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Last post 09-03-2008, 11:02 PM by KevTheGreat. 2527 replies.
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  •  05-16-2008, 8:54 AM 693845 in reply to 693158
    camo90 camo90 is not online. Last active: 09-04-2008, 6:53 PM
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    Subject: Re: < < Scenario Design - Question Thread > >
    I have a problem with my scenario editor: I'm creating some cinematics, but when I playtest the scenario, nothing happens, It doesn't swich into cinematic mode, and none of the triggers I have set is effective. Some days ago this didn't happen...Why now it does?
  •  05-16-2008, 9:14 AM 693847 in reply to 693845
    kjn kjn is not online. Last active: 09/04/2008, 6:13 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    Hello camo90,

    Did you make any changes to scenerio triggers after last playtest?.Did you type in any last minute objective changes..If so..Re-check everything that's been done since last playtest..Usally something very small and easy to overlook.This often is a problem  " +

    Regards

  •  05-17-2008, 8:29 PM 694370 in reply to 693847
    camo90 camo90 is not online. Last active: 09-04-2008, 6:53 PM
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    Subject: Re: < < Scenario Design - Question Thread > >
    Well, the only odd things I noticed are the following: My scenario is fully working up to a trigger whose condition is Timer: 5 and its effects are play dialog and fire event (this trigger isn't active and should be activated by the fire event effect of the previous trigger). If I delete all the next triggers, the scenario works, but if I just add another trigger, nothing happens. After this scenario I tried to create a new scenario, and when I selected the cinematic button, I noticed that the camera tracks I created in the previous scenario were still there! I deleted them and then I inserted the proper camera tracks, but even this time nothing happens, the scenario doesn't even switch to cinematic mode
  •  05-18-2008, 6:45 AM 694488 in reply to 694370
    kjn kjn is not online. Last active: 09/04/2008, 6:13 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    As a rule I don't mess with cinematics..They're just to unstable and can easily wreck a good scenerio and a lot of hard work..All that I can offer is this..

    You didn't post what your play dialog is playing.. Is it an in-game mpg or.wav or is it something you made?.If it is.. Check the title of it and see if any symbols or some typing error in the title..Retrace all your steps in this trigger sequence..If that's not the case..Do your cinematic first..Make sure you turn the cinematic mode on and then off at the end of the sequence..Then try adding a fade to color effect, fire event to an always condition.. with an load scenerio effect..Don't forget the wiki faqs..Might be some small thing you're over looking?If you still are unable to figure this out..You can PM me your illustrated trigger sequence..I'll look it over too and see if I can find something.

    As far as that second scenerio..Did you go out of the game after messing with the first scenerio and then back in before creating it?

    Regards

  •  05-20-2008, 8:39 AM 695140 in reply to 694488
    camo90 camo90 is not online. Last active: 09-04-2008, 6:53 PM
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    Subject: Re: < < Scenario Design - Question Thread > >
    Here are some pictures to explain you the situation better

    http://img2.freeimagehosting.net/image.php?82eb67122a.jpg
    http://img2.freeimagehosting.net/image.php?6d9025bd0a.jpg
    http://img2.freeimagehosting.net/image.php?d7ba3eeb03.jpg
    http://img2.freeimagehosting.net/image.php?fcadbbcf8e.jpg
    http://img2.freeimagehosting.net/image.php?8cf4b5221d.jpg
    http://img2.freeimagehosting.net/image.php?c5df1d77e6.jpg

    1_However, as you can see, the play dialog effects (which have the same features) just play the various dialog texts, I havent' linked neither mpgs nor audio files to them.
    2_When I made the second scenario I described above, I didn't reload the game, and probably that explains why there were the same old camera tracks, so I deleted the scenario (from windows) and then I started the game and created it again. In spite of that, the triggers have no effect, even this time. It's very difficult to understand why

  •  05-20-2008, 6:10 PM 695279 in reply to 695140
    kjn kjn is not online. Last active: 09/04/2008, 6:13 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    Camo90,

    After checking out your pictures..I'm not certain of your sequence..Again..I'm not a cinematics guy but here is my best shot at this..E.G.

