|
|
Last post 03-23-2013, 2:58 PM by golfisfun. 9 replies.
-
-
 |
|
 |
|
Subject:
Re: Build Orders for AOE2 and AOM
1) Mill by Bushes and House and train villagers 2) while aging up, build a barracks 3) build lumber camp and train vills to wood 4) mining camp when you have 5-10 vills on wood and start training vills to gold
that's very, very basic and barebones but it will get you started
"I didn't have a good high school tyoing teacher" -Metis
|
|
|
|
|
|
|
 |
|
 |
-
 |
|
 |
|
Subject:
Re: Build Orders for AOE2 and AOM
http://aom.heavengames.com/strategy AoM heaven's strategy page. http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=t&fn=3 AoK strat section These should get you started with some BO's
cam44: wut inn thee fawk r u tokking abowt?
|
|
|
|
|
|
|
 |
|
 |
-
 |
|
 |
|
Subject:
Re: Build Orders for AOE2 and AOM
If you start near water, shore fish are a good alternative to bushes, especially when they run out. They're a bit better than hunting, since fleeing deer can lead your villagers too far from your camp or into enemy/wolf territory and boars can well...you know. By the time you get to being able to garrison relics, you won't really need the gold trickle so much. I say this because I've seen players go for the relic and not notice the money they're spending on troops is more than they'd get from the trickle...something about a little flag with their enemy's colors just drives them nuts.
The other two guys got it pretty well under control, but I have to say that this...
golfisfun:two games which is the same with AOE 3
...made me chuckle. Good luck to you, anyway.
"Those that move mountains begin by removing small stones."-Chinese Proverb
"I Pity the Fool who doesn't visit SoL."
|
|
|
|
|
|
|
 |
|
 |
-
 |
|
 |
|
Subject:
Re: Build Orders for AOE2 and AOM
Arabian Knightفارسة عربيّة:If you start near water, shore fish are a good alternative to bushes, especially when they run out. They're a bit better than hunting, since fleeing deer can lead your villagers too far from your camp or into enemy/wolf territory and boars can well...you know. By the time you get to being able to garrison relics, you won't really need the gold trickle so much. I say this because I've seen players go for the relic and not notice the money they're spending on troops is more than they'd get from the trickle...something about a little flag with their enemy's colors just drives them nuts.
The other two guys got it pretty well under control, but I have to say that this...
golfisfun:two games which is the same with AOE 3
...made me chuckle. Good luck to you, anyway.
why are you bumping all these threads?
|
|
|
|
|
|
|
 |
|
 |
-
 |
|
 |
|
Subject:
Re: Build Orders for AOE2 and AOM
It was on the first page, and there is no activity on this board. In addition, the thread is less than a month old so I hardly think that posting a response is enough for you to be offended. I am sorry if I inconvenienced you, gibson, but I hardly see how it bothers you.
Now, if it were multiple months old I could see your point...but it's not.
"Those that move mountains begin by removing small stones."-Chinese Proverb
"I Pity the Fool who doesn't visit SoL."
|
|
|
|
|
|
|
 |
|
 |
-
 |
|
 |
|
Subject:
Re: Build Orders for AOE2 and AOM
Age with 22 villagers. During transition allocate more villagers to wood then food. When aged, get wood upgrade and make sure to build to archery ranges. Spam skirmishers and spear men.
|
|
|
|
|
|
|
 |
|
 |
-
-
 |
|
 |
|
Subject:
Re: Build Orders for AOE2 and AOM
Villager 1-2 House (Then sheep, if not found sheep yet chop wood to avoid idle time) Villager 3 House (Then sheep, if not found sheep by then he can help your scout find them) Villager 4-6 Sheep Villager 7-10 Lumbercamp (On a good spot) Villager 11 Lure first Boar (Make house on the way i.e beside it) Click Loom Villager 12 Berries (build mill) Villager 13-14 Eat boar (If you didnt finish one of em before you kill the boar, use two vills to
finish eating it as your timing may be off) Make two farms with the boar eaters (If you got any wounded villagers use them so you can garrison
them fast if enemy is checking to lame weak villagers with scout) Villager 15 lures 2nd boar to tc. Villager 16 Eat boar Villager 17 Make a house then wood Villager 18 Wood Make two farms with the house builder and one boar eater (If you got any wounded villager use him) Villager 19 Wood Villager 20 Gold (build mining camp) Put four boar eaters on a sheep. Villager 21 Gold (build a house on the way) Villager 22 Make mill at the deers (prefferably lure them with scout to tc if you can to save 100
wood for farms) Put the boar eaters on another sheep when they finish Villager 23-24 Wood Take five sheep eaters and hunt deer with em. (Three on one deer then two + the mill builder on
another) Villager 25 Wood Click feudal Age
As soon as u advance, Que 2 villys in tc (towncenter)to put onto wood take 3 wood cutters, 2 build a market, the other 1 builds a blacksmith. click castle age CIVS VARY build order i.e. celts don't need as many on wood due to bonus/mongols hunt bonus etc etc etc
general build order that i use if im fast castling hope it helps, note if you cant click castle age right away at 27 pop, id suggest that you create 1 or 2 more villys in the case of not having enough resources to click up.
|
|
|
|
|
|
|
 |
|
 |
-
 |
|
 |
|
Subject:
Re: Build Orders for AOE2 and AOM
OhGeeLogic:Villager 1-2 House (Then sheep, if not found sheep yet chop wood to avoid idle time) Villager 3 House (Then sheep, if not found sheep by then he can help your scout find them) Villager 4-6 Sheep Villager 7-10 Lumbercamp (On a good spot) Villager 11 Lure first Boar (Make house on the way i.e beside it) Click Loom Villager 12 Berries (build mill) Villager 13-14 Eat boar (If you didnt finish one of em before you kill the boar, use two vills to
finish eating it as your timing may be off) Make two farms with the boar eaters (If you got any wounded villagers use them so you can garrison
them fast if enemy is checking to lame weak villagers with scout) Villager 15 lures 2nd boar to tc. Villager 16 Eat boar Villager 17 Make a house then wood Villager 18 Wood Make two farms with the house builder and one boar eater (If you got any wounded villager use him) Villager 19 Wood Villager 20 Gold (build mining camp) Put four boar eaters on a sheep. Villager 21 Gold (build a house on the way) Villager 22 Make mill at the deers (prefferably lure them with scout to tc if you can to save 100
wood for farms) Put the boar eaters on another sheep when they finish Villager 23-24 Wood Take five sheep eaters and hunt deer with em. (Three on one deer then two + the mill builder on
another) Villager 25 Wood Click feudal Age
As soon as u advance, Que 2 villys in tc (towncenter)to put onto wood take 3 wood cutters, 2 build a market, the other 1 builds a blacksmith. click castle age CIVS VARY build order i.e. celts don't need as many on wood due to bonus/mongols hunt bonus etc etc etc
general build order that i use if im fast castling hope it helps, note if you cant click castle age right away at 27 pop, id suggest that you create 1 or 2 more villys in the case of not having enough resources to click up.
Thank you so much for this! It will help me when I start playing AOE2 again on steam in the next two weeks!
Steam Name: GrizzGolf Origin Name: GrizzGolf XBL: GrizzGolf www.facebook.com/dustinpaine
|
|
|
|
|
|
|
 |
|
 |
|
|
|