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Last post 10-07-2008, 3:14 PM by murdilator. 174 replies.
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  •  05-23-2008, 10:18 AM 696030 in reply to 687287
    MaxJ MaxJ is not online. Last active: 01/12/2008, 11:59 AM
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    Subject: Re: Suggestion to boost Portuguese.
    I agree that Ports need a villager card
  •  05-24-2008, 12:26 PM 696545 in reply to 696026
    murdilator murdilator is not online. Last active: 12/01/2008, 6:07 AM
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    Subject: Re: Suggestion to boost Portuguese.
    Melness_2:

    There are nice suggestions in this thread and murdilator's strat is an help but i've also heard about 2 other suggestions: an food gathering rate from each tc or to add an medium food trickle card (portuguese are dependent on food for both military and to maintain villager production and they are the only european civ not to have an trickle card)

    What do you think about them? 

    The medium food trickle (2.82 food per sec) sounds like the best idea so far. I would personally use it every game. Add that in with +1 starting wood crate as well as +1 vil+1 TC on age up you have a really competitive team.

    Maybe Change the "House of Bricagna" card to be a medium food trickle? 




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  •  05-24-2008, 1:25 PM 696577 in reply to 696545
    Marlonsm Marlonsm is not online. Last active: Mon, Dec 01 2008, 12:04 PM
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    Subject: Re: Suggestion to boost Portuguese.
    murdilator:
    Melness_2:

    There are nice suggestions in this thread and murdilator's strat is an help but i've also heard about 2 other suggestions: an food gathering rate from each tc or to add an medium food trickle card (portuguese are dependent on food for both military and to maintain villager production and they are the only european civ not to have an trickle card)

    What do you think about them? 

    The medium food trickle (2.82 food per sec) sounds like the best idea so far. I would personally use it every game. Add that in with +1 starting wood crate as well as +1 vil+1 TC on age up you have a really competitive team.

    Maybe Change the "House of Bricagna" card to be a medium food trickle? 

     


    that would be a nice change, but must be done carefully, trying not to make ports OP(for the first time on AOE3 History)

    what does that "House of Bragança" card does anyway? i forgot...



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  •  05-24-2008, 1:28 PM 696580 in reply to 696577
    GTM GTM is not online. Last active: 11-22-2008, 3:28 AM
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    Subject: Re: Suggestion to boost Portuguese.
    Lol all it does is auto upgrade the trade route. Thats less resources saved than any 1600 resource shipment.



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  •  05-24-2008, 1:29 PM 696581 in reply to 696545
    GTM GTM is not online. Last active: 11-22-2008, 3:28 AM
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    Subject: Re: Suggestion to boost Portuguese.
    murdilator:
    Melness_2:

    There are nice suggestions in this thread and murdilator's strat is an help but i've also heard about 2 other suggestions: an food gathering rate from each tc or to add an medium food trickle card (portuguese are dependent on food for both military and to maintain villager production and they are the only european civ not to have an trickle card)

    What do you think about them? 

    The medium food trickle (2.82 food per sec) sounds like the best idea so far. I would personally use it every game. Add that in with +1 starting wood crate as well as +1 vil+1 TC on age up you have a really competitive team.

    Maybe Change the "House of Bricagna" card to be a medium food trickle? 

    Yeah, that rocks as an idea. Maybe the Ports should get a villie with every shipment, like the Indians? That could work.




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  •  05-24-2008, 3:56 PM 696638 in reply to 696580
    Português Português is not online. Last active: 10-07-2008, 4:44 PM
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    Subject: Re: Suggestion to boost Portuguese.

    House of Bragança as we all agree it´s useless and it also benefits the enemy player. Upgrading the trade route for free . . .if I was playing against Ports and they had the HB in their deck . . .why the hell would I upgrade my trade route??? It´s the most stupid card in the all game and it must change!!!

    Another thing. Why are Ports the only civ who doesn´t have a trickle card? It´s just not right!!! Even french have 2 cards!!! Dutch have colbertism for food and they´re banks act as a trickle card for coin!!!

    The famous church upgrading mill card that Ports Have gives 20% for food and reduces 5% (imo the only reason I would choose the church card) all other resources (except boats) . . .in land maps, civs that have silos card, refrigeration and sustainable agriculture . . .and colbertism have much more food gathering ability than Ports!!!

    But if ES changed HB to a trickle card it would be better if it was a wood trickle imo!!! Why? Because wood is the hardest resource to gather and in some maps settlers must get far from TC to gather wood making them vulnerable to raiding. We could use our food cards upgrades for mills and the upgrades for the plantations . . . it would balance Ports more imo. Otherwise we could get a food OP gathering.

    And the Town Centers building time must decrease for Ports . . .it takes to long to be able to produce a new settler . . .1 minute (+ - ) to build + 45 secs for 1 settler??? We age up to colonial with fewer settlers potential than other civs and when we reach Age II we still have to wait almost 2 minutes to really start taking advantadge of the 2 TC . . . Another thing ES must look at!!!

    Ports only shine in Industrial . . .reaching there only in treaty games!!! But . . .almost everybody plays supremacy.

    It would be a laugh seeing Ports a bit OP . . . a dream since vanilla came out!!! ES always says Ports are balanced . . .but if the players don´t play Ports, almost everyone says they´re UP, why not try to change them a bit? Just to make non expert players happy!!! lol

    They also didn´t change french cuirs in the previous patch . . . and we all know they are OP!!!  

