<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://forum.agecommunity.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>User Created Content</title><link>http://forum.agecommunity.com/forums/1005/ShowForum.aspx</link><description>This area is for talking about fan made Custom Maps, Scenarios, Mods, fan patches.</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 61120.2)</generator><item><title>Update on the AI Project (AI Deck Screenshots included)</title><link>http://forum.agecommunity.com/forums/thread/975778.aspx</link><pubDate>Thu, 06 Dec 2012 18:06:41 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:975778</guid><dc:creator>murdilator</dc:creator><slash:comments>43</slash:comments><comments>http://forum.agecommunity.com/forums/thread/975778.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=975778</wfw:commentRss><description>&lt;p&gt;Hey all! &lt;br&gt;&lt;br&gt;&lt;br&gt;Its time for an update on the "Let's start a Better AI Project"! &lt;br&gt;&lt;br&gt;&lt;br&gt;I've been working really hard in my spare time, and I've made this Improved Drauger AI correctly compatible with all versions of the Asian Dynasties. For those who previously tried to download this file and use it, I apologize for not having fixed it earlier, as it was not compatible with all versions of the Asian Dynasties. &lt;br&gt;&lt;br&gt;Here is the file download, with all the information: &lt;br&gt;&lt;br&gt;&lt;a href="http://aoe3.heavengames.com/downloads/showfile.php?fileid=3390" target="_blank" title="http://aoe3.heavengames.com/downloads/showfile.php?fileid=3390"&gt;http://aoe3.heavengames.com/downloads/showfile.php?fileid=3390&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;The AI builds more mobile forces: infantry and cavalry, only the best mercenaries, and few artillery pieces, resulting in an AI that challanges you toe to toe, often challanging you to hour long fights. The AI often builds walls (1 layer around their base, but this helps greatly), and will upgrade them if they have the money available. If you want an NR AI, this is the beginning of it. &lt;br&gt;&lt;br&gt;Tips: Try playing Post-Imperial Age DeathMatch games for the best results. The AI is programmed to build economy in Deathmatch games now as well as military, and although it may be easier to Crush them 1v1 very fast, 2v2s are now exceptionally challanging. However, the intelligence of the AI has not improved very much, but as they build more ranged units, with hand cavalry, this is not as much a problem. The battles, however, lategame, can sometimes become monotonous. &lt;br&gt;&lt;br&gt;All civs build civ-specific units. Britain builds Musketeers and Hussars, sometimes with Grenadiers, Dragoons and Longbowmen; France builds Cuirassiers, Skirmishers, Musketeers, and sometimes Hussars; Spain builds Lancers, Rodeleros, Pikemen, Musketeers, Skirmishers and Hussars; etc. &lt;br&gt;&lt;br&gt;Also, the computer players have better decks; many civs have cards for economy and cards that improve military units as well. Sometimes they include team cards, so playing with a computer is not bad. Unused cards are ignored for the most part as well. &lt;br&gt;&lt;br&gt;Natives also build more canoes on water maps. &lt;br&gt;&lt;br&gt;If you want them to last a while, give them a 10%-30% handicap. &lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;EDIT, here are some screenshots of their decks: &lt;br&gt;&lt;br&gt;-----------------------------------&lt;br&gt;&lt;br&gt;&lt;a href="http://s402.beta.photobucket.com/user/murdilator/library/N3OFanPatch" target="_blank" title="http://s402.beta.photobucket.com/user/murdilator/library/N3O Fan Patch"&gt;http://s402.beta.photobucket.com/user/murdilator/library/N3O Fan Patch&lt;/a&gt;&lt;br&gt;&lt;br&gt;As you will see, Computer Decks are improved during later testing, as well as Home City level. These screenshots are from about 4 different, recent versions of my upload; the pictures are not necessarily in chronological order. However, below I have included links to each civilization's deck: &lt;br&gt;&lt;br&gt;&lt;br&gt;Early Fighting against the Computer on a Post-Imperial Deathmatch Game: &lt;br&gt;&lt;br&gt;&lt;a href="http://s402.beta.photobucket.com/user/murdilator/media/N3OFanPatch/screen27.jpg.html?sort=3&amp;amp;o=7" target="_blank" title="http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen27.jpg.html?sort=3&amp;amp;o=7"&gt;http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen27.jpg.html?sort=3&amp;amp;o=7&lt;/a&gt;&lt;br&gt;&lt;br&gt;From Comps Perspective, France, under attack: &lt;br&gt;&lt;br&gt;&lt;a href="http://s402.beta.photobucket.com/user/murdilator/media/N3OFanPatch/screen144.jpg.html?sort=3&amp;amp;o=0" target="_blank" title="http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen144.jpg.html?sort=3&amp;amp;o=0"&gt;http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen144.jpg.html?sort=3&amp;amp;o=0&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;British Deck (Latest): &lt;br&gt;&lt;br&gt;&lt;a href="http://s402.beta.photobucket.com/user/murdilator/media/N3OFanPatch/screen143.jpg.html?sort=3&amp;amp;o=2" target="_blank" title="http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen143.jpg.html?sort=3&amp;amp;o=2"&gt;http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen143.jpg.html?sort=3&amp;amp;o=2&lt;/a&gt;&lt;br&gt;&lt;br&gt;Ottoman Deck (Latest, may include 5 Spahi again): &lt;br&gt;&lt;br&gt;&lt;a href="http://s402.beta.photobucket.com/user/murdilator/media/N3OFanPatch/screen161.jpg.html?sort=3&amp;amp;o=9" target="_blank" title="http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen161.jpg.html?sort=3&amp;amp;o=9"&gt;http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen161.jpg.html?sort=3&amp;amp;o=9&lt;/a&gt;&lt;br&gt;&lt;br&gt;German Deck (Latest): &lt;br&gt;&lt;br&gt;&lt;a href="http://s402.beta.photobucket.com/user/murdilator/media/N3OFanPatch/screen162.jpg.html?sort=3&amp;amp;o=10" target="_blank" title="http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen162.jpg.html?sort=3&amp;amp;o=10"&gt;http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen162.jpg.html?sort=3&amp;amp;o=10&lt;/a&gt;&lt;br&gt;&lt;br&gt;Russian Deck (Latest): &lt;br&gt;&lt;br&gt;&lt;a href="http://s402.beta.photobucket.com/user/murdilator/media/N3OFanPatch/screen160.jpg.html?sort=3&amp;amp;o=11" target="_blank" title="http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen160.jpg.html?sort=3&amp;amp;o=11"&gt;http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen160.jpg.html?sort=3&amp;amp;o=11&lt;/a&gt;&lt;br&gt;&lt;br&gt;Earlier Russian Deck: &lt;br&gt;&lt;br&gt;&lt;a href="http://s402.beta.photobucket.com/user/murdilator/media/N3OFanPatch/screen126.jpg.html?sort=3&amp;amp;o=29" target="_blank" title="http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen126.jpg.html?sort=3&amp;amp;o=29"&gt;http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen126.jpg.html?sort=3&amp;amp;o=29&lt;/a&gt;&lt;br&gt;&lt;br&gt;Portuguese Deck (Level 32): &lt;br&gt;&lt;br&gt;&lt;a href="http://s402.beta.photobucket.com/user/murdilator/media/N3OFanPatch/screen81.jpg.html?sort=3&amp;amp;o=30" target="_blank" title="http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen81.jpg.html?sort=3&amp;amp;o=30"&gt;http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen81.jpg.html?sort=3&amp;amp;o=30&lt;/a&gt;&lt;br&gt;&lt;br&gt;French Deck (older): &lt;br&gt;&lt;br&gt;&lt;a href="http://s402.beta.photobucket.com/user/murdilator/media/N3OFanPatch/screen122.jpg.html?sort=3&amp;amp;o=25" target="_blank" title="http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen122.jpg.html?sort=3&amp;amp;o=25"&gt;http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen122.jpg.html?sort=3&amp;amp;o=25&lt;/a&gt;&lt;br&gt;&lt;br&gt;Dutch Deck (Level 32):&lt;br&gt;&lt;br&gt;&lt;a href="http://s402.beta.photobucket.com/user/murdilator/media/N3OFanPatch/screen80.jpg.html?sort=3&amp;amp;o=20" target="_blank" title="http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen80.jpg.html?sort=3&amp;amp;o=20"&gt;http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen80.jpg.html?sort=3&amp;amp;o=20&lt;/a&gt; &lt;br&gt;&lt;br&gt;Spanish Deck: &lt;br&gt;&lt;br&gt;(No Screenshot yet)&lt;br&gt;&lt;br&gt;&lt;br&gt;Iroquois Deck (Latest): &lt;br&gt;&lt;br&gt;&lt;a href="http://s402.beta.photobucket.com/user/murdilator/media/N3OFanPatch/screen163.jpg.html?sort=3&amp;amp;o=14" target="_blank" title="http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen163.jpg.html?sort=3&amp;amp;o=14"&gt;http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen163.jpg.html?sort=3&amp;amp;o=14&lt;/a&gt;&lt;br&gt;&lt;br&gt;Sioux Deck (Latest): &lt;br&gt;&lt;br&gt;&lt;a href="http://s402.beta.photobucket.com/user/murdilator/media/N3OFanPatch/screen114.jpg.html?sort=3&amp;amp;o=23" target="_blank" title="http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen114.jpg.html?sort=3&amp;amp;o=23"&gt;http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen114.jpg.html?sort=3&amp;amp;o=23&lt;/a&gt;&lt;br&gt;&lt;br&gt;Aztec Deck (Latest): &lt;br&gt;&lt;br&gt;&lt;a href="http://s402.beta.photobucket.com/user/murdilator/media/N3OFanPatch/screen115.jpg.html?sort=3&amp;amp;o=22" target="_blank" title="http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen115.jpg.html?sort=3&amp;amp;o=22"&gt;http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen115.jpg.html?sort=3&amp;amp;o=22&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Chinese Deck (Latest):&lt;br&gt;&lt;br&gt;&lt;a href="http://s402.beta.photobucket.com/user/murdilator/media/N3OFanPatch/screen127.jpg.html?sort=3&amp;amp;o=28" target="_blank" title="http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen127.jpg.html?sort=3&amp;amp;o=28"&gt;http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen127.jpg.html?sort=3&amp;amp;o=28&lt;/a&gt;&lt;br&gt;&lt;br&gt;Indian Deck (Old): &lt;br&gt;&lt;br&gt;&lt;a href="http://s402.beta.photobucket.com/user/murdilator/media/N3OFanPatch/screen118.jpg.html?sort=3&amp;amp;o=16" target="_blank" title="http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen118.jpg.html?sort=3&amp;amp;o=16"&gt;http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen118.jpg.html?sort=3&amp;amp;o=16&lt;/a&gt;&lt;br&gt;&lt;br&gt;Indian Deck (Also Old):&lt;br&gt;&lt;br&gt;&lt;a href="http://s402.beta.photobucket.com/user/murdilator/media/N3OFanPatch/screen43.jpg.html?sort=3&amp;amp;o=13" target="_blank" title="http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen43.jpg.html?sort=3&amp;amp;o=13"&gt;http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen43.jpg.html?sort=3&amp;amp;o=13&lt;/a&gt;&lt;br&gt;&lt;br&gt;Japanese Deck (Latest): &lt;br&gt;&lt;br&gt;&lt;a href="http://s402.beta.photobucket.com/user/murdilator/media/N3OFanPatch/screen134-4.jpg.html?sort=3&amp;amp;o=1" target="_blank" title="http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen134-4.jpg.html?sort=3&amp;amp;o=1"&gt;http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen134-4.jpg.html?sort=3&amp;amp;o=1&lt;/a&gt;&lt;br&gt;&lt;br&gt;Japanese Deck (Water; earlier):&lt;br&gt;&lt;br&gt;&lt;a href="http://s402.beta.photobucket.com/user/murdilator/media/N3OFanPatch/screen67.jpg.html?sort=3&amp;amp;o=4" target="_blank" title="http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen67.jpg.html?sort=3&amp;amp;o=4"&gt;http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen67.jpg.html?sort=3&amp;amp;o=4&lt;/a&gt;&lt;br&gt;&lt;br&gt;Japanese Deck (Land; earlier): &lt;br&gt;&lt;br&gt;&lt;a href="http://s402.beta.photobucket.com/user/murdilator/media/N3OFanPatch/screen40-1.jpg.html?sort=3&amp;amp;o=5" target="_blank" title="http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen40-1.jpg.html?sort=3&amp;amp;o=5"&gt;http://s402.beta.photobucket.com/user/murdilator/media/N3O Fan Patch/screen40-1.jpg.html?sort=3&amp;amp;o=5&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;----------------------------------- &lt;br&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Enjoy! &lt;br&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;best of regards,&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;murdilator &lt;br&gt;&lt;/p&gt;</description></item><item><title>having problems using aoe3ed.</title><link>http://forum.agecommunity.com/forums/thread/989519.aspx</link><pubDate>Thu, 23 May 2013 04:47:37 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:989519</guid><dc:creator>Sicunder</dc:creator><slash:comments>7</slash:comments><comments>http://forum.agecommunity.com/forums/thread/989519.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=989519</wfw:commentRss><description>&lt;p&gt;i downloaded it &lt;br&gt;but&lt;br&gt;it only extracts itself in the folder where it is placed(my desktop)&lt;br&gt;there's a dialog box, extract to - with address to my desktop,&lt;br&gt;i am confused.&lt;br&gt;it's also not coming in "open with" options if i right click in on data.bar
