|
|
Last post 07-06-2012, 9:36 AM by NamelessIam. 20 replies.
-
 |
|
 |
|
Subject:
fallback strat
|
alright so i'm kind of streaky. win 5 lose 5 etc. i hate losing streaks though obviously, and right now i'm in an annoyingly long one in which i lose to ppl ranked below me :(. whats a good, easy, high success rate strat with any civ to end a losing streak. i don't care at all if its considered a "lamer" etc
ozn: I guess the only way Brit can beat German is they have Americans helping them.
chimpsmith: Most horse units are cavalry
|
|
|
|
|
|
|
 |
|
 |
-
 |
|
 |
|
Subject:
Re: fallback strat
ok i got 1. this will work with any civ. age1: gather food till 800 and age. (bear in mind you shouldn't make any vils, vils cost food and you need food for armies later on in game) age 2: make a mill and gather more food (for armies) put a few on coin send MM attack they'll be so overh whelmed by your fast rush that they will resign.
Milky__: SecretShogun: Milky__:i da xpert men
expert of drop men!
pls men laern me aoe pls men pls
|
|
|
|
|
|
|
 |
|
 |
-
 |
|
 |
|
Subject:
Re: fallback strat
NamelessIam:
ok i got 1. this will work with any civ.
age1:
gather food till 800 and age.
(bear in mind you shouldn't make any vils, vils cost food and you need food for armies later on in game)
age 2:
make a mill and gather more food (for armies)
put a few on coin
send MM
attack
they'll be so overh whelmed by your fast rush that they will resign.
*sniff *sniff, I smell a troll
/
|
|
|
|
|
|
|
 |
|
 |
-
 |
|
 |
|
Subject:
Re: fallback strat
ok i got a really good strat for you. There is a lot of speculation of the fastest rush, but many realize that with these fast rushes comes no economy or minimum resources. Therefore I have composed with great diligence a strategy that will allow you have an extremely fast rush and is so powerful not even the best boomer can beat this rush. Of course many civilizations have equal strengths and certain powers, however, there is one civilization that rises above the rest. This civilization is one of the greatest nations known to aoe3, that civilization is Spain. Now I'm sure many of you will be interested in knowing exactly what does this humble civilization have that no other civilization can possess? Spain possesses an ability to receive shipments faster then any other civilization in aoe3, this alone is extremely powerful! That one ability has turned the tide of countless battles and wars. But never has this power been fully understood, until now. Some have tried to perfect the Spanish rush but with limited success, some of strategies that have pushed there way close to perfection that is achievable with Spain, has been: the Spanish Dog rush, the Spanish Missionary Turtle. Now I'm sure wondering what could possibly overcome the perfection that has been found in these rushes. Well, let me explain how the pursuit of Spanish perfection has been completed. When playing a civilization you need move out and herd the resources in. Well, this is where Spain has the greatest advantage, and one of the greatest cards ever added: Colonial Militia. Using Colonial Militia as your first card will give your 26 men in the quickest time.Next step build 5 dogs. Then using your hero as your fwd scout find out where the villagers are. Next step and you have almost reached perfection. Move your men in and use the dogs as a meat shield, this will allow you to kill at least 5 villagers before they are able to reach the safety of the towncenter. Last step: Move your minutemen out in groups of 5 around the town, but making sure your out of the towncenter range, blockade the town. Use the dogs to rush in and keep the villagers in his town. Then age up, your time by now should be around 6minutes. Produce some pike-men and finish destroying the town. I realize with great sadness that this strategy will force many players to host games, that read example:2v2 no Spain. I foresee many players upon hearing of this strategy will only use this strategy and thereby rise to the top. That is why before I conclude this strategy, I remind of all of the great saying 'with great power comes great responsibility'. lol being serious, do iro bb rush which is basically age as fast as u can with a tp travois is longhouse. age with messenger and send vill forward for war hut. once u age send the toma card and do the bb from tc. if u can, train some extra tomas and depending on his untis u either ship kanya or aenna next. after that u can either ship the other military ship, or town destroyer for siege.
Someone play treaty with me and teach me mehn teach me!!!1!!111!!!
|
|
|
|
|
|
|
 |
|
 |
-
 |
|
 |
|
Subject:
Re: fallback strat
NamelessIam:ok i got 1. this will work with any civ. age1: gather food till 800 and age. (bear in mind you shouldn't make any vils, vils cost food and you need food for armies later on in game) age 2: make a mill and gather more food (for armies) put a few on coin send MM attack they'll be so overh whelmed by your fast rush that they will resign.
Shut up TacticalWillie...
cam44: wut inn thee fawk r u tokking abowt?
|
|
|
|
|
|
|
 |
|
 |
-
 |
|
 |
|
Subject:
Re: fallback strat
|
wtf is this bs?
ozn: I guess the only way Brit can beat German is they have Americans helping them.
chimpsmith: Most horse units are cavalry
|
|
|
|
|
|
|
 |
|
 |
-
-
 |
|
 |
|
Subject:
Re: fallback strat
|
lmao willie. you realize they are mocking you right?
ozn: I guess the only way Brit can beat German is they have Americans helping them.
chimpsmith: Most horse units are cavalry
|
|
|
|
|
|
|
 |
|
 |
-
-
-
-
 |
|
 |
|
Subject:
Re: fallback strat
TheKillerClown_Sucks:Shady deals with Ryz0n. TacticalWillie posts troll stuff, but nothing of bannable offense. We flame him, and Ryz0n banns us!!!
clown u have ur sig from the thread he posted porn in...and yeah Ryz0n definitely deleted the thread i just looked around for it
Someone play treaty with me and teach me mehn teach me!!!1!!111!!!
|
|
|
|
|
|
|
 |
|
 |
-
-
-
 |
|
 |
|
Subject:
Re: fallback strat
NamelessIam:ok i got 1. this will work with any civ. age1: gather food till 800 and age. (bear in mind you shouldn't make any vils, vils cost food and you need food for armies later on in game) age 2: make a mill and gather more food (for armies) put a few on coin send MM attack they'll be so overh whelmed by your fast rush that they will resign.
Common dude it's bad enough willie plagiarized someone Else's post now you plagiarize him??? this is a new low To the original poster of this thread: There is no Real generic build order you do what you have to age up before 5 minutes then make an army(dont forget to keep making villagers, the extra villagers will give you your fallback eco to spam more units) a good card in age 2 is either 700 wood or 700 food(wood is more helpful, as you can get houses/market upgrades + military building) also, if you choose 500 food politician, try to look around for wood treasures and swap some to wood while aging(for military building/houses) for french, early market works good (market before house then chop 150 wood swap all but 1 to food then send the remaining villager to gold for hunting dogs) then all go on food till around 14(11 with 3 villager card sent). Also, picking the right politician can save you. If you are being rushed early but only have say 5 musketeer put some villagers in town center and call out MM then hit/run towards your tc while making units at barracks/stable Sources: Goodspeed and all the other awesome players out there tips like these helped me a lot(im not too much of a noob now, lol)
Metis:It doesn't hurt that the girl villagers sound like they are flirting with you when you click on them too.
Milky__: Anybody can find a BO, copy it, and they CAN pretty much win any game
|
|
|
|
|
|
|
 |
|
 |
Page 1 of 2 (21 items)
1
|
|
|