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Last post 05-24-2012, 11:34 PM by LordStefanIII. 41 replies.
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  •  05-22-2012, 2:53 PM 957412 in reply to 957409
    ANKUR ANKUR is not online. Last active: 09-15-2013, 1:53 AM
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    Subject: Re: organ guns or horse guns?

    eagle runner knight=erk

    all hand inf and musk have bonus vs light inf , but they have slightly lower bonus in compare to cav proper 


    knight_br:
    Optimal explanation .. very succinctly


    LordStefanIII:

    Unkown_Genius:
    Leave it to Age.Comm to get a thread twenty miles off topic.


    :)

    Or turn into a flame war.

  •  05-22-2012, 3:12 PM 957417 in reply to 957412
    LordStefanIII LordStefanIII is not online. Last active: 11/12/2013, 7:05 PM
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    Subject: Re: organ guns or horse guns?

    Regardless of their strange look and tags, erk and coyotes simply act as dragoons and hand cav. with close to the same multipliers ect.

    And ankur was right about the cannon thing vs light inf.

  •  05-23-2012, 12:19 AM 957436 in reply to 957417
    Metis Metis is not online. Last active: Thu, Dec 26 2013, 1:38 AM
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    Subject: Re: organ guns or horse guns?

    The coders added some special tags for the Aztec civ. For example, note the "Arrow Knight" entry in the damage bonus section for the Organ gun: 

    • <DamageBonus type ='AbstractArtillery'>0.500000</DamageBonus>
    • <DamageArea>2.000000</DamageArea>
    • <DamageBonus type ='AbstractCavalry'>0.500000</DamageBonus>
    • <DamageBonus type ='Building'>0.750000</DamageBonus>
    • <DamageBonus type ='Ship'>0.500000</DamageBonus>
    • <DamageBonus type ='AbstractLightInfantry'>0.500000</DamageBonus>
    • <DamageBonus type ='xpArrowKnight'>0.500000

    The reason for this is that Arrow Knights are essentially the Aztec culverin/mortar combo unit and the Organ Gun has a negative multiplier versus other artillery.

    Also, note that the Organ gun doesn't per se have an infantry multiplier like the Horse Artillery does.

    One think I like about Organ Guns is that they set up better than Horse Artillery, which often twist and turn trying to place themselves into a formation until some culverin notices and kills them before they even get set up.

  •  05-23-2012, 12:54 AM 957438 in reply to 957436
    LordStefanIII LordStefanIII is not online. Last active: 11/12/2013, 7:05 PM
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    Subject: Re: organ guns or horse guns?
    What I would like to know is if Light Cannons have this negative multiplier vs arrow knights. LC out range AK so bad and can easily just shoot them.
  •  05-23-2012, 4:30 AM 957442 in reply to 957438
    Milky__ Milky__ is not online. Last active: Tue, Dec 17 2013, 7:26 PM
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    Subject: Re: organ guns or horse guns?

    LordStefanIII:
    What I would like to know is if Light Cannons have this negative multiplier vs arrow knights. LC out range AK so bad and can easily just shoot them.

    ya and az don't stand a chance vs iro anyway haha

    Horse art = 6 pop, lets say make 4 horse art = 24 pop

    organ gun is 4 pop 

    24 pop of organs is 6, therefore more culvs needed/more shots needed, and can spread out damage more.  

    BUT LIGHT CANNON ALL THE WAY 3 POP CULV/FALC/MORT OMGOMGOMGOMGOMGOMOGMGOMGOMGOMGOMGOMGOMOGMOGMOGMOGMOMGOMGOMGM

    24 pop worth of LC is 8, plus the 32 range and multiplier vs cannon, inf and buildings opopopopopopopopopopopopopoppopg ggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg no reeeeeeeee

     

     

    Iro <33333333 

  •  05-23-2012, 6:04 AM 957451 in reply to 957442
    Metis Metis is not online. Last active: Thu, Dec 26 2013, 1:38 AM
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    Subject: Re: organ guns or horse guns?

