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  •  05-14-2008, 1:25 AM 693302 in reply to 652703
    haroldlkh haroldlkh is not online. Last active: 08-27-2008, 12:27 PM
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    Subject: Re: Age 4- World Wars
    oliverleowner:
    Brecka:

    The Modern Era does not fit the mold of AOE. For all of those who want to see AOE make a WWII game go play one of the other multiple RTS games that focus on that.

    Im tired of hearing about how "cool" a WWII AOE would be. It's right in the title of the Franchise.. Age of Empires.. there were no traditional Empires at the start of WWII (perhaps there may be some validity that Nations like Germany became a Empire-like Nation for a short period of time).

    A WWII AOE.. what would your "settlers" gather? Cash? One resource collection would be the only realistic option. If you are OK with that you are not a true AOE fan. Go play Command & Conquer.

     

    I completely agree with and endorse this statement.

     

    Plus, a recent/modern setting would ruin the counter system of aoe.

    i think it would be better if cash was an important resource which can only be obtained through the gathering of other resources followed by selling those other resources for cash. would be a challenge i guess...  

  •  05-15-2008, 12:56 PM 693623 in reply to 693137
    Kaarle_W Kaarle_W is not online. Last active: 08/03/2008, 5:59 AM
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    Subject: Re: Age 4- World Wars
    omglol:

    Kaarle_W:
    Sure, but when a country really did considerable damage to an enemy far more powerful it would only be dumb to leave that country out. Spain, Hungary, whatever... they were the victims. It was Germany, Britain, France, Russia and Finland that did the real fighting.

    Yes italy , yugoslavia , china , japan  and the us were worthless compared to finland, wake up dude  

    I'm not going to list all participants of the war just to please you. As far as I am concerned, italy , yugoslavia , china , japan  and the us weren't worthless, but if you think they are... go ahead and think so. syö paskaa, muuten

  •  05-15-2008, 2:51 PM 693640 in reply to 693623
    dunebug12k dunebug12k is not online. Last active: 08-11-2008, 9:43 AM
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    Subject: Re: Age 4- World Wars
    Kaarle_W:
    omglol:

    Kaarle_W:
    Sure, but when a country really did considerable damage to an enemy far more powerful it would only be dumb to leave that country out. Spain, Hungary, whatever... they were the victims. It was Germany, Britain, France, Russia and Finland that did the real fighting.

    Yes italy , yugoslavia , china , japan  and the us were worthless compared to finland, wake up dude  

    As far as I am concerned, italy , yugoslavia , china , japan  and the us weren't worthless, but if you think they are... go ahead and think so.


    Lol, pretty sure he was being sarcastic man, since Italy, China, Japan and the US all had a much bigger part to play in the war than Finland. Even France.

    Also a nation's effect on the war isn't measured by the # of casualties they had. Most of the high casualty amounts were due to the conquerors oppressing the populace, famine, and disease. (sadly)

    http://en.wikipedia.org/wiki/World_War_II_casualties

    I think the harder question is how to manage the technological pace of the game. Technology advanced so rapidly in the 20th century that it is hard to make an Age of Empires type of game.

    For example, in Age 2 (medieval) armies were basically using swordsmen, spearmen, and archers throughout the whole period. There were advances in armor and weaponry. But the fundamentals didn't change. 

    Same concept in Age 3. The weapon of choice (muskets and rifles) basically lasted from the end of the feudal age until after the American Civil War when Winchester and bolt action rifles became financially feasible (they were available in the 1860s but very rare). The artillery changed drastically during the period, but that is pretty well-represented in AOE 3.

    One of the biggest challenge for ES will be to incorporate both WW1 and WW2, and that ought to be plenty of material for them. WW1 still incorporated cavalry armies at the start, the tank was first designed for breaking trenches.

     One thing about AOE games is your units don't become obsolete when you switch Ages. A swordsman just becomes a knight. A Ruyter becomes a Carbineer... etc. Obviously can't have cavalry turning into Tanks. Therefore no stables.

    I predict the game will start in Pre-ww1 era and end in WW2. I don't know why they'd include the atomic bomb. Its use was pretty controversial and it won't add anything to the game other than tons of little kiddies picking the United States so they can 'nuke' people, and other kiddies whining about how OP the United States is because they can't counter the A-Bomb.

    The 2nd challenge ES has is differentiating their game from other WW2 RTS's. The market is flooded with them, and COH is hugely successful. Empire Earth games also spend a significant amount of time in the WW Epochs.

    The 3rd is the fact that the empires change quite a bit from WW1 to WW2.  

    My guess is they'll stick with home city shipments and slightly different styles of play for each Civ. That's a winning formula that nobody else has really duplicated.  

    As for resources, it shouldn't be that hard to imagine. What do you need to run a war? In fact i'd probably keep it the same (wood food gold). Maybe introduce a 4th resource, steel. You build steel factories with gold, not actually mine it. Buildings cost wood, planes and ships cost steel. Troops cost food/gold.
         

  •  05-15-2008, 4:43 PM 693673 in reply to 693623
    Emp. Rommel Emp. Rommel is not online. Last active: 08-21-2008, 7:24 PM
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    Subject: Re: Age 4- World Wars
    Kaarle_W:
    omglol:

    Kaarle_W:
    Sure, but when a country really did considerable damage to an enemy far more powerful it would only be dumb to leave that country out. Spain, Hungary, whatever... they were the victims. It was Germany, Britain, France, Russia and Finland that did the real fighting.

    Yes italy , yugoslavia , china , japan  and the us were worthless compared to finland, wake up dude  

    I'm not going to list all participants of the war just to please you. As far as I am concerned, italy , yugoslavia , china , japan  and the us weren't worthless, but if you think they are... go ahead and think so. syö paskaa, muuten

    I don't know where the finnish guy learned history, but as much as it pains me to say it, not even Canada did as much as the US to finish the war. Big player, but not the Biggest. That's like saying Germany shouldn't be included.

