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Last post 08-10-2008, 11:20 PM by Timrio. 5 replies.
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  •  07-05-2008, 3:41 PM 717260
    dark_spy dark_spy is not online. Last active: 09-14-2008, 8:27 PM
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    Subject: anti dutch fast fortress
    help would be great :D

    the below statement is true
    the above statement is false
  •  07-05-2008, 3:44 PM 717264 in reply to 717260
    GTM GTM is not online. Last active: 11-22-2008, 3:28 AM
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    Subject: Re: anti dutch fast fortress

    No offense but have u tried searching for any of this?

    Generally Russian massing and pressure will beat them.

    Heres a guide showing how to do the FF, so u can see wat hes gonna do.

     

    Dutch:

     

    Pros: fastest boom, early skirmishers makes them hard to rush..

    Cons: pretty weak rush, and they might have the fastest boom, this doesn’t make them the best boomers. Their maxed eco of 50 vils and 8 banks (for which you need 3 cards) can’t match the 99 villagers british and ports can get in short time.

    Difficulty: Hard

     

    Best strategy: 3 bank FF.

     

    Dutch counters:

    Vs Portuguese: 4 bank FF, cannon/skirm spam.

    Vs Spanish: 3 bank FF or pike rush ‘em

    Vs French: 3 bank FF

    Vs Ottomans: Colonial Skirm spam

    Vs Russians: Colonial Skirm spam (you can at least TRY)

    Vs Dutch: 3 bank FF

    Vs British: 4 bank FF, cannon/skirm spam.

    Vs Germans: 3 bank FF

     

    Civs Dutch are best against: Ottomans, Portuguese, Spanish, and British.

     

    Notes:

    -         The Dutch are the most special civ in this game imo. They also, imo, require the most skill to handle. The amount of banks to FF with go from 2 to 4, and imo the 3 bank FF is the strongest.it can be done in 7.40 with the fast age politician with both rax and stable or rax and art foundry up. Your eco can’t be worse than that of your opponent at that time, and if he leaves you alone for too long, you will get the win.

    -         As for Dutch being hard to rush, that is initially true. Although, because hardly anyone dares to rush Dutch, they can perform their strong bank FF’s. If bank FF’s get rushed upon they’re in trouble.

    -         If you’re expecting a rush as Dutch, stay in colonial. If you’re not sure what he’s doing but he could possibly rush, go with the 2 bank FF.

    -         4 bank FF is 3 bank FF but slower, it includes the 600 wood card and no 700 gold. Fill it in the BO and you’ll know how it works.

     

    BO’s:

     

    Colonial skirm spam (anti-rush):

     

    Age1: 16 vil age-up; 4 or 5 vils on gold until you have queued up to 13 vils, then all on food. 1st card 3 vils. Dutch will age 20 seconds earlier than other civs (with 400 wood politician), at +- the same time as ottos. Allocation: 8 gold 8 food.

     

    Age2 (4.10 to 4.20): from the age-up wood build a rax and 2 houses. Send 700 wood. Start spamming skirms and build 2 banks from the 700 wood. Send 600 wood. Build another bank. Start chopping wood for a 4th bank if you have a lot of vils on food (and always keep like 10 on gold), age, win.

     

    3 bank FF:

     

    Age1: 16 vil age-up, allocation 10 food 4 gold (to keep up vil production)

     

    Age2: build a bank from the 400 age-up wood, build another 2 banks from the 700 wood shipment. 3rd shipment 700 gold (all ur vils are on food). If you have 1200 food and are waiting for the gold shipment, allocation: 5 food rest wood. Age at 6.40 to 7.20 with fast age politician, while aging build rax and stable and houses.

     

    Age3: (7.30 to 8.00): put some wood vils on gold, say 7/8, keep the rest on wood for housing. Spam skirms and ruyters, boom on building more banks and keep ur town standing until your eco is so uber that he’d just resign without even a struggle.

     

    2 bank FF:

     

    I’m sorry, I don’t know from the back of my head how this goes, but in this expert replay here it’s demonstrated:

    http://s3.internetfiles.org/download.php?id=OZH4Fve4MsgW0rDI8WPy

     

    If you’re too lazy, it goes something like this: don’t send anything in age1, send 700 wood and right after that 700 gold in age2. you’ll age at 6.00 with 2 banks, you can be in age3 by 7.30 with both rax and stable up and 2 banks pumping coin. Without all the allocations (that I didn’t remember from the few times I’ve performed this FF) I cant put up a decent BO, so just watch that rec.

    I think this shows weaknesses, but idk.

     




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  •  07-07-2008, 1:51 AM 718016 in reply to 717260
    TheLilRatchet TheLilRatchet is not online. Last active: 11-08-2008, 6:25 PM
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    Subject: Re: anti dutch fast fortress
    Anti dutch FF is simple: use french, double-rax pikeman rush his TC. If he pops out skirms kill them with pikes: u have outnumbered him and skirms are weak in melee.

    aka Jack Bones, 1647 Hall o'Famer

  •  07-07-2008, 11:20 AM 718145 in reply to 718016
    GTM GTM is not online. Last active: 11-22-2008, 3:28 AM
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    Subject: Re: anti dutch fast fortress
    Maybe double xbow first to purge his skirms and some villies, then just lay siege to his colony. This is the main reason I still play brits more than Dutch, besides the fact theyre my faves.



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  •  08-10-2008, 11:14 PM 735154 in reply to 718145
    TheLilRatchet TheLilRatchet is not online. Last active: 11-08-2008, 6:25 PM
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    Subject: Re: anti dutch fast fortress

    ~Matt~Kestrel~:
    Maybe double xbow first to purge his skirms and some villies, then just lay siege to his colony. This is the main reason I still play brits more than Dutch, besides the fact theyre my faves.

     

    Just make 5 xbows and send in 3 hussars. That should put him on a bad track.


    aka Jack Bones, 1647 Hall o'Famer

  •  08-10-2008, 11:20 PM 735159 in reply to 735154
    Timrio Timrio is not online. Last active: 11-22-2008, 9:48 PM
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    Subject: Re: anti dutch fast fortress

    With germany I ship 5 Uhlans (For Shir. Protection) and spam Doppels to crush buildings

    If he starts geting a good milltry yeah I start shiping 9 x bows and training them


    Aww Sad why me...
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