     Peace!!!

  •  05-25-2008, 8:35 AM 696886 in reply to 696638
    Português Português is not online. Last active: 10-07-2008, 4:44 PM
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    Subject: Re: Suggestion to boost Portuguese.

    Ports have a card in their deck that need a boost. Team Fish Market wich gives 10% fish and whale gather rate!!!

    Fish Market card gives 25%. There´s a gap of 15% gather rate between the 2 cards. I thought maybe it´s because TEAM card must be significant lower, but then i saw a few Team cards like:

    Team Furrier (Russians) wich gives 10% for Hunted animals and 15 % for Berry while Furrier card gives 15% for hunted and 20% berry. There´s a gap but only 5%!!!
     

    Another one: Team Sawmills (French) 10% wood gather rate while Sawmills card gives 15%. Again a gap of only 5%.

    Team fish market for Ports must change for 20% (imo)!!! 

    German and french gathering rates are impressive: They have the best gatherers: Settler Wagons and Coureurs. For Food upgrades they have these cards Silos(15% mill), Refrigeration (25%food), Sustainable Agriculture(15%mill) Guild Artisans(Germans - Improving all gather rates by 35% for wagons), Furrier and Spice trade for hunting and berry.

    French have for example: Cobertism, Eco theory, Silos, Refrigeration, Sustainable agriculture and distributivism.

    Ports have encomienda manor the unique church card that ONLY improves mills. Ok it´s a 20% improvement but reduces 5% all other resources including hunting and berry. does not affect boats wich is good on water maps if you have them with whale oil gathering coin but on land maps . . .

    This card must change(imo), since we should have silos instead. And it´s supposed to be a unique card!!! This tech church card improves all civs on something and reduces another. Why not make it a 20% food gather including hunting and berry and increase building cost a bit?

    What do you guys think?

    Another thing: Why has organ gun 3 pop cap? if 4 guys carrying a Mortar = 4 pop,
    2 guys carrying a organ gun =2 pop. .

    Ports lack artillery. I love organ guns and they chew infantry like hell but the other civs use falconets wich are supposed to be better against infantry o buildings with much more effect than organs. Horse guns cost 6 pop cap. To much. Changing Team Artillery hitpoints card to Team Artillery giving 10% - 15% more damage to our artillery would be awesome.

    We have no falconets, no grenadiers, no upgrade cards (from HC) for pikes or halberdiers. We only have Mortars . . .in Age 4!!!

    Another thing: why hussars cost 2 pop and cossacks 1 pop only?

    The Blood Brothers card improving AMERICAN native allies to Champion level. Does anyone use this card??? Why not give Ports Warrior Societies instead? Or a card that improves All native (american and Asian) hitpoints and damage? It would be great with ATP and  Native warriors card!!!
     

    Sorry if I criticize a lot Ports tech (We do have great cards too) but I just want to contribute to make this game even better. Ports are considered UP by most players and there are many cards in our tech tree that are very poor or useless at all. 

    The last patch gave Ports hussars a great boost and I enjoy cassies more now (maybe a 1 damage more would be great) but we really need a eco boost this time!!!

    Please share your opinion!!! 


     

  •  05-27-2008, 8:51 AM 697790 in reply to 696886
    El_tres El_tres is not online. Last active: 10/29/2008, 11:10 AM
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    Subject: Re: Suggestion to boost Portuguese.

    Bestieros is fine, You get gaurd x-bows in Age 3. They need to move it back to 2000 wood like it was in vanilla.

     

  •  05-27-2008, 8:53 AM 697792 in reply to 686740
    EdyPegasus EdyPegasus is not online. Last active: 11-24-2008, 7:12 PM
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    Subject: Re: Suggestion to boost Portuguese.
    GuitarHeroMatt:

    He never said anything about 4 villies, he said 3 villies. And I totally agree too. The Port upgrades for infantry are pretty awful coz they are Age 4, and moving them to Age 2 would be much better.

    Another idea: Colonial Militia card stops Minutemen from losing their HP, but they cannot attack villies.

    Actually i feel that if they lost their hp only at half or a third of the previous rate would make this card very good. People could attack and when they see you malitia they back off for 30 seconds and come back with a bigger army and the minutemen have half their HP.

    This is a really good idea Matt. YesBeer


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  •  05-27-2008, 9:43 AM 697804 in reply to 697792
    Mandem Mandem is not online. Last active: 11-30-2008, 9:34 AM
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    Subject: Re: Suggestion to boost Portuguese.

    Maybe if Portuguese settlers gather food from hunting slightly quicker to other civs, similar to dutch settlers gathering gold. That would allow them to spam villies aswell as making an army.

    I do like the minutemen idea though.


    yohomes:

    Gendarme= Massively UP


  •  05-27-2008, 2:46 PM 697898 in reply to 697792
    GTM GTM is not online. Last active: 11-22-2008, 3:28 AM
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    Subject: Re: Suggestion to boost Portuguese.

    Best idea ever.... Make the Portuguese Colonial Militia make send cav militia... with splash damage. Seriously, they could have about the same stats as a minuteman but with hand attack and splash damage...

    Noob 1:Dude, those Ports are OP...

    Noob 2:How? They were UP a patch ago...

    Noob 1: Yeah, but now they get Cuirassiers in Age 1...

    Noob 2: Lol, later noob. Surprise




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