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<?xml-stylesheet type="text/xsl" href="http://forum.agecommunity.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>User Created Content</title><link>http://forum.agecommunity.com/forums/1005/ShowForum.aspx</link><description>This area is for talking about fan made Custom Maps, Scenarios, Mods, fan patches.</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 61120.2)</generator><item><title>TAOE Forums</title><link>http://forum.agecommunity.com/forums/thread/856112.aspx</link><pubDate>Mon, 16 Nov 2009 04:14:31 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:856112</guid><dc:creator>XxX_RAGE_XxX</dc:creator><slash:comments>29</slash:comments><comments>http://forum.agecommunity.com/forums/thread/856112.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=856112</wfw:commentRss><description>&lt;p&gt;Everyone come check out the forums. Its easy to register. and the Offtopic section is back!!!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;And we got TNP going&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Just come on and register and test out the mod&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href="http://taoe.forumotion.net/"&gt;http://taoe.forumotion.net/&lt;/a&gt;&lt;/p&gt;</description></item><item><title>RPG Guide</title><link>http://forum.agecommunity.com/forums/thread/839995.aspx</link><pubDate>Tue, 01 Sep 2009 03:26:29 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:839995</guid><dc:creator>Naisly</dc:creator><slash:comments>10</slash:comments><comments>http://forum.agecommunity.com/forums/thread/839995.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=839995</wfw:commentRss><description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;
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&lt;H1 style="TEXT-ALIGN:center;MARGIN:0cm 0cm 0pt;" align=center&gt;&lt;FONT size=3 face="Times New Roman"&gt;RPG Guide&lt;/FONT&gt;&lt;/H1&gt;
&lt;H1 style="TEXT-ALIGN:center;MARGIN:0cm 0cm 0pt;" align=center&gt;&lt;FONT size=3 face="Times New Roman"&gt;By - Naisly&lt;/FONT&gt;&lt;/H1&gt;
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&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;First I’ll start with the basics. I’m sure most of you all ready know these facts but this can be an important part of game development. I also suggest, if you don’t already know, is to familiarize yourself with triggers. You can find help here - &lt;/FONT&gt;&lt;A href="http://wiki.heavengames.com/age/Triggers"&gt;&lt;FONT size=3 face="Times New Roman"&gt;Wiki trigger help&lt;/FONT&gt;&lt;/A&gt;&lt;FONT size=3 face="Times New Roman"&gt; this is important since triggers will be a driving force to your scenario. This guide is geared around single player scenarios. If you wish to make a multiplayer scenario, then read this guide &lt;/FONT&gt;&lt;A href="http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&amp;amp;f=12,34168,,10"&gt;&lt;FONT size=3 face="Times New Roman"&gt;CSO by MosheLevi&lt;/FONT&gt;&lt;/A&gt;&lt;FONT size=3 face="Times New Roman"&gt;.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;I personally don’t mod, so this guide is about you and the editor, nothing more. I guess I’m ‘old school’ and believe the tools given should be used accordingly. That being said; if I was given a shovel to dig a hole, I’m not about to complain I don’t have a backhoe. It may be harder to do the job, but the hole can still be dug. So when all is said and done, I’ll stand back, and admire my accomplishment! Just remember – If there’s a will, there’s a way. I guess what I’m trying to say is, don’t give up if you run into trouble with the editor. Just think of it as a challenge. Are you up for a good challenge? If you are, then lets make an amazing RPG!&lt;/FONT&gt;&lt;/P&gt;
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&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;B&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;What you will need:&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;
&lt;OL style="MARGIN-TOP:0cm;"&gt;
&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l4 level1 lfo5;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;An 80-page notebook and a pencil.&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l4 level1 lfo5;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Basic editor knowledge.&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l4 level1 lfo5;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;A good short story, preferably written out in your notebook.&lt;/FONT&gt;&lt;/LI&gt;&lt;/OL&gt;
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&lt;H1 style="MARGIN:0cm 0cm 0pt;"&gt;&lt;FONT size=3 face="Times New Roman"&gt;What is a RPG (Role-Playing Game)? &lt;/FONT&gt;&lt;/H1&gt;
