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Last post 06-30-2008, 3:00 PM by ChainsawManiac. 22 replies.
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  •  05-09-2008, 1:31 PM 691645
    maxbieniasz maxbieniasz is not online. Last active: 05-16-2008, 3:09 AM
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    Subject: Portuguese vs rushers
    I'm master sergeant and I play with portuguese. Unfortunetly, I can't beat rushers... Do you have good strategy for portuguese? How can beat them? Help me plz! Thx
  •  05-09-2008, 2:00 PM 691656 in reply to 691645
    ZetoX ZetoX is not online. Last active: 11-06-2008, 1:28 PM
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    Subject: Re: Portuguese vs rushers

    EASY. 1. card colonial militia. place 2nd tc  defensive. (could be on the outer flank of your gold mine) but not more away then both tc can shoot on what there is sieging them on same time. and then just do straigt ff. you should age with 6 catador. you can begin age at 6.00 later is too slow.

    in age 3 i would send 1000 gold and wood to get orbus gun and dragons. very strong combo. .

    this strat always work if you micro good. but dont lose any vills. 1.card in age 2 always 700 gold to get in age 3 fastest. let us take it from start.

    all vill on food. 1. card colonial militia . age with 4 vills on gold to get millitia.  your 2nd card is 700 gold. and 3rd could be 6 musk.  when your 700 gold come send 4 vill to gather them. not those from gold. you need more gold if they rush to create militia.

    age with 400 wood politican. and 6 cassador when you go age 3.  

    in age two build a tradepost to get faster xp. so you can get the 6 musk in age 2.

    good luck. it works for me.

    and sry my english is bad.  and my explanation also bad.  write if you need more help.


    -TDW-
  •  05-09-2008, 3:30 PM 691690 in reply to 691656
    Angus Khan Angus Khan is not online. Last active: 11/22/2008, 10:27 AM
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    Subject: Re: Portuguese vs rushers
    dent spend resources on organ guns they realy suck  unless you are facing tons of light infantry but cassadores still do better and are cheaper.  instead use the 1000 gold for mamelukes.  they destroy any age 2 units your opponent has and will beat all light infantry and cannons.


    Don't play no rush. Play deathmatch. It skips the boring part.
  •  05-09-2008, 4:48 PM 691722 in reply to 691690
    Rico The Great Rico The Great is not online. Last active: 06-12-2008, 4:38 PM
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    Subject: Re: Portuguese vs rushers

    Organ guns are not that bad. If you have a hand full of them and kept them protected they very nice to have and will mow through the ranks of your enemys army.


    NR is for NOOBS
  •  05-09-2008, 5:08 PM 691726 in reply to 691645
    indian.sepoy indian.sepoy is not online. Last active: 08-30-2008, 7:54 PM
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    Subject: Re: Portuguese vs rushers

    maxbieniasz:
    I'm master sergeant and I play with portuguese. Unfortunetly, I can't beat rushers... Do you have good strategy for portuguese? How can beat them? Help me plz! Thx

     ports good on water map, very hard to play on land.

    colonial militia wont help u a lot if ur opponent is smart.

    he can simply pull back his troops and come back in few second till then ur militia will be low on health and plus they cost gold which u need badly to go to ff


  •  05-09-2008, 7:14 PM 691755 in reply to 691726
    ☻Fly Swatter☺ ☻Fly Swatter☺ is not online. Last active: 06/26/2008, 10:38 AM
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    Subject: Re: Portuguese vs rushers
    Improved Buildings+Outposts. Maybe Colonial Militia...
  •  05-10-2008, 9:53 AM 691968 in reply to 691722
    Angus Khan Angus Khan is not online. Last active: 11/22/2008, 10:27 AM
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    Subject: Re: Portuguese vs rushers

    Organ guns are only good against light infantry and you have to protect them so much they just aren't worth it in my opinion.  I'd rather use cass/goon so that i don't have to worry about some calvary or hand infantry running up on my organ guns. organ guns also have culverins to worry about cause culverins out range organs and can kill them in one shot.

     

    And to the person who said colonial militia sucks you are wrong.  The main reason you send the card in the first place is that it gives your town centers a much higher attack. (kill anything with less health than a jannisary in one shot) Also you don't just bring out colonial militia when you see enemy troops.  you wait till they are commited to attacking your TC, then you call them out.  And the point of calling out militia isn't to kill the opponents army its to buy you time so that you can get a decent amout of units to defend yourself.



    Don't play no rush. Play deathmatch. It skips the boring part.
  •  05-12-2008, 11:40 AM 692748 in reply to 691645
    ZetoX ZetoX is not online. Last active: 11-06-2008, 1:28 PM
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    Subject: Re: Portuguese vs rushers

    basic FF: 14 vil age up 1st card economic theory (age with 400w) while aging put 3/4 vills on gold for fort age and minutes (rest food) from 400w build a trading post and house/market age to 3rd age at around 6.00 with 6 cassadores while aging you'll only need about 3 on gold, 8/9 will go on wood, rest can go food and keep making vils from the non-aging TC (if you are being rushed send colonial militia) build stable while aging and start making dragoons right when you age send military if you were rushed, otherwise 1000 wood and then 1000 gold, combine these cards for a nice batch of organ guns (by now you'll have more vils on gold too) with dragoon protection (a very strong combo this early in the game) while ur spamming organ+goon it can be good to save some gold for mameluke card, very strong merc and a great addition to your combo.

    (enamy normal rush between 6-7 min) if they rush early. then use millitia and stat back with them when he flee. and then your cassadors are on the way. and use the church card.  very OP + to your farms in non water maps and also give you nice Xbows. dont use black riders. your goons are better.  

    I played me up to a 2nd leut witrh this strat. have maked some changes i think work best from me. but this strat also works against captains. the secret is MICRO, MICRO AND MICRO.

    and mirco means how good you use your soldiers. be sure organ guns only shoot on inf if there is inf and your dragoons always take canon first and then cav. and if he got pikes always shoot them first with organ guns. and always keep an handful dragons behind your canons. so enamy cant ride your canons. its hard to micro good and always take care of your eco. but praktice with this strat will help a lot.

    you will lose your first 3-5 games( i did) before you know when to do what so if i was you play unrated in the start.

    GL HF.


    -TDW-
  •  05-12-2008, 12:22 PM 692757 in reply to 692748
    Marlonsm Marlonsm is not online. Last active: Sat, Nov 22 2008, 11:43 AM
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    Subject: Re: Portuguese vs rushers
    colonial militia + portuguese's crazy-fast FF(the one you do'nt send any card on age1) you'll have 3 TCs when the rush comes(unless it's a very fast one) and cassas will do great versus enemy infantry


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  •  05-12-2008, 3:08 PM 692804 in reply to 692757
    sander sander is not online. Last active: 09-11-2008, 3:42 PM
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    Subject: Re: Portuguese vs rushers
    try them unrated for a while on land and water maps and remember that speed always wins

  •  05-12-2008, 5:03 PM 692850 in reply to 692748
    Angus Khan Angus Khan is not online. Last active: 11/22/2008, 10:27 AM
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    Subject: Re: Portuguese vs rushers

    i still think organ guns are a bad idea b/c if your oponent has ranged cavalry or cannons of their own your organ guns are as good as dead.  i think its  a better idea to go cass/goon combo plus add in some mamelukes and you can kill anything your opponent throws at you.
     



    Don't play no rush. Play deathmatch. It skips the boring part.
  •  06-02-2008, 10:04 AM 700547 in reply to 692850