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Last post 07-05-2008, 5:07 PM by blueoko. 19 replies.
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  •  06-26-2008, 6:06 PM 712755
    bucky123 bucky123 is not online. Last active: 07-09-2008, 8:43 PM
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    Subject: Dutch Instant Army Strategy

    Well here it goes.

    I call it Industrial Instant Army (IIA for short) this works for 20 min no rush

    gather crates. Train 3 villagers build house, send all villagers to food ( gathering from hunting). 1st card should be exotic hardwoods/ the cheap mill one. Age up with the quartermaster. During transition send 5-7 villagers to wood and gather until you have 300 wood. After that is done send them back to food again. Collect the crates so you have 700 wood. This will help you build 2 banks once you have the food. Your second card should be 700 wood or the church special improvements (If you have more than 2 by this time). You then with the 700 wood build another 2 banks. meanwhile sending all villagers to food so you are able to keep up with the wood. You should now have 4 banks near 20 villagers. The food from hunting might be running out so switch all villagers to wood.  With  6 or 7 of your villagers  make them build a mill. The others will move over in groups of 6 or 7 to build mills also. This will make you have 25 villagers on 5 mills. You will have at least two shipments now and send the 2 extra banks from separate cards (bank of Rotterdam  and the other one I forget it's name) Age up with Exiled prince. You will then use the tea trade from the church also making you have 4 extra banks which you will make with a market using the trading of gold to wood. So now you have 30 villagers on 5 or more mills 8 banks and 10 villagers on wood. (hopefully) You will then build barracks (5-10) for massive builds of armies in little time. Age up with guy with 6 skirmishers You will have 6 skirmishers for a little defending off the bat but you need many walls. Since this is a defensive strategy at the start you will wait until they attack. Once you see their army use the 30 musketeers from the church. This is the instant army! The musketeers can defeat almost anything. Against cannon set them to hand and attack, Calvary same thing, hand infantry hit and run, ranged infantry set to hand also. These 30 muskets will give you time to build an army with the barracks you built earlier. You will have to change what army you build depending on what you opponent has. You also might want to build a couple stables to send out rutyers.

    Hope you like this strategy

    And good luck!

    Hero's don't win on technicalities the fight for justice
  •  06-26-2008, 9:45 PM 712834 in reply to 712755
    yohomes yohomes is not online. Last active: 09-28-2008, 3:15 PM
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    Subject: Re: Dutch Instant Army Strategy
    nice wasting 800 wood there, that really helps

    ‭‫‭‫ ‭‫҉ ‭

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  •  06-27-2008, 12:50 PM 713118 in reply to 712834
    bucky123 bucky123 is not online. Last active: 07-09-2008, 8:43 PM
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    Subject: Re: Dutch Instant Army Strategy

    yohomes:
    nice wasting 800 wood there, that really helps

    What do you mean? 


    Hero's don't win on technicalities the fight for justice
  •  06-27-2008, 8:19 PM 713330 in reply to 713118
    Joejoeman Joejoeman is not online. Last active: 06-29-2008, 10:49 AM
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    Subject: Re: Dutch Instant Army Strategy

    why not just create an army and use that improvement as a backup or to bulk up ur army because 30 musketeers alone will most likely be crushed by cannons and his soldiers which if he is a good player will have made a few LI to counter the musketeers....that is if he knows that dutch players can get musketeers through the use of that improvement.....and even if he doesn't he probably has an army attacking which can withstand a small 30 musketeer attack.  Btw he might see those guys retreat then return with the counter and a greater force


    "People think it must be fun to be a super genius, but they don't realize how hard it is to put up with all the idiots in the world."
  •  06-27-2008, 8:27 PM 713339 in reply to 713330
    The True Blood of the Black The True Blood of the Black is not online. Last active: 07-02-2008, 9:05 AM
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    Subject: Re: Dutch Instant Army Strategy
    i agree if you have no armys you are saying come fight with cannon. i played a game and tried something like that got my but kicked by 5 Falconets and 50 hussars i had 50 muskaters!!!!!!!!!!!!! i was france.

    War is not about dieing for your country, it is about making the enmy die for his country.

  •  06-27-2008, 9:03 PM 713360 in reply to 712755
    bassetman bassetman is not online. Last active: 01-03-2009, 8:44 PM
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    Subject: Re: Dutch Instant Army Strategy

    well i cant c 30 muskets bein an army in 20 mins... i would think they would b scouts lol

    cuz i have bout 10 halberds to keep inf busy while my skirms wipe em out... or halberds for cav


  •  06-27-2008, 10:33 PM 713401 in reply to 713360
    Brett3 Brett3 is not online. Last active: 01/09/2009, 10:49 AM
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    Subject: Re: Dutch Instant Army Strategy
    I think its not too bad of a strategy, it sets up a descent economy that you can keep improving and then their is also the Wild Gee you can send through the church. These are good for flanking enemy units and killing cannon.