    Light Cannon

    • <MaxRange>32.000000</MaxRange>
    • <ROF>6.000000</ROF>
    • <DamageBonus type ='AbstractInfantry'>2.000000</DamageBonus>
    • <DamageArea>2.000000</DamageArea>
    • <DamageBonus type ='Building'>3.000000</DamageBonus>
    • <DamageBonus type ='Ship'>3.000000</DamageBonus>
    • <DamageBonus type ='AbstractArtillery'>2.000000</DamageBonus>

    LC range only two less than a culverin and two more than the Arrow Knight and have no detriments -- just bonuses. The rate of fire, however, is slower than most other artillery, which have a 4.0 ROF.

  •  05-23-2012, 6:56 AM 957453 in reply to 957451
    jeffro18 jeffro18 is not online. Last active: 03-23-2013, 7:40 PM
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    Subject: Re: organ guns or horse guns?
    yeah but doesnt LC have faster set up time??

    LordStefanIII:
    Damn what kind of response is that? Does it mean you're a virgin?

    Jerom:
    Thanks just what I needed.

    Milky__:
    Wish I could sig this too

    but im afraid i would get banned for being a forum goddess
  •  05-23-2012, 2:17 PM 957474 in reply to 957453
    Metis Metis is not online. Last active: Thu, Dec 26 2013, 1:38 AM
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    Subject: Re: organ guns or horse guns?

    jeffro18:
    yeah but doesn't LC have faster set up time??

    Would setup time be affected by the turn rate for a cannon? I know it effects their usfulness in turning to attack flanking units. 

    Light Cannon

    • <TurnRate>3.0000</TurnRate>
    • <MaxVelocity>3.0000</MaxVelocity>
    • <MaxRunVelocity>5.0000</MaxRunVelocity>

    Horse Artillery

    • <TurnRate>3.0000</TurnRate>
    • <MaxVelocity>6.0000</MaxVelocity>
    • <MaxRunVelocity>8.0000</MaxRunVelocity>

    Organ Gun

    • <TurnRate>8.0000</TurnRate>
    • <MaxVelocity>4.0000</MaxVelocity>
    • <MaxRunVelocity>6.0000</MaxRunVelocity>

    From the above data it's also clear that Light Cannon are relatively slow-moving artillery, when compared to Organ Guns or, especially, Horse Artillery. 

    Organ Guns, like Japan's Flaming Arrows, seem to move around pretty well already set up -- at about the same speed as the infantry the accompany.

     

  •  05-23-2012, 5:38 PM 957483 in reply to 957474
    LordStefanIII LordStefanIII is not online. Last active: 11/12/2013, 7:05 PM
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    Subject: Re: organ guns or horse guns?
    Siege eles appear to have a very fast setup time, like light cannons do. I don't know any statistics about this but I've noticed siege eles pretty much don't have a limber mode. They just seem to move at one speed all times. I have actually found this very useful while trying to culv war with someone. You can easily run them away which will cause their culv to pack up, and most of the time you can run back and shoot before they have setup again. Of course this wouldn't work with LC to well, but LC seem to walk at one speed whether in limber mode or not.
  •  05-23-2012, 7:12 PM 957486 in reply to 957483
    jeffro18 jeffro18 is not online. Last active: 03-23-2013, 7:40 PM
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    Subject: Re: organ guns or horse guns?
    Lc op so it doesnt really matter anyway haha

    LordStefanIII:
    Damn what kind of response is that? Does it mean you're a virgin?

    Jerom:
    Thanks just what I needed.

    Milky__:
    Wish I could sig this too

    but im afraid i would get banned for being a forum goddess
  •  05-24-2012, 11:07 PM 957533 in reply to 957486
    Milky__ Milky__ is not online. Last active: Tue, Dec 17 2013, 7:26 PM
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    Subject: Re: organ guns or horse guns?
    milky op so it doesn't really matter haha
  •  05-24-2012, 11:34 PM 957535 in reply to 957533
    LordStefanIII LordStefanIII is not online. Last active: 11/12/2013, 7:05 PM
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    Subject: Re: organ guns or horse guns?
    Lordstefan so op that it does matter (when you vs me) haha
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