AOE3 Forums


  advanced
in


Last post 05-06-2008, 8:52 PM by lubi125. 14 replies.
Sort Posts:
  •  05-05-2008, 4:34 PM 690031
    lubi125 lubi125 is not online. Last active: 06-30-2008, 9:21 AM
    Member
    Not Ranked
    Total Posts: 78
    Last Post: 06-30-2008
    Member Since: 04-03-2008
    Subject: Ironclad?

    The other day I a big metal submarine called a ironclad. what is that and how do you get them?

     

     

  •  05-05-2008, 4:39 PM 690036 in reply to 690031
    SIXmachina6 SIXmachina6 is not online. Last active: 07-02-2008, 8:52 PM
    Member
    GheTto
    Not Ranked
    Total Posts: 79
    Last Post: 07-02-2008
    Member Since: 04-27-2008
    Subject: Re: Ironclad?
    i think you recieve them as a HC shipment choice when u revolt along with gateling guns, mortars and colonial militia... not positive though

    I'm the 7th letter of the alphabet.. ima G.

  •  05-05-2008, 4:55 PM 690044 in reply to 690036
    lubi125 lubi125 is not online. Last active: 06-30-2008, 9:21 AM
    Member
    Not Ranked
    Total Posts: 78
    Last Post: 06-30-2008
    Member Since: 04-03-2008
    Subject: Re: Ironclad?

    By the way what does the revolution do?

     

  •  05-05-2008, 5:01 PM 690047 in reply to 690044
    lubi125 lubi125 is not online. Last active: 06-30-2008, 9:21 AM
    Member
    Not Ranked
    Total Posts: 78
    Last Post: 06-30-2008
    Member Since: 04-03-2008
    Subject: Re: Ironclad?
    and can the chinesse revolt?
  •  05-05-2008, 5:24 PM 690057 in reply to 690047
    lubi125 lubi125 is not online. Last active: 06-30-2008, 9:21 AM
    Member
    Not Ranked
    Total Posts: 78
    Last Post: 06-30-2008
    Member Since: 04-03-2008
    Subject: Re: Ironclad?
    is the gattling gun good?
  •  05-05-2008, 5:30 PM 690060 in reply to 690047
    Tappanhanock Tappanhanock is not online. Last active: 05/30/2008, 11:28 AM
    Member
    Not Ranked
    Total Posts: 152
    Last Post: 05-30-2008
    Member Since: 03-16-2006
    Subject: Re: Ironclad?

    Instead of aging up to age V, European civilization can revolt for 1k food, wood, and coin. It transforms your villagers into colonial militia, musketeer-type infantry. However, you can continue to gather resources from factories, fishing boats, or non-villager economic units. Instead of regular deck shipments, you can send 16 militia (musketeers), 4 gatling guns (organ guns), a fort wagon, or 2 ironclads. Ironclads are essentially strengthened unupgraded frigates, or heavy naval ships. The idea of the Revolution is normally not used, however, becuase of its overall weakness. The ironclads are also weak in comparison to the other ships; perhaps one of greatest inaccuracies of this game.

    Again, Native American civilizations cannot revolt, neither can the Asians.

    Hope this makes everything clear.

  •  05-05-2008, 6:23 PM 690080 in reply to 690060
    tntc tntc is not online. Last active: 07-01-2008, 1:17 AM
    Member
    Top 500 Contributor
    Total Posts: 203
    Last Post: 07-01-2008
    Member Since: 12-20-2007
    Subject: Re: Ironclad?
    Tappanhanock:

    Instead of aging up to age V, European civilization can revolt for 1k food, wood, and coin. It transforms your villagers into colonial militia, musketeer-type infantry. However, you can continue to gather resources from factories, fishing boats, or non-villager economic units. Instead of regular deck shipments, you can send 16 militia (musketeers), 4 gatling guns (organ guns), a fort wagon, or 2 ironclads. Ironclads are essentially strengthened unupgraded frigates, or heavy naval ships. The idea of the Revolution is normally not used, however, becuase of its overall weakness. The ironclads are also weak in comparison to the other ships; perhaps one of greatest inaccuracies of this game.

    Again, Native American civilizations cannot revolt, neither can the Asians.

    Hope this makes everything clear.

    Nice explanation however: 

    A gatling gun shoots way faster than an organ gun, so they're better than organ guns. But some imperial cannons just do a better job than these things.

    A colonial militia is a SKIRMISHER type of unit. It has the HI/LC bonus of skirmishers, but they're far weaker than a guard skirmisher imo, let alone an imperial one.

    In short, never revolt cause it sucks, it'll give you a strong push but once that's been taken out, they're weak, let alone the fact that enemies can make revolted peeps bleed to death since their eco will be sucky to non existant. 