  •  06-28-2008, 12:46 PM 713653 in reply to 713401
    Angus Khan Angus Khan is not online. Last active: 01/09/2009, 2:24 PM
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    Subject: Re: Dutch Instant Army Strategy
    i think people should stop playing no rush and play regular games.  But i guess this is a somewhat descent strategy for a beginner.



    Don't play no rush. Play deathmatch. It skips the boring part.
  •  07-02-2008, 2:35 PM 715554 in reply to 713330
    bucky123 bucky123 is not online. Last active: 07-09-2008, 8:43 PM
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    Subject: Re: Dutch Instant Army Strategy
    Joejoeman:

    why not just create an army and use that improvement as a backup or to bulk up ur army because 30 musketeers alone will most likely be crushed by cannons and his soldiers which if he is a good player will have made a few LI to counter the musketeers....that is if he knows that dutch players can get musketeers through the use of that improvement.....and even if he doesn't he probably has an army attacking which can withstand a small 30 musketeer attack.  Btw he might see those guys retreat then return with the counter and a greater force

    For this reason you have to build many barracks so you are able to make massive amounts of units to counter your enemies armies. But thanks for the advice! 

     


    Brett3 Brett3 is not online. Last active: 07/02/2008, 2:16 PM

    Thanks for the support! Cause this shipment is also very useful against cannon! Which most of the posters have stated. 


    Hero's don't win on technicalities the fight for justice
  •  07-02-2008, 2:43 PM 715564 in reply to 715554
    Derek_Zoolander Derek_Zoolander is online. Last active: 01-09-2009, 6:32 PM
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    Subject: Re: Dutch Instant Army Strategy
    Why did you post this in supremecy when it's for treaty?

    Kill a man, you're a murderer.
    Kill many men, you're a hero.
    Kill thousands of men, you're a conquerer.
  •  07-02-2008, 3:01 PM 715585 in reply to 712755
    GTM GTM is not online. Last active: 01-01-2009, 4:18 PM
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    Subject: Re: Dutch Instant Army Strategy
    bucky123:

    Well here it goes.

    I call it Industrial Instant Army (IIA for short) this works for 20 min no rush

    gather crates. Train 3 villagers build house, send all villagers to food ( gathering from hunting). 1st card should be exotic hardwoods/ the cheap mill one. Age up with the quartermaster. During transition send 5-7 villagers to wood and gather until you have 300 wood. After that is done send them back to food again. Collect the crates so you have 700 wood. This will help you build 2 banks once you have the food. Your second card should be 700 wood or the church special improvements (If you have more than 2 by this time). You then with the 700 wood build another 2 banks. meanwhile sending all villagers to food so you are able to keep up with the wood. You should now have 4 banks near 20 villagers. The food from hunting might be running out so switch all villagers to wood.  With  6 or 7 of your villagers  make them build a mill. The others will move over in groups of 6 or 7 to build mills also. This will make you have 25 villagers on 5 mills. You will have at least two shipments now and send the 2 extra banks from separate cards (bank of Rotterdam  and the other one I forget it's name) Age up with Exiled prince. You will then use the tea trade from the church also making you have 4 extra banks which you will make with a market using the trading of gold to wood. So now you have 30 villagers on 5 or more mills 8 banks and 10 villagers on wood. (hopefully) You will then build barracks (5-10) for massive builds of armies in little time. Age up with guy with 6 skirmishers You will have 6 skirmishers for a little defending off the bat but you need many walls. Since this is a defensive strategy at the start you will wait until they attack. Once you see their army use the 30 musketeers from the church. This is the instant army! The musketeers can defeat almost anything. Against cannon set them to hand and attack, Calvary same thing, hand infantry hit and run, ranged infantry set to hand also. These 30 muskets will give you time to build an army with the barracks you built earlier. You will have to change what army you build depending on what you opponent has. You also might want to build a couple stables to send out rutyers.

    Hope you like this strategy

    And good luck!

    OMG The Dutch can do so much better than this...

    1. 10 barracks is pointless and stupid... even 5 is pushing it... 4 is a good number for ur eco at this stage.
    2. Ruyters and cannons are way better than Musks against cav. For starters, all the Ruyters can shot at once whilst the Musks have to run around whilst the opponent scores kills. Cannons take care of everything else.
    3. The Dutch dont really need musks at all if u can play them right, the best use of Stadhouders is during an nr40, u have 199/200 pop, and then u send Stadhouders for an extra 30 troops. Even then it doesnt work well, Guard vs Imperial = Dead]
    4. WTF? Musketeers will never defeat cannon, theyll never even get there, the cannons get x3 vs infantry... wow ur wrong.
    5. With this kinda eco, either go Imperial and make troops, after a while upgrade them to imperial and kill his less upgraded army, or make tons of Guard and put off Imperial until uve secured the win.
    6. I would love to see ur build order for cards....

     




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