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Last post 06-12-2012, 7:41 PM by cam44. 65 replies.
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Subject:
Re: Brits in vanilla
16 vills age up with tower, cards 3 vills, 700 wood, 5 vills, 4 vills. both upgrades market. keep on vill produktion. when you play 1v1 and scout aggressiv play send instead 5 + 4 vills, 6 muskets and 6 lbows. in team pure lbows out of 2 raxes nice, in 1v1 musket hussar mix.
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Jerom  |
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Subject:
Re: Brits in vanilla
Masinkov_:16 vills age up with tower, cards 3 vills, 700 wood, 5 vills, 4 vills. both upgrades market. keep on vill produktion. when you play 1v1 and scout aggressiv play send instead 5 + 4 vills, 6 muskets and 6 lbows. in team pure lbows out of 2 raxes nice, in 1v1 musket hussar mix.
not exactly. 3 vills age up with tower (16-17 vills, always do early market if possible) 700 wood 5 vills 600 wood 4 vills get good market upgrades. In 1v1 dont send 6 musket and longbows, same bo. Just mind that you dont't overboom.
[N3O] Jerom_the_brave http://www.youtube.com/user/N3OJerom?feature=mhee
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Subject:
Re: Brits in vanilla
Jerom: Masinkov_:
16 vills age up with tower, cards 3 vills, 700 wood, 5 vills, 4 vills. both upgrades market. keep on vill produktion.
when you play 1v1 and scout aggressiv play send instead 5 + 4 vills, 6 muskets and 6 lbows.
in team pure lbows out of 2 raxes nice, in 1v1 musket hussar mix.
not exactly.
3 vills age up with tower (16-17 vills, always do early market if possible) 700 wood 5 vills 600 wood 4 vills get good market upgrades. In 1v1 dont send 6 musket and longbows, same bo. Just mind that you dont't overboom.
+1 this is ideal card order ...
however IF opponent rushes you it is generally 700W then 6Musk or 6Longbow to counter aggression ...
N30 clan on youtube has some good 1v1 recordings.
If you age w Tower + 200coin, keep 12 on wood (rest on food) during transition for:1 manor, then 325 wood for a barracks/stables at start of age 2 and steel traps (you'll get the 125gold from aging politician).
I realize that there are no failures, but only outcomes. I always succeed in producing outcomes. I always succeed in learning from each outcome.
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Subject:
Re: Brits in vanilla
Jerom:I have genuinely never needed to send units after 700 wood that quickly. If you open up correctly you can easily deal with the aggresion (well except for India/Iro aggresion).
If you play vs. Russia for example and he ships 5 coss 4 coss while spamming strelet you cannot handle that with 5-5-5 longbow or musk. Watch a recording with GS as brit vs russian with this exact start. There is also a great 2v2 matcup with Flooky, Aroti_F_L, and I think Marko and cant recall 4th player. Aroti and Flooky both go Brit with a French team mate. They all start musk and BOTH brit generals aroti and flooky go 700w 6musk with single barracks start ...
Jerom wut ?!!? the card order you stated IS ideal, and maybe it is used the majority of the time; but 6Musk "genuinely never needed" is just MADNESS lol
I realize that there are no failures, but only outcomes. I always succeed in producing outcomes. I always succeed in learning from each outcome.
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Subject:
Re: Brits in vanilla
well different playstyles. there is not only 1 possible way to play. you can send also 6 muskets before 700 wood when you wanna play aggressiv. its also possible and sometimes better than you think. if you can play various and adapt on different situation you are better. and if you send 600 wood after 5 vills depend on your personal playstyle. normaly in teamplay i have already both market upgrades when i send 5 vills. never sending you 6 muskets / 6 lbows makes you losing games in 1v1 when you get pushed hard. and in team you can sometimes be the one with less army in early game when its needed. if you say ALWAYS send 600 wood after 5 vills and NEVER send units in colonial than you are not a various player and perhaps weaker than other brit players on your skill level.
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Jerom  |
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Utrecht, The Netherlands |
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Subject:
Re: Brits in vanilla
Masinkov_:well different playstyles. there is not only 1 possible way to play. you can send also 6 muskets before 700 wood when you wanna play aggressiv. its also possible and sometimes better than you think. if you can play various and adapt on different situation you are better. and if you send 600 wood after 5 vills depend on your personal playstyle. normaly in teamplay i have already both market upgrades when i send 5 vills. never sending you 6 muskets / 6 lbows makes you losing games in 1v1 when you get pushed hard. and in team you can sometimes be the one with less army in early game when its needed. if you say ALWAYS send 600 wood after 5 vills and NEVER send units in colonial than you are not a various player and perhaps weaker than other brit players on your skill level.
You are like as wrong as you can be lol. Id you send 6 muskets before 700 wood you can also just tab out because that is one of the most terrible things you can ever do. You'll instantly be way behind in eco so you will have to rush but you can't actually perform a good rush because the brit eco doesnt really allow you to do that (no 400 wood age up) and its pretty shabby to send units first in general (note that only OP civs can actually do that). Sending 6 muskets as first card in colonial is extremely stupid and isn't viable so it isn't a different playstyle that also works. If you'd do that vs me you'd be punished for that really badly lol. If you don't send 6 muskets and still hold of the things thrown at you then you are a better player because you have more eco, aren't you ? In my opinion 6 musk is a pretty bad card to play as it doesnt not allow you to improve your eco structurally. I can imagine very few situations where a card like 6 musks would actually be very useful or necessary at all. In about 90% of the mu's you can easily get away with the standard optimal BO, and if you are gonna send units, send 6 longobw (which is somewhat acceptable). Only nilla mu's where you might need some unit cards are vs very aggresive russia (though I don't think that should cause many problems with the standard BO since its pretty easy to beat) and maybe vs Otto Jan abus (though I prefer to ship coin to mix in huss more easily), but not vs any other aggresive play. Note that you explicitely stated that the BO to use in 1v1 is 700 wood 6 musk 6 lb vs aggresive play, but thats pretty much not true. You can always get away with sending another eco card and except vs very aggresive russia and Otto you dont even need the unit shipment at all
[N3O] Jerom_the_brave http://www.youtube.com/user/N3OJerom?feature=mhee
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Subject:
Re: Brits in vanilla
Masinkov_:
well different playstyles. there is not only 1 possible way to play. you can send also 6 muskets before 700 wood when you wanna play aggressiv. its also possible and sometimes better than you think. if you can play various and adapt on different situation you are better. and if you send 600 wood after 5 vills depend on your personal playstyle. normaly in teamplay i have already both market upgrades when i send 5 vills.
never sending you 6 muskets / 6 lbows makes you losing games in 1v1 when you get pushed hard. and in team you can sometimes be the one with less army in early game when its needed. if you say ALWAYS send 600 wood after 5 vills and NEVER send units in colonial than you are not a various player and perhaps weaker than other brit players on your skill level.
6 musks first card in colonial .... jeezus ch
I realize that there are no failures, but only outcomes. I always succeed in producing outcomes. I always succeed in learning from each outcome.
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