     Trigger1

    Active: run imm..High prior. 

    Condition: Timer (5) ( instead of timer ms..I found the timer condition more reliable )

    Effect: Camera cut (Check out your settings in this again..)

    Effect: Cinematic mode (On)  

    Effect: Move to point

    Effect: Fire event (trigger2) 

    Trigger2

    Nothing:

    Condition: Timer (5)

    Effect: Play dialog ( Re-check your setting in here again..Especially for any symbols in the text)

    Effect: Move to point 

    Effect: Fire event (to trigger3)

     Trigger3

    Nothing:

    Condition: Timer (Make sure you're allowing enough time for the play dialog to show on your screen)

    Effect: Fade to color 

    Effect: Cinematic mode ( Off )

    Effect: Load scenario..( optional..Might help make sure the scenerio will start )..This is a custom trigger by reyk..You can get the code for this in the modding thread in this category, if you don't have it already. 

    This is for the cinematic only..Your scenerio should be seperate..The only other suggestion I can now offer you is go to H.G. wiki..Re-read all your conditions and effects..Make sure you didn't over look any other steps in your triggers..Minor things are usually the culprits.

    Regards

  •  05-21-2008, 3:43 PM 695521 in reply to 695279
    camo90 camo90 is not online. Last active: 09-04-2008, 6:53 PM
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    Subject: Re: < < Scenario Design - Question Thread > >
    Excellent!
    I found my mistake: you can't type the symbol "é" into the play dialog effect... That was the problem, now everything works correctly. Thank you so much
  •  05-21-2008, 7:22 PM 695566 in reply to 695521
    kjn kjn is not online. Last active: 09/04/2008, 6:13 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    Great news and congrats!

    You're most welcome!

  •  05-25-2008, 12:13 PM 696966 in reply to 695566
    Willemthelord Willemthelord is not online. Last active: 05-26-2008, 2:24 AM
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    Subject: Re: < < Scenario Design - Question Thread > >

    Hello, i've got a pair of simple questions (well one's hard) but how can you disable the make ability of a factory (I need the cannon production only). And second how can I make all the pikeman for instance change their name in spearman for instance also the one's you train.

    Thanks in advance WillemTheLord

  •  05-25-2008, 3:53 PM 697089 in reply to 696966
    kjn kjn is not online. Last active: 09/04/2008, 6:13 PM
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    Subject: Re: < < Scenario Design - Question Thread > >

    Question one..You may be able to use the set tech status effect..Set your techs you do not want to unobtainable and set the ones you want to active..If you're trying to produce the heavy cannons right off..( Or if your civ can't produce them)..Use the unforbid and enable effect..You also need to set your age to imperial as well as your civs techs to imperial..( Set all techs through all ages, pertaining to your cannons up to imperial )..A lot is involved here..Try to think of every tech upgrade for what ever unit you're interested in..Experiment..You can't just disable/alter the factory's abilities with out modding the files..If I've understood your question correctly.

    Question 2..You may be able to use the change name effect.. Or.. unforbid an enable effect, or the forbid and disable effect..You can also experiment with change unit effect..I have found..When you use the change name effect..It only changes the name of one unit..There are some posts on this..I believe there was a sort of work around posted..Try the search function in this thread..Type in Change name..Change unit's name..See what comes up..You may find that the only way is again..Modding the files..Modding is not an option..If you design for or play on-line.

    Regards

  •  05-26-2008, 2:11 AM 697324 in reply to 697089
    Willemthelord Willemthelord is not online. Last active: 05-26-2008, 2:24 AM
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    Subject: Re: < < Scenario Design - Question Thread > >

    Haven't try'ed it yet but just in case I wanted to ask this I want player 2 to get a great bombard at a certain location when he get's 100 kills but I only want to have a max of 2 bombards. How can I stop the Third one from appearing and can't I make the third one wait?

    Thanks for helping me with the 2nd question, Thanks in Advance WillemTheLord.