            &lt;/p&gt;&lt;p&gt;can someone help? &lt;br&gt;&lt;/p&gt;</description></item><item><title>AOE3 AI Project Video</title><link>http://forum.agecommunity.com/forums/thread/989211.aspx</link><pubDate>Mon, 20 May 2013 19:31:31 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:989211</guid><dc:creator>murdilator</dc:creator><slash:comments>1</slash:comments><comments>http://forum.agecommunity.com/forums/thread/989211.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=989211</wfw:commentRss><description>&lt;p&gt;This is a screenshot-video concerning my progress so far on the AI, from ingame gameplay and later from the same recorded game. &lt;/p&gt;&lt;p&gt;Note, that the changes have been applied to the latest version of the N3O Fan Patch, N3O FP1.3z3c. Thus, God willing, the standard game AI will be improved. Notable changes include&lt;/p&gt;&lt;p&gt;- AI upgrades Colonial and Fortress Market upgrades an Age later; Log Flume is forced to be researched in Fortress, Amalgamation in Industrial, Circular Saw in Industrial, etc. &lt;/p&gt;&lt;p&gt;- AI thus has more resources and should play much better, as is shown in the video &lt;br&gt;&lt;/p&gt;&lt;p&gt;- AI builds and uses Observatories constructively from Industrial Age onwards (in N3O FP only)&amp;nbsp; &lt;br&gt;&lt;br&gt;- AI almost always includes Covered Wagons and Fort Wagons shipments. &lt;br&gt;&lt;br&gt;- Russian AI upgrades Bastion &lt;br&gt;&lt;br&gt;- Ottoman AI uses less improvement cards and rather uses some more resource cards&lt;br&gt;&lt;br&gt;- AI forced to build at least 2 Mills and Plantations in Industrial if they have not yet those buildings up. &lt;br&gt;&lt;br&gt;- AI forced to build 2 Rice Paddies for Asian civilizations in Industrial&lt;br&gt;&lt;br&gt;- several other small improvements&lt;br&gt;&lt;br&gt;I will update hopefully, as said previously, the standard AI improvement accordingly in the near future. I will also add after some testing Imperial Man'O War, and other techs, to be researched after other Imperial Techs. Also, I will remove some unnecessary cards from decks, to be replaced by useful ones (Spice Trade for the British, etc.)&lt;br&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;Link to the download of the recording:&lt;br&gt;&lt;br&gt;&lt;a href="http://aoe3.heavengames.com/downloads/showfile.php?fileid=3479" target="_blank" title="http://aoe3.heavengames.com/downloads/showfile.php?fileid=3479"&gt;http://aoe3.heavengames.com/downloads/showfile.php?fileid=3479&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Link to an online screenshot-video of the same game: &lt;br&gt;&lt;br&gt;&lt;a href="http://www.youtube.com/watch?v=WSZQGZnSaXQ&amp;amp;feature=youtu.be" target="_blank" title="http://www.youtube.com/watch?v=WSZQGZnSaXQ&amp;amp;feature=youtu.be"&gt;http://www.youtube.com/watch?v=WSZQGZnSaXQ&amp;amp;feature=youtu.be&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Stay Tuned! &lt;br&gt;&lt;br&gt;&lt;br&gt;regards,&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;murdilator &lt;br&gt;&lt;/p&gt;</description></item><item><title>Lets start a "Better" AI Project</title><link>http://forum.agecommunity.com/forums/thread/971623.aspx</link><pubDate>Sun, 21 Oct 2012 20:23:55 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:971623</guid><dc:creator>murdilator</dc:creator><slash:comments>28</slash:comments><comments>http://forum.agecommunity.com/forums/thread/971623.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=971623</wfw:commentRss><description>For all of you who want to experience a greatly improved Drauger AI, I suggest you keep up with the following thread and Heavengames.com: &lt;br&gt;&lt;p&gt;&lt;br&gt;&lt;a href="http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&amp;amp;f=14,38842,,10" target="_blank" title="http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&amp;amp;f=14,38842,,10"&gt;http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&amp;amp;f=14,38842,,10&lt;/a&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Any suggestions? Just say here! &lt;br&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;regards,&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;murdilator &lt;br&gt;&lt;/p&gt;</description></item><item><title>Can't Install FP 1.2</title><link>http://forum.agecommunity.com/forums/thread/989233.aspx</link><pubDate>Tue, 21 May 2013 02:05:50 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:989233</guid><dc:creator>Mike</dc:creator><slash:comments>4</slash:comments><comments>http://forum.agecommunity.com/forums/thread/989233.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=989233</wfw:commentRss><description>&lt;p&gt;Okay, first thing you wanna know is that I'm not a noob.&lt;/p&gt;&lt;p&gt;When I try to install it it doesn't ask me to show it the pass where I want to install it, if I don't do that then when I open it it doesn't work 'cause I installed AoE via steam. It just installs it on desktop.&lt;/p&gt;&lt;p&gt;Any ideas what I can do to make it work?&lt;/p&gt;&lt;p&gt;Also, where can I find the 1.2 fan patch notes? I do know some changes, that's why I'm installing it, but I don't want to miss anything.&lt;/p&gt;</description></item><item><title>N3O FP Xiston (updated 20.05.13)</title><link>http://forum.agecommunity.com/forums/thread/986945.aspx</link><pubDate>Tue, 23 Apr 2013 18:58:36 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:986945</guid><dc:creator>murdilator</dc:creator><slash:comments>14</slash:comments><comments>http://forum.agecommunity.com/forums/thread/986945.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=986945</wfw:commentRss><description>The beta version of N3O FP 1.3z3c Xiston is now available for download:&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;a href="http://aoe3.heavengames.com/downloads/showfile.php?fileid=3466" title="N3O FP1.3z2x Xiston" target="_blank"&gt;&lt;span class="bbc_link"&gt;http://aoe3.heavengames.com/downloads/showfile.php?fileid=3466&lt;/span&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Enjoy!&lt;br&gt;</description></item><item><title>Colloseum Sequence</title><link>http://forum.agecommunity.com/forums/thread/988792.aspx</link><pubDate>Fri, 17 May 2013 13:37:24 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:988792</guid><dc:creator>CrypticHitman</dc:creator><slash:comments>1</slash:comments><comments>http://forum.agecommunity.com/forums/thread/988792.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=988792</wfw:commentRss><description>&lt;p&gt;Hey guys, I&amp;nbsp;uploaded&amp;nbsp;my scenario to&amp;nbsp;heavengames and can you guys give me any ideas of improvements&amp;nbsp;that you think I should make. This Collo is something new and I think it has never been done before on AOE3 to my knowledge.&lt;/p&gt;&lt;p&gt;&lt;a style="font-size:10pt;" href="http://aoe3.heavengames.com/downloads/showfile.php?fileid=3475"&gt;http://aoe3.heavengames.com/downloads/showfile.php?fileid=3475&lt;/a&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>AgeComm Scenario</title><link>http://forum.agecommunity.com/forums/thread/985261.aspx</link><pubDate>Tue, 02 Apr 2013 00:31:50 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:985261</guid><dc:creator>TychoPsycho</dc:creator><slash:comments>15</slash:comments><comments>http://forum.agecommunity.com/forums/thread/985261.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=985261</wfw:commentRss><description>&lt;p&gt;&amp;nbsp;&lt;a href="http://aoe3.heavengames.com/downloads/showfile.php?fileid=3438"&gt;Age of Empires 3 Heaven :: Office Zombies V2.9&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Ok so you may remember that I released this before.&lt;a href="http://forum.agecommunity.com/forums/thread/976456.aspx"&gt;Age of Empires Forums - ESO based scenario&lt;/a&gt;&lt;/p&gt;&lt;p&gt;But that one was pretty much impossible to beat and Im not sure if you could actually win. Since then I've messed with the balance and other stuff to make it a lot easier and better. Everything is now fixed or at least to a point where I'm not going to do anything about it.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Learn the secret of AOEO and what Microsoft doesn't want you to know. Battle zombies to escape the Microsoft offices where you are trapped. &amp;nbsp;Featuring speaking roles from prominent AgeComm users. The truth is here.&lt;/p&gt;</description></item><item><title>Custom AIs don't cause CRC!</title><link>http://forum.agecommunity.com/forums/thread/988225.aspx</link><pubDate>Sat, 11 May 2013 08:16:15 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:988225</guid><dc:creator>murdilator</dc:creator><slash:comments>18</slash:comments><comments>http://forum.agecommunity.com/forums/thread/988225.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=988225</wfw:commentRss><description>&lt;p&gt;I made an important discovery the other day. &lt;br&gt;&lt;br&gt;&lt;br&gt;It is possible to play with people in regular games online even if you have a custom, improved AI installed, without the CRC mismatch error. &lt;br&gt;&lt;br&gt;I played two deathmatch games with no problem, while I had my custom AI installed. &lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;b&gt;Q: Is it possible then to play against the computer when I have a custom AI installed and my friend doesn't? Will we get an error?