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  •  05-14-2008, 2:11 PM 693394
    murdilator murdilator is not online. Last active: 10/07/2008, 3:55 PM
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    Subject: The Portuguese Tower Boom Strategy - by murdilator


        Ok guys, I've started up a strategy and I would like to share it. I will change it if I find better solutions and other things. Here it is so far.

    Note: I have a Land strat, a Mix strat (water/land) and have a Water Turtle strat (I don't use it as much anymore)

    I have a 4-0 streak on 1v1's, and I recommend this strategy for solo playing only.
     

    I'll edit this part out. Until I can prove it to these guys, I guess I can't do anything.

        Portuguese Tower Turtle/Boom

        Ok, 1st things first.

    Gather 1st food crate, then send 5 vils onto hunts. 1 vil immediatly goes on wood, while the other vil collects the other crates (Be sure NOT to collect coin crates yet). Build a house with the wood crate you get, and if you have an extra wood crate, save it for later. Use your explorer spyglass to look for your 2nd huntable group. 2nd spyglass should look for the opponents TC; 3rd for forward base.

    EDIT: I now like to put the vil on the crates onto wood in addition to the other wood cutter.

    Build 5 more vils onto food until you get 10, then build 2 more on wood. You should get 13 population worth of vils right now.

    First card: 300 wood

        Build 2 more vils on coin (tell one to collect coin crates if you have any), until you have 15 population worth of villagers.

        Once 300 wood arrives, collect it with 2 of the wood cutters, and tell one of them to build an outpost once you have enough wood (you should have 2 (3) wood miners then; 1 on crates, 1 on trees, the other building the outpost).

    If you can get XP treasures, that is good; you will need all the XP you can get early on. 

    Age up with the Quartermaster (400 wood)

        While doing this, you will want to heard back your 2nd huntable group (it helps if you do it before you start aging as well), so that you will be immune to raids. Also pre-que 4 vils so that you have 19 population. You won't need to build another house right away, because your 2nd TC gives you 10 population on its own. Have the gathering point for your vils put onto gold.

    EDIT: If you are facing India, or any other quick rush team on a map like carolina, then create a 2nd outpost before your 2nd card arrives.

    Second card: TEAM cheap outposts

        Now this is important: DO NOT build another outpost until you get this card. This makes outposts 175 wood a piece. By the time this arrives, tell your two coin miners to build an outpost, and 1 wood cutter + 1 food miner to build an outpost. If you worry that they won't get done right away, and you are expecting a very fast rush, then tell 1 or 2 more food vils to go on each tower, so that it gets done very quickly. 

        Once you age: Put your 2nd Town Center by the nearest wooded area, preferably in the range of your 1st Town Center. With the 400 wood you get, build two more outposts with 2-3 vils each. This should get done by 6:00 or less (Even I have to work on getting everything right).

        Once your 2nd Town Center is up, que 5 vils (or equivalent to) from it on wood. Build another tower where an area you feel is not protected. Remember to put your towers close together so that you have maximum firepower on a rush; keep them at least a Town Center distance from each other (The space a Town Center takes up). You may need to build them a bit more compact, but you should be able to select 6/7 towers when in the center of your base. Try to max out towers by 7:00 or 7:30.

    Third Card: Colonial militia OR 700 wood OR 8 Crossbows.

    EDIT: I now prefer ordering 700 wood as my 3rd card, followed by CM, followed by 700 food.

        If you know that they are rushing, ship colonial militia. It should arrive at about 6:45, just the right amount of time for them to usually come. The coin that you got from the two early gold miners will give you just the right amount for a colonial militia. But don't call it right away; let your opponent take a TC -33% HP, or -50% HP. If your towers and TCs have not already slaughtered a lot of his army, you can call these guys, so that when he sees the TC less than half HP, he could easily be suckered in to take it down. If you have called minutemen, and he is running away, chase him down and kill as many soldiers as you can (if they are infantry; most people rush with HI). However, most people, when they see your towers, will probably not attack right away. IF they do, however, they are in for a pleasant surprise...

    Note: It is best to ship this as 3rd card in 2v2 games (double rush). 

        If your opponent lightens up a bit, 700 wood is a great card. It will give you all the wood you spent on outposts back, plus you can build a mill and a market (be sure to place the mill in between your Town Centers, leaving the towers a bit out of the way for later mills/plantations). I also like to build a barracks (200 wood) after I build 1 mill (400 wood), and a market (100 wood). Train some xbows to fend off his men. Upgrade market (Especially WOOD UPGRADES+COIN MINING UPGRADES).

    Note: It is best to ship this as 3rd card in 1v1 games, 4th card in 2v2 games. 

        If you are low on resources and cannot afford colonial militia, ship 8 Crossbowmen or 6 musketeers. If you use these guys right, you can hit and run with the crossbows, using the "ring 'round the rosy" tactic, where you run in circles, utilizing hit and run on his men while your Town centers and outposts mow them down.

        Now the one big advantage you probably have over your opponent is that you can out-produce him in villagers. Always keep a constant stream of villagers unless building military is more important at the moment. This will let you outproduce him, and you will be able to advance before him in everything.

