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Last post 09-02-2008, 8:27 PM by ohyeah. 21 replies.
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  •  08-29-2008, 10:01 PM 745912
    ohyeah ohyeah is not online. Last active: 09-07-2008, 6:23 PM
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    Subject: Naval Warefare

    Lately I have been playing alot of water maps and gotten the yuck knocked out of my mouth.  I'm looking for a good strategy set for water maps.  Post on your favorite civ, what you would do in each age, deck ideas, your best strategy for conquering the water ways, etc...

    This is a cry for help so please no BS. 


    Conquer, or go home!
  •  08-29-2008, 10:03 PM 745914 in reply to 745912
    Red-Commie Red-Commie is not online. Last active: 10-20-2008, 6:55 PM
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    Subject: Re: Naval Warefare

    1. Build ships

    2. Attack

    3. PIHB

    4. ???

    5. Profit


    I'am nothing, nothing is perfect, therefore, i'am perfect.

    The object of war is not to die for your country, but to make the other bastard die for his
    -General George S. Patton
  •  08-29-2008, 10:08 PM 745918 in reply to 745914
    ohyeah ohyeah is not online. Last active: 09-07-2008, 6:23 PM
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    Subject: Re: Naval Warefare
    Ummm... Yeah.  That didn't help.

    Conquer, or go home!
  •  08-29-2008, 10:10 PM 745921 in reply to 745918
    Red-Commie Red-Commie is not online. Last active: 10-20-2008, 6:55 PM
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    Subject: Re: Naval Warefare

    ohyeah:
    Ummm... Yeah.  That didn't help.

    Did you try it?


    I'am nothing, nothing is perfect, therefore, i'am perfect.

    The object of war is not to die for your country, but to make the other bastard die for his
    -General George S. Patton
  •  08-29-2008, 10:24 PM 745924 in reply to 745921
    {T_K} KevTheGreat {T_K} KevTheGreat is not online. Last active: 01/08/2009, 7:04 PM
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    Subject: Re: Naval Warefare
    i would recomend for attacking on sea to use the spanish or ports as they have gof ship cards and upgrades, the tad and twc ships are horrible compared to the europeans, for eco i would reccomend japan as they can get 5 fishing ships in age two that can be sent twice

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  •  08-29-2008, 11:35 PM 745940 in reply to 745924
    ohyeah ohyeah is not online. Last active: 09-07-2008, 6:23 PM
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    Subject: Re: Naval Warefare
    So far, Kev, you da man.  Anyother takers?  I'm hurt'in here.

    Conquer, or go home!
  •  08-30-2008, 12:11 AM 745951 in reply to 745940
    Rawrzillah Rawrzillah is not online. Last active: 09-20-2008, 5:55 PM
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    Subject: Re: Naval Warefare
    I've found the Iroquois work well, I"m assuming the aztecs are better with an extra boat, providing you use the water dance with a full firepit, it adds 80% to health and attack. Plus you can get 2 privateer cards, 3 boats and 4 boats. I"ve played mainly with friends via LAN at Honshu and I own the map by pumping out canoes and using them to fish when they aren't attacking. It saves pop and produces resources.
  •  08-30-2008, 1:20 AM 745966 in reply to 745951
    Wilson_teh_Great Wilson_teh_Great is not online. Last active: 01-05-2009, 7:38 PM
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    Subject: Re: Naval Warefare
    If it's supremacy we're talking about here; I suggest the Dutch. They have a 3 Fluyt shipment in the Fortress age - just FF or Semi FF and ship that in for a huge boost to your water control.

    Know what's weird? Day by day, nothing seems to change. But pretty soon, everything's different.
  •  08-30-2008, 5:52 AM 746027 in reply to 745966
    anoniem anoniem is not online. Last active: 10/07/2008, 9:19 AM
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    Subject: Re: Naval Warefare
    If you're not good at water i'd suggest that you try to take control on land and ignore the water.
  •  08-30-2008, 6:28 AM 746031 in reply to 746027
    Phoenixwi Phoenixwi is not online. Last active: 11-16-2008, 9:29 AM
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    Subject: Re: Naval Warefare

    you must take control of the water or he will fish boom. My favorite civ for this is the british. The admiralty shipment really helps, so does improved warships, both can be sent in colonial. There are a whole bunch of other cards but sending them will clog up your deck and these are enough to kill any navy. Most likely he'll only make 2-3 ships rather than make all ships, which noone does. 5 galleons from the admiralty shipment will kill any colonial age navy. If you go fortress you'll have 3 frigates he'll only have 2. Improved warships also increases ship hitpoints and attack by 25%

    I think some other civs have admiralty too, so you can use them as well 

  •  08-30-2008, 10:29 PM 746476 in reply to 746031
    ohyeah ohyeah is not online. Last active: 09-07-2008, 6:23 PM
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    Subject: Re: Naval Warefare

    Everyone frow Rawrzilla on down has had some interesting ideas.  The map in TAD were your on a tiny island is a good example of were I need help.  I've walled my Island completely and built three docks and I'm still getting a good swift kick in the balls because defending a second colony is hard.  The one in the Japanese isles is also a real pain if you want to expand and set up ship choke points by taking over islands to set up artillery and outpost to stop incomming ships.  The Japanes, I've noticed are good here, because there castals can be upgraded with one shipment and another can increase there range.  I played Dutch thinking I could get an easy win by just buying more wood in age 3 and sending for some factories in age three and I somehow still noobed it up.  I want a good balance of naval power, but, what about my landing party.  Getting a good balance between my ships, economy, and land units is my biggest problem.  When I play a European civ, I always choose advanced hot air balloon to find targets for my monitors.  What then, am I doing wrong?  Whatever.  I gotta go to bed; I have this crappy thing called a job *UGH*  Later playas.


    Conquer, or go home!
  •  08-30-2008, 10:57 PM 746490 in reply to 746476
    Timrio Timrio is not online. Last active: 11-22-2008, 9:48 PM
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    Subject: Re: Naval Warefare

    Aztec, British, Spanish, Maybe ports (I could never see why they have a better navy. They have the same cards Tongue Tied) And China are great Naval civs.

    Aztecs have Water dance and the Talcoc Cannoe. Very Powerful and cost effective with Water dance. Includeing the fact they have a bit of shipments.

    British have powerful cards. Mortar Combat, Off shore support, and Naval gunners are a great boast to the navy.

    Spanish have tough Galleons. Almost as strong as Frigates. Not only that they get an Extrea Warship card.

    China. Fireships in cases are not cost effective. But Fu-Chan and Warjunk are though. Fireships are great to destroy docks when your other navy is holding up somewhere else

    Japan (Edited in): Japans Navy is slighty UP. They're Carvel is fast but isn't good in Combat. The Galleon is a bit more powerful. But still can get pwned.

    They're Frigate is also slighty UP: Instead of a 40 Siege Broadside attack, they do 35 Siege Broadside