&lt;br&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;Short answer: I don't know. &lt;br&gt;&lt;br&gt;According to the theory that I have understood, the host makes the AI in the game; thus, though I have not tested this, everyone should be able to play on your improved AI if you host the game. Thus, also, if the host leaves the game, the AI experiences some kind of freezing; so I've heard at least, and this I am not sure of - once the AI is loaded, it should act well, in my opinion. &lt;br&gt;&lt;/p&gt;&lt;p&gt;If both players have it installed, the custom AI most assuredly works. I have tested this on LAN, but not yet online. &lt;br&gt;&lt;br&gt;&lt;br&gt;This is very good news, anyhow, because it allows people who can't find a game online right away to settle down for a competitive computer AI, and if they want to have a quick NR game with their friend, they can do the same, against the improved AI. Of course, what is most exciting is that people could possibly - if the host AI myth is true, make improvements to their own AI which could be for everyone to try out. However, if not, it may be best to just install/uninstall your AI before you want to play a multiplayer comp stomp. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;regards,&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;murdilator &lt;br&gt;&lt;/p&gt;</description></item><item><title>Disappearing Objects</title><link>http://forum.agecommunity.com/forums/thread/987773.aspx</link><pubDate>Sun, 05 May 2013 15:41:22 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:987773</guid><dc:creator>Spikedmind</dc:creator><slash:comments>3</slash:comments><comments>http://forum.agecommunity.com/forums/thread/987773.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=987773</wfw:commentRss><description>&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;I recently bought Age of Empires III and all expansions and since the last game of the series that I played was Age of Kings, it has taken me quite a while to get to grips with the scenario editor and other such things.&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Now this leads me to a little problem that I has been&amp;nbsp;occurring&amp;nbsp;when I am designing a map &amp;nbsp;-&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;1. Place Gaia object "rubble 5x3"&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;2. Wait a few seconds and then go to the&amp;nbsp;other side&amp;nbsp;of the map (anywhere, so that I can't see that object)&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;3. Come back - it has disappeared.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Now the kicker is &amp;nbsp;that they are there in the game when I&amp;nbsp;play test&amp;nbsp;the scenario etc however the fact that they disappear in the first place annoys me and makes it difficult in someways to design what I want.&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;I have search high and low for an answer and haven't found anything, so am I the only one with this problem?&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;</description></item><item><title>Asian Dynasties mapset with observer mode for teams</title><link>http://forum.agecommunity.com/forums/thread/987612.aspx</link><pubDate>Thu, 02 May 2013 13:11:25 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:987612</guid><dc:creator>Neuron</dc:creator><slash:comments>5</slash:comments><comments>http://forum.agecommunity.com/forums/thread/987612.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=987612</wfw:commentRss><description>&lt;p&gt;&lt;b style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;This is the The Asian Dynasties mapset for Age of Empires 3 with enabled observer mode for teams of 2v2 and 3v3. You can now play team games on TAD and have friends observe the game on any Asian Dynasties map.&lt;/b&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;span style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;Link:&lt;/span&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;a target="_blank" style="text-decoration:none;font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;" href="http://www.mediafire.com/?9a26jhpd8b1vok8"&gt;http://www.mediafire.com/?9a26jhpd8b1vok8&lt;/a&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;b style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;INSTRUCTIONS:&lt;/b&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;span style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;--&amp;gt;Put the files in the user RM3 folder, where custom maps are placed&lt;/span&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;span style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;--&amp;gt;The maps can be easily identified in the Custom maps dropdown menu, as each map has a space before its name&lt;/span&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;span style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;In 2v2 games, the observers must always occupy player slots from P5 up to P8, while in 3v3 games the observers must always occupy player slots from P7 up to P8.&lt;/span&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;span style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;1.&amp;nbsp;&lt;/span&gt;&lt;b style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;In random teams games assign the observer(s) a team&lt;/b&gt;&lt;span style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;, or else the computer may distribute players in teams with an unequal number of players (such as 2v3 or 3v4) and resign the extra player(s), who might have been randomly distributed in the smaller team, and so the team distribution can result in unbalanced matches (1v3 or 2v4 with a resigned observer in the smaller team).&lt;/span&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;span style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;However, you don't have to set the teams before the game for the observer mode to work correctly. Just make sure in 2v2 games players 1-4 go random and the rest is assigned a team (when there's only one observer) or are split (when there are more observers), and in 3v3 players 1-6 go random and the rest is assigned a team (for one observer) or are split (for more observers).&lt;/span&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;span style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;When you have one observer, assign them team 1 and everyone else can go random.&lt;/span&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;span style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;When you have two, just split them in team 1 and 2. For four observers, split them in team 1 and 2 (first two in team 1 and last two in team 2).&lt;/span&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;span style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;When you have three observers (in 2v2), assign the first two observers team 1 and the third team 2.&lt;/span&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;span style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;2.&amp;nbsp;&lt;/span&gt;&lt;b style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;If teams are decided and set before the game starts, the observers don't have to be assigned&amp;nbsp;&lt;/b&gt;&lt;b style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;any team anymore.&lt;/b&gt;&lt;span style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&amp;nbsp;They will be equally distributed by the computer.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Gl hf&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;span style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;Note about the choice of maps for this set:&lt;/span&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;i style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;Some maps which are rarely played or are all-water maps (such as Ceylon, Caribbean and Honshu) haven't been included in this set, since it's very unlikely they will be used for observer games. A few maps which have been added by later patches (such as Dakota Badlands) haven't been included in this set either, but others (such as Ozarks) have been included. Please note that the maps in this set feature the fanpatch 1.2, balanced version of the original ES maps (that means no river on Andes in any spawn, for example). The Great Plains 2v2 and 3v3 observer maps include the resource balance solutions used in the New AS Great Plains version. Credit goes to their makers.&lt;/i&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;br style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;&lt;span style="font-family:Arial, Verdana, Tahoma, 'Trebuchet MS', sans-serif, Georgia, Courier, 'Times New Roman', serif;font-size:12px;line-height:19px;"&gt;Coded and tested by Neuron (broflav11@gmail.com)&lt;/span&gt;&lt;/p&gt;</description></item><item><title>The Beginners Guide to AI Scripting - Part 2</title><link>http://forum.agecommunity.com/forums/thread/987243.aspx</link><pubDate>Sat, 27 Apr 2013 11:36:55 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:987243</guid><dc:creator>murdilator</dc:creator><slash:comments>1</slash:comments><comments>http://forum.agecommunity.com/forums/thread/987243.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=987243</wfw:commentRss><description>&lt;p&gt;Here is the second part of my Comprehensive Beginners Guide for AI coding: &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;a href="http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=st&amp;amp;fn=14&amp;amp;tn=38885&amp;amp;st=recent&amp;amp;f=14,38885,0,10" target="_blank" title="http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=st&amp;amp;fn=14&amp;amp;tn=38885&amp;amp;st=recent&amp;amp;f=14,38885,0,10"&gt;http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=st&amp;amp;fn=14&amp;amp;tn=38885&amp;amp;st=recent&amp;amp;f=14,38885,0,10&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Enjoy! &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;best of regards,&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;murdilator &lt;br&gt;&lt;/p&gt;</description></item><item><title>Getting the American Civilization</title><link>http://forum.agecommunity.com/forums/thread/962004.aspx</link><pubDate>Tue, 17 Jul 2012 15:12:56 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:962004</guid><dc:creator>musketeer925</dc:creator><slash:comments>42</slash:comments><comments>http://forum.agecommunity.com/forums/thread/962004.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=962004</wfw:commentRss><description>Ryz0n has given me a go-head on making a tutorial, so here it is. I was going to a video tutorial, but that's kind of a pain. &lt;/p&gt;
&lt;p&gt;1) Browse to &lt;b&gt;Documents\My Games\Age of Empires III\AI3\&lt;/b&gt;. Create a temporary folder on your desktop, and then move all of the contents of AI3 to your temporary folder. Make sure you name the temp folder with "documents" or something, because you'll have another temporary folder later.&lt;/p&gt;
&lt;p&gt;2) Browse to your game's installation folder* (NOT the folder you were just in -- see the note at the bottom), and then go to AI3 in that one. Copy (not move, unlike last time) all of the .PERSONALITY files. There should be 14. The easiest way to find them is to &lt;a href="http://img69.imageshack.us/img69/9544/sortbytype.png" target="_blank" title="http://img69.imageshack.us/img69/9544/sortbytype.png"&gt;sort by type&lt;/a&gt;. Paste them into a second temporary folder, this time I'd recommend naming it "installation" or something like that.
