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Last post 07-10-2008, 2:43 PM by Marlonsm. 14 replies.
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  •  07-06-2008, 8:49 PM 717839
    slayer3901 slayer3901 is not online. Last active: 07-10-2008, 2:00 PM
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    Subject: what you think next patch should have
    hey all I notice that playing online you can destroy a guys town and all his buildings and he still aint beat[SUP] he will have a settler or 2 hiding some where.I think that should be stopped on the next patch.

  •  07-06-2008, 8:53 PM 717843 in reply to 717839
    MrMario MrMario is not online. Last active: 01-09-2009, 9:47 PM
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    Subject: Re: what you think next patch should have
    I dont see your point

    Come here if you have problems w/your computer viste http://www.techwebsupport.com/
  •  07-06-2008, 9:38 PM 717881 in reply to 717843
    Marlonsm Marlonsm is not online. Last active: Fri, Jan 09 2009, 9:34 PM
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    Subject: Re: what you think next patch should have

    but on some games, even if you get your TC down, you still have chances of winning, so i think it'd be unfair if the game decided who won and who lost before it's over.

    and after you get past sergeant level, few people keep hiding stuff just to make you find them before winning, they just give up when they see they lost




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  •  07-07-2008, 1:55 AM 718018 in reply to 717839
    TheLilRatchet TheLilRatchet is not online. Last active: 11-08-2008, 6:25 PM
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    Subject: Re: what you think next patch should have

    1. How will es stop this in the next patch? Like when your tc is down as u have less than 10 villies you're dead? What if ur opponent has an army 2 times stronger than you but just hadnt used it?

     

    2. IMO there wont be a next patch for TWC. ES is very buesy fixing TAD OP civs (japan-india-german) and they dont have time for TWC. Wwhen TAD will be balanced, something like AOE 4 will come out and there'll be more balacing problems..


    aka Jack Bones, 1647 Hall o'Famer

  •  07-07-2008, 1:24 PM 718185 in reply to 718018
    Иван Грозный Иван Грозный is not online. Last active: 20-10-2008, 3:18 PM
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    Subject: Re: what you think next patch should have

    @ThelilRatchet.

    I think that he is talking about aoe3 vanilla...

    if he would be talking of TWC, wouldnt he put it in the TWC forum, dont you think so?

    Oh and something, thats why the spies tech is there, reach imperial and build a capitol, then research spies tech to know where are ALL opponent units or buildings.

     


  •  07-07-2008, 1:29 PM 718188 in reply to 717843
    Herr Gandavien Herr Gandavien is not online. Last active: 09/01/2009, 3:59 PM
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    Subject: Re: what you think next patch should have

    Mr_Mario:
    I dont see your point

    One day you will, one day you will, one day you will, one day you will.


    Ofb Terminator0:
    Yet another first for AOE....somebody sexually aroused by the leader of the Spanish civ.


  •  07-07-2008, 5:10 PM 718264 in reply to 718188
    Zweihander Zweihander is not online. Last active: 01-05-2009, 5:12 PM
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    Subject: Re: what you think next patch should have

    Well since this topic is about asking us what we'd like to see in the next patch.. I'd like to see.....

    1) I'd like Explorers to be more useful in fighting. (like the asian and native "heroes")

    2) The slow HI (4.0 and 4.5 speed) should have a speed boost, as they are just too slow for their role.

    3) The units that have 4+ HC upgrade cards should either get some HC upgrade cards combined or the units boosted in their base stats and just remove some of their upgrade cards.  As 4+ HC cards are way too much to ship in a game. Some units even have 6!!

     4)This one just bugs me, and it's really not a problem in the game, but i'd like to see the Spanish Missionary unit limit cut in half, and the Missionaries hp, healing,Unction strength , and cost doubled. With this it's the exact same thing. Just that you get the same benefits of 10 Missionaries with just 5.  I think having 10 missionaries is too much.

     


     


    Born for the front lines.
  •  07-07-2008, 8:07 PM 718365 in reply to 718264
    CABwarrior CABwarrior is not online. Last active: 07-30-2008, 10:10 PM
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    Subject: Re: what you think next patch should have

    This is really dumb but the stupid treasures should be removed.  Is it nessacery have to fight 3 outlaws to get 2 cows?  Why would anyone waste there time lol.

  •  07-07-2008, 10:37 PM 718422 in reply to 718264
    slayer3901 slayer3901 is not online. Last active: 07-10-2008, 2:00 PM
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    Subject: Re: what you think next patch should have

    I agree w/ everything you said thier, that sounds really good.For those w/ i dont get ur point I just started w/ something I noticed and it was just wierd  and a really long game lol.


  •  07-09-2008, 6:51 AM 718931 in reply to 718185
    A414A | Fliegen nusmann A414A | Fliegen nusmann is not online. Last active: 11/12/2008, 3:18 PM
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    Subject: Re: what you think next patch should have
    Иван Грозный:

    Oh and something, thats why the spies tech is there, reach imperial and build a capitol, then research spies tech to know where are ALL opponent units or buildings.

     

     Remember when a friend played a 1vs1 FFA, at the end, the enemy was hiding a single villie, spies costed only 75 coin. Stick out tongue



  •  07-09-2008, 7:11 AM 718935 in reply to 718264
    Spooky Spooky is not online. Last active: 09-13-2008, 9:47 PM
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    Subject: Re: what you think next patch should have
    Zweihander:

    Well since this topic is about asking us what we'd like to see in the next patch.. I'd like to see.....

    1) I'd like Explorers to be more useful in fighting. (like the asian and native "heroes")

    2) The slow HI (4.0 and 4.5 speed) should have a speed boost, as they are just too slow for their role.

    3) The units that have 4+ HC upgrade cards should either get some HC upgrade cards combined or the units boosted in their base stats and just remove some of their upgrade cards.  As 4+ HC cards are way too much to ship in a game. Some units even have 6!!

     4)This one just bugs me, and it's really not a problem in the game, but i'd like to see the Spanish Missionary unit limit cut in half, and the Missionaries hp, healing,Unction strength , and cost doubled. With this it's the exact same thing. Just that you get the same benefits of 10 Missionaries with just 5.  I think having 10 missionaries is too much.

     


     



    1) learn to hit and run guardians, an explorer can easily kill atleast 3 bears w/o dieing or having to heal.
    2)HI are fast enough and if u really feel the need for them to be faster then send advanced arsenal
    3)the cards exist to appeal to peoples different playstyles and so that they have options, no1 is saying that u have to use them all
    4)missionaries and monks are already underused in the original, if anything they need a boost