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&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;A game, which character development, is the main driving force of game play. The player controls one character, usually the hero of a story. The player will have a goal to reach and this goal can be introduced at anytime within the game play. An example would be to save the heroine from the villain. This can be achieved through actions set out by the game designer. It should involve interacting with NPC’s (Non-player characters). As the story takes shape, so should the said character – Increasing inventory, combat etc. through puzzles, and problem solving.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;RPG’s were developed in the mid‘70’s, derived from D&amp;amp;D. The traditional RPG was turn-based in a fantasy setting. However, this has since changed when video consoles were introduced. J.R.R Tolkien’s Lord of the Rings influenced D&amp;amp;D extending to some games such as – Warcraft, Elder Scrolls etc. Today, you can find many variations of the genre. From strategy to real-time strategy (RTS) to turn-based strategy (TBS). An example would be – Some Final Fantasy games use both RTS and TBS. &lt;/FONT&gt;&lt;/P&gt;
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&lt;H1 style="MARGIN:0cm 0cm 0pt;"&gt;&lt;FONT size=3 face="Times New Roman"&gt;Story Development:&lt;/FONT&gt;&lt;/H1&gt;
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&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;RPG’s are much like a story – Beginning, middle and ending. It is up to you, the designer to introduce the story, giving the tools needed for the player to grow. So while your sitting there staring at that blank map, think about a story. Either one you have read, or were told, even one of your own. Write down some descriptions and the main elements to your story.&lt;/FONT&gt;&lt;/P&gt;
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&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l5 level1 lfo1;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Where is this place – Open world, a city, the desert, in the mountains?&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l5 level1 lfo1;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;When does the story take place? Remember, just because AOE3 is based on &lt;SPAN style="COLOR:black;mso-bidi-font-size:10.0pt;"&gt;colonial history, doesn’t mean you need your story to follow.&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l5 level1 lfo1;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Scenery – Landscape, eye-candy, buildings, weather.&lt;/FONT&gt;&lt;/LI&gt;&lt;/UL&gt;
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&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Now that you have the basics, go back to your blank map and start by adding the setting. First, size your map. No larger than 600x600. Turn off all your graphics settings because this will help you with eye-candy later on. Your story is coming alive! At this point don’t worry about adding too much terrain, just the basic. If you have a hard time with terrain, take a walk outside. Walk around the block and perhaps to the park. What do you see? Look at the grass near buildings, at the foot of the trees. Is it any different than the grass in the park? Are there rocks and or shrubs? Keep in mind, adding too much will cause lag and slow upload times. You can find out more here - &lt;/FONT&gt;&lt;A href="http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&amp;amp;f=13,20757,0,10"&gt;&lt;FONT size=3 face="Times New Roman"&gt;Map size&lt;/FONT&gt;&lt;/A&gt;&lt;/P&gt;
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&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Next is the plot. The plot is a series of events and character action that relate to the conflict. It should include challenges for the hero to over come. Examples would be - enemy’s to fight, relationships, chases, obstacles, puzzles and more. Remember there should be an element of challenge and an element of realism.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;B&gt;&lt;FONT size=3 face="Times New Roman"&gt;The world:&lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;
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&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;It is the your job to design the backdrop and more importantly you need to establish a goal for the player and give the needed tools to discover your goal. The player will explore your world and will react to it. Never reveal the full details of the world, as the game progresses, the details will come clearer to the player. I personally like the freedom of movement in the world. It allows the player to travel and explore freely. Mind you I still add locked doors/gates and few impassable paths. These I will open as a reward for completing certain tasks.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;The hero should travel far, navigating through obstacles to get him to his destination, be it the next village, or quest area. You must think about a couple things first. How long does it take him to travel? Perhaps there is a better way of transportation, like teleport? Make sure the player isn’t bored while travelling. Always and I mean always have movement on the map. Have unexpected events accrue – IE: Enemies jumping out at the hero on paths. Perhaps have a NPC stop him and ask for help, but make sure the player is not bored while travelling. This is a great time to use the QV random effect.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;The main goal could be a quest like the example above – saving the heroine. &lt;/FONT&gt;&lt;/P&gt;
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&lt;UL style="MARGIN-TOP:0cm;"&gt;