&lt;p&gt;3) Open a personality file in AI3 (any of them, but just one) &lt;a href="http://img805.imageshack.us/img805/3387/openwithnotepad.png" target="_blank" title="http://img805.imageshack.us/img805/3387/openwithnotepad.png"&gt;with Notepad&lt;/a&gt;. Change the contents of the &lt;b&gt;forcedciv&lt;/b&gt; line to SPCAct3 (replacing the name of a civilization). Save.&lt;/p&gt;
&lt;p&gt;4) Go back to the installation folder, and then go to the data subfolder. Download &lt;a href="http://www.mediafire.com/?889tyl9rgi57zcc" target="_blank" title="http://www.mediafire.com/?889tyl9rgi57zcc"&gt;this file&lt;/a&gt;, civs.xml, and put it there.&lt;/p&gt;
&lt;p&gt;5) &lt;i&gt;This is the hardest step.&lt;/i&gt; &lt;a href="http://img834.imageshack.us/img834/9752/ctrlf.png" target="_blank" title="http://img834.imageshack.us/img834/9752/ctrlf.png"&gt;Hit [Ctrl] + [F]&lt;/a&gt;. Type &lt;b&gt;&gt;Spanish&lt;&lt;/b&gt; in the Search box. In the line it finds, replace &lt;b&gt;Spanish&lt;/b&gt; with &lt;b&gt;SPCAct3&lt;/b&gt;. Then, search for &lt;b&gt;&gt;SPCAct3&lt;&lt;/b&gt;. First it will probably find the line you just edited -- go to the next one if it does (noticed the one you just edited was about the 9th line in the file, the right one is the 767th line in the file). Once you've found the correct one, replace &lt;b&gt;SPCAct3&lt;/b&gt; with &lt;b&gt;Spanish&lt;/b&gt;. Save.&lt;/p&gt;
&lt;p&gt;6) Go on ESO and create a homecity with the Spanish -- this will be your American HC.&lt;/p&gt;
&lt;p&gt;7) Exit ESO. Go back to your installation folder, and delete the civs.xml that you put in earlier. Copy the 14 files in the temporary folder for the installation folder back to [installationfolder]\AI3 (this fixes the one you edited). Finally, move the temporary documents files back to where you moved them from in Step 1.&lt;/p&gt;
&lt;p&gt;8) Go on ESO and host a game with the Americans! Hint: they suck.&lt;/p&gt;
&lt;p&gt;There are other campaign civilizations that you could try -- just replace &lt;b&gt;SPCAct3&lt;/b&gt; throughout the tutorial with something from this list:&lt;/p&gt;
&lt;p&gt;Pirate, TheCircle, SPCAct2, SPCAct1, NativeAmerican, XPSPC.&lt;/p&gt;
&lt;p&gt;I don't know if they will all work, I only tried Americans (SPCAct3). &lt;/p&gt;
&lt;p&gt;*Finding your game's installation folder:&lt;/p&gt;
&lt;p&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;p&gt;
Retail or GFWL:&lt;br /&gt;
C:\Program Files\Microsoft Games\Age of Empires III\
&lt;/p&gt;
&lt;p&gt;
Impulse:&lt;br /&gt;
C:\Program Files\Microsoft Game Studios\Age of Empires III - Complete Collection\
&lt;/p&gt;
&lt;p&gt;
Steam:&lt;br /&gt;
C:\Program Files\Steam\steamapps\common\Age Of Empires 3\bin
&lt;/p&gt;
&lt;p&gt;And if your operating system is 64-bit, change "Program Files" to "Program Files (x86)".&lt;/p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;
&lt;p&gt;Enjoy!&lt;/p&gt;
&lt;p&gt;Also, a disclaimer -- I will not guarantee that all of the steps in this tutorial coincide with the gaming policy, and would not recommend using any civilizations unlocked with this method in rated games.  &lt;a href="http://www.agecommunity.com/online_gaming_policy.aspx" target="_blank" title="http://www.agecommunity.com/online_gaming_policy.aspx"&gt;http://www.agecommunity.com/online_gaming_policy.aspx&lt;/a&gt;.</description></item><item><title>AOE3 FP 1.3 Xiston -- Observatory Building Screenshots</title><link>http://forum.agecommunity.com/forums/thread/986839.aspx</link><pubDate>Mon, 22 Apr 2013 00:07:18 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:986839</guid><dc:creator>murdilator</dc:creator><slash:comments>9</slash:comments><comments>http://forum.agecommunity.com/forums/thread/986839.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=986839</wfw:commentRss><description>&lt;p&gt;EDIT: This patch is uploaded and should appear by tomorrow on the 
aoe3.heavengames.com modpack page, for the general enjoyment of the 
community: &lt;br&gt;&lt;br&gt;&lt;a href="http://aoe3.heavengames.com/downloads/lister.php?category=modpacks" target="_blank" title="http://aoe3.heavengames.com/downloads/lister.php?category=modpacks"&gt;http://aoe3.heavengames.com/downloads/lister.php?category=modpacks&lt;/a&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;--------------------------&lt;br&gt;&lt;br&gt;Here is a list of tentative things in an upcoming mod, which is almost 
complete. It is based on the N3O mod, but adds depth to the game through
 several non-lame, mid-game, civilization-unique techs. &lt;br&gt;&lt;br&gt;I've 
uploaded a lot of things, have to give a list of the tech names and 
their usages later. Overall, there are about 50 new techs. &lt;br&gt;These do 
in no way change the way the game is played, and for further notice, 
this will be uploaded as a separate Fan Patch, complementary to N3O 
FP1.3. &lt;br&gt;&lt;br&gt;Do note the new Observatory building for the Europeans, 
which acts like a university in Age of Empires II, having historic and 
unique civ-specific techs, and buildable by the explorer, also trickles 
XP: &lt;br&gt;&lt;br&gt;Here is the link to the N3O Page, with links to screenshots:&lt;br&gt;&lt;br&gt;&lt;a href="http://www.n3oclan.com/6334/aoe3-fp-1-3-xiston-observatory-building-screenshots/" target="_blank" title="http://www.n3oclan.com/6334/aoe3-fp-1-3-xiston-observatory-building-screenshots/"&gt;http://www.n3oclan.com/6334/aoe3-fp-1-3-xiston-observatory-building-screenshots/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Any ideas for historical, new techs, feel free to post them here, or post something on the N3O Page. I am eager to discuss new ideas. &lt;br&gt;&lt;/p&gt;&lt;p&gt;--------------------------&lt;br&gt;&lt;br&gt;EDIT: Tech List: &lt;br&gt;&lt;br&gt;I've added some fifty techs into the game, and surprisingly, after since
 I've begun to understand things, the work is relatively easy. What is 
even better is that everything is using ingame art files, so we can use 
Fan Patch format without any silly custom files. &lt;br&gt;&lt;br&gt;In order (Note 
that not all nations receive all these specific techs; some have their 
own very special ones to replace certain of these). A ** Indicates a 
special, civ-specific tech, give to one or several different nations:&lt;br&gt;&lt;br&gt;Wealth Of Nations&lt;br&gt;Division Of Labour (Pre-tech Wealth of Nations)&lt;br&gt;**Packaged Meats (Pre-tech Division Of Labour)&lt;br&gt;**German Meats (Pre-tech Packaged Meats)&lt;br&gt;Spinning Jenny&lt;br&gt;**Mechanical Engineering (Pre-tech Spinning Jenny)&lt;br&gt;Pasteurization&lt;br&gt;Daily Newspaper&lt;br&gt;**Nationalism&lt;br&gt;**Imperialism&lt;br&gt;**Frontier Territory&lt;br&gt;**The Great Pioneer Wagon Train (Pre-tech Frontier Territory)&lt;br&gt;Hot Air Balloon Technology&lt;br&gt;Trans-Continental Railroad&lt;br&gt;Scout Cavalry&lt;br&gt;Battlefield Surveyors&lt;br&gt;Dragooning&lt;br&gt;Admirality&lt;br&gt;**Pirates Of The Barbary Coast&lt;br&gt;**The Rights of Man&lt;br&gt;**British Imperialism&lt;br&gt;**Rule Britannia&lt;br&gt;Explosive Shells&lt;br&gt;Quicklime Shells (Pre-tech Explosive Shells)&lt;br&gt;**Dutch Spice Trade&lt;br&gt;**Dutch Tea Trade (Pre-tech Dutch Spice Trade)&lt;br&gt;**Cotton Plantations&lt;br&gt;**German Universities&lt;br&gt;**Industrial Revolution&lt;br&gt;**Iron and Coal Business&lt;br&gt;**German Explorers&lt;br&gt;**British East India Company&lt;br&gt;**Fusils&lt;br&gt;**Native French Alliances&lt;br&gt;**Ottoman Egyptian Market&lt;br&gt;**Ottoman Bazaars&lt;br&gt;**Ottoman Trade Guilds&lt;br&gt;**Ottoman Spice Trade&lt;br&gt;**Ottoman Coffee Trade (Pre-tech Ottoman Spice Trade)&lt;br&gt;**Brazilian Wood Trade&lt;br&gt;**Fishing Fleets&lt;br&gt;**Siberian Fur Trade&lt;br&gt;Slave Trade&lt;br&gt;**Spanish Gold (Pre-tech Slave Trade)&lt;br&gt;**British Hired Privateers (Pre-tech Slave Trade)&lt;br&gt;Abolition Of Slavery&lt;br&gt;Public Schooling (Pre-tech Abolition Of Slavery)&lt;br&gt;Natural Philosophy (Pre-tech Public Schooling)&lt;br&gt;**Separation Of Powers(Pre-tech Natural Philosophy)&lt;br&gt;&lt;/p&gt;&lt;p&gt;--------------------------&lt;br&gt;&lt;br&gt;EDIT: Tech Descriptions: &lt;br&gt;&lt;br&gt;Most of the techs boost either villager hitpoints/speed, trade 
route/crate wealth and villager's crate gathering, Unit LOS, unit speed,
 or some techs give greater resource gathering at the cost of less 
villager hitpoints and speed. I'm sorry I didn't do it earlier, as it 
was late at night :). Let me take the list piece by piece. Note that 
some things may be subject to slight change if I find a better use for 
it, or add a new tech. &lt;/p&gt;&lt;p&gt;***Note: Only Europeans &amp;amp; Ottomans get the Observatory&lt;br&gt;&lt;br&gt;Techs with description: &lt;br&gt;&lt;/p&gt;&lt;p&gt;Wealth Of Nations&lt;br&gt;&lt;/p&gt;&lt;p&gt;Cost: 100 food, 100 wood, 100 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 30 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Effect: +5% more Wealth from Trade Routes and Crates, +5% Villager crate gathering&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: All&lt;br&gt;Tentative effect: possibly also +5% Factory and Bank gathering rates&lt;br&gt;&lt;br&gt;Division Of Labour: &lt;br&gt;Cost: 150 food, 150 wood, 150 coin&lt;br&gt;Pre-tech: Wealth Of Nations&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: All&lt;br&gt;Effect: -1% villager build limit, +5% Villager gathering, +5% Factory gathering&lt;br&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;**Packaged Meats&lt;br&gt;Cost: 150 food, 150 wood, 150 coin&lt;br&gt;Pre-tech: Division Of Labour&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: British, Dutch, German, Russian&lt;br&gt;Effect: -10% Villager hitpoints, +10% Factory food gathering, +10% Trade Route and Food Crate wealth wealth&lt;br&gt;&lt;br&gt;**German Meats&lt;br&gt;Cost: 150 food, 150 wood, 150 coin&lt;br&gt;Pre-tech: Packaged Meats&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Imperial&lt;br&gt;Available to Civilizations: Germans&lt;br&gt;Effect: 1.00 food trickle Rate, +10% Factory food gathering, +10% Trade Route and Food Crate wealth wealth&lt;br&gt;&lt;/p&gt;&lt;p&gt;Spinning Jenny: &lt;br&gt;Cost: 100 wood, 100 coin&lt;br&gt;Current Research Time: 30 Seconds&lt;br&gt;Tentative Research Time: 40 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: All Europeans except Ottoman (they historically never had an industrial revolution)&lt;br&gt;Effect: -1% villager build limit, +10% Plantation gathering, +10% Factory Coin gathering&lt;br&gt;&lt;br&gt;**Mechanical Engineering &lt;br&gt;Cost: 200 food, 200 wood, 200 coin&lt;br&gt;Pre-tech: Spinning Jenny&lt;br&gt;Current Research Time: 60 Seconds&lt;br&gt;Tentative Research Time: 90 Seconds&lt;br&gt;Available Age: Imperial&lt;br&gt;Available to Civilizations: Germans&lt;br&gt;Effect:
