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Last post 05-12-2012, 10:45 PM by J McMillin. 15 replies.
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  •  05-11-2012, 10:52 PM 956716
    J McMillin J McMillin is not online. Last active: 03-11-2014, 1:01 AM
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    Subject: musket riders

    why does everyone say musket riders suck? i've seen lots of people say  that iro have no way to counter cav without running out of wood for treaty. i played a game as iro recently and had to use them because i was running out of wood. legendary musket riders have 40 base attack! how does that suck?? after that i went into scenario editor to figure a few things out

    1 musket rider has higher base attack and hitpoints then even jinete dragoons

    2 musket riders are cheaper then goons 150 total cost vs 180

    3 they have a slightly better bonus vs artillery 2 vs 2.5

     4 they have the exact same range as goons, except port dragoons with the range card

    why all the hating on musket riders? the Iroquois don't really have many cav cards, two cards giving 15% to hit-points and attack. but they aren't a cavalry civ. and if they are better or even close to a royal guard dragoon, i think its a pretty nifty unit to have. especially since most people won't be expecting it (end of rant) 

    on a semi related note, how do you change the starting age of teams in scenario editor? i couldn't figure out how to make the jinetes imperial so i could compare both fully upgraded.  


    kittychix:

    If you know your behaviour or language is going to result in a ban, and continue with the actions anyway...you are heading in a direction of less then temporary action.

  •  05-11-2012, 11:04 PM 956717 in reply to 956716
    LordStefanIII LordStefanIII is not online. Last active: 03/07/2014, 4:07 PM
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    Subject: Re: musket riders

    Goodbye wood problem, hello coin.

    But seriously, they suck because they train like ass, are worse than tomahawks, and are a dragoon unit.

    In addition, if you're in a situation where you're using musket riders (Off andes/no nat posts) then the civ is reallly bad, but in the cliffs of andes with natives they're very OP. Only civs that can counter them easily is spain and france. Then people can argue all day about British and China.

    SO they can counter cav just fine with natives, and shouldn't run out of wood before your opponent runs out of economy all together, or you've completely **** someone cause the civ is so insane if played right.

  •  05-12-2012, 11:51 AM 956747 in reply to 956717
    J McMillin J McMillin is not online. Last active: 03-11-2014, 1:01 AM
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    Subject: Re: musket riders
    if you plan on making a lot of musket riders/ forest prowlers, you shouldn't have too much problem with coin. iro have insane fur trade. fur trade + cow boom = epic. only disadvantage is that an iroquois cow boom takes up too much space, takes 5 farms to max out cows and sheep, which is kind of a problem. in team games would it be a good idea to have your ally just build you livestock pens? i think it would. 

    kittychix:

    If you know your behaviour or language is going to result in a ban, and continue with the actions anyway...you are heading in a direction of less then temporary action.

  •  05-12-2012, 11:56 AM 956748 in reply to 956716
    KaptainNemo KaptainNemo is not online. Last active: 05-14-2012, 11:31 AM
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    Subject: Re: musket riders

    Hi,

    I think you have to take the trigger:

    condition: always

    effect: playersetage (or something like that, I am not an expert at the editor, I only know some basic things, but I think it's something like that)

    if you don't know how to deal with triggers (or even WHAT THEY ARE), then go to this discussion:

    Scenario Trigger Tutorial

    Hope I could help you Big Smile

  •  05-12-2012, 1:17 PM 956753 in reply to 956747
    ANKUR ANKUR is not online. Last active: 09-15-2013, 1:53 AM
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    Subject: Re: musket riders

    J McMillin:
    if you plan on making a lot of musket riders/ forest prowlers, you shouldn't have too much problem with coin. iro have insane fur trade. fur trade + cow boom = epic. only disadvantage is that an iroquois cow boom takes up too much space, takes 5 farms to max out cows and sheep, which is kind of a problem. in team games would it be a good idea to have your ally just build you livestock pens? i think it would. 

     

    team livestock pens will not be affected by any irq livestock flatten fast card , so bad idea,

    musket rider train too sloww , u dont want to put fp more on fertility dance ,they are not better than dragoon/cav archer , and ur opponent will mass ski , as kanya horseman fail badly , and if u mass light cannon , u need stronger protection like tomhawk or mentlet  


    knight_br:
    Optimal explanation .. very succinctly


    LordStefanIII:

    Unkown_Genius:
    Leave it to Age.Comm to get a thread twenty miles off topic.


    :)

    Or turn into a flame war.

