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Last post 06-02-2008, 2:57 PM by murdilator. 32 replies.
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  •  05-08-2008, 2:22 PM 691248 in reply to 691212
    murdilator murdilator is not online. Last active: 10/07/2008, 3:55 PM
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    Subject: Re: Balance Ideas for Patch 1.02 TAD
    TheFinch:
    murdilator:
    [

    Did you know that 15 minutemen beat 12 sepoy with 6 remaining (That is without TC fire or any towers)?

    That or a couple of sepoy die, the sepoy run away, the sepoy come back and win while only losing a couple more.
     

    murdilator:

    5 ulhan card reduced to 4 ulhan, 8 ulhan reduced to 6, 9 ulhan reduced to 7 ulhan, 11 ulhan reduced to 9 ulhan, 13 ulhan reduced to 10 ulhan.

    Also: All age 2 shipments now come with 1 ulhan instead of 2 

    Also: All age 3 shipments now come with 2 ulhans instead of 3

    Also: All age 4 shipments now come with 3 ulhans instead of 4

    Just a few ideas to fix the Germans.......

    No, just no.

     

    Have you heard of hit and run? Minute men can chase and kill many Sepoy; a person with good micro could take down at least half of them; that is with avoiding the Agra fort.

    The only map I could agree that India is OP on is Hispaniola - instant age and vils cost wood - plus free FB. How much better does it get?

    I don't believe you understand how to use minute men. You call a Colonial militia when your TC has lost about 30% to 50% of its HP. This will sucker him in to be slaughtered, not to mention the many outposts firing upon his men (I like to get 7 outposts by 7 minutes...I used to).

     

    About the Ulhans....did you read the other things about boosting them? If you didn't, I think you may want to read it(taking some blank sentences and not reading the other things they are trying to explain...it is not right. Please read through before you post about it).

     

    from the hand of,

     

    murdilator 

     


    Skidbladnir:
    Leave Unction alone! If you don't like unctions boost i suggest you kill the missionaries giving the boost when you play the game.


    Murdilator: Taunt 26
  •  05-08-2008, 2:33 PM 691252 in reply to 691202
    murdilator murdilator is not online. Last active: 10/07/2008, 3:55 PM
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    Subject: Re: Balance Ideas for Patch 1.02 TAD
    GuitarHeroMatt:
    murdilator:

    ______________________________________________________________________________

        If this change is implemented, many of you will see that Germany's military will cost a boatload of coin. To fix that, Invert the cost of the Dopplesoldner, 125 food, 75 coin instead of 75 food 125 coin. This will make the Germans more versatile, instead of building a really predictable, non cost-effective army.
        Seriously, It is extremely hard to obtain Dopplesolder (pikes are easier to get) to fight cavalry, and even if you get them out, they die so fast to Ranged Infantry.
        Even enabling musketeers would be a nice solution as well (it's not like they're OP), so they could have a more versatile military; not just a 2 to 3 unit spam (spams are really easy to defeat). 

    5 ulhan card reduced to 4 ulhan, 8 ulhan reduced to 6, 9 ulhan reduced to 7 ulhan, 11 ulhan reduced to 9 ulhan, 13 ulhan reduced to 10 ulhan.

    Also: All age 2 shipments now come with 1 ulhan instead of 2 

    Also: All age 3 shipments now come with 2 ulhans instead of 3

    Also: All age 4 shipments now come with 3 ulhans instead of 4

    Just a few ideas to fix the Germans.......

     

    from the hand of,

     

    murdilator 

    What the hell... Do u realise that the extra Uhlans here are from the german bonus? If this is the case, then 4 Uhlans would usually be 2 Uhlans, which is incredibly UP, and so 10 is 6 in industrial considering u can get a shipment of 8 hussars. At the moment, consdiering everything else the Uhlans shipments are still a little UP at the moment. We could try 10 Uhlans in Fortress... but the other two can stay the same.

     

        Here again, I don't think you realize I was suggesting to boost ulhans....did you read the other part of the post, explaining how ulhans should get +20% HP and attack (approx.), and 25% more cost? Even Ivan the Terrible (sry don't know russian name) complained that I would make germany OP. 

    DO NOTE that I explained that all age 2 shipments come with +1 ulhan instead of +2

    All age 3 shipments come with +2 ulhans instead of +3 

    All age 4 shipments come with +3 ulhans instead of +4

    Therefore, I suggested that 5 Ulhan be reduced to 4 ulhan, 8 ulhan reduced to 6, 9 to 7 etc.