        Your vils should look like this when the opponent comes: 10 on food (12 or 9 sometimes), 9  or 10 on wood, 6-9 on coin. You may have 25 vils, or you may have something like 31 vils. Once your 2nd huntable group runs out (if you heard back 3rd then that's great!) build another mill (you probably should have 1 mill by now) so that you have 2, and that you have a good food gathering rate. Your 2nd Town Center should keep queing villagers on wood, and once the 1st Town Center gets at least 9 people on coin, que vils from it on food - on mills and berries mostly.

    4th/5th card: 700 food 

        You will usually be a bit low on food after building so many vils, but you will have 700-800 coin hopefully. Once this arrives you will gather this, and go to age 3. Otherwise, it will give you sufficient money to que 3 vils from each Town Center.

    Next step - Go to age 3 with the Exiled Prince (ages up very fast) OR 6 cassadors, or on a water map, I prefer 1 caravel +400 wood. I usually am able to 'tech up' to fortress around 11 minutes.

        Keep queing villagers and upgrades you mills. Once you reach age 3, put your 3rd TC back a bit to protect future mills/plantations. You should have about 15 wood cutters+ by now. Tell the 3rd TC to que some vils on the nearest resource. Upgrade your Towers, I repeat, Upgrade your towers ASAP.

    Your 6th/7th card can also be Improved buildings or Treaty of Tordesillas. If you are being rushed, then this card is great.

    The Improved buildings card provides 40% more HP for all buildings. That means your TC's get 9100 HP, and Towers get 2800 HP; even your houses get 1680 HP! Just imagine how many soldiers you get to kill!
     

    6th/7th card: Treaty of Tordesillas - Bestieros upgrade card + Church techs

        This card is great. 1st thing to do is to build a church and upgrade milling. You may want to buy wood with food and coin to upgrade Bestieros. This is insane if you get this, and will push you far above him; especially if you spam them with dragoons/mercenaries. You can build 10 of these guys for just 400 wood and 400 food...It's just great.

    7th/8th card: Land Grab

        This card is what makes you fly. It makes your mills and plantations relatively cheap, plus they train really fast. This combined with Royal mint (10th), Textile mills (11th) and Refrigeration (9th) makes a super team. Upgrade the rest of your market upgrades.

        Military - Build an artillery foundry and que a couple culverins (2 or 3) You should be able to spam Bestierio+Dragoon with a couple culverins and mercenaries. OR, you can go hussars/petards, a very effective combo(make sure that you make him ring his town bell by trying to attack his vils). It takes 4 petards to bring a TC to 100 HP, and your hussars should be able to burn it down and kill many villagers. In addition, you can come with powerful mercenary armies or a industrial aged army - both very good against a player with no eco.

        I will try to post my current deck so that you can see; You should know what to do from hear, upgrading plantations and building mass villagers. I can usually max out vils in age 3, but I like to go to age 4 relatively quickly, just to get my opponent worried.

    EDIT - Excess Cards - Real life savers 

    - 5 ronin (Passage to Nippon) 

    - 5 mameluke (Hire Egyptian Mamelukes)

    - 1000 food

    - 1000 wood

    - 1000 coin (I don't use this as much, but can be useful if you are building Mercenaries or cannons) 

    - 5 dragoons OR 8 Cassadors OR 9 musks. 

     
    Here are my decks:

    Land, Land Asia, Mix Land Water, Water TurtleWC
     

    Just a note: The card order AFTER your 1st 4 cards is just approximate. You may need to ship other shipments in place of them, all depending on the situation (such as 5 mamelukes for example).

    Extra Tip -This strategy is weak versus: Dopplesoldner spam, Samurai spam, cannon spam (build 2 culverins then you are fine), petard spam.
     

    I am currently striving to improve this strategy.

     
    Hope this helped some of you out there!

    Past Couple win comments: "Lame game!" "Lame game!" "This is gay!"

     

     

    from the hand of,

     

    murdilator

    Skidbladnir:
    Leave Unction alone! If you don't like unctions boost i suggest you kill the missionaries giving the boost when you play the game.


    Murdilator: Taunt 26
  •  05-14-2008, 2:38 PM 693407 in reply to 693394
    daan9559 daan9559 is not online. Last active: 10-07-2008, 1:47 PM
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    Subject: Re: The Portuguese Tower Boom Strategy
    nice strat, i think i'll try it so time?but shouldnt you add the improved tower card (i forgot the name) be included?

    SOUTH PARK RULES

    oh my god they killed kenny
    those b@sterds

    Free speech is welcome, flaming is not.

    Priapus:
    I had no idea what was going on during that movie. On an unrelated note, I was high.
  •  05-14-2008, 4:26 PM 693438 in reply to 693407
    TheFinch TheFinch is not online. Last active: 07-03-2008, 3:25 PM
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    Subject: Re: The Portuguese Tower Boom Strategy
    Towers suck.  No offense but is this a joke?
  •  05-14-2008, 4:27 PM 693439 in reply to 693407
    murdilator murdilator is not online. Last active: 10/07/2008, 3:55 PM
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    Last Post: 10-07-2008
    Member Since: 03-05-2006
    Subject: Re: The Portuguese Tower Boom Strategy

    Yes, I always have the improved buildings card in my deck. I had some technical difficulties getting my decks on...I'm not so sure how to do it.