  •  05-05-2008, 8:11 PM 690156 in reply to 690080
    V_Sean_Snowfox V_Sean_Snowfox is not online. Last active: 05-06-2008, 8:27 PM
    Member
    Not Ranked
    Total Posts: 46
    Last Post: 05-06-2008
    Member Since: 10-11-2007
    Subject: Re: Ironclad?
    tntc:
    Tappanhanock:

    Instead of aging up to age V, European civilization can revolt for 1k food, wood, and coin. It transforms your villagers into colonial militia, musketeer-type infantry. However, you can continue to gather resources from factories, fishing boats, or non-villager economic units. Instead of regular deck shipments, you can send 16 militia (musketeers), 4 gatling guns (organ guns), a fort wagon, or 2 ironclads. Ironclads are essentially strengthened unupgraded frigates, or heavy naval ships. The idea of the Revolution is normally not used, however, becuase of its overall weakness. The ironclads are also weak in comparison to the other ships; perhaps one of greatest inaccuracies of this game.

    Again, Native American civilizations cannot revolt, neither can the Asians.

    Hope this makes everything clear.

    Nice explanation however: 

    A gatling gun shoots way faster than an organ gun, so they're better than organ guns. But some imperial cannons just do a better job than these things.

    A colonial militia is a SKIRMISHER type of unit. It has the HI/LC bonus of skirmishers, but they're far weaker than a guard skirmisher imo, let alone an imperial one.

    In short, never revolt cause it sucks, it'll give you a strong push but once that's been taken out, they're weak, let alone the fact that enemies can make revolted peeps bleed to death since their eco will be sucky to non existant. 

     colonial militia is musket type, 3 obvious signs, 2x cav, melee resistance, and 12 range
     



  •  05-06-2008, 12:24 PM 690479 in reply to 690156
    tntc tntc is not online. Last active: 07-01-2008, 1:17 AM
    Member
    Top 500 Contributor
    Total Posts: 203
    Last Post: 07-01-2008
    Member Since: 12-20-2007
    Subject: Re: Ironclad?
    V_Sean_Snowfox:
    tntc:
    Tappanhanock:

    Instead of aging up to age V, European civilization can revolt for 1k food, wood, and coin. It transforms your villagers into colonial militia, musketeer-type infantry. However, you can continue to gather resources from factories, fishing boats, or non-villager economic units. Instead of regular deck shipments, you can send 16 militia (musketeers), 4 gatling guns (organ guns), a fort wagon, or 2 ironclads. Ironclads are essentially strengthened unupgraded frigates, or heavy naval ships. The idea of the Revolution is normally not used, however, becuase of its overall weakness. The ironclads are also weak in comparison to the other ships; perhaps one of greatest inaccuracies of this game.

    Again, Native American civilizations cannot revolt, neither can the Asians.

    Hope this makes everything clear.

    Nice explanation however: 

    A gatling gun shoots way faster than an organ gun, so they're better than organ guns. But some imperial cannons just do a better job than these things.

    A colonial militia is a SKIRMISHER type of unit. It has the HI/LC bonus of skirmishers, but they're far weaker than a guard skirmisher imo, let alone an imperial one.

    In short, never revolt cause it sucks, it'll give you a strong push but once that's been taken out, they're weak, let alone the fact that enemies can make revolted peeps bleed to death since their eco will be sucky to non existant. 

     colonial militia is musket type, 3 obvious signs, 2x cav, melee resistance, and 12 range
     

    Hmmm, i see, cursed colonial militia during the TWC campaign were skirmishers. 

  •  05-06-2008, 1:39 PM 690495 in reply to 690060
    Nederlandse Gitaar Held Nederlandse Gitaar Held is online. Last active: 07-04-2008, 4:16 PM
    Member
    Dutch are the best, no question...
    Top 25 Contributor
    Total Posts: 2,682
    Last Post: 07-04-2008
    Member Since: 02-22-2008
    Subject: Re: Ironclad?
    Tappanhanock:

    Instead of aging up to age V, European civilization can revolt for 1k food, wood, and coin. It transforms your villagers into colonial militia, musketeer-type infantry. However, you can continue to gather resources from factories, fishing boats, or non-villager economic units. Instead of regular deck shipments, you can send 16 militia (musketeers), 4 gatling guns (organ guns), a fort wagon, or 2 ironclads. Ironclads are essentially strengthened unupgraded frigates, or heavy naval ships. The idea of the Revolution is normally not used, however, becuase of its overall weakness. The ironclads are also weak in comparison to the other ships; perhaps one of greatest inaccuracies of this game.

    Again, Native American civilizations cannot revolt, neither can the Asians.

    Hope this makes everything clear.

    Well ,the Indians can sorta revolt with the Home City card Sepoy Resistance. It costs 2000 wood to send and turns all villies into Sepoys. This is better than revolts because...

    1. The Sepoys can be upgraded, making them far better than Colonial Militia
    2. U get to keep ur old deck.
    3. U can make more villies again!!!

     


    The most British-Dutch person here, or is it Dutch-British? Lets call it Butch. Yeah, so hi, Im Butch.

  •  05-06-2008, 4:03 PM 690606 in reply to 690495
    lubi125 lubi125 is not online. Last active: 06-30-2008, 9:21 AM
    Member
    Not Ranked
    Total Posts: 78
    Last Post: 06-30-2008
    Member Since: 04-03-2008
    Subject: Re: Ironclad?
    But the guy using the ironclad has using japs