Age of Empires Forums


  advanced
in


Last post 07-10-2012, 12:34 PM by TheKillerClown_Sucks. 64 replies.
Page 1 of 5 (65 items)   1 2 3 4 5 Next >
Sort Posts:
  •  06-16-2012, 2:24 AM 959303
    jayve98 jayve98 is not online. Last active: 10-29-2013, 3:10 PM
    Member
    Top 150 Contributor
    Total Posts: 1,189
    Last Post: 10-29-2013
    Member Since: 03-15-2012
    Subject: MUs
    i saw a thread like this a while back, however it was far from complete. since im not ecperienced enough to pass judgement on this, i would like some of the top tier players to make pretty much a guide just to matchups...like briefly explaining each MU, which civ would win, why they would win, etc. I think it would help a lot of people better understand the game and how to beat each civ.

    dcdonnie4:

    The more costeffective army can win vs a more expensive (better unit) because they can just keep throwing them at the other player.

  •  06-16-2012, 2:57 AM 959305 in reply to 959303
    LordStefanIII LordStefanIII is not online. Last active: 11/12/2013, 7:05 PM
    Member
    Top 75 Contributor
    Total Posts: 1,777
    Last Post: 12-11-2013
    Member Since: 05-28-2010
    Subject: Re: MUs
    Was that Milky__'s thread?
  •  06-16-2012, 3:58 AM 959312 in reply to 959303
    LordStefanIII LordStefanIII is not online. Last active: 11/12/2013, 7:05 PM
    Member
    Top 75 Contributor
    Total Posts: 1,777
    Last Post: 12-11-2013
    Member Since: 05-28-2010
    Subject: Re: MUs

    Lets begin by looking at a list of the best civs to worst. Note this is roughly based on Andes in and out of natives.

    France

    Japan

    China

    Russia

    -

    Spain

    Iroquois

    Germans

    British

    Portuguese

    India

    Sioux

    Dutch

    Aztec

    Ottoman

    Now every civ should beat the civ above them for a specific reason. The op civs win for obvious reasons, and I would prefer not to get into them.

    Spain vs Spain. Get ready for an extremely fast game. Lancer/Nat/Huss/Skirm, or Lancer/nat/skirm/rod, Depending on what your opponent makes, you can switch between the two compositions. If your opponent is going heavy on lancers skirm, no rods, and just natives, adding hussar into your mix can counter this well, however this is directly countered by someone making a considerable amount of rods with lancer/skirm/nat. And this can be directly countered by pure skirm/lancer/nat, thus starting at the begining again.

    Spain vs Iroquois. Spain wins this match up hard because their military dominate Iroquois. Eco is not a main factor in this MU. Spain plays Skirm/Natives and heavy on Lancers with some culvs out at all times to deal with Light cannons. As well as a few mortars while pushing. Iroquois military is primarily Skirm/Native/Mantlet/LC, so heavy lancers will force the Iro to produce less cost effective ways of dealing with them, such as Tomahawks or Musket riders, which easily gets countered by Spain Skirms and natives anyway. MU is almost never played outside of cliffs.

    Spain vs Germans. Spain is superior in this MU because their military is far too good for Germans to battle, and this MU usually ends up in a 1.5 K/D for Spain. Spain can play this MU in a few ways. I personally found that a large skirm base works exceedingly well against Germans sub par anti inf units. However they can also go their traditional Skirm\Lancer\Native, this however can give the German some chances, regardless, Spain should win either way. Outside of cliffs Spain wins this MU even harder, Germans now don't have as effective anti cav, therefore lancer/skirm/rod can be very effective.

    Spain vs British. Spain wins this because British don't have an effective way to hold them. Either the British will go Musk/Native/Hussar, which is insanely Food heavy, and they can't support this very well, or they go a longbow/native/musk with some huss composition, which in turn can be pushed very easily by Lancer/Nat/Skirm/culv, and some rods. Out of cliffs, British will have more of a chance against Lancer/Rod/Skirm/culv with musk/huss and heavy on art.