        If you gave me a shipment of 5 ulhans with 45 dmg and 230 HP, I'll slaughter your army+vils in no time. And so I am trying to balance it, making them expensive (65 food, 125 coin), and making all shipments come with less Ulhan.

    Please read thoroughly, it will help a lot.

    Thanks! 

     

    from the hand of,

     

    murdilator 


    Skidbladnir:
    Leave Unction alone! If you don't like unctions boost i suggest you kill the missionaries giving the boost when you play the game.


    Murdilator: Taunt 26
  •  05-08-2008, 2:39 PM 691253 in reply to 691252
    TheFinch TheFinch is not online. Last active: 07-03-2008, 3:25 PM
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    Subject: Re: Balance Ideas for Patch 1.02 TAD
    Uhlans don't need boosting, they are fine as they are really.  I did read you entire post but I don't understand why you feel the need to boost Germans' uhlans as they are already a top civ.
  •  05-08-2008, 2:54 PM 691257 in reply to 691252
    GuitarHeroMatt GuitarHeroMatt is not online. Last active: 10-04-2008, 3:05 PM
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    Subject: Re: Balance Ideas for Patch 1.02 TAD
    murdilator:
    GuitarHeroMatt:
    murdilator:

    ______________________________________________________________________________

        If this change is implemented, many of you will see that Germany's military will cost a boatload of coin. To fix that, Invert the cost of the Dopplesoldner, 125 food, 75 coin instead of 75 food 125 coin. This will make the Germans more versatile, instead of building a really predictable, non cost-effective army.
        Seriously, It is extremely hard to obtain Dopplesolder (pikes are easier to get) to fight cavalry, and even if you get them out, they die so fast to Ranged Infantry.
        Even enabling musketeers would be a nice solution as well (it's not like they're OP), so they could have a more versatile military; not just a 2 to 3 unit spam (spams are really easy to defeat). 

    5 ulhan card reduced to 4 ulhan, 8 ulhan reduced to 6, 9 ulhan reduced to 7 ulhan, 11 ulhan reduced to 9 ulhan, 13 ulhan reduced to 10 ulhan.

    Also: All age 2 shipments now come with 1 ulhan instead of 2 

    Also: All age 3 shipments now come with 2 ulhans instead of 3

    Also: All age 4 shipments now come with 3 ulhans instead of 4

    Just a few ideas to fix the Germans.......

     

    from the hand of,

     

    murdilator 

    What the hell... Do u realise that the extra Uhlans here are from the german bonus? If this is the case, then 4 Uhlans would usually be 2 Uhlans, which is incredibly UP, and so 10 is 6 in industrial considering u can get a shipment of 8 hussars. At the moment, consdiering everything else the Uhlans shipments are still a little UP at the moment. We could try 10 Uhlans in Fortress... but the other two can stay the same.

     

        Here again, I don't think you realize I was suggesting to boost ulhans....did you read the other part of the post, explaining how ulhans should get +20% HP and attack (approx.), and 25% more cost? Even Ivan the Terrible (sry don't know russian name) complained that I would make germany OP. 

    DO NOTE that I explained that all age 2 shipments come with +1 ulhan instead of +2

    All age 3 shipments come with +2 ulhans instead of +3 

    All age 4 shipments come with +3 ulhans instead of +4

    Therefore, I suggested that 5 Ulhan be reduced to 4 ulhan, 8 ulhan reduced to 6, 9 to 7 etc.

        If you gave me a shipment of 5 ulhans with 45 dmg and 230 HP, I'll slaughter your army+vils in no time. And so I am trying to balance it, making them expensive (65 food, 125 coin), and making all shipments come with less Ulhan.

    Please read thoroughly, it will help a lot.

    Thanks! 

     

    from the hand of,

     

    murdilator 

    Lol, sorry about that. Everyone here knows I cant proof read for money.


  •  05-09-2008, 5:20 AM 691579 in reply to 691257
    BHcataclysm BHcataclysm is not online. Last active: 10/02/2008, 10:36 AM
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    Subject: Re: Balance Ideas for Patch 1.02 TAD
    I'm finding it hilarious how Germans finally get the boosts everyone keeps saying they need then everyone cries they're OP.

