No offense but have u tried searching for any of this?
Generally Russian massing and pressure will beat them.
Heres a guide showing how to do the FF, so u can see wat hes gonna do.
Dutch:
Pros: fastest boom, early skirmishers makes them hard to rush..
Cons:
pretty weak rush, and they might have the fastest boom, this doesn’t
make them the best boomers. Their maxed eco of 50 vils and 8 banks (for
which you need 3 cards) can’t match the 99 villagers british and ports
can get in short time.
Difficulty: Hard
Best strategy: 3 bank FF.
Dutch counters:
Vs Portuguese: 4 bank FF, cannon/skirm spam.
Vs Spanish: 3 bank FF or pike rush ‘em
Vs French: 3 bank FF
Vs Ottomans: Colonial Skirm spam
Vs Russians: Colonial Skirm spam (you can at least TRY)
Vs Dutch: 3 bank FF
Vs British: 4 bank FF, cannon/skirm spam.
Vs Germans: 3 bank FF
Civs Dutch are best against: Ottomans, Portuguese, Spanish, and British.
Notes:
- The
Dutch are the most special civ in this game imo. They also, imo,
require the most skill to handle. The amount of banks to FF with go
from 2 to 4, and imo the 3 bank FF is the strongest.it can be done in
7.40 with the fast age politician with both rax and stable or rax and
art foundry up. Your eco can’t be worse than that of your opponent at
that time, and if he leaves you alone for too long, you will get the
win.
- As
for Dutch being hard to rush, that is initially true. Although, because
hardly anyone dares to rush Dutch, they can perform their strong bank
FF’s. If bank FF’s get rushed upon they’re in trouble.
- If
you’re expecting a rush as Dutch, stay in colonial. If you’re not sure
what he’s doing but he could possibly rush, go with the 2 bank FF.
- 4
bank FF is 3 bank FF but slower, it includes the 600 wood card and no
700 gold. Fill it in the BO and you’ll know how it works.
BO’s:
Colonial skirm spam (anti-rush):
Age1: 16 vil age-up; 4 or 5 vils on gold until you have queued up to 13 vils, then all on food. 1st
card 3 vils. Dutch will age 20 seconds earlier than other civs (with
400 wood politician), at +- the same time as ottos. Allocation: 8 gold
8 food.
Age2
(4.10 to 4.20): from the age-up wood build a rax and 2 houses. Send 700
wood. Start spamming skirms and build 2 banks from the 700 wood. Send
600 wood. Build another bank. Start chopping wood for a 4th bank if you have a lot of vils on food (and always keep like 10 on gold), age, win.
3 bank FF:
Age1: 16 vil age-up, allocation 10 food 4 gold (to keep up vil production)
Age2: build a bank from the 400 age-up wood, build another 2 banks from the 700 wood shipment. 3rd shipment 700 gold (all ur
vils are on food). If you have 1200 food and are waiting for the gold
shipment, allocation: 5 food rest wood. Age at 6.40 to 7.20 with fast
age politician, while aging build rax and stable and houses.
Age3:
(7.30 to 8.00): put some wood vils on gold, say 7/8, keep the rest on
wood for housing. Spam skirms and ruyters, boom on building more banks
and keep ur town standing until your eco is so uber that he’d just resign without even a struggle.
2 bank FF:
I’m sorry, I don’t know from the back of my head how this goes, but in this expert replay here it’s demonstrated:
http://s3.internetfiles.org/download.php?id=OZH4Fve4MsgW0rDI8WPy
If
you’re too lazy, it goes something like this: don’t send anything in
age1, send 700 wood and right after that 700 gold in age2. you’ll age
at 6.00 with 2 banks, you can be in age3 by 7.30 with both rax and
stable up and 2 banks pumping coin. Without all the allocations (that I
didn’t remember from the few times I’ve performed this FF) I cant put
up a decent BO, so just watch that rec.
I think this shows weaknesses, but idk.