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Last post 10-31-2008, 9:32 AM by General_II. 148 replies.
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  •  06-24-2008, 12:50 AM 711134 in reply to 711050
    ohyeah ohyeah is not online. Last active: 09-07-2008, 6:23 PM
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    Subject: Re: Knights and Barbarians
    Guard crossbows; Hooray!

    Conquer, or go home!
  •  06-24-2008, 5:01 AM 711221 in reply to 711134
    Spangopola Spangopola is not online. Last active: 11-18-2008, 7:36 AM
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    Subject: Re: Knights and Barbarians
    ......errrrrrrrrrrr....what are u talking about?

    Working for Knights and Barbarian mod...
    Be sure to check it out.
  •  06-24-2008, 4:50 PM 711393 in reply to 711221
    ohyeah ohyeah is not online. Last active: 09-07-2008, 6:23 PM
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    Subject: Re: Knights and Barbarians
    I'm just hopping to finnaly see the European crossbow go beyond vet. level.

    Conquer, or go home!
  •  06-24-2008, 8:48 PM 711459 in reply to 711393
    Fellow Fellow is not online. Last active: 07-29-2008, 9:01 PM
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    Subject: Re: Knights and Barbarians

    I would like to see some new gameplay elements. Seriosuly do not include home city because it wouldn't make sense

     


    PLEASE CLICK THIS PLEASE!!

    slap on teh bottom:
    you are gonna get killed sumday. maybe not killed, but ull be dead
  •  06-25-2008, 8:56 AM 711725 in reply to 711459
    peugeot407 peugeot407 is not online. Last active: 11-01-2008, 3:29 AM
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    Subject: Re: Knights and Barbarians

    I'm sorry, but we will. It's just a great function AoE3's got, so it would be a shame not to use it...

     @ohyeah: We will retexture all Crossbows, so even the standard and Veteran will look differently. By the way, in K&B it won't be Crossbowman, Veteran Crossbowman, Guard Crossbowman, Imperial Crossbowman, but Crossbowman, Improved Crossbowman, Great Crossbowman, Crossbowman Legend...

     

     peugeot407


  •  06-25-2008, 1:55 PM 711862 in reply to 711725
    Fellow Fellow is not online. Last active: 07-29-2008, 9:01 PM
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    Subject: Re: Knights and Barbarians
    But using a home city feature wouldn't make sense because knights fought in their homeland;...

    PLEASE CLICK THIS PLEASE!!

    slap on teh bottom:
    you are gonna get killed sumday. maybe not killed, but ull be dead
  •  06-26-2008, 10:49 AM 712566 in reply to 711862
    Linuchadnezzar Linuchadnezzar is not online. Last active: 07-09-2008, 7:20 AM
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    Subject: Re: Knights and Barbarians

    True, but even in medieval times, reinforcements were sent from capitals/military training places etc. So maybe they won't be called 'home city', but we'll certainly include HC like gameplay...

     ...right everyone?

     
    Linus, KnB Texturer. 


    ЖΦЖΦЖ LĮЙЦČĤДĐЙĔŽŽДЯ ЖΦЖΦЖ

  •  06-26-2008, 5:20 PM 712737 in reply to 712566
    General_II General_II is not online. Last active: 11-19-2008, 6:55 PM
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    Subject: Re: Knights and Barbarians
    Yes, we're going to take advantage of the Home City mechanic, but not in the way a regular home city is used. We hope to make it work uniquely for each faction in a multitude of roles.

  •  06-26-2008, 6:22 PM 712761 in reply to 712737
    Fellow Fellow is not online. Last active: 07-29-2008, 9:01 PM
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    Subject: Re: Knights and Barbarians
    How about calling it the supply center?

    PLEASE CLICK THIS PLEASE!!

    slap on teh bottom:
    you are gonna get killed sumday. maybe not killed, but ull be dead
  •  06-26-2008, 11:49 PM 712860 in reply to 712761
    General_II General_II is not online. Last active: 11-19-2008, 6:55 PM
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    Subject: Re: Knights and Barbarians
    You see, the purpose of the "HC" changes from faction to faction, so a supply base may be only appropriate for one or two factions.

  •  06-27-2008, 12:12 AM 712866 in reply to 712860
    Sauron's Bane Sauron's Bane is not online. Last active: 07-29-2008, 9:38 AM
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    Subject: Re: Knights and Barbarians

    Home City is fine imo.

    Will you make new cards or will you just use the regular ones?

    btw how do I get a link in my sig?

  •  06-27-2008, 3:09 AM 712894 in reply to 712866
    peugeot407 peugeot407 is not online. Last active: 11-01-2008, 3:29 AM
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