    I was going to say that the improved buildings card could be a 5th or 6th card, but I guess I just forgot. Thanks for reminding me though!

     

    Want to play a 1v1 TheFinch? 

     

    from the hand of,

     

    murdilator 


    Skidbladnir:
    Leave Unction alone! If you don't like unctions boost i suggest you kill the missionaries giving the boost when you play the game.


    Murdilator: Taunt 26
  •  05-14-2008, 4:32 PM 693441 in reply to 693439
    spinsane spinsane is not online. Last active: 09/04/2008, 2:03 PM
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    Subject: Re: The Portuguese Tower Boom Strategy
    You're getting too much into the towers, after 3 it's pretty silly. They can't be the bulk of your army....

  •  05-14-2008, 4:41 PM 693446 in reply to 693439
    TheFinch TheFinch is not online. Last active: 07-03-2008, 3:25 PM
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    Subject: Re: The Portuguese Tower Boom Strategy
    murdilator:

    Yes, I always have the improved buildings card in my deck. I had some technical difficulties getting my decks on...I'm not so sure how to do it.

    I was going to say that the improved buildings card could be a 5th or 6th card, but I guess I just forgot. Thanks for reminding me though!

     

    Want to play a 1v1 TheFinch? 

     

    from the hand of,

     

    murdilator 

    I'm not playing alot atm due to friends and GSCEs but at some point I'd be happy to.  My ESO name is the same as my name here (but I expect you already checked that before challenging me to a game Smile).

    Apologies if it seems like alot of my posts are personal attacks on your person but alot of your ideas are pretty stupid such as those regarding balance and for example a tower spam strategy, especially when you have the arrogance to reccomend your own strategy for a sticky when so far only ES strats have been put up, especially when it is as it it.

    PS: most of your games seem to be against players 100+ ELO lower than yourself  -any reason for this?
     

     

  •  05-14-2008, 4:45 PM 693451 in reply to 693446
    murdilator murdilator is not online. Last active: 10/07/2008, 3:55 PM
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    Last Post: 10-07-2008
    Member Since: 03-05-2006
    Subject: Re: The Portuguese Tower Boom Strategy

    A lot of people tend to just boot me from games, or they just have like PR 35+ as there game title.

    I will play higher players if you suggest; I am still trying to get better you know ;). 

     
    I must agree, a lot of my changes were radical, and I was a fool to make such ridiculous comments, but also remember that those were suggested before the patch. 


    Skidbladnir:
    Leave Unction alone! If you don't like unctions boost i suggest you kill the missionaries giving the boost when you play the game.


    Murdilator: Taunt 26
  •  05-14-2008, 4:48 PM 693454 in reply to 693451
    TheFinch TheFinch is not online. Last active: 07-03-2008, 3:25 PM
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    Subject: Re: The Portuguese Tower Boom Strategy

    Its up to you what level player you play as long as hey are willing to play you.  If you want to gain rank and have to skill to do so then just join games of those  few PR above you and slowly progress.

     

    Out. 

  •  05-14-2008, 6:01 PM 693479 in reply to 693451
    B-RadG. B-RadG. is not online. Last active: 05-18-2008, 1:18 PM
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    Subject: Re: The Portuguese Tower Boom Strategy

    just a few things

    do u get any fishing boats

    do u get cassadors

    does it work on a treaty

    why dont u get land grab before u build your first mill as your 3rd or 4th shipment

    including why or why not would be helpful

     

  •  05-14-2008, 8:03 PM 693513 in reply to 693479
    murdilator murdilator is not online. Last active: 10/07/2008, 3:55 PM
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    Member Since: 03-05-2006
    Subject: Re: The Portuguese Tower Boom Strategy - by murdilator
    1. On water maps I like to get many fishing boats, but I think turtleing is the safer way - turtle first, then build fishing boats.
    2. I get cassadors when I need too. I like to use the powerful Portuguese military, but at times I like building Bestieros instead (I think xbows got boosted a bit in the patch).
    3. I use different strats for treaty; this one is primarily against rushes and very helpful for booming. I would only recommend this one for nr10 at the most
    4. The reason I don't get land grab right away is because I don't need it, and also because I need colonial militia and resource cards instead. I like to herd huntables toward my Town Center. I tried to explain my reason below the bold words in the non-bold text.

              I'm sorry if you misunderstood anything.


    from the hand of,

     

    murdilator 


    Skidbladnir:
    Leave Unction alone! If you don't like unctions boost i suggest you kill the missionaries giving the boost when you play the game.


    Murdilator: Taunt 26
  •  05-15-2008, 6:11 PM 693694 in reply to 693513
    murdilator murdilator is not online. Last active: 10/07/2008, 3:55 PM