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Last post 06-06-2008, 2:58 PM by GTM. 14 replies.
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  •  05-07-2008, 12:32 PM 690862
    Feastonmysack Feastonmysack is not online. Last active: 08/19/2008, 2:41 PM
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    Subject: Trample Attack = Friendly Fire????

    So I had about 5 uhlans raiding villagers that were hunting.  I set the uhlans to trample and the villagers didnt fight back.  However, my uhlans took a lot of damage.  Since there were no other units nearby, the only explanation I can think of is that the uhlans were damaging each other.

     If trample attack creates friendly fire then shouldnt cannons and guns etc do the same????

  •  05-07-2008, 12:36 PM 690865 in reply to 690862
    GTM GTM is not online. Last active: 11-22-2008, 3:28 AM
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    Subject: Re: Trample Attack = Friendly Fire????

    When the Uhlans trample, they deal extra damage from the horses, but this hurts the horses and thus loses HP. So its not friendly fire, just bad animal welfare.

    It would be interesting if cannons could create friendly fire tho. Also, why can cannons shoot through walls to reach another target?!




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  •  05-07-2008, 12:36 PM 690866 in reply to 690862
    EdyPegasus EdyPegasus is not online. Last active: 12-04-2008, 11:06 PM
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    Subject: Re: Trample Attack = Friendly Fire????

    Very good point, it should be considered.

     


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  •  05-07-2008, 12:39 PM 690869 in reply to 690866
    Feastonmysack Feastonmysack is not online. Last active: 08/19/2008, 2:41 PM
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    Subject: Re: Trample Attack = Friendly Fire????

    My point was I'd like to see friendly fire eliminated from the trample attack.  Trample attack is completely useless since your units end up killing each other.....

     

    It would be kind of cool to incorporate friendly fire for other units but ES would never do it since it would be such a drastic change.

  •  05-07-2008, 12:42 PM 690873 in reply to 690869
    GTM GTM is not online. Last active: 11-22-2008, 3:28 AM
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    Subject: Re: Trample Attack = Friendly Fire????

    To be honest, I think the developers were using the trample attack as a trap so they could laugh at noobs...

    Although, it is useful if, say u have a bunch of hackapells that are about to die, set them to trample mode and they do more damage on their final attack, with no other penalty.




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  •  05-07-2008, 2:30 PM 690904 in reply to 690873
    spinsane spinsane is not online. Last active: 09/04/2008, 2:03 PM
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    Subject: Re: Trample Attack = Friendly Fire????
    IIRC it isn't friendly fire. Trample mode reduces the speed of the horse in exchange for a cuirassier-esque area attack, with the penalty of dealing damage to itself. It is an extremely useless function, as the speed reduction and HP loss are far greater a hindrance than the benefit of Area damage (the base attack is reduced anyways, so it isn't likely that you'll deal more damage overall w/trample anyways).

  •  05-07-2008, 3:24 PM 690921 in reply to 690904
    Feastonmysack Feastonmysack is not online. Last active: 08/19/2008, 2:41 PM
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    Subject: Re: Trample Attack = Friendly Fire????

    spinsane:
    IIRC it isn't friendly fire. Trample mode reduces the speed of the horse in exchange for a cuirassier-esque area attack, with the penalty of dealing damage to itself. It is an extremely useless function, as the speed reduction and HP loss are far greater a hindrance than the benefit of Area damage (the base attack is reduced anyways, so it isn't likely that you'll deal more damage overall w/trample anyways).

     

     

    Ummmmmmm, thats the worst kind of friendly fire.  "suicide fire"

     ES should fix crap like this

  •  05-07-2008, 3:56 PM 690929 in reply to 690921
    Lojzek Lojzek is not online. Last active: 12/05/2008, 10:25 AM
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    Subject: Re: Trample Attack = Friendly Fire????

    Cavalry in trample mode suffers 50% of the damage it causes to the enemy (in addition to enemy's normal attack). The benefit is much smaller: cavalry gets area damage, but the direct attack is reduced and the attack rate is also reduced, resulting in a minimal benefit relative to the normal mode which can't balance the penalty.

     The best case to use trample mode is a fight when your cavalry's attack is far lower than enemy's so that the penalty only causes a very small decrease of cavalry's lifetime: like mamelukes when heavily outnumbered by powerfull anti-cavalry units (IN THIS CASE TRAMPLE DAMAGE IS NEARLY EFFICIENT!!!).

    The worst case to use trample mode is a fight when your cavalry's attack is far higher than enemy's so that the penalty causes huge decrease of cavalry's lifetime: like hackapells against small army of tough, low attack units: USE HACKAPELLS IN TRAMPLE MODE VS. CREE TRACKERS AND SEE HOW THEY COMMIT SUICIDE!


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  •  05-07-2008, 8:41 PM 691020 in reply to 690929
    murdilator murdilator is not online. Last active: 12/05/2008, 9:08 AM
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    Subject: Re: Trample Attack = Friendly Fire????

    Some units are better than others in trample mode.

    For instance, a Spanish veteran lancer only loses about 7 HP every time he tramples; this makes lancers really good.

    Oprichnicks are OP on trample (they can kill 10 vils in 4 seconds), as well as cossacks (don't lose much HP, plus a higher attack). 

     

    from the hand of,

     

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  •  05-08-2008, 11:03 AM 691166 in reply to 691020
    GTM GTM is not online. Last active: 11-22-2008, 3:28 AM
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    Subject: Re: Trample Attack = Friendly Fire????
    murdilator:

    Oprichnicks are OP on trample (they can kill 10 vils in 4 seconds), as well as cossacks (don't lose much HP, plus a higher attack). 

    Lol, thats pretty cool.




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  •  05-08-2008, 11:29 AM 691167 in reply to 691166
    Wojek_Siren Wojek_Siren is not online. Last active: 05-20-2008, 4:43 PM
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    Subject: Re: Trample Attack = Friendly Fire????

    Put Oprichniks on trample while surround a group of villagers equal a rapping rampage.

    Put Cossacks on trample and you will see a lot of +10 from LI.

    I only use trample if my cavalry surround the enemy.


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  •  05-08-2008, 4:50 PM 691310 in reply to 691167
    spinsane spinsane is not online. Last active: 09/04/2008, 2:03 PM
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    Subject: Re: Trample Attack = Friendly Fire????

    Trample mode should be 2/3s the attack at area 2, in which each hit the cavalry takes half of the 2/3s. This isn't effected by multipliers, which makes it a more effective tool w/lancing units. It's still silly though.... total waste.