 +30% Factory Gathering Rates, -10% Artillery Train Points, (just -5% 
for Heavy Cannons, Rockets, and Great Bombards; no effect on Mortars), 
but +10% Building Cost&lt;br&gt;&lt;br&gt;Pasteurization&lt;br&gt;Cost: 100 food, 100 wood, 100 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 60 Seconds&lt;br&gt;Tentative Research Time: 90 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: All&lt;br&gt;Effect:
 +10% Villager Hitpoints, +10% Livestock Fattening Rates&lt;br&gt; &lt;/p&gt;&lt;p&gt;Daily Newspaper &lt;br&gt;Cost: 100 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 30 Seconds&lt;br&gt;Tentative Research Time: 40 Seconds&lt;br&gt;Available Age: Fortress&lt;br&gt;Available to Civilizations: All&lt;br&gt;Effect:
 +3% Villager speed&lt;br&gt; &lt;br&gt;**Nationalism&lt;br&gt;Cost: 150 food, 150 wood, 150 coin&lt;br&gt;Pre-tech: Daily Newspaper&lt;br&gt;Current Research Time: 60 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: Russian, Spanish&lt;br&gt;Effect:
 +200% Villager Ranged attack, +167.5% Rifle attack (for Coureur des bois units, if any)&lt;br&gt;&lt;br&gt;**Imperialism &lt;br&gt;Cost: 150 food, 150 wood, 150 coin&lt;br&gt;Pre-tech: Nationalism&lt;br&gt;Current Research Time: 60 Seconds&lt;br&gt;Tentative Research Time: 90 Seconds&lt;br&gt;Available Age: Imperial&lt;br&gt;Available to Civilizations: Russian, Spanish&lt;br&gt;Effect:
 +2% Military unit speed, but +100% build point for Trading Posts (makes Trading posts take twice as long to build) &lt;br&gt;&lt;br&gt;**Frontier Territory&lt;br&gt;Cost: 200 food, 200 wood, 200 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Fortress&lt;br&gt;Available to Civilizations: France, Germans, Russian, Portuguese&lt;br&gt;Effect: +10.0 Fort, Town Center, Outpost and Blockhouse LOS, +1.0 Outpost and Blockhouse build limit.&lt;br&gt; &lt;br&gt;**The Great Pioneer Wagon Train &lt;br&gt;Cost: 200 food, 200 wood, 200 coin&lt;br&gt;(Pre-tech Frontier Territory)&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: France, Germans, Russian&lt;br&gt;Effect:

 +10% Villager hitpoints, 20% Wagon speed, +50% Wagon Hitpoints, +33% 
Wagon work rate for buildings (thus build buildings 33% faster), +8.0 
Wagon LOS &lt;br&gt;&lt;br&gt;Hot Air Balloon Technology&lt;br&gt;Cost: 200 food, 200 wood, 200 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: All&lt;br&gt;Effect:
 +2.0 Unit LOS, +8.0 Hot Air Balloon LOS, +8,0 Advanced Hot Air Balloon LOS (Very good for people who use Hot Air balloons)&lt;br&gt;Tentative
 effect: possibly also add another Hot Air Balloon Tech which ships an 
Advance Hot Air Balloon, at a price of 300 food, 300 wood, 300 coin, or 1
 Homecity Shipment&lt;br&gt;&lt;br&gt;Trans-Continental Railroad&lt;br&gt;Cost: 300 food, 300 wood, 300 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 60 Seconds&lt;br&gt;Tentative Research Time: 90 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: All&lt;br&gt;Effect:
 +30% more wealth from Trade Routes and Crates, +30% Villager gathering from Crates, +10% more XP wealth from Trade Routes&lt;br&gt;&lt;br&gt;Scout Cavalry&lt;br&gt;Cost: 100 food&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 20 Seconds&lt;br&gt;Tentative Research Time: 30 Seconds&lt;br&gt;Available Age: Colonial&lt;br&gt;Available to Civilizations: French, Germans, Spanish, Russians, Ottomans,&lt;br&gt;Effect:
 +2.0 LOS for Hussars, Uhlans, and Cossacks&lt;br&gt; &lt;/p&gt;&lt;p&gt;Battlefield Surveyors&lt;br&gt;Cost: 100 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 20 Seconds&lt;br&gt;Tentative Research Time: 30 Seconds&lt;br&gt;Available Age: Fortress&lt;br&gt;Available to Civilizations: All&lt;br&gt;Effect:
 +2.0 LOS for Ranged Infantry&lt;br&gt;&lt;br&gt;Dragooning&lt;br&gt;Cost: 200 food, 200 wood, 200 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60-75 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: British, French, Spanish, Portuguese&lt;br&gt;Effect:
 Gives Dragoons +2.0 LOS, +5% Hitpoints and +0.25x bonus against Villagers &lt;br&gt;&amp;nbsp; &lt;br&gt;Admirality&lt;br&gt;Cost: 200 food, 200 wood, 200 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Fortress&lt;br&gt;Available to Civilizations: All&lt;br&gt;Effect:
 +1.0 Caravel, Galley, Galleon, Fluyt and Frigate build limit &lt;br&gt;&lt;b&gt;Exception:
 In this mod, Caravels, Galleys, Galleons, Fluyts and Frigates start 
with -1 build limit, so this tech reverts it back to normal. &lt;/b&gt;This tech thus also gives an incentive to go to Industrial and prevents fishboomers from being too effective early on. &lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;br&gt;**Pirates Of The Barbary Coast&lt;br&gt;Cost: 200 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 20 Seconds&lt;br&gt;Tentative Research Time: 40 Seconds&lt;br&gt;Available Age: Fortress&lt;br&gt;Available to Civilizations: Ottoman&lt;br&gt;Effect: Ships 5 Barbary Corsairs, 2 Stradiots and 2 Mamelukes, plus enables Barbary Corsairs at the Saloon&lt;br&gt;&lt;br&gt;**The Rights of Man&lt;br&gt;Cost: 100 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 20 Seconds&lt;br&gt;Tentative Research Time: 30 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: French, Spanish, Dutch, Russian, Portuguese&lt;br&gt;Effect: Ships 8 Colonial Militia, and 1 Colonial Militia for approximately every 90 seconds of the game, up to thirty minutes. &lt;br&gt;&lt;br&gt;**British Imperialism&lt;br&gt;Cost: 200 food, 200 wood, 200 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: British&lt;br&gt;Effect: +2% Military unit speed, +100% Trading Post Build points&lt;br&gt;&lt;br&gt;**Rule Britannia&lt;br&gt;Cost: 200 food, 200 wood, 200 coin&lt;br&gt;Pre-tech: British Imperialism&lt;br&gt;Current Research Time: 60 Seconds&lt;br&gt;Tentative Research Time: 90 Seconds&lt;br&gt;Available Age: Imperial&lt;br&gt;Available to Civilizations: British&lt;br&gt;Effect:
 All Military units get +10% more damage against Native Warriors, but 
Native Warriors now cost +10% more, take +20% longer to build, and have 
-10% combat&lt;br&gt;&lt;/p&gt;&lt;p&gt;Explosive Shells&lt;br&gt;Cost: 300 food, 300 wood, 300 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 60 Seconds&lt;br&gt;Tentative Research Time: 90 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: All&lt;br&gt;Effect:
 Gives Mortars +1.0 Area damage, +25% damage against Ships, and gives 
Monitors +0.60x against Buildings and +25% damage against Ships. &lt;br&gt;&lt;b&gt;Note:
 In this mod, Monitors have 160 damage, with 4.4x against buildings and a
 an additional 0.75x against Ships in their longshot attack. This tech 
increases it to 5.0x against buildings, etc.&lt;br&gt;&lt;/b&gt;&lt;br&gt;Quicklime Shells&lt;br&gt;Cost: 300 food, 300 wood, 300 coin&lt;br&gt;Pre-tech: Explosive Shells&lt;br&gt;Current Research Time: 60 Seconds&lt;br&gt;Tentative Research Time: 90 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: All&lt;br&gt;Effect:
 Gives Mortars +50% damage bonus against infantry, gives Monitors +0.50 bonus against Infantry.&lt;b&gt; Note:
 In this mod, Monitors have 160 damage, with 2.5x against infantry. This makes it 3.0x. &lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;**Dutch Spice Trade&lt;br&gt;Cost: 100 food, 100 wood, 100 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 30 Seconds&lt;br&gt;Tentative Research Time: 40 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: Dutch&lt;br&gt;Effect:
 +10% more Wealth from Trade Routes and Crates, +10% Villager crate gathering&lt;br&gt;&lt;br&gt;**Dutch Tea Trade &lt;br&gt;Cost: 100 food, 100 wood, 100 coin&lt;br&gt;Pre-tech: Dutch Spice Trade&lt;br&gt;Current Research Time: 30 Seconds&lt;br&gt;Tentative Research Time: 40 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: Dutch&lt;br&gt;Effect: Ships 1 Chest of Coin for every 7 Minutes of the game, up to 30 minutes, grants
 +10% more Wealth from Trade Routes and Crates and +10% Villager crate gathering&lt;br&gt;&lt;/p&gt;&lt;p&gt;**Cotton Plantations&lt;br&gt;Cost: 100 food, 100 wood, 100 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 30 Seconds&lt;br&gt;Tentative Research Time: 40 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: British, Dutch, Spanish, Portuguese&lt;br&gt;Effect: +5% Settler Plantation gather rates, +5% more Wealth from Trade Routes and Crates and +5% Villager crate gathering&lt;br&gt;&lt;/p&gt;&lt;p&gt;**German Universities&lt;br&gt;Cost: 200 food, 200 wood, 200 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: Germans&lt;br&gt;Effect:
 -25% Homecity Research Points (makes homecity shipments come faster), 
+25% Observatory hitpoints, +350% Observatory auto-xp gathering (from 
0.40 to 1.80)&lt;br&gt;&lt;br&gt;**Industrial Revolution&lt;br&gt;Cost: 150 food, 150 wood, 150 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: British, Germans, Russian, Portuguese&lt;br&gt;Effect: -10% Settler hitpoints, +10% Factory gathering, -5% livestock fattening rates&lt;br&gt;&lt;br&gt;**Iron and Coal Business&lt;br&gt;Cost: 150 food, 150 wood, 150 coin&lt;br&gt;Pre-tech: Industrial Revolution&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: British, Germans, Russian, Portuguese&lt;br&gt;Effect:
