I was looking at Aztec civ and came across something most players don't know about.
With aztecs you can heal your units from the firepit, its like having a personal monk for every soldier.
Now here is a strategy that uses this ability to its fullest.
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Setup
I'm sure a lot of you are wondering how could this help me in the game?
Well if you are playing a 40minute tr game at 30minutes in get ALL your big button upgrades, what that does is give you is a lot of extra men, also allows you to go way over your population limit, up to 300++++++ men! which is totally OP
step one: is too place all the men inside your enemies town before he walls it in!!!
Now here is the tricky part: Put your firepit on heal. This will let your men absorb shots from multiple towers and still live!
Step three: Put your Jaguar Prowl Knights in stealth mode *RAWRR*
Step four: Put your Cootie Runners in Stealth mode
By now your enemy has no idea what to do, he knows he is going to need a lot of squirms and he can't make cannon since there is Arrow knights which are totally OP against cannon, So he needs to make straight squirms its his only option.
but that is what we want him to do, this is what rts is all about, forcing your strategy on your opponent and making him change his strategy to attempt to counter yours, then you change yours before he sees it coming!
Step five: Place all your Stealthy Cootie Runners among his Squirms.
By know you have about four minutes until the treaty ends.
Step six: place your Jaguar Prowl Knights in the back of his camp, he can't see these and we are going to wait to use them since they are the strategy changer.
Step seven: place your Schull Knights by his Factories, without these factories he can't get wood to make cannon so you are cutting cannon out of the game.
By now the treaty has ended.
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Fighting Part One
Part one: Have your arrow knights target his barracks
Part two: have your Puma Spear men hitting his barracks are well
Part three: have your mace countering his skirms
Part four: have your eagle Runners around your Arrow Knights, you can't lose these.
Part five: Scull Knights attack Factories
Part six: Cooties attack Squirms
By now has no squirms and no barracks and his factories are gone his towncenters are ruined and he has only taken out 75 of your men, you still have 150+ men to fight with!
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Option: If he trys to build barracks in the back of his camp take them out with your Jaguar Prowl Knights
Alternate Option: if you feel like you have him totally in control but know he will try and move and reset up camp, have your Jaguar Prowl Knights outside his camp and strike at any military buildings that are being attempted to build at the same time killing off his villagers.
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It should be around 45:00minutes into the game. If he has actually managed to build a alternate base and pushed you out, rest assured his economy is destroyed and it will take him time to rebuild, so his him hard and fast with arrow knights and jaguar prowl knights.
50:00minutes: He should be about out of resources from spamming men that are just getting slammed, because there not able to mass, because you pushing him so hard.
55:00minutes he should be out of resources, now you can just completely finish him off with Jaguars and Puma Spearmen.
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Interesting fact about Puma Spearmen they spam out but also on Andes are 7 speed with 99 siege attack! Also the Mace spam out and move at 5:40 speed! the two units when microed right are your best unit Combos, along with Eagle Runners.
Jaguars move at 5:40 and have fairly fast train times.
Jaguars are also the best counter to Heavy Infantry with a times 3X bonus they rip them apart!
Puma Spearmen and EagleRunners are your best antihorse options, besides Scull Knights. (I don't know there exact attack off hand but its fairly OP)
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This Strategy takes time to fully master but it can definitely win a lot of games!