    Spain vs Portuguese. Spain should win this MU because Ports military and economy doesn't mix as well with Natives. In addition, Spains' military is far superior because Ports best units, Dragoon/Cass and even musk are countered hard by rod/lancer/skirm or native/lancer skirm. Be weary though, Ports can stand a chance if they mega camp art.

    Spain vs India. Spain win this insanely hard because India can't support natives for jack sh*t. Outside of the cliffs, India can always win by running, which Spain is weak to.

    Spain vs Sioux. Sioux lose this because Spains' military and eco are superior. Just like any civ vs Sioux, skirm/mort/walls will win.

    Spain vs Dutch. Spain wins against Dutch's sub par eco and military. In cliff, Spain will dominate with lancer/skirm/nat/ and decent amount of culv. Outside Dutch can stand a bit more of a chance by camping art, but should still get dominated by a larger skirm mass with some lancer/rod and a generous amount of culv.

    Spain vs Aztecs. Retarded MU, should never be played, not even vs conscripts. Spain wins with a large amount of skirm/natives/mort. Only chance for Aztecs is to win by getting complete map control with their 320 pop start army and running invisible jags into spains base. Yes cheese strats from the aztec are fine to do in this MU since you're at such a large disadvantage.

    Spain vs Ottomans. Spain wins easy, Ottomans can't compete with Lancer/Native/Skirm effectively because their train times for jans is to long. Jan/native and camp art with a few huss to block lancer in between jan batches is their only hope. Abus are bad in this MU. Spain should be able to push the slow ottoman train times with ease.

    Iroquois vs Iroquois. Basic composition of Mantlet/ForestProwler/LC, some natives if you want to push. Basically what I think determines this MU is Light Cannon Micro, and effective macroing use of your firepit and cows. Then again I've only played this MU once competitively against Fuher. :P

    Iroquois vs Germans. Quite the opposite of Spain vs Iroquois. Germans lose this MU because their military doesn't fair well against Iroquois, in addition, Iroquois economy is far superior to Germans. Iroquois can play very Skirm heavy with no more than 10 LC and 15 Mantlet in the MU and the German wont be able to count effectively at all because their skirms and Uhlans are Sub par, and their eco is a joke compared to Iroquois.

    Iroquois vs British. A difficult MU for the British since they can't effectively stop an Iroquois Skirm/Mantlet/LC/Native push. British will either drain from a large amount of hussars/natives/longbows, or get WTFPUSHED because longbows don't do well against Iro units. MU isn't played outside of the cliffs.

    Iroquois vs Portuguese. Regardless of Ports very good Skirms, and artillery, they don't stand much chance against Iroquois because their eco doesn't support natives very well. Even when not using natives port can't compete with Iroquois large mass of Natives/Skirm/Mantlet and deal with LC. Best chance for Portuguese is to either try to camp art, or hope your opponent gets map screwed cliffs, send long range mortars before 40, and keep him off the posts. This can work for any civ of course.

    Iroquois vs India. One of the most unfair MU's in the game, siege eles can't deal with 32 ranged LC at all, nor can mahout with their awful pathing issues, they will just get blocked by mantlets and natives. Best thing India can do it flank around his native posts somehow and build behind, then flank the Iro's forward base, causing him to further more split his attention. Running isn't going to work too well because 5 LC behind some walls will stop any means of India trying to get through walls with siege eles.

    Iroquois vs Sioux. I'll leave this for someone else to answer, since I've never seen this played, or even heard of this MU being played.

    Iroquois vs Dutch. Iroquois can just go their basic Composition, but instead go a little more skirm heavy, and less light cannons. Dutch's skirms stand no chance of cost effectively combating with Forest Prowlers. But they can deal with a large amount of artillery. Dutch can go a large amount of horse art and culvs and try to camp the Iro out of wood, but it most likely wont happen.

    Iroquois vs Aztec. Complete one sided bash. Iroquois will roll them with a basic composition. Best thing an Aztec could do it 2 vs 1 the Iro and get your teammate to help fight the light cannons.