&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l3 level1 lfo6;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;How does the hero know he must save her? &lt;/FONT&gt;&lt;/LI&gt;
&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l3 level1 lfo6;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Is it her father who asks for your help? &lt;/FONT&gt;&lt;/LI&gt;
&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l3 level1 lfo6;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Perhaps the hero needs to save a village from the enemy. Is the village an ally or enemy? &lt;/FONT&gt;&lt;/LI&gt;
&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l3 level1 lfo6;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Maybe the hero must negotiate with the village to learn about their enemy. How will the hero fight the enemy? &lt;/FONT&gt;&lt;/LI&gt;
&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l3 level1 lfo6;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;What will the hero earn by doing so? &lt;/FONT&gt;&lt;/LI&gt;&lt;/UL&gt;
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&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;But for the duration of this guide, I will use something very simple – Buying milk at the store. Sound odd? Read on!&lt;/FONT&gt;&lt;/P&gt;
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&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;The main quest (goal) can lead to smaller quests. These quests can help with character development, which I’ll explain below. Quests are much like puzzles. You will need to give the player hints – Where to begin, what to look for, who to talk to. The player must piece together these hints and discover the outcome him/herself, earning a reward.&lt;/FONT&gt;&lt;/P&gt;
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&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&lt;B&gt;Quests and objectives&lt;/B&gt;:&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
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&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Think of quests as everyday events. Here is an example:&lt;/FONT&gt;&lt;/P&gt;
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&lt;P style="TEXT-INDENT:-18pt;MARGIN:0cm 0cm 0pt 36pt;mso-list:l7 level1 lfo4;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT face="Times New Roman"&gt;&lt;FONT size=3&gt;1)&lt;/FONT&gt;&lt;SPAN style="FONT:7pt 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;FONT size=3&gt;Primary –&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;You need to run to the store and buy milk.&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="TEXT-INDENT:-18pt;MARGIN:0cm 0cm 0pt 36pt;mso-list:l7 level1 lfo4;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT face="Times New Roman"&gt;&lt;FONT size=3&gt;2)&lt;/FONT&gt;&lt;SPAN style="FONT:7pt 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;FONT size=3&gt;Secondary – But you can’t find your wallet, and search the house for money.&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="TEXT-INDENT:-18pt;MARGIN:0cm 0cm 0pt 36pt;mso-list:l7 level1 lfo4;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT face="Times New Roman"&gt;&lt;FONT size=3&gt;3)&lt;/FONT&gt;&lt;SPAN style="FONT:7pt 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;FONT size=3&gt;Secondary – You now have some money but notice you have a flat tire.&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="TEXT-INDENT:-18pt;MARGIN:0cm 0cm 0pt 36pt;mso-list:l7 level1 lfo4;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT face="Times New Roman"&gt;&lt;FONT size=3&gt;4)&lt;/FONT&gt;&lt;SPAN style="FONT:7pt 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;FONT size=3&gt;Secondary – You have a choice, should you walk or take the bus to the store?&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="TEXT-INDENT:-18pt;MARGIN:0cm 0cm 0pt 36pt;mso-list:l7 level1 lfo4;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT face="Times New Roman"&gt;&lt;FONT size=3&gt;5)&lt;/FONT&gt;&lt;SPAN style="FONT:7pt 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;FONT size=3&gt;Secondary – You chose to walk. But on your way, you run into some thugs.&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
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&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;You know the primary goal is to buy milk. You’re probably asking how do I give hints for that? Ok, ask yourself these questions:&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT face="Times New Roman"&gt;&lt;FONT size=3&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="TEXT-INDENT:-18pt;MARGIN:0cm 0cm 0pt 54pt;mso-list:l0 level1 lfo3;tab-stops:list 54.0pt;" class=MsoNormal&gt;&lt;SPAN style="FONT-FAMILY:Symbol;"&gt;&lt;FONT size=3&gt;·&lt;/FONT&gt;&lt;SPAN style="FONT:7pt 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;FONT size=3 face="Times New Roman"&gt;Who wants you to get milk? Hint: Talk with the Leader.&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="TEXT-INDENT:-18pt;MARGIN:0cm 0cm 0pt 54pt;mso-list:l0 level1 lfo3;tab-stops:list 54.0pt;" class=MsoNormal&gt;&lt;SPAN style="FONT-FAMILY:Symbol;"&gt;&lt;FONT size=3&gt;·&lt;/FONT&gt;&lt;SPAN style="FONT:7pt 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;FONT size=3 face="Times New Roman"&gt;Why do you need milk? Hint: The people are hungry and need food.