 -10% Settler hitpoints, +10% Factory Coin gathering, +10% Trade Route 
and Coin Crate Wealth, -5% livestock fattening rates&lt;br&gt;&lt;br&gt;**German Explorers&lt;br&gt;Cost: 100 food, 100 wood, 100 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: Germans&lt;br&gt;Effect:
 +100% Explorer hitpoints, +50% Explorer Damage, +10.0 Explorer LOS&lt;br&gt;&lt;br&gt;**British East India Company&lt;br&gt;Cost: 100 food, 100 wood, 100 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 30 Seconds&lt;br&gt;Tentative Research Time: 40 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: British&lt;br&gt;Effect:
 +10% more wealth from Trade Routes and crates, +10% Villager crate gathering&lt;br&gt;&lt;br&gt;**Fusils&lt;br&gt;Cost: 100 wood, 150 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 30 Seconds&lt;br&gt;Tentative Research Time: 40 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: French, Spanish&lt;br&gt;Effect: Musketeers and Grenadiers get +10% more ranged damage against Native Warriors&lt;br&gt;&lt;br&gt;**Native French Alliances&lt;br&gt;Cost: 150 food, 150 wood, 150 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 30 Seconds&lt;br&gt;Tentative Research Time: 40 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: French&lt;br&gt;Effect: -50% Trading Post Build Points&lt;br&gt;&lt;br&gt;**Ottoman Egyptian Market&lt;br&gt;Cost: 200 food, 200 wood, 200 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: Ottoman&lt;br&gt;Effect:
 Ships 2 Huge Crates of Food and 1 Huge Crate of Food for every 7 
minutes of the game, up to 30 minutes, grants +15% more efficient Market
 buying and selling rates, +10% more wealth from Trade Routes and 
crates, and +10% Villager crate gathering&lt;br&gt;&lt;br&gt;**Ottoman Bazaars&lt;br&gt;Cost: 150 food, 150 wood, 150 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 30 Seconds&lt;br&gt;Tentative Research Time: 40 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: Ottoman&lt;br&gt;Effect:
 Ships 1 Huge Chests of Coin and 1 Huge Chests of Coin for every 7 minutes of the 
game, up to 30 minutes, grants +15% more efficient Market buying and 
selling rates, +7% more wealth from Trade Routes and crates, and +7% 
Villager crate gathering&lt;br&gt;&lt;br&gt;**Ottoman Trade Guilds&lt;br&gt;Cost: 100 food, 100 wood, 100 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 30 Seconds&lt;br&gt;Tentative Research Time: 40 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: Ottoman&lt;br&gt;Effect:
 Ships 1 Huge Cords of wood and 1 Huge Cords of wood for every 7 minutes of the 
game, up to 30 minutes, grants +10% more efficient Market buying and 
selling rates, +5% more wealth from Trade Routes and crates, and +5% 
Villager crate gathering&lt;br&gt;&lt;br&gt;**Ottoman Spice Trade&lt;br&gt;Cost: 150 food, 150 wood, 150 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: Ottoman&lt;br&gt;Effect:
+15% more wealth from Trade Routes and crates, +5% Trading Post XP gathering, and +15% 
Villager crate gathering&lt;br&gt;&lt;br&gt;**Ottoman Coffee Trade&lt;br&gt;Cost: 100 food, 100 wood, 100 coin&lt;br&gt;Pre-tech: Ottoman Spice Trade&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: Ottoman&lt;br&gt;Effect:
Ships 1 Huge Chests of Coin and 1 Huge Chests of Coin for every 10 minutes of the 
game, up to 30 minutes, gives +5% Villager Plantation gathering rates, +8% more wealth from Trade Routes and crates, and +8% 
Villager crate gathering&lt;br&gt;&lt;br&gt;**Brazilian Wood Trade&lt;br&gt;Cost: 200 food, 200 wood, 200 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: Portuguese&lt;br&gt;Effect:
Ships 2 Huge Cords of Wood and 1 Huge Cords of Wood for every 4 minutes of the 
game, up to 30 minutes, but gives -8% Villager wood cutting rates&lt;br&gt;&lt;br&gt;**Fishing Fleets&lt;br&gt;Cost: 200 food, 200 wood, 200 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: British, Dutch, Spanish, Russian, Portuguese&lt;br&gt;Effect:
Ships
 2 Huge Crates of Food and 1 Huge Crates of Food for every 3 minutes of 
the 
game, up to 30 minutes, but gives Fishing boats -10% gathering rates at 
fish and whales. Requires a Water Homecity Gather Point to upgrade. &lt;br&gt;&lt;br&gt;**Siberian Fur Trade&lt;br&gt;Cost: 200 food, 200 wood, 200 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Industrial&lt;br&gt;Available to Civilizations: Russian&lt;br&gt;Effect:
Ships
 2 Huge Chests of Coin and 1 Huge Chest of Coin for every 3 minutes of 
the 
game, up to 30 minutes, but gives Villagers -5% gathering rates at mines and plantations&lt;br&gt;&lt;br&gt;Slave Trade&lt;br&gt;Cost: 100 wood, 100 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 30 Seconds&lt;br&gt;Tentative Research Time: 40 Seconds&lt;br&gt;Available Age: Fortress&lt;br&gt;Available to Civilizations: All&lt;br&gt;Effect:
-10%
 Villager Hitpoints, -3% Villager speed, but +10% Plantation and Whale 
gathering, +10% more wealth from Trade Routes and Crates, +10% Villager 
crate gathering&lt;br&gt;&lt;br&gt;**Spanish Gold Trade &lt;br&gt;Cost: 200 food, 200 wood, 200 coin&lt;br&gt;Pre-tech: Slave Trade&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Industrialize&lt;br&gt;Available to Civilizations: Spanish&lt;br&gt;Effect:
-3%
 Villager speed, -2% Military unit speed, but ships 1 Crate of Coin for 
every 4 minutes of the game, up to 30 minutes, grants +20% more wealth 
from Trade Routes and crates, and makes villagers gather from crates 
+20% faster&lt;br&gt;&lt;br&gt;**British Hired Privateers&lt;br&gt;Cost: 200 food, 200 wood, 200 coin&lt;br&gt;Pre-tech: Slave Trade&lt;br&gt;Current Research Time: 30 Seconds&lt;br&gt;Tentative Research Time: 40 Seconds&lt;br&gt;Available Age: Fortressize&lt;br&gt;Available to Civilizations: British&lt;br&gt;Effect:
Ships 2 Privateers and gives all Privateers +100% more damage against Villagers, Fishing Boats and Docks&lt;br&gt;&lt;br&gt;Abolition Of Slavery&lt;br&gt;Cost: 100 wood, 100 coin&lt;br&gt;Pre-tech: None&lt;br&gt;Current Research Time: 30 Seconds&lt;br&gt;Tentative Research Time: 40 Seconds&lt;br&gt;Available Age: Industrialize&lt;br&gt;Available to Civilizations: British, French, Portuguese, Spanish, Russians, Dutch, Germans&lt;br&gt;Effect:
+10%
 Villager hitpoints, +3% speed, but -10% Plantation and Whale gathering,
 -10% Wealth from Trade Routes and Crates, -10% villager crate gathering&lt;br&gt;&lt;br&gt;Public Schooling&lt;br&gt;Cost: 100 wood, 100 coin&lt;br&gt;Pre-tech: Abolition Of Slavery&lt;br&gt;Current Research Time: 30 Seconds&lt;br&gt;Tentative Research Time: 40 Seconds&lt;br&gt;Available Age: Industrialize&lt;br&gt;Available to Civilizations: British, French, Portuguese, Spanish, Russians, Dutch, Germans&lt;br&gt;Effect:
+10%
 Villager hitpoints, +3% speed&lt;br&gt;&lt;br&gt;Natural Philosophy&lt;br&gt;Cost: 100 food, 100 wood, 100 coin&lt;br&gt;Pre-tech: Public Schooling&lt;br&gt;Current Research Time: 30 Seconds&lt;br&gt;Tentative Research Time: 40 Seconds&lt;br&gt;Available Age: Industrialize&lt;br&gt;Available to Civilizations: British, French, Portuguese, Spanish, Russians, Dutch, Germans&lt;br&gt;Effect: +10% Observatory hitpoints, +100% Observatory XP-autogathering&lt;br&gt;&lt;br&gt;Separation of Powers&lt;br&gt;Cost: 200 food, 200 wood, 200 coin&lt;br&gt;Pre-tech: Natural Philosophy&lt;br&gt;Current Research Time: 40 Seconds&lt;br&gt;Tentative Research Time: 60 Seconds&lt;br&gt;Available Age: Imperialize&lt;br&gt;Available to Civilizations: British, French, Portuguese, Spanish, Russians, Dutch, &lt;br&gt;Effect:
 -50% Capitol upgrade cost, (-20% for Spies and Blockade), but -5% 
villager, fishing boat, bank and factory gathering, -5% Trade Route and 
crate wealth, and -5% Villager crate gathering rates.&lt;br&gt;&lt;br&gt;&lt;br&gt;....&lt;br&gt;&lt;/p&gt;&lt;br&gt;These are the techs in their order in which they are presented. &lt;br&gt;&lt;br&gt;I hope this satisfies you all. You should be able to guess at whatever else, and which picture each tech corresponds to. &lt;br&gt;&lt;p&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;br&gt;Best of Regards,&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;murdilator &lt;br&gt;&lt;/p&gt;</description></item><item><title>The Beginners Guide to AI Scripting - Part 1 on HG</title><link>http://forum.agecommunity.com/forums/thread/986361.aspx</link><pubDate>Mon, 15 Apr 2013 20:28:44 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:986361</guid><dc:creator>murdilator</dc:creator><slash:comments>3</slash:comments><comments>http://forum.agecommunity.com/forums/thread/986361.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=986361</wfw:commentRss><description>&lt;p&gt;Hello all! &lt;br&gt;&lt;br&gt;&lt;br&gt;This in a start of a guide for Age of Empires III, concerning AI modification, or the overall improvement of the game's Artificial Intelligence. It aims to instruct people in basic coding, how to change the AI, and improve it, but explain it in simple English, so that everyone can understand without major difficulty. However, this is merely Part 1, and many more parts will hopefully be published in the future, for the general edification of the community. &lt;br&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;Here is the link to the first part of my guide on aoe3.heavengames.com: &lt;br&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href="http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&amp;amp;f=14,38878,,10" target="_blank" title="http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&amp;amp;f=14,38878,,10"&gt;http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&amp;amp;f=14,38878,,10&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br&gt;Best of regards,&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;murdilator &lt;br&gt;&lt;/p&gt;</description></item><item><title>Unlimited Outpost</title><link>http://forum.agecommunity.com/forums/thread/983041.aspx</link><pubDate>Tue, 05 Mar 2013 12:55:28 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:983041</guid><dc:creator>noirimortel</dc:creator><slash:comments>4</slash:comments><comments>http://forum.agecommunity.com/forums/thread/983041.