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Last post 05-27-2012, 3:13 PM by jayve98. 27 replies.
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Subject:
Re: Iro no cows
if u boom without cows, or u think its dificult.... iro isnt usefull for you.
Cause iro need at least this to do a decent eco.
And during battle iro is much more dificult than during economy.
MTSP_Fuher
http://www.youtube.com/watch?v=gInNcSiT74w
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Subject:
Re: Iro no cows
Test iro fight without cows is like playing dutch without banks or ports without mortars. You will never reach the full strength without them.
Da_bawwss:My rank is stuck on 0, I am a very skilled player but this gets me kick out of every game.
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Subject:
Re: Iro no cows
No eco = no military = lose... You can't see their real strength without eco. You will maybe boom 2100 points. So you won't have much wood/coin, in case of that your eco will drain hard and you will think: "Ohh nooooo I lost in 10 minuts... iros are soooo bad their military isn't good... I can't handle them blaa blub blää"
Da_bawwss:My rank is stuck on 0, I am a very skilled player but this gets me kick out of every game.
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Subject:
Re: Iro no cows
Maybe you can try booming with cows only and no sheeps? The firepit micro and keeping the right army composition is difficult.
ESO: C_C_
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Subject:
Re: Iro no cows
ok i get it now you want to test the military... BUT if cows are too stressfull for you the fight will be impossible. You have to switch the firepit the whole time (overpop dance, attack dance/fast train dance) etc.
also: -you have to micro 10++ cannons
-you have to micro the nats/thomahaks against opponents cav - you have to use your explorer because he boost your units - the explorer will die sometimes so you have to dance for him - rest of the normal micro so you see if cows are too stressfull for you and you want to play iros against decent players it will be a gg after at least 1 minut...
Da_bawwss:My rank is stuck on 0, I am a very skilled player but this gets me kick out of every game.
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Subject:
Re: Iro no cows
Magnam:
ok i get it now you want to test the military...
BUT if cows are too stressfull for you the fight will be impossible.
You have to switch the firepit the whole time (overpop dance, attack dance/fast train dance) etc.
also:
-you have to micro 10++ cannons
-you have to micro the nats/thomahaks against opponents cav
- you have to use your explorer because he boost your units
- the explorer will die sometimes so you have to dance for him
- rest of the normal micro
so you see if cows are too stressfull for you and you want to play iros against decent players it will be a gg after at least 1 minut...
+1
to me it take more or less 6 games to be at least decent with iro in battle. Thats after learn eco.
During the first games, u gona lost fast... them with time and watching RGs, u be better...
its the hardest civ.
MTSP_Fuher
http://www.youtube.com/watch?v=gInNcSiT74w
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Subject:
Re: Iro no cows
Iro is the hardest civ in treaty. It's also one of the best non-op civs. If they were easy to boom with (without livestock), they would be considered OP. If you can't play iro without livestocking, don't even try to practice their fight. You need to play brit before you can play iro. You need to get used to cowing and sheeping during treaty and after treaty before you can even touch iro military. Think of how hard compared to other civs brit is to effectively macro your economy, then chuck in a firepit and wood vills to look after, plus a 100 pop worth of extra military to look after (2 nat posts, 2 inf native cards). Despite this, I'll give you the generic combo. You want a fairy decent skirm base. About 20 - 30 forest prowlers most of the time. Rather than use these as your meatshield as you would do with port, use a good deal of manlets. They are coin heavy, but with the economy you get with iro (2800+ without BB card) you'll be able to support them rather well. You won't be losing a good deal as you would with skirm or musket. Keep +/-15 depending on what their composition is. If they are going skirm heavy, make more. If they are going more melee, keep about 12 - 15, just to save your skirms. VERY IMPORTANT IRO NOTE: Do not make more Light Cannon than necessary, as they get too hard to manage quickly if you make too many. This can be seen in Qinxincao's play style, where he makes about 20 LC and cannon micro them at all, getting slaughtered. I'd keep about 10 or 12 LC maximum. Prioritise the enemy art over shooting inf clusters as they are less effective against inf as most cannon are. If you are trying to push, keep as many natives from the post as you can. Treat these as a sort of mix between hussar and halb. Effective against ranged infantry and against cav, inca natives are your main push unit. Treat manlet native like musk huss, but with the pop space for skirm. As often as you can, once you have sent your other cards, send your inf native cards. (NOTE: This is why I only use the Blood Brothers card with iro, as you have two inf native cards to benefit from its' effect). FIREPIT MICRO The biggest thing with iro military is firepit micro. At 40, you want to have the battle dance so your units have more attack (make sure you have used the over pop for your start army). The key with iro is to try stay around 225/225. To do this, you need to use a combination of over pop dance and training faster dance. If you find you have about 210 - 225 pop still up and not many units training, switch to battle dance. This is when you push, with the pop and attack advantage. gl gl
samirtobias: A great feeling, for me, requires almost half a roll of toilet paper to clean up.
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Subject:
Re: Iro no cows
Just watch recordings. Following BOs are fine but watching the real thing is much better. It's like learning in class. You could sit there in class reading a text book on theory, copy the notes and try do it in a practical, or you could actually watch someone do the practical and follow what they do, taking your own notes on them. Recording > BO. The reason why I'm not giving you a non-cowing BO is because it sucks. I understand what you are trying to say but you cannot discover you like the fight and then try to learn how to livestock. Iro is not a civ you can dive straight into without skills from other civs. I'll give you a recording of an iro boom if I can find one. EDIT: My 2876 non BB boom. Does not include fight. This is for livestock. http://www.mediafire.com/?gy7lqp7tlr9wx7x
samirtobias: A great feeling, for me, requires almost half a roll of toilet paper to clean up.
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