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Last post 10-28-2008, 8:31 PM by vancebla. 32 replies.
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  •  06-22-2008, 1:30 AM 710198 in reply to 709391
    yohomes yohomes is not online. Last active: 09-28-2008, 3:15 PM
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    Straight-Up-G
    Top 500 Contributor
    Total Posts: 287
    Last Post: 09-28-2008
    Member Since: 04-30-2008
    Subject: Re: Germans > French
    Ofb Terminator0:

    yohomes:
    what if the french makes artillary and kills all ur stupid infantry! WHAT NOW NOOB!?!?!?! I DIDNT SEE ANY CAVALRY MENTIONED IN UR POST o0o0o0o0o00o

    What a rude, arrogant post. Dont use caps like that either. Please follow the code of conduct (CoC).

     

    rofl!!!!! 


    ‭‫‭‫ ‭‫҉ ‭

    Q u o t e:
    school

    Q u o t e:
    fail


    two words that were destined to be together.
    ‭‫‭‫ ‭‫ ‭‫
  •  10-25-2008, 9:04 AM 766563 in reply to 709813
    murdilator murdilator is not online. Last active: 11/21/2008, 10:02 PM
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    Ohio, USA
    Top 200 Contributor
    Total Posts: 647
    Last Post: 11-21-2008
    Member Since: 03-05-2006
    Subject: Re: Germans > French
    GTM:
    gooback:

    dunebug12k:
    they beat the crap out of gendarmes, well - cav in general. It's really sort of a shame having two great anti-cav units.

    Germans don't have very good hand-cav though. Uhlans are pretty weak even though they have good damage. But you're pretty safe with just dopples + war wagons and 5-6 pieces of artillery.

    Uhlans are very good late game, and dopples will get microed. This army would go to dragoons and skirms

    +1

    Uhlans are great late game, they have almost 8 speed with Spanish Riding School and 80 hand attack is not to be sniffed at.

    But Doppels FU with Germans will get 5.4 speed FU, or even 6 speed with that Inca tech, so micro isnt an option.

    If you upgrade Ulhans max, they have 94.35 dmg and 503.5 HP, 7.425 speed, 30% RR, 50 food, 100 coin. Not bad for a cav, eh?

    (Dmg: 110% all upgrades+15% TEAM cav dmg+15% Cav Combat +15% Lippizzar Cav = 155%  

    HP: 110% all upgrades+ 15% cav HP+15% combat+15% Lippizzar Cav+10% Cav Cuiriass =165%)

    So that is 5 cards just for Ulhans needed to do this.

     


    Motto:
    We can't beat Japan because we don't try.


    My current Scenarios: 1v1OntarioV2 (http://aoe3.heavengames.com/downloads/showfile.php?fileid=2213)
  •  10-28-2008, 8:31 PM 767477 in reply to 690799
    vancebla vancebla is not online. Last active: 11-22-2008, 3:15 AM
    Member
    Top 500 Contributor
    Total Posts: 620
    Last Post: 11-22-2008
    Member Since: 08-20-2008
    Subject: Re: Germans > French
    Omg_NL:

    Here an EXAMPLE of a deck which could beat France: http://img169.imageshack.us/img169/8066/aoe3cz3.png

     Red: Units/Building shipments

    Green: Economy shipments

    Purple: Doppelsoldner (and some Pikemen too) shipments

    Blue: Other (usefull) shipments

    Yellow: Team Cavalry Hand attack (usefull in team games, or for your Uhlans)

     

     

    Again: This is an EXAMPLE (I don't use it, and I don't know if it is good in real).

    However, with this deck you can easily go over the 200 pop.

    armyballer:

    Your exackly right mikey, dops will beat LI 1 for 1 but there is no way a German player can send in 75 Dops to counter 75 LI. 

    True, BUT, say you got 105 pop settlers/SW's, first send the Treaty of Westphalia card (Unique German Church upgrades), send the advanced arsenal card, and any other Doppelsoldner enhancing card. Delete all Uhlans you got (so still at 105 pop). Then create 47 (or less, but with some cannon) Doppelsoldners which will give you a pop of 199. Then send the 10 Fusilier card, which will you give you a pop of 219 (if I'm correct). After that, research the Zweihander upgrade in the church (unique German), you get another 10 (or 12, not sure :P) Doppelsoldners (239 (or 243) pop!). This will give you 57 (or 59) Doppelsoldners and 10 Fusiliers. At this moment (or earlier) you can research the Advanced Arsenal upgrades. This will give the Fusiliers a Ranged attack of 80, and a speed of 7.15(Hit&run Gendarmes?)! With the Doppelsoldners fighting (or get owned), this allows the Fusiliers (who will probably not be under attack) to  shoot any (French) opponent to shreds! And don't forget your explorer, with his Crackshot/Sharpshooter (or whatever) attack, it can kill a Gendarme (or something else), which is pretty usefull :P

     

    Edit: Instead of Fusiliers, you could also choose a mercenary army. See this screenshot: http://img166.imageshack.us/img166/4395/hehexj3.jpg

    I would guess your PR is right around 4.192

    Dude, your deck sucks for Treaty.  It might be okay for sup, but this thread is on Treaty.  Also, in your last picture, you had a total of like 30k resources at 39 mins.  You are a noob 


    Bud_Weiser:


    Japan is not OP, and can be beaten easily


    Bud_Weiser:

    Hatamotos suck


    What a typical Japanese Lamer.
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