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Last post 03-23-2013, 2:58 PM by golfisfun. 9 replies.
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  •  07-27-2011, 10:27 AM 933518
    golfisfun golfisfun is not online. Last active: 03/13/2014, 7:45 PM
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    Subject: Build Orders for AOE2 and AOM
    Can anyone help me with Build Orders for AOE 2 and AOM? I can't seem to win online at all in these two games which is the same with AOE 3 lol

    Steam Name: GrizzGolf
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  •  07-27-2011, 1:34 PM 933536 in reply to 933518
    Neverseperat Neverseperat is not online. Last active: 08-01-2013, 8:06 AM
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    Subject: Re: Build Orders for AOE2 and AOM

    1) Mill by Bushes and House and train villagers

    2) while aging up, build a barracks

    3) build lumber camp and train vills to wood

    4) mining camp when you have 5-10 vills on wood and start training vills to gold



    that's very, very basic and barebones but it will get you started


    TychoPsycho:
    I dislike Dutch the most cuz the envoy and flute sound like tards and the explorer yelling is so annoying when you tell him to attack.
  •  07-27-2011, 2:30 PM 933539 in reply to 933536
    HunterCallahan HunterCallahan is not online. Last active: 09-13-2013, 10:24 AM
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    Subject: Re: Build Orders for AOE2 and AOM

    http://aom.heavengames.com/strategy

    AoM heaven's strategy page.

    http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=t&fn=3

    AoK strat section

     

    These should get you started with some BO's


    cam44:

    wut inn thee fawk r u tokking abowt?
  •  08-14-2011, 7:12 PM 935378 in reply to 933518
    Arabian Knightفارسة عربيّة Arabian Knightفارسة عربيّة is not online. Last active: 08/20/2011, 12:37 PM
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    Subject: Re: Build Orders for AOE2 and AOM

    If you start near water, shore fish are a good alternative to bushes, especially when they run out. They're a bit better than hunting, since fleeing deer can lead your villagers too far from your camp or into enemy/wolf territory and boars can well...you know. By the time you get to being able to garrison relics, you won't really need the gold trickle so much. I say this because I've seen players go for the relic and not notice the money they're spending on troops is more than they'd get from the trickle...something about a little flag with their enemy's colors just drives them nuts.

    The other two guys got it pretty well under control, but I have to say that this...

    golfisfun:
    two games which is the same with AOE 3

    ...made me chuckle. Good luck to you, anyway.

     

     


    "Those that move mountains begin by removing small stones."-Chinese Proverb

    "I Pity the Fool who doesn't visit SoL."
  •  08-14-2011, 7:13 PM 935379 in reply to 935378
    gibson gibson is not online. Last active: 12-19-2013, 12:13 PM
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    Subject: Re: Build Orders for AOE2 and AOM
    Arabian Knightفارسة عربيّة:

    If you start near water, shore fish are a good alternative to bushes, especially when they run out. They're a bit better than hunting, since fleeing deer can lead your villagers too far from your camp or into enemy/wolf territory and boars can well...you know. By the time you get to being able to garrison relics, you won't really need the gold trickle so much. I say this because I've seen players go for the relic and not notice the money they're spending on troops is more than they'd get from the trickle...something about a little flag with their enemy's colors just drives them nuts.

    The other two guys got it pretty well under control, but I have to say that this...

    golfisfun:
    two games which is the same with AOE 3

    ...made me chuckle. Good luck to you, anyway.

     

     

    why are you bumping all these threads?
  •  08-14-2011, 7:19 PM 935382 in reply to 935379
    Arabian Knightفارسة عربيّة Arabian Knightفارسة عربيّة is not online. Last active: 08/20/2011, 12:37 PM
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    Subject: Re: Build Orders for AOE2 and AOM

    It was on the first page, and there is no activity on this board. In addition, the thread is less than a month old so I hardly think that posting a response is enough for you to be offended. I am sorry if I inconvenienced you, gibson, but I hardly see how it bothers you.

     Now, if it were multiple months old I could see your point...but it's not.


    "Those that move mountains begin by removing small stones."-Chinese Proverb

    "I Pity the Fool who doesn't visit SoL."
  •  08-14-2011, 7:56 PM 935385 in reply to 933518
    AlexIV AlexIV is not online. Last active: 07-30-2013, 10:16 AM
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    Subject: Re: Build Orders for AOE2 and AOM

    Age with 22 villagers.

    During transition allocate more villagers to wood then food.

    When aged, get wood upgrade and make sure to build to archery ranges.

    Spam skirmishers and spear men.  

