Ok, This is gonna be a kind of hard one... BUT!! I think I have it...
Alright... I have a different command likt the one used.
trMinimapFlare(%PlayerID%, %Duration%, kbGetBlockPosition("%SrcObject%"), %Flash%);
The difference of this command...-------------------------^
kbGetBlockLocation... Now I will try to make the protounit name go to a ID using...
kbGetUnitBaseTypeID
Now your origanial coding is...
<Effect name="Move To Point">
<Param name="SrcObject" dispName="$$22295$$Source Units" varType="unit">default</Param>
<Param name="DstPoint" dispName="$$22410$$X" varType="area">0</Param>
<Param name="EventID" dispName="$$22362$$Trigger" varType="event">-1</Param>
<Param name="AttackMove" dispName="$$18986$$Attack Move" varType="bool">false</Param>
<Param name="Run" dispName="$$35568$$Run" varType="bool">false</Param>
<Param name="RunSpeed" dispName="$$36895$$Run Speed" varType="float">1.0</Param>
<Command>trUnitSelectClear();</Command>
<Command loop="" loopParm="SrcObject">trUnitSelect("%SrcObject%");</Command>
<Command>trUnitMoveToPoint(%DstPoint%, %EventID%, %AttackMove%, %Run%, %RunSpeed%);</Command>
</Effect>
Its a trUnitSelect Command witch makes it easyier!!
Ok! Now we go to the real trigger
<Effect name="Move To Point By Protounit">
<Param name="protounit" dispName="Protounit" varType="protounit">default</Param>
<Param name="DstPoint" dispName="$$22410$$X" varType="area">0</Param>
<Param name="EventID" dispName="$$22362$$Trigger" varType="event">-1</Param>
<Param name="AttackMove" dispName="$$18986$$Attack Move" varType="bool">false</Param>
<Param name="Run" dispName="$$35568$$Run" varType="bool">false</Param>
<Param name="RunSpeed" dispName="$$36895$$Run Speed" varType="float">1.0</Param>
<Command>trQuestVarSet("Hihi", (kbGetUnitBaseTypeID(kbGetBlockID(%protounit%)))</Command>
<Command>trUnitSelectClear();</Command>
<Command>trUnitSelectID(trQuestVarGet(kbGetBlockPosition("Hihi")));</Command>
<Command>trUnitMoveToPoint(%DstPoint%, %EventID%, %AttackMove%, %Run%, %RunSpeed%);</Command>
</Effect>
SOoooooooooooooooooOOOOOOOOOOOOOOOOOOOOOOOoo,
That should work...