    Iroquois vs Ottomans. Pure Abus/culv/native is the most cost effective composition for the Ottoman. Hussar spam at the start and make a few mortars to try to pressure his native posts. If this fails, try to stall the Iro out of wood with Abus/Native/Culv. Iroquois can do their Skirm/Nat/Mantlet with a good amount of LC, this will cause the ottoman to produce culvs, which will decrease their Abus mass giving you a pushing advantage.

    Imma edit in more later

     

  •  06-16-2012, 4:22 AM 959316 in reply to 959312
    Dr. An0nymus Dr. An0nymus is not online. Last active: 06-17-2012, 3:05 AM
    Member
    Not Ranked
    Total Posts: 12
    Last Post: 06-17-2012
    Member Since: 06-16-2012
    Subject: Re: MUs
    LordStefanIII:

    Spain > India, Andes, Orinoco, other frontal fightening maps.

    India > Spain at large maps,

    I had like 140 games at large texas, just like maximum 3 games i lost(1 in team) against a spain with using india. Spain doesnt have a chance at all, 7 mins then a) 9-14 walls are builded b) and the opponent is getting demotivated by defeating more then 1 bases arround him, 1 sended sepoy here, another there to get 2./3./4. base...after 30 mins play time more then the half of the map is walled, opponent  doesnt have enough units to focuse frontal fight


    Join 2 get free cocaine

    Haters gonna hate
  •  06-16-2012, 4:31 AM 959318 in reply to 959316
    Thranduil81 Thranduil81 is not online. Last active: 05-25-2013, 6:43 AM
    Member
    Not Ranked
    Total Posts: 294
    Last Post: 05-25-2013
    Member Since: 02-07-2011
    Subject: Re: MUs

    Any spain that lets you build a ton of walls and run around that easily is doing something wrong. If you really run around that much without generating push at his base, Spain should just wall his flanks and attack your base. Walling the map isn't how you beat someone who knows what they're doing, particuarly if its an open map like texas.

    But as Stefan said in his post India can win by running, so the general strategy is correct. Although anyone playing spain 1v1 in large texas vs India is just dumb.

  •  06-16-2012, 4:39 AM 959320 in reply to 959318
    Dr. An0nymus Dr. An0nymus is not online. Last active: 06-17-2012, 3:05 AM
    Member
    Not Ranked
    Total Posts: 12
    Last Post: 06-17-2012
    Member Since: 06-16-2012
    Subject: Re: MUs
    Thranduil81:

    agreed ref. to last sentence, every game on that map im rollin my eyes if someone takin this civ.

    im not beatin enemies by makin walls phaha, but it prevents vills from opponent to make another base at my main and after 20 min. its just demotivating. of course i use some other strats, fighting with em in a frontal fight is an option too, saving 3-5 sepoys to attack somewhere else with like 11 men..


    Join 2 get free cocaine

    Haters gonna hate
  •  06-16-2012, 4:59 AM 959323 in reply to 959320
    LordStefanIII LordStefanIII is not online. Last active: 11/12/2013, 7:05 PM
    Member
    Top 75 Contributor
    Total Posts: 1,777
    Last Post: 12-11-2013
    Member Since: 05-28-2010
    Subject: Re: MUs
    this is too much work lol.
  •  06-16-2012, 5:15 AM 959324 in reply to 959323
    Dr. An0nymus Dr. An0nymus is not online. Last active: 06-17-2012, 3:05 AM
    Member
    Not Ranked
    Total Posts: 12
    Last Post: 06-17-2012
    Member Since: 06-16-2012
    Subject: Re: MUs

    Thrandil81:

     *Edit: Most of my past opponents against my india on this map doesnt had time to get my wall building vills, they mostly try to kill my 2. army(consulate, tigers, elephants/chakrams, minutemen) which is defending/or both....And most of ppl doesnt play Large Texas at all, so i got some advantages....AND India is the most fast building civ, so why the f*** u shouldnt use this huge advantage at a large map to take a fast map control?!! 