  •  05-09-2008, 7:57 AM 691597 in reply to 691579
    murdilator murdilator is not online. Last active: 10/07/2008, 3:55 PM
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    Subject: Re: Balance Ideas for Patch 1.02 TAD

    It's because the ulhan raids of old are back, and the noobs don't know how to counter them! I used to play Germany a lot, but the reason I wanted Ulhan boosted was because of their ineffectiveness in treaty games. This is probably why I am a bit bias towards Germany.

    Taunt: 21 Big Smile



    Skidbladnir:
    Leave Unction alone! If you don't like unctions boost i suggest you kill the missionaries giving the boost when you play the game.


    Murdilator: Taunt 26
  •  05-09-2008, 7:58 AM 691598 in reply to 691579
    Himmelmann16 Himmelmann16 is not online. Last active: 08-03-2008, 3:40 PM
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    Subject: Re: Balance Ideas for Patch 1.02 TAD

    BHcataclysm:
    I'm finding it hilarious how Germans finally get the boosts everyone keeps saying they need then everyone cries they're OP.
    yeah its pretty funny and i agree with some of murdilators ideas that ivan guys starting to become annoying because he tries to correct everyone and everything No and btw hes only 1st liuteant in TAD and claims to be 30+ [*-)]

     

    Heheheehhe murdilator is about same rank as Ivan Big Smile



    UnknownCow:

    Himmelmann16:
    I wubs you UnknownSmile


    I wubs you too HimmelSmile
    Cant we all get along like this
  •  05-09-2008, 8:38 AM 691600 in reply to 691598
    TheFinch TheFinch is not online. Last active: 07-03-2008, 3:25 PM
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    Subject: Re: Balance Ideas for Patch 1.02 TAD
    Himmelmann16:

    BHcataclysm:
    I'm finding it hilarious how Germans finally get the boosts everyone keeps saying they need then everyone cries they're OP.
    yeah its pretty funny and i agree with some of murdilators ideas that ivan guys starting to become annoying because he tries to correct everyone and everything No and btw hes only 1st liuteant in TAD and claims to be 30+ [*-)]


     

     

    Heheheehhe murdilator is about same rank as Ivan Big Smile

    He never claimed to be 30+, he said "30+ players as well as myself" or words to that effect.  At your rank I wouldn't be commenting on that of others anyway.

    Murdilator is rank 22, not as high as Ivan. 

  •  05-09-2008, 9:07 AM 691608 in reply to 691600
    murdilator murdilator is not online. Last active: 10/07/2008, 3:55 PM
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    Subject: Re: Balance Ideas for Patch 1.02 TAD
    Yea I haven't been playing TAD to recently...but true, I'm not too high ranked on supremacy, but I think I know what I'm talking about when it comes to Portugal.

    Skidbladnir:
    Leave Unction alone! If you don't like unctions boost i suggest you kill the missionaries giving the boost when you play the game.


    Murdilator: Taunt 26
  •  05-09-2008, 10:27 AM 691614 in reply to 691597
    GuitarHeroMatt GuitarHeroMatt is not online. Last active: 10-04-2008, 3:05 PM
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    Subject: Re: Balance Ideas for Patch 1.02 TAD
    murdilator:

    It's because the ulhan raids of old are back, and the noobs don't know how to counter them! I used to play Germany a lot, but the reason I wanted Ulhan boosted was because of their ineffectiveness in treaty games. This is probably why I am a bit bias towards Germany.

    Taunt: 21 Big Smile


    If it's treaty balance they need, change Spanish Riding School to 10% more speed and 10% less training time. This would make them more or less instant, like the Cuirassiers, but seeing as they are much weaker it would be more balanced.


  •  05-09-2008, 11:56 AM 691623 in reply to 691600
    Himmelmann16 Himmelmann16 is not online. Last active: 08-03-2008, 3:40 PM
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    Subject: Re: Balance Ideas for Patch 1.02 TAD
    TheFinch:
    Himmelmann16:

    BHcataclysm:
    I'm finding it hilarious how Germans finally get the boosts everyone keeps saying they need then everyone cries they're OP.
    yeah its pretty funny and i agree with some of murdilators ideas that ivan guys starting to become annoying because he tries to correct everyone and everything No and btw hes only 1st liuteant in TAD and claims to be 30+ [*-)]


     

     

    Heheheehhe murdilator is