    i love eating gendarmes....the faster they come...the faster i eat them....Big Smile

    just build walls everywhere to buy you some time.


    bon appetit
    GuitarHeroMatt:
    Theres a very simple solution to all of this. Instead of Throughbreds making Cuirassiers train faster, just make them 5% or 10% faster, and we could stop all of the OP instant cav. Or increase the cost by 25 resources each and give them 10% more ranged resist.

    Thats pretty good, especially resist part.
    spinsane:
    I always thought it should be a hussar->cuirassier convert...

    So you can get 60 cuirs once, and once more in Imperial age if you send it again.
    What you think if this can be sent infinite time but, it cost 2000 gold?

  •  04-27-2008, 6:51 AM 686699 in reply to 686685
    [GuitarHeroNinja] [GuitarHeroNinja] is online. Last active: 09-05-2008, 2:44 PM
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    Subject: Re: Thoroughbreds

    I agree with everything here about how to change the Throughbreds card, except for the idea at the end. Seriously? U would get an extra 20 cuirs for 2000 coin, a third of the cost it would tkae to actually make them, and only one resource. OP Alert. Stick out tongue

    Also, Ive looked up what Gendarmes were like on Wikipedia, and I think that they are actually more similar to Dragoons than Cuirassiers. If Dragoons were made royal guard instead of Cuirassiers, then it would make a Cuir spam more manageable for the spamee.


    Avatars needed in the next patch/now:

    >Ninja
    >Tibetan Macaque
    >Swiss Pikeman
    >Manchu
    >Mameluke

    Snap to it Wink
  •  04-27-2008, 8:26 AM 686709 in reply to 686699
    Black13hawk Black13hawk is not online. Last active: 09-02-2008, 8:33 PM
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