    Join 2 get free cocaine

    Haters gonna hate
  •  06-16-2012, 5:35 AM 959326 in reply to 959324
    LordStefanIII LordStefanIII is not online. Last active: 11/12/2013, 7:05 PM
    Member
    Top 75 Contributor
    Total Posts: 1,777
    Last Post: 12-11-2013
    Member Since: 05-28-2010
    Subject: Re: MUs

    I edited in Mirrors. Also if anyone noticed if I made any typo's please point them out.

    I'm probably gonna get flamed next time Milky comes on because so far i've done two of the civs hes good at. Lol.

  •  06-16-2012, 11:18 AM 959335 in reply to 959326
    NoxInvictum NoxInvictum is not online. Last active: 04-09-2013, 2:22 AM
    Member
    Not Ranked
    Total Posts: 165
    Last Post: 04-09-2013
    Member Since: 05-23-2012
    Subject: Re: MUs
    Good reading! Less entertaining but way better than the flame war I think. Big Smile

    TacticalWillie:
    Troll should be banned, not only do they lower the quality of help, especially for new player asking for help or reading the forums they won't know what is viable strategy or a troll strategy.
  •  06-16-2012, 11:23 AM 959336 in reply to 959305
    jayve98 jayve98 is not online. Last active: 10-29-2013, 3:10 PM
    Member
    Top 150 Contributor
    Total Posts: 1,189
    Last Post: 10-29-2013
    Member Since: 03-15-2012
    Subject: Re: MUs

    LordStefanIII:
    Was that Milky__'s thread?

    No, it was started by Hidan.

    http://forum.agecommunity.com/forums/thread/836178.aspx

    And do you realize that you basically said spain and iro win every MU? :P 


    dcdonnie4:

    The more costeffective army can win vs a more expensive (better unit) because they can just keep throwing them at the other player.

  •  06-16-2012, 12:18 PM 959342 in reply to 959336
    LordStefanIII LordStefanIII is not online. Last active: 11/12/2013, 7:05 PM
    Member
    Top 75 Contributor
    Total Posts: 1,777
    Last Post: 12-11-2013
    Member Since: 05-28-2010
    Subject: Re: MUs
    Haha, yes, well I didn't finish it, Idk if I want to write out every single possible MU. See I never thought this through when I began.
  •  06-16-2012, 12:24 PM 959343 in reply to 959342
    StormComing StormComing is not online. Last active: 01-26-2014, 12:21 PM
    Member
    Top 100 Contributor
    Total Posts: 1,474
    Last Post: 01-26-2014
    Member Since: 07-26-2010
    Subject: Re: MUs

    Master Stef

    Who wins

    Gentle the bear vs buttercup the cougar


    RIP AGE COM
  •  06-16-2012, 12:38 PM 959345 in reply to 959343
    TacticalWillie TacticalWillie is not online. Last active: 12-26-2013, 9:58 AM
    Member
    Top 500 Contributor
    Total Posts: 690
    Last Post: 12-26-2013
    Member Since: 05-29-2012
    Subject: Re: MUs
    StormComing:

    Master Stef

    Who wins

    Gentle the bear vs buttercup the cougar


    Buttercup the cougar beats Gentle the bear, when she is by Sioux teepee, because sioux teepee is OP it makes Buttercup OP


    RainbowZ:
    TacticalWillie should stop noobbashing colonels.
  •  06-16-2012, 12:39 PM 959346 in reply to 959343
    LordStefanIII LordStefanIII is not online. Last active: 11/12/2013, 7:05 PM
    Member
    Top 75 Contributor
    Total Posts: 1,777
    Last Post: 12-11-2013
    Member Since: 05-28-2010
    Subject: Re: MUs
    StormComing:

    Master Stef

    Who wins

    Gentle the bear vs buttercup the cougar

    I want to say Gendle because GENTLE IS OP AND I LIKE GENTLE. But I think the cougar wins because it attacks faster.

    r i right?

Page 1 of 5 (65 items)   1 2 3 4 5 Next >
View as RSS news feed in XML