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=983041</wfw:commentRss><description>&lt;p&gt;Hi everyone&lt;/p&gt;&lt;p&gt;I'm creating a new scenario in aoe3. And in this scenario I need unlimited Outpost and I want build Fort at the first age if it's possible, or up my civilisation to Forteress Age without any upgrade. I couldn't make unlimited Outpost in the trigger "Set Tech" or I didn't found the right tech.&lt;/p&gt;&lt;p&gt;Can someone help me ? &lt;/p&gt;&lt;p&gt;Thank you !!! =)&amp;nbsp;&lt;/p&gt;</description></item><item><title>UI mod, hotkey mod and ESO friendly bugfixes</title><link>http://forum.agecommunity.com/forums/thread/933520.aspx</link><pubDate>Wed, 27 Jul 2011 15:33:12 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:933520</guid><dc:creator>destzz</dc:creator><slash:comments>59</slash:comments><comments>http://forum.agecommunity.com/forums/thread/933520.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=933520</wfw:commentRss><description>&lt;div&gt;I have made some mods for Asian Dynasties.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;This is complete pack of following mods: (includes installer unlike&amp;nbsp;separate&amp;nbsp;versions)&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;&lt;a title="http://aoe3.heavengames.com/downloads/showfile.php?fileid=3313 " href="http://aoe3.heavengames.com/downloads/showfile.php?fileid=3313"&gt;http://aoe3.heavengames.com/downloads/showfile.php?fileid=3313 &lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;
&lt;div&gt;^^ (only use this download link, links below are not updated versions)&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;span style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;1.01&lt;/span&gt;&lt;br style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;&lt;span style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;Added camera location bookmarks(like unit groups) buttons and hotkeys.&lt;/span&gt;&lt;br style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;&lt;br style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;&lt;span style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;1.02&lt;/span&gt;&lt;br style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;&lt;span style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;Added transparent UI option.&lt;/span&gt;&lt;br style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;&lt;span style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;Added couple more location bookmarks.&lt;/span&gt;&lt;br style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;&lt;span style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;Added hotkeys to toggle between notification(flare/attack warning) and your current position.&lt;/span&gt;&lt;br style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;&lt;span style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;Added double click hotkey(selects every same type building in the area)&lt;/span&gt;&lt;br style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;&lt;br style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;&lt;br style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;&lt;span style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;1.03&lt;/span&gt;&lt;br style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;&lt;span style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;Changed the way how livestock buttons work. How you have to group the livestocks in order to make them to work. (group 8 for sheep, group 9 for cows)&lt;/span&gt;&lt;br style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;&lt;span style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;Added buttons to make mansabdars&lt;/span&gt;&lt;br style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;&lt;span style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;Added button to make daimyos/shoguns&lt;/span&gt;&lt;br style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;&lt;span style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;Added button to make 0 pop units from explorer(discipline or pet)&lt;/span&gt;&lt;br style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;&lt;span style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;Added button to assist native spam (you need to group 7 the native building(s)). It makes spamming natives easy.&lt;/span&gt;&lt;br style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;&lt;span style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;Some other minor updates I cannot remember.&lt;/span&gt;&lt;br style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;&lt;div&gt;&lt;span style="font-family:'Lucida Sans Unicode', verdana, tahoma, arial, sans-serif;"&gt;Added optional wagon sound(Idle wagons), so you can't no longer miss those factories or dutch consulate buildings.&lt;/span&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;br&gt;&lt;/div&gt;
&lt;div&gt;&lt;b&gt;UI mod for TAD&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;It combines xentelian's and Ekanta's UI mods.&lt;/div&gt;
&lt;div&gt;I added some own things too.&lt;/div&gt;
&lt;div&gt;I added some toggle-able buttons and statics for game. Now you can use fire pit and golden pavilion without even selecting it.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;(I can change these to count any value on the game, so I'm open for suggestions)&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;img src="http://i.imgur.com/Ssjnj.jpg" border="0" /&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;&lt;img src="http://pove.arkku.net/upload/uploads/promo.png" border="0" /&gt;&lt;/div&gt;
&lt;div&gt;&lt;img src="http://pove.arkku.net/upload/uploads/extra_tools_1.png" border="0" /&gt;&lt;/div&gt;&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Upcoming features:&lt;/div&gt;&lt;div&gt;Find&amp;amp;select every idle(fattened) herdable&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Known bugs:&lt;/div&gt;&lt;div&gt;&lt;span style="font-size:10pt;"&gt;Golden pavilion and &amp;nbsp;make daimyos button tooltips conflict each other.&lt;/span&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;br&gt;&lt;/div&gt;
&lt;div&gt;&lt;br&gt;&lt;/div&gt;
&lt;div&gt;&lt;b&gt;Hotkey mod for TAD&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;It makes one hotkey set work better for all nations.&lt;/div&gt;
&lt;div&gt;Now it has also hotkey for missionaries and for mansabdar units.&lt;/div&gt;
&lt;div&gt;It has also has new make settler hotkey, that selects all of your town centers and makes settlers from there.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;It is possible to make hotkeys to find any unit or building in a game, so I'm open for suggestions.&lt;/div&gt;
&lt;div&gt;&lt;br&gt;&lt;/div&gt;
&lt;div&gt;&lt;br&gt;&lt;/div&gt;
&lt;div&gt;&lt;b&gt;ESO friendly Bugfixes&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;There are bugs in AoE3, but only some of them can be fixed to work in ESO.&lt;/div&gt;
&lt;div&gt;Fixes that I made are more like corrections than bugfixes.&lt;/div&gt;
&lt;div&gt;&lt;br&gt;&lt;/div&gt;
&lt;div&gt;Previously following things had no sound or wrong sound:&lt;/div&gt;
&lt;div&gt;&lt;br&gt;&lt;/div&gt;
&lt;div&gt;Chinese, Japanese and Indian surgeon now got british surgeon sound. (used to have no sound)&lt;/div&gt;
&lt;div&gt;Iroquois discovery travois now got normal travois sound. (used to have no sound)&lt;/div&gt;
&lt;div&gt;Sufi Pilgrimage goat now got normal Goat sound. (used to have no sound)&lt;/div&gt;
&lt;div&gt;Consulate Portuguese Ironclad now has Portugal Ironclad sound. (used to have no sound)&lt;/div&gt;
&lt;div&gt;Silk road trading post now got normal trading post selection sound. (used to have no sound)&lt;/div&gt;
&lt;div&gt;Russian church Kalmuck (dragoon) got now Russian Cavalry Archer sound. (used to have no sound)&lt;/div&gt;
&lt;div&gt;Indian consulate Ottoman villagers now got Ottoman sound. (used to have Indian sound)&lt;/div&gt;
&lt;div&gt;Native Villager shipment now has always Aztec sound. Sioux and Iroquois villagers still have their original sounds. (used to have sound corresponding to civ)&lt;/div&gt;
&lt;div&gt;____&lt;/div&gt;
&lt;div&gt;&lt;br&gt;&lt;/div&gt;
&lt;div&gt;Previosly these had wrong textures.&lt;/div&gt;
&lt;div&gt;&lt;br&gt;&lt;/div&gt;
&lt;div&gt;Japanese consulate Dutch church now has correct Dutch texture. (used to have British texture)&lt;/div&gt;
&lt;div&gt;Japanese consulate Dutch arsenal now has correct Dutch texture. (used to have Russian texture)&lt;/div&gt;
&lt;div&gt;_____&lt;/div&gt;
&lt;div&gt;&lt;br&gt;&lt;/div&gt;