     Finland wasn't much better than china or france when it came to the war. It was wiped out by the Soviet Union, albeit, they did a lot of damage to the reds, but was not influential in any other way on the war.

    France had the free french, which were very helpful, but not a major component, and the chinese were pretty much wiped out by the Communist Civil war and japan's invasion.




    A Hard skull facilitates a small brain.
  •  05-15-2008, 6:13 PM 693695 in reply to 693640
    MovingtargeT MovingtargeT is not online. Last active: 08-20-2008, 8:35 PM
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    Subject: Re: Age 4- World Wars

    dunebug12k:
    As for resources, it shouldn't be that hard to imagine. What do you need to run a war? In fact i'd probably keep it the same (wood food gold). Maybe introduce a 4th resource, steel. You build steel factories with gold, not actually mine it. Buildings cost wood, planes and ships cost steel. Troops cost food/gold.

    Food and wood should stay, cash could be used instead of gold coin. Since most countries still depend on large scale farming for food, farms can still be used and upgraded. I'd like to see markets replaced by commercial centers, where you could task villagers to work and cash would be generated. With cash as the main resource, food and wood could be purchased if the environment cannot provide enough. I still would like to see oil become the fourth resource, which would be a key ingredient in assembling a military. Deposits would be located on the map and villagers could construct rigs and be tasked to work on them. The factory in AoEIII was cool, I'd like to see it as an option to construct, but with limits on how many you could build. This would be a way to give industrial based civs (Britain, US, Germany) an advantage in that respect while the rest of the civs could be balanced in other ways.
     

  •  05-16-2008, 11:18 AM 693878 in reply to 693695
    Tpiom Tpiom is not online. Last active: 08-22-2008, 3:34 PM
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    Subject: Re: Age 4- World Wars

    Cash could be something to earn, not to gather.. By having a lot of cash you can do like in the Age of Empires II campaign scenario (Byzantines, Hun Campaign). Offer it to make alliance, or cease fire for example. And you can buy "special" upgrades with it.

     EDIT:I want finland, and no I'm not from that country.. But I want it to have more factions to choose between like in the previous games (AoE II, like 20)
     


    www.jf-tpiom.tk
  •  05-17-2008, 4:48 AM 694088 in reply to 650542
    acceptus acceptus is not online. Last active: 06-28-2008, 10:19 AM
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    Subject: Re: Age 4- World Wars
    Norway too should be a nation in the new WW2 game. I'm afraid it would be an overpowered nation, but settings can be altered.
  •  05-17-2008, 6:48 AM 694096 in reply to 693695
    Barack Obama Barack Obama is not online. Last active: 08-29-2008, 5:33 PM
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    Subject: Re: Age 4- World Wars
    MovingtargeT:

    dunebug12k:
    As for resources, it shouldn't be that hard to imagine. What do you need to run a war? In fact i'd probably keep it the same (wood food gold). Maybe introduce a 4th resource, steel. You build steel factories with gold, not actually mine it. Buildings cost wood, planes and ships cost steel. Troops cost food/gold.

    Food and wood should stay, cash could be used instead of gold coin. Since most countries still depend on large scale farming for food, farms can still be used and upgraded. I'd like to see markets replaced by commercial centers, where you could task villagers to work and cash would be generated. With cash as the main resource, food and wood could be purchased if the environment cannot provide enough. I still would like to see oil become the fourth resource, which would be a key ingredient in assembling a military. Deposits would be located on the map and villagers could construct rigs and be tasked to work on them. The factory in AoEIII was cool, I'd like to see it as an option to construct, but with limits on how many you could build. This would be a way to give industrial based civs (Britain, US, Germany) an advantage in that respect while the rest of the civs could be balanced in other ways.
     

    Maybe villagers could build up to 10 mints which generate coin automatically (at a small rate of 1 cash per sec) but up to 10 villies can be tasked to them increasing the rate buy 0.5 per sec per villie. This could be upgraded.


    Why is it that whenever someone decides to run for president, everyone suddenly thinks hes rubbish? Crying
  •  05-17-2008, 9:30 AM 694136 in reply to 694088
    Emp. Rommel Emp. Rommel is not online. Last active: 08-21-2008, 7:24 PM
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    Subject: Re: Age 4- World Wars
    acceptus:
    Norway too should be a nation in the new WW2 game. I'm afraid it would be an overpowered nation, but settings can be altered.
    Norway barely had an army. So I'm not really sure what you're talking about. Remember people, the game should mostly include civs that weren't crushed at the beginning of the war., IE: not france, norway, finland, china, ethiopia, belgium, holland, romania, austria, Czechoslovakia, denmark, luxemburg, phillipines, burma, that kinda thing.



    A Hard skull facilitates a small brain.
  •  05-17-2008, 12:28 PM 694220 in reply to 694136
    omglol omglol is not online. Last active: 05-20-2008, 3:01 PM
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    Subject: Re: Age 4- World Wars
    Emp. Rommel:
    acceptus:
    Norway too should be a nation in the new WW2 game. I'm afraid it would be an overpowered nation, but settings can be altered.
    Norway barely had an army. So I'm not really sure what you're talking about. Remember people, the game should mostly include civs that weren't crushed at the beginning of the war., IE: not france, norway, finland, china, ethiopia, belgium, holland, romania, austria, Czechoslovakia, denmark, luxemburg, phillipines, burma, that kinda thing.
    China should be included imo

  •  05-17-2008, 12:38 PM 694222 in reply to 694220
    dictator of world