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Last post 10-07-2008, 3:14 PM by murdilator. 174 replies.
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Subject:
Suggestion to boost Portuguese.
Hello ES. I have a modest suggestion. The situation with Portuguese is that they have a weak early economy but can turtle efficiently. To address this issue I suggest the following. Make 3 villagers a viable for Portuguese in Discovery Age. This will result in the following. 1) You send 3 villagers instead of Colonial Militia. 2) Your early economy will be better, allowing you to compete with other civilizations in early Colonial Age. 3) Since you probably wont send Colonial Militia your turtle ability will be nerfed. As additional suggestions I suggest that the infantry combat card are moved to Colonial Age to actually make Portuguese competitive in Colonial. Cheers:)
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Subject:
Re: Suggestion to boost Portuguese.
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i agree with it, ports should have at least this card, but i don't think the 4 villagers card is needed

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Subject:
Re: Suggestion to boost Portuguese.
Atchoum!!!
Goodness, what a sneeze.
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Subject:
Re: Suggestion to boost Portuguese.
Hi. Portuguese are my favorite civilization. But they´re really hard to handle if you´re not an expert player. I agree they have the worst early economy in land maps and really need a boost. The 3 villager card would be nice. Perhaps instead of the useless card House of Bragança. Moving the infantry combat card to age 2 is an excellent idea. A Few more Ideas to improve Ports:
Bishop Polititian: 3/4 settlers instead of 2
Portuguese white fleet . . . in age 4 it´s too late why not age 3 card?
Ports Church tech should also change. The 20% faster mill gathering and all other resources -5% . . . The cards sustainable agriculture and/or Refrigeration are better. Besteiros cost too much wood,wich is the hardest resource to gather, and in Age III everyone trys to build cannon, Skirms and Hcav wich "blow" besteiros easilly. Not worthy the cost. Why not change this for grenadiers? A unit Ports don´t have. And Black Riders? Fully upgraded Port Dragoon are better. Why more Anti Cav? We already own the best dragoon in the game!!!. Why not give Ports a few Mamelukes instead? Or Hackappels?
Rangefinding increases mortars LOS and range by 10.00 why doesn´t affect Monitor´s as well? It´s a Mortar on a ship! Just a thought . .. Bandeirantes Card . . . Why not just one more explorer and little boost? These are just a few ideas, doesn´t mean all have to change exactly like this. Feel free to comment and adjust it. Cheers
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GTM  |
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Somewhere Better - http://nmaps.net |
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Subject:
Re: Suggestion to boost Portuguese.
Heres an idea that Id like to see, just for the hell of it. In the Industrial Age, after sending the appropriate shipment, u now have the option of making Explorers from the TC. These are slow to train and cost a lot, but could provide an edge in the later game. The card also removes the Explorer penalty to settlers.
And I completely agree about the church techs, they are all redundant! Giving the Ports Mamelukes instead of Black Riders is a great idea, and Besterios could be replaced with a Cassador shipment that sends 10 or 12, but boosts Cassador RR and HP by 15%. It would still cost 2000 Wood tho, otherwise it would be OP.
Instead, Besterios could be made an infinite Age 3 shipment, sending 16 Guard Crossbowmen for 1000 Food a pop, as many times as u want. This would also make their FF a lot stronger, as they could get a Guard unit in Age 3.
Edit: BEST IDEA EVER!!! Let the Ports have 12 shipment choices in Age 3 instead of 10.

Click it and find the reason why Im no longer active here...
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Subject:
Re: Suggestion to boost Portuguese.
If you give them another card/replace a card give em Colbertism, not 3 vills (3 vills is too powerful). Or provide them with a bit of extra food upon each age (200 or so), so that they have a small buffer to be capable of affording their 2 TCs. One of the primary problems in 1v1 is that a Port can't really afford to take advantage of their two TCs and make military. If they were given a small buffer of resources to utilize an extra TC, then their bonus would actually be a bonus and not a ridiculous early game "gold sink."
I wouldn't mind TC wagons building faster as well. Port can't really compete with fast Native rushes because their second TC typically isn't even done even with a faster than normal age. I mean, Aztec/Souix/Iro strategy vs Port, for example, hasn't changed since Aztecs were introduced in TWC, and Port can't really compete in these match-ups (IMO).
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Church Cards are all pretty redundant. Portugal's is one of the best with their OP farming upgrade and the access to gaurd x-bows in age3 (I kinda wish they could get upgraded to imperial... honestly, a windlass crannequin was competitive with any long-rifle until you've got brass casings).
Port dragoons are not the best Dragoons in the game. The only thing they have that is exceptional is 20 range, which isn't that powerful in age4 where the dynamics of micro completely change to favor a HI/HC army. Otherwise, British and spanish dragoons as well as Howdah/zambu/Ruyter/WW/CA/BR/(even yabu) are all better.
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Subject:
Re: Suggestion to boost Portuguese.
Instead of giving them a card that they'll send nearly every game like most other civs do with villi cards, maybe give them the first hunting up free like india has with their wood ups?
That 20 range is huge for goons imo. Combine that with their 7.25 speed and they can hit and run nearly every unit in the game. They're definitely one of the top ranged cav units.
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Subject:
Re: Suggestion to boost Portuguese.
Here´s some more ideas to boost portuguese: Maybe if Medicine card could decrease villager training time 20% instead of 15% and reduce the cost of vills to 75/80 food could be helpful, it would allow portuguese to make military as well spamming villies. Colbertism would make Ports a Food OP civ, with so many cards to improve gathering. Why not make House of Bragança a trickle card for both wood and gold (as distributivism and capitalism) but with lower rate than these two cards. Or maybe House of Bragança could lower Military unit costs? Or increase Villies gather rates for all resources. Bandeirantes - The 2 explorers could give nearby soldiers a boost like missionaries. Or they could train a few colonial militia and loose they´re spyglass abilitie or crackshot. White fleet card: Instead of 4 boats why not make each dock spam 1 caravel. If still an age 4 card give caravel 25% more Hitpoints. If move one age up to Age 3 give caravel a 5% gather bonus or something, or just the caravel. And please increase TC anti ship attack again. It was fine imo before the patch. If ES doesn´t think Portuguese need a boost on early stages economy why not give them a few improvments to survive rushes (particularly those insane american civs) : the 2 outposts card could change to 3 and increase by 25% the Hitpoints . . .it already increases Blockhouses why not Outposts?? Advanced Trading Posts could also have they´re ranged attack increased. (Ports use this card alot) Mamelukes and not Black riders and something else than besteiros would be nice to church card and change the cost of these units.
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Subject:
Re: Suggestion to boost Portuguese.
Give ports a 3 hussar card in colonial and a card that converts crossbows to cassadors in fortress.
OR
Make the fast age up politician available for going from age 1 to 2 rather than 2 to 3.
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Subject:
Re: Suggestion to boost Portuguese.
Feastonmysack: Make the fast age up politician available for going from age 1 to 2 rather than 2 to 3.
No.
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GTM  |
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Member |
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Somewhere Better - http://nmaps.net |
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