&lt;div&gt;If you know more similar bugs, let me know and I try to fix them.&lt;/div&gt;</description></item><item><title>A symmetrical Great Plains?</title><link>http://forum.agecommunity.com/forums/thread/985356.aspx</link><pubDate>Wed, 03 Apr 2013 12:22:18 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:985356</guid><dc:creator>Neuron</dc:creator><slash:comments>8</slash:comments><comments>http://forum.agecommunity.com/forums/thread/985356.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=985356</wfw:commentRss><description>&lt;p&gt;I plan on making a version of GP which fixes once and for all all the problems ppl had with this map. This includes:&lt;/p&gt;&lt;p&gt;- trade route TP position behind TCs, which is both too easy to get/defend and creates problems for building/wall placement around TC&lt;/p&gt;&lt;p&gt;- resource balance (which occasionally still screws some players both in 1v1 and teams)&lt;/p&gt;&lt;p&gt;- possible native TPs number nerf (6 TPs are just way way way too much for such a medium-small map)&lt;/p&gt;&lt;p&gt;- trade route position (maybe to make the map more symmetrical)&lt;/p&gt;&lt;p&gt;- adding some cliff bits, like on Painted desert or Himalayas, just to create more challanges for unit pathing and raids&lt;/p&gt;&lt;p&gt;- other minor changes (decoration, eye candy etc)&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;You can post your suggestions/complaints, if you have any, on getting another version of GP which is also more playable in any type of game (like treaty).&lt;/p&gt;</description></item><item><title>&lt; &lt; Scenario Design - Question Thread &gt; &gt;</title><link>http://forum.agecommunity.com/forums/thread/107135.aspx</link><pubDate>Sat, 21 Jan 2006 00:04:02 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:107135</guid><dc:creator>zeuslord5000</dc:creator><slash:comments>4222</slash:comments><comments>http://forum.agecommunity.com/forums/thread/107135.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=107135</wfw:commentRss><description>Following &lt;a href="http://aoe3.heavengames.com/cgi-bin/ forums/display.cgi?action=t&amp;fn=12" target="_blank" title="http://aoe3.heavengames.com/cgi-bin/ forums/display.cgi?action=t&amp;fn=12"&gt;AoE3 Heaven's&lt;/a&gt; Question Thread, I have decided to create one for the AgeCommunity. You may post any and all questions here that have to do with &lt;b&gt;Scenario Designing&lt;/b&gt;, and only that since there is already a &lt;a href="http://forum.agecommunity.com/ibb/po sts.aspx?postID=58756" target="_blank" title="http://forum.agecommunity.com/ibb/po sts.aspx?postID=58756"&gt;RMS&lt;/a&gt; Tutorial and Faq Thread created by M0nTy_PyTh0n. Please don't spam, and argue amongst yourselves. Try to answer questions to the best of your ability. This thread is intended to store all common (and uncommon) questions and answers, so the people no longer have to answer and reanswer the same questions due to people not reading the previously answered threads, and deciding to make their own. Help make this thread a success.&lt;br&gt;&lt;br&gt;&lt;u&gt;It would be greatly appreciated if my fellow forumers could help each other out.&lt;/u&gt;&lt;br&gt;&lt;br&gt;---------------------------------------------------------------------------------------------------------------------------------------------&lt;br&gt;&lt;b&gt;If you want help on eyecandying or on how to make screenshots in-game, or in the editor, please feel free to visit &lt;a href="http://s12.invisionfree.com/EyeCandy_Guild/index.php?act=idx" target="_blank" title="http://s12.invisionfree.com/EyeCandy_Guild/index.php?act=idx"&gt;The EyeCandy Guild&lt;/a&gt;! &lt;/b&gt;

[Edited on 3/30/2006]</description></item><item><title>@fp people</title><link>http://forum.agecommunity.com/forums/thread/980910.aspx</link><pubDate>Mon, 11 Feb 2013 22:58:00 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:980910</guid><dc:creator>J McMillin</dc:creator><slash:comments>64</slash:comments><comments>http://forum.agecommunity.com/forums/thread/980910.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=980910</wfw:commentRss><description>could you make urumi and spahi trainable units? maybe nerf them if deemed necessary? maybe make a card that enables them to be trained that you pay like 1k food for? just a thought</description></item><item><title>N3O FP 1.3 Completed - Continuation of FP 1.2</title><link>http://forum.agecommunity.com/forums/thread/927737.aspx</link><pubDate>Sun, 12 Jun 2011 11:15:23 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:927737</guid><dc:creator>murdilator</dc:creator><slash:comments>23</slash:comments><comments>http://forum.agecommunity.com/forums/thread/927737.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=927737</wfw:commentRss><description>&lt;p&gt;This file and post are outdated. The new file download is here, now at Heavengames.com:&lt;/p&gt;&lt;p&gt;&lt;a href="http://aoe3.heavengames.com/downloads/showfile.php?fileid=3363" target="_blank" title="http://aoe3.heavengames.com/downloads/showfile.php?fileid=3363"&gt;http://aoe3.heavengames.com/downloads/showfile.php?fileid=3363&lt;/a&gt; &lt;/p&gt;&lt;p&gt;This patch aims to balance the game and bring spice back into the game without changing the way AOE3 is played. &lt;br&gt;&lt;/p&gt;&lt;p&gt;------------------&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;Greetings to all who read!&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I am proud to announce that the overall coding of N3O FP 1.3 is finished. Testing with online compatability is still needed, but should work. As the reason of this patch, I, as the coder, have intended to bring all the useless units back in the game, fix all the remaining supremacy, deathmatch and treaty problems with the civs, based on the Age Sanctuary FP 1.2 Team's original work, and bring fun back into the game that was lost during balance, while retaining the balance of the game. In this, I bring much of the spice back into the game, such as European and Asian Warships having +50% HP, -50% to -60% speed, +1 Splash damage, and more range for shorter ranged warships, cheaper canoes, realistic Ironclad Warships (1 Build Limit though), a Galleon unit for the Native American civs (a Buccaneer Ship), having artillery do more damage in general against cavalry, boosting heavy artillery units such as Heavy Cannons, Great Bombards, and Rockets range and damage, fixing small issues such as making skirmisher units slightly faster, making musketeers do less ranged damage, having Halberdiers be a bit faster, fix Indian Elephant problems, fix Indian Mansabdars, Indian Early game and Lategame, fix Iroquois Early, Midgame and Early game by making Mantlets and Rams Cheaper and modifying the Iroquois Big Button Techs, by giving the Iroquois a 1300 wood card and making Longhouses give an XP Trickle to compensate, which increases every age; boosting Sioux Tashunke Prowlers and the Marauders Card, fixing the Aztec Military, fixing of European Church Techs, and so on.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Many of the balance changes were help from the N3O clan, and many ideas were around the community and many were my own. As long as both players have the same version of the patch, they can play rated games - online, or LAN, together. &amp;nbsp;&lt;/p&gt;&lt;p&gt;You can download the file here at Heavengames.com:&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;(File link removed because a newer version is linked to above)&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Enjoy!&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;regards,&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;murdilator&amp;nbsp;&lt;/p&gt;</description></item><item><title>Generals</title><link>http://forum.agecommunity.com/forums/thread/7270.aspx</link><pubDate>Sat, 08 Oct 2005 15:02:57 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:7270</guid><dc:creator>Saberchimp13610</dc:creator><slash:comments>15</slash:comments><comments>http://forum.agecommunity.com/forums/thread/7270.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=7270</wfw:commentRss><description>I plan on creating a new gametype via custom scenarios.  It would simply be two equally matched armies.  There would be naught else for players, not even treasures.  Thus, it would have to be a custom map.  Anyways, the goal is the gametype "generals".  The object is to eliminate the opposing army through cunning, wit, and tactics.  This would be a great implementation of the tactical capabilities of AoEIII, and would indubitably be "fun".  Anyone got suggestions, or want to help me out in the production and/or promulgation of such a promising and fun gametype?  Thanks, and peace (until the 18th!).</description></item><item><title>Play Colloseum&gt;&gt;?</title><link>http://forum.agecommunity.com/forums/thread/983297.aspx</link><pubDate>Thu, 07 Mar 2013 17:29:32 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:983297</guid><dc:creator>Ch!nu</dc:creator><slash:comments>3</slash:comments><comments>http://forum.agecommunity.com/forums/thread/983297.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=983297</wfw:commentRss><description>&lt;p&gt;Can someone explain how to play colloseum scenario.. 
i always lose in it and get less units than others.. &lt;/p&gt;&lt;p&gt;some1 explain in detail or is there any guide for colloseum..&lt;br&gt;&lt;/p&gt;</description></item><item><title>Can't run AoE3 - granny2.dll not found</title><link>http://forum.agecommunity.com/forums/thread/831948.aspx</link><pubDate>Tue, 04 Aug 2009 10:18:33 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:831948</guid><dc:creator>Zodamad</dc:creator><slash:comments>19</slash:comments><comments>http://forum.agecommunity.com/forums/thread/831948.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=831948</wfw:commentRss><description>I have installed, uninstalled &amp;amp; reinstalled my new AoE3 game about 5 times &amp;amp; still can't get it to run. I have turned off antivirus, antispyware &amp;amp; firewall, but no change. The fault message when I try to run is 'This application has failed to start because granny2.dll was not found.' There is a granny2.dll in AoE3 folder, still won't run. HELP PLEASE!!&amp;nbsp;</description></item><item><title>Computer to attack in waves</title><link>http://forum.agecommunity.com/forums/thread/982280.aspx</link><pubDate>Mon, 25 Feb 2013 22:35:31 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:982280</guid><dc:creator>noirimortel</dc:creator><slash:comments>11</slash:comments><comments>http://forum.agecommunity.com/forums/thread/982280.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=982280</wfw:commentRss><description>&lt;p&gt;Hi&amp;nbsp;&lt;/p&gt;&lt;p&gt;I made a scenario in aoe3 asian were the p1 and p2 must defend a wonder, and their are waves of ennemie that try to destroy it, I put the trigger "Unit create multi" and "Unit move from area", but when I put in the game walls to defend the wonder to block them, they never attack the walls and they stay watching ...&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Any solution pliz ?&amp;nbsp;&lt;/p&gt;</description></item></channel></rss>