  •  05-12-2012, 1:29 PM 956754 in reply to 956747
    LordStefanIII LordStefanIII is not online. Last active: 03/07/2014, 4:07 PM
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    Subject: Re: musket riders

    J McMillin:
    if you plan on making a lot of musket riders/ forest prowlers, you shouldn't have too much problem with coin. iro have insane fur trade. fur trade + cow boom = epic. only disadvantage is that an iroquois cow boom takes up too much space, takes 5 farms to max out cows and sheep, which is kind of a problem. in team games would it be a good idea to have your ally just build you livestock pens? i think it would. 
    ?

    Only disadvantage about musket riders is that iroquois cow boom takes up to much space?

    Lolwut.

    a lot of people don't actually understand how iroquois works. musket riders = bad idea.

  •  05-12-2012, 1:59 PM 956757 in reply to 956754
    the BAMF the BAMF is not online. Last active: 03-12-2013, 7:04 PM
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    Subject: Re: musket riders
    i think he meant it is a disadvantage of iro cow boom, not musket riders.

    ozn:

    I guess the only way Brit can beat German is they have Americans helping them.


    chimpsmith:

    Most horse units are cavalry

  •  05-12-2012, 2:04 PM 956758 in reply to 956757
    J McMillin J McMillin is not online. Last active: 03-11-2014, 1:01 AM
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    Subject: Re: musket riders
    yeah i meant its a disadvantage to cow boom not musk riders. @ ankur how are musket riders not better then goons and cav archers? read original post it pretty much shows they are better in every way except high coin cost and slow train. 

    kittychix:

    If you know your behaviour or language is going to result in a ban, and continue with the actions anyway...you are heading in a direction of less then temporary action.

  •  05-12-2012, 2:08 PM 956760 in reply to 956758
    J McMillin J McMillin is not online. Last active: 03-11-2014, 1:01 AM
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    Subject: Re: musket riders
    and they only cost 10 more coin then goons and 40 less food, so its not really a disadvantage. i don't remeber how much cavalry archers cost, but i wanna say 100 food 50 gold? so cav archers have cost advantage.

    kittychix:

    If you know your behaviour or language is going to result in a ban, and continue with the actions anyway...you are heading in a direction of less then temporary action.

  •  05-12-2012, 3:05 PM 956772 in reply to 956760
    LordStefanIII LordStefanIII is not online. Last active: 03/07/2014, 4:07 PM
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    Subject: Re: musket riders

    What is the point of this? Are you trying to convince me and other people that they're good?

    They aren't.

    End of discussion.

  •  05-12-2012, 5:28 PM 956780 in reply to 956772
    Lukas_L99 Lukas_L99 is not online. Last active: 01-19-2014, 5:55 PM
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    Subject: Re: musket riders
    Stefan is right. On andes iro should fight in cliffs with natives, so their anti-cav are huamincas and mantlets. No civ needs a goon-type unit while they have natives (which should be microed well ofc).

    http://www.youtube.com/user/L99Lukas/videos

    George:
    Its like trying to drink soup with a fork.
  •  05-12-2012, 7:10 PM 956788 in reply to 956780
    Grandevous Grandevous is not online. Last active: 08-31-2013, 7:56 AM
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    Subject: Re: musket riders

    Lukas_L99:
    Stefan is right. On andes iro should fight in cliffs with natives, so their anti-cav are huamincas and mantlets. No civ needs a goon-type unit while they have natives (which should be microed well ofc).

     

    Eh??? Mantelet is anti cav now? 


    Death will take you without a care for circumstance or timing; live life to the fullest without fear of death, or need to know why it chooses who it does - otherwise you are already dead.
  •  05-12-2012, 7:14 PM 956791 in reply to 956788
    LordStefanIII LordStefanIII is not online. Last active: 03/07/2014, 4:07 PM
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    Subject: Re: musket riders
    Mantlets are just a meatshield and you dont make many at a time, no more than 10-15 at once. The 32 huamincas are your anticav.
  •  05-12-2012, 7:24 PM 956792 in reply to 956791
    J McMillin J McMillin is not online. Last active: 03-11-2014, 1:01 AM
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    Subject: Re: musket riders
    @ steffan, i guess i'll stop arguing caus your by far the better player lol but they aren't as terrible as some people make them sound

    kittychix:

    If you know your behaviour or language is going to result in a ban, and continue with the actions anyway...you are heading in a direction of less then temporary action.

  •  05-12-2012, 8:44 PM 956800 in reply to 956792
    LordStefanIII LordStefanIII is not online. Last active: 03/07/2014, 4:07 PM
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    Subject: Re: musket riders
    I didn't mean to offend you or anything, its just there isn't much discussion for musket riders. They do their job, sure, but its the wrong job. Huaminca are far bettter, and iroquois in the andes natives are wayyy better than anywhere else. Suggesting using musket riders as anti cav, and were considering they're outside of natives or off andes is sort of pointless cause the civ so extremely bad in that situation, close to as bad as aztecs or sioux. So its like suggesting use puma spear men as aztecs.
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