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Last post 05-31-2008, 12:50 PM by yohomes. 19 replies.
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  •  05-15-2008, 6:08 AM 693563 in reply to 692958
    MaxJ MaxJ is not online. Last active: 08/01/2009, 10:46 AM
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    Subject: Re: Indian Units Balance
    RasRas:

    GuitarHeroMatt:
    Unfortunately, hardly anyone ever uses the Zamburak... so moving it wouldnt make much difference. Except maybe at repelling raiding Hussars

    good players will constantly be making them in age 2.

    they are the only age 2 light cavalry, and they are the best light cavalry you can get.

     

    as for sowar, he is really good, no need to be made better, hes got more speed, he is cheaper, and his upgrades in age 2 are OP (30% attack? is that like some kind of sick joke? seriously thats like 2 cards in one) 

    Everybody always makes Zamburaks in rush especially against Sioux or French
  •  05-15-2008, 11:06 AM 693590 in reply to 692745
    GTM GTM is not online. Last active: 01-01-2009, 4:18 PM
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    Subject: Re: Indian Units Balance

    GuitarHeroMatt:
    Unfortunately, hardly anyone ever uses the Zamburak... so moving it wouldnt make much difference. Except maybe at repelling raiding Hussars

    Scratch that, I just played someone and all they did was train Zamburaks!




    Click it and find the reason why Im no longer active here...
  •  05-17-2008, 8:40 AM 694113 in reply to 693590
    Liberty's Vice Liberty's Vice is not online. Last active: 24/10/2008, 8:46 AM
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    Subject: Re: Indian Units Balance

    Ok, after what everyone here's said, this is my new changes, which are only the bare essentials: 

    Siege Elephant:

    • Remove Light Cav tag
    • Remove penalties vs. Villagers and Cav
    • (Optional: Increase bonus vs. Artillery by 0.5)

    Mahout:

    • Remove penalty vs. Villagers 

    Flailephant:

    • Increase Hand attack to 15-20
    • Remove all penalties and bonuses
    • Lower area damage to 1


    What are your thoughts on these? I don't think these changes will create any balance problems, for it is not making these units "better", just not as "worse" as they were before. i.e. It's touching up where some units are way too weak, not severely boosting them against what they counter or changing HP or anything.

    Laz. 


  •  05-27-2008, 3:14 PM 697917 in reply to 694113
    Darthvaderman Darthvaderman is not online. Last active: 06/23/2008, 2:20 PM
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    Subject: Re: Indian Units Balance

    I think 3 things I'm not satisfied with India.

    Rajputs definately need a lower cost. maybe 90 food and 25 wood? I hardly use them cause of their insane cost.

    Siege Elephants, many say get rid of LC tag. I agree. Increase their damage against other artillery and they're good +1 bonus damage. Siege elephants against heavy cannons is a joke....... India really didn't have any counters for them from what I remember.

     

    Mansabar units need a boost. Compared to japans daimyos and all their wonders, mansabar are crap, and for double the cost of pop for an elephant is stupid. A 4 pop mansabar sowar that doesn't boost sowars damage as much as a daimyo does and dies 10x easier AND can't train units. Daimyos alone cost 4 pop and are 10x better than India's mansabar. Mansabar units need a boost or less pop cost. A mansabar sowar isn't even stronger than a normal sowar who's boosted by the mansabar. 

    What I would suggest is.... 1 pop units like gurkhas and sepoys can get 2 pop mansabars ( no change ) Sowars get like 3 pop mansabar instead of 4. Elephants get + 2 pop added to their mansabar counterparts. Mahout is a 9 pop instead of 14 pop. Mansabar units should have double the stats if this change isn't made. If it is then I think they'd be alright if they boost their bonus a bit better.

    Those were the main things. Now for other smaller things in no particular order are below.

    Mahout should do a bit better against HI. I know they're not suppose to go against them but, like one pointed out. Cuirs could even go against them and possibly win. 

    Howdahs need a higher bonus against artillery. For their pop cost they don't do much damage against artillery...

    I agree that sowars aren't the best calv unit but I think they should remain the same.

    Zamburaks I hardly ever use. Now this isn't the only colonial age LC unit you get. Ports can get it with early goon card and sioux have the bow rider.

     

     

     

    For a 10/10 sepoy rush nerf they should just have 1 less food crate and 1 more wood crate imo. Making their rush possibly 30 seconds slower. Either that or more food crates and 1 or 2 wood crates making them to actually chop wood. Seeing as wood being the slowest to gather.

     


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  •  05-31-2008, 12:50 PM 699748 in reply to 692069
    yohomes yohomes is not online. Last active: 09-28-2008, 3:15 PM
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    Subject: Re: Indian Units Balance
    ES_MrMilo:

    It is generally not in our balance philosophy to boost civs that we see as already overpowered, or at least in the top tier of civs, but I'll respond toyour points.

    We''l' definitely take a look at the Siege Elephant tags in the next patch. That's not a promise to change anything, but just know that we're aware that they're in a kind of funky situation.

    India's strength is already an incredible array of excellent age2 units and upgrades, so it doesn't make sense to boost the rajput, especially because a boosted rajput + sowar combo would be super, super deadly.

    I don't know what you mean by "cav got boosted too" (but not the sowar?), so they're not as good as their counterparts. As it stands, the sowar is an awesome unit with excellent (3!) age2 upgrades. If a change is coming their way, it's probably a nerf.

    I don't see the problem with Mahouts. Whats wrong with them being a more specialized unit? RI are found in almost every army, so it's not like Mahouts are obsolete; they're a great unit.

    Finally, I don't understand why we would want to make the Flail Elephant essentially uncouterable. The role they fill right now seems pretty good to me: moderate cost, absolute building killers, but not much else. If you want to fight RI, build Sowars or Mahouts. =)
     

     

    Finally, I don't understand why we would want to make the Flail Elephant essentially uncouterable. The role they fill right now seems pretty good to me: moderate cost, absolute building killers, but not much else. If you want to fight RI, build Sowars or Mahouts. =)

    and artillary
     


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