&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="TEXT-INDENT:-18pt;MARGIN:0cm 0cm 0pt 54pt;mso-list:l0 level1 lfo3;tab-stops:list 54.0pt;" class=MsoNormal&gt;&lt;SPAN style="FONT-FAMILY:Symbol;"&gt;&lt;FONT size=3&gt;·&lt;/FONT&gt;&lt;SPAN style="FONT:7pt 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;FONT size=3 face="Times New Roman"&gt;Which store sells milk? Hint: There is a small town North. The people there can help you.&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Of course for your scenario you will need to elaborate on your hints. Lets jump past the secondary objectives for a second. And go straight to the ending of the primary goal. Say you have arrived at the small town; most of the people there won’t talk to you. You find one person who will talk, and this person tells you strangers have been coming to town as of late, robbing the stores. These thugs only show up at night. The people in town don’t trust anyone. This has lead us to the Hidden objective. You talk with another person and she tells you her son has disappeared. You search the lands and after a lot of turmoil you find the lost son, return him and the people of the town are so grateful.&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;You see what I just did? I branched out the primary goal even more. But this one was hidden. This is the same as the secondary goals. You can branch them out as well and each secondary goal will take you closer to your main objective, earning rewards on the way.&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Lets look at 4) Secondary – You have a choice, should you walk or take the bus to the store? It is a good idea to give players choices where there will be both awards and consequences for their actions. In this case, the consequence was the thugs.&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Imagine how far you can take this quest. Did you ever think going to buy milk could be so much fun? =P&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Some secondary objectives don’t need to lead to the primary goal. You can add extra just to give a reward or perhaps throw the player off track. Perhaps a small quest to earn extra gold. With quests the possibilities are endless.&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;This is where some of you may have trouble adding objectives to your scenarios. You can find help here &lt;/FONT&gt;&lt;A href="http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&amp;amp;f=12,37024,,all"&gt;&lt;FONT size=3 face="Times New Roman"&gt;Adding objectives&lt;/FONT&gt;&lt;/A&gt;&lt;FONT size=3 face="Times New Roman"&gt; I personally don’t like to hide my objectives because I want the player to keep a log of events, but that is totally up to you and your particular scenario.&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;The objectives are great to give the basic information. But I suggest you have NPC’s who give out hints also. IE: Your hero stops to talk with a villager.&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="TEXT-INDENT:36pt;MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Villager1&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt 36pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;“What do you want?”&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt 36pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;“Oh, your that hero. The one that is supposed to help us?”&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt 36pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;“Well I can’t help you. Just go away! I’m too hungry to talk.”&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt 36pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Villager2&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt 36pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt 36pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;“Did you ever wonder what’s in the Milky Way?”&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt 36pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;“I heard if you travel North, you can see it better.”&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;With this editor it can be difficult to get your message across to the player. RPG’s are that much more difficult because the designer must stay In Character. What I mean by this is you must not use direct statements in your objectives and/or hints. An example of Direct statement would be:&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt 36pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Villager1&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt 36pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt 36pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;“What do you want?”&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt 36pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;“Well, I’m too hungry to talk with you.”&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt 36pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;“A tall glass of milk will help.”&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt 36pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt 36pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Villager2&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt 36pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt 36pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;“There is a village north of us that sells milk.”