  •  08-14-2011, 9:22 PM 935390 in reply to 935385
    Arabian Knightفارسة عربيّة Arabian Knightفارسة عربيّة is not online. Last active: 08/20/2011, 12:37 PM
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    Subject: Re: Build Orders for AOE2 and AOM
    Good thing about that strategy is that most people don't use infantry online anymore. They're the only the other thing it would be inneffective against, and rushers only use them in the early ages when nothing else is available.

    "Those that move mountains begin by removing small stones."-Chinese Proverb

    "I Pity the Fool who doesn't visit SoL."
  •  03-20-2013, 12:23 AM 984277 in reply to 935390
    OhGeeLogic OhGeeLogic is not online. Last active: 03-20-2013, 1:10 AM
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    Subject: Re: Build Orders for AOE2 and AOM

    Villager 1-2 House (Then sheep, if not found sheep yet chop wood to avoid idle time)
    Villager 3 House (Then sheep, if not found sheep by then he can help your scout find them)
    Villager 4-6 Sheep
    Villager 7-10 Lumbercamp (On a good spot)
    Villager 11 Lure first Boar (Make house on the way i.e beside it)
    Click Loom
    Villager 12 Berries (build mill)
    Villager 13-14 Eat boar (If you didnt finish one of em before you kill the boar, use two vills to

    finish eating it as your timing may be off)
    Make two farms with the boar eaters (If you got any wounded villagers use them so you can garrison

    them fast if enemy is checking to lame weak villagers with scout)
    Villager 15 lures 2nd boar to tc.
    Villager 16 Eat boar
    Villager 17 Make a house then wood
    Villager 18 Wood
    Make two farms with the house builder and one boar eater (If you got any wounded villager use him)
    Villager 19 Wood
    Villager 20 Gold (build mining camp)
    Put four boar eaters on a sheep.
    Villager 21 Gold (build a house on the way)
    Villager 22 Make mill at the deers (prefferably lure them with scout to tc if you can to save 100

    wood for farms)
    Put the boar eaters on another sheep when they finish
    Villager 23-24 Wood
    Take five sheep eaters and hunt deer with em. (Three on one deer then two + the mill builder on

    another)
    Villager 25 Wood
    Click feudal Age

    As soon as u advance, Que 2 villys in tc (towncenter)to put onto wood
    take 3 wood cutters, 2 build a market, the other 1 builds a blacksmith.
    click castle age

    CIVS VARY build order i.e. celts don't need as many on wood due to bonus/mongols hunt bonus etc etc etc

    general build order that i use if im fast castling hope it helps, note if you cant click castle age
    right away at 27 pop, id suggest that you create 1 or 2 more villys in the case of not having enough resources to click up.

  •  03-23-2013, 2:58 PM 984609 in reply to 984277
    golfisfun golfisfun is not online. Last active: 03/13/2014, 7:45 PM
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    Subject: Re: Build Orders for AOE2 and AOM
    OhGeeLogic:

    Villager 1-2 House (Then sheep, if not found sheep yet chop wood to avoid idle time)
    Villager 3 House (Then sheep, if not found sheep by then he can help your scout find them)
    Villager 4-6 Sheep
    Villager 7-10 Lumbercamp (On a good spot)
    Villager 11 Lure first Boar (Make house on the way i.e beside it)
    Click Loom
    Villager 12 Berries (build mill)
    Villager 13-14 Eat boar (If you didnt finish one of em before you kill the boar, use two vills to

    finish eating it as your timing may be off)
    Make two farms with the boar eaters (If you got any wounded villagers use them so you can garrison

    them fast if enemy is checking to lame weak villagers with scout)
    Villager 15 lures 2nd boar to tc.
    Villager 16 Eat boar
    Villager 17 Make a house then wood
    Villager 18 Wood
    Make two farms with the house builder and one boar eater (If you got any wounded villager use him)
    Villager 19 Wood
    Villager 20 Gold (build mining camp)
    Put four boar eaters on a sheep.
    Villager 21 Gold (build a house on the way)
    Villager 22 Make mill at the deers (prefferably lure them with scout to tc if you can to save 100

    wood for farms)
    Put the boar eaters on another sheep when they finish
    Villager 23-24 Wood
    Take five sheep eaters and hunt deer with em. (Three on one deer then two + the mill builder on

    another)
    Villager 25 Wood
    Click feudal Age

    As soon as u advance, Que 2 villys in tc (towncenter)to put onto wood
    take 3 wood cutters, 2 build a market, the other 1 builds a blacksmith.
    click castle age

    CIVS VARY build order i.e. celts don't need as many on wood due to bonus/mongols hunt bonus etc etc etc

    general build order that i use if im fast castling hope it helps, note if you cant click castle age
    right away at 27 pop, id suggest that you create 1 or 2 more villys in the case of not having enough resources to click up.

     

     

    Thank you so much for this! It will help me when I start playing AOE2 again on steam in the next two weeks!


    Steam Name: GrizzGolf
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