Mansabder can be trained also if you use the following trigger:
Trigger Name: 'UnforbidManUrumi' (you don't need to label it)
Active, Run immediately (you don't need run immediately; it just makes it go faster)
Conditions: Always (you could use Timer = 5 or 10 so it does not lag up scenario; although it will not lagg if you only have a few triggers. You can keep it on always condition if you have less than 30 triggers)
Effect: Unforbid and enable unit: 'ypUrumiMansabder'
This is found down a little before you come to the wonders; this will enable Urumi Mansabders from the Charminar Gate.
Cost: 320 food, 120 coin.
You can use the same effect for the Urumi swordsmen; he will be able to be trained in age 2, from the barracks, and from galleons; he comes in slot 3 where the Gurkha comes.
Trigger Name: 'UnforbidUrumi' (you don't need to label it, but you can by typing the text in and press the ENTER key. You can even label your conditions and effects.)
Active, Run immediately (you don't need run immediately; it just makes it go faster)
Conditions: Always
(you could use Timer = 5 or 10 so it does not lag up scenario; although
it will not lagg if you only have a few triggers. You can keep it on
always condition if you have less than 30 triggers)
Effect: Unforbid and enable unit: 'ypUrumi'
This is also found down a little before you come to the wonders; this will enable Urumi at the barracks, and from galleons. Plus he is in age 2 (it is better to build Gurkha really early, then go build Urumis, just because they cost so much)!
Cost: 160 food, 60 coin.
Hope this helped some of you, so that we can train Urumis in our scenarios!
from the hand of,
murdilator