I. IntroductionSince longer time the Modding Project
The Ancient Age is already in development. Its objective is to implement 5 antique cultures with the AoE3 Engine and Structure. These are:
Carthaginians,
Celts (Gauls),
Hellenes (aka Greeks)
, Persians and
RomansII. TeamThe Team consists on the one hand of beginners and on the other hand of people with experience in modding. The underlying idea of the team set is to teach beginners one or more aspects of modding with the final aim to integrate them effectively into the project.
The project itself is english. The team works in a closed member area on
ne.elpea.net, the Official Napoleonic Era Homepage. An own The Ancient Age Forum is
coming soon!
Our first release will be an Alpha-Version that contains playable Romans and Hellenes. =]

» Romans | Hellenes « III. Features5 completely new cultures with new units, among others Tactical Units like Spies, Assassins or Officers, new Economic Units like Scholars, Slaves, female and male citizens. Longer ages show the true advantages and disadvantages of cultures and demand from players more strategic and flexible thinking.
We are willed to create a more ambitious 1st and 5th Age. The 'Campaign' feature (similar to 'Revolution') makes it possible to change the usual managment of a town to a more intensive organization of a professional army. A new, more realistic counter-system, new random maps, User Interface and Homecity Design are other features that we'll try to realize as well.
IV. Realization of 'The Ancient Age'To realize a huge project like The Ancient Age an active team is absolutely needed. Even if there is already a new active team, we'd like to extent the amount of workers to speed up the process of production. Therefore we are looking for new ambitious members, who want to learn fast and work practically.
We appreciate every new interested request, even if we have to refuse some people, they tried it and had the good intention to help us.
The more people work for our project, the faster will we finish it, simpliest logic, isn't it? So take your chance and prevent stagnation or a long periods of waiting. We support everyone who »really« wants to help us and is not just taking a look for two weeks. Thanks. ;)
V. Offers•
Texturer (no limit) -
You should be experienced using graphics programs as Photoshop or GIMP. Special tutorials for AoE3 Texturing will be available for you. Designing the new units and buildings is a job that requires passion, ambition and some patience. You'll be supported with everything you'll need for doing your job quite good (drafts, information etc.).•
Coder (max.2) -
Sounds pretty hard, but isn't actually if you have basic modding knowledge. You'll work with the animations, abilities and attachments of objects and manage your own catalogue so that you can organise and suggest the best possibilities to make our objects looking unique and realistic. That might be a pretty good job to test basic modding skills.
You'll put objects in the final structure after the other workers did the details (e.g. stringtable.xml and proto.xml)•
Concept/Graphics Artist (no limit) -
You can draw and/or are experienced in using graphic programs? Are artistically talented and want to show and prove your abilities? Share them with us! You'll have to do some very interesting works, which will be seen by everyone. Having a lot of free room for creativity you can do a lot of different things, from simple icons and unit portraits to loadingscreens, special creative backgrounds and User Interface Design.
•
Co-Balancer (max.2) - Your job sounds quite easy, but requires good working knowledge about unit classes and the counter system. You'll have to help designing a completely new counter system. Our balancer 'egel' already started with it, so you'll assist him.VI. Terms Of Admission• Will to improve your abilities/will to work alone and with the Team
• Appropriate expenditure of time for this project
• Communicative availability (do not ignore PMs, MSN messages or emails)
• some background knowledge
• MSNVII. Contact • right here :)
• PM
• Mail:
tilanuscommodor (at) gmx (dot) de• on HeavenGames (or anywhere else where you can find me ^^)