basic FF: 14 vil age up 1st card economic theory (age with 400w) while aging put 3/4 vills on gold for fort age and minutes (rest food) from 400w build a trading post and house/market age to 3rd age at around 6.00 with 6 cassadores while aging you'll only need about 3 on gold, 8/9 will go on wood, rest can go food and keep making vils from the non-aging TC (if you are being rushed send colonial militia) build stable while aging and start making dragoons right when you age send military if you were rushed, otherwise 1000 wood and then 1000 gold, combine these cards for a nice batch of organ guns (by now you'll have more vils on gold too) with dragoon protection (a very strong combo this early in the game) while ur spamming organ+goon it can be good to save some gold for mameluke card, very strong merc and a great addition to your combo.
(enamy normal rush between 6-7 min) if they rush early. then use millitia and stat back with them when he flee. and then your cassadors are on the way. and use the church card. very OP + to your farms in non water maps and also give you nice Xbows. dont use black riders. your goons are better.
I played me up to a 2nd leut witrh this strat. have maked some changes i think work best from me. but this strat also works against captains. the secret is MICRO, MICRO AND MICRO.
and mirco means how good you use your soldiers. be sure organ guns only shoot on inf if there is inf and your dragoons always take canon first and then cav. and if he got pikes always shoot them first with organ guns. and always keep an handful dragons behind your canons. so enamy cant ride your canons. its hard to micro good and always take care of your eco. but praktice with this strat will help a lot.
you will lose your first 3-5 games( i did) before you know when to do what so if i was you play unrated in the start.
GL HF.
-TDW-
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