&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt 36pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;“There is a Lady there that is missing her son, talk to her.”&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;In the above statements you will notice I have told the hero where to go, who to talk with and what they need to find. This is a not a good idea since it won’t force the player to talk with the Leader (quest giver), and find out more on their own.&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;The player must stay IN Character even when reading hints/objectives. Out Of Character (OOC) is usually frowned upon in RPG’s. You can find examples of how other designers do this by games such as Splinter Cell, Gears of War etc. In these games you will notice they designed it so there is a training area, which keeps them In Character. They could have easily told you what to do.&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;By now you should have a pretty good idea what your map will look like, and should add your quest areas while they are still fresh in you mind. You don’t need to elaborate on them right now, just rough them in.&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;H1 style="MARGIN:0cm 0cm 0pt;"&gt;&lt;FONT size=3 face="Times New Roman"&gt;Character Development:&lt;/FONT&gt;&lt;/H1&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Characters in RPG’s generally correspond with statistics (stats). &lt;/FONT&gt;&lt;/P&gt;
&lt;UL style="MARGIN-TOP:0cm;"&gt;
&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l1 level1 lfo2;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Experience points (xp): XP can be given via unit kills and or quests etc. Once a certain amount is obtained, the hero will progress in level increasing skills.&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l1 level1 lfo2;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Skill points: And again, these can be earned as above. Unlike XP, the hero can use skill points to buy upgrades rather than wait to advance in level.&lt;/FONT&gt;&lt;/LI&gt;&lt;/UL&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;You could also use gold to gain skills. The hero can buy items such as a new rifle, which will give more attack (because buying milk can be so dangerous). Perhaps a new helm to give more health points (hp).&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;You can also give the player a choice at the beginning on which unit they want to use. Or perhaps they can trade in their unit for a stronger one. Keep in mind you will need to add the other unit to your trigger sequences.&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;As your game progresses so should the hero. This is where balance comes into play. The enemy should seemingly grow more intelligent. As you are giving upgrades to your hero, add to your trigger sequence and give the enemy the same upgrades, not in every upgrade, but enough to make it look as if the enemy is getting stronger.&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;RPG’s are not necessarily about killing the enemy. Do not confuse Super Hero with Hero. Your hero should not be a ‘god’ sort of speak. RPG’s are about problem solving, conflict, courage and fighting for a cause.&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P style="MARGIN-LEFT:20.55pt;MARGIN-RIGHT:20.55pt;"&gt;&lt;SPAN style="FONT-FAMILY:Arial;COLOR:black;FONT-SIZE:13.5pt;"&gt;Definitions of &lt;B&gt;hero&lt;/B&gt; on the Web: &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="TEXT-INDENT:-18pt;MARGIN:0cm 20.55pt 0pt 56.55pt;mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l6 level1 lfo9;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;SPAN style="FONT-FAMILY:Symbol;COLOR:black;FONT-SIZE:10pt;mso-bidi-font-size:12.0pt;mso-bidi-font-family:Arial;"&gt;·&lt;SPAN style="FONT:7pt 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-FAMILY:Arial;COLOR:black;"&gt;&lt;FONT size=3&gt;a man distinguished by exceptional courage and nobility and strength; "RAF pilots were the heroes of the Battle of Britain" &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="TEXT-INDENT:-18pt;MARGIN:0cm 20.55pt 0pt 56.55pt;mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l6 level1 lfo9;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;SPAN style="FONT-FAMILY:Symbol;COLOR:black;FONT-SIZE:10pt;mso-bidi-font-size:12.0pt;mso-bidi-font-family:Arial;"&gt;·&lt;SPAN style="FONT:7pt 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-FAMILY:Arial;COLOR:black;"&gt;&lt;FONT size=3&gt;the principal character in a play or movie or novel or poem &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="TEXT-INDENT:-18pt;MARGIN:0cm 20.55pt 0pt 56.55pt;mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l6 level1 lfo9;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;SPAN style="FONT-FAMILY:Symbol;COLOR:black;FONT-SIZE:10pt;mso-bidi-font-size:12.0pt;mso-bidi-font-family:Arial;"&gt;·&lt;SPAN style="FONT:7pt 'Times New Roman';"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-FAMILY:Arial;COLOR:black;"&gt;&lt;FONT size=3&gt;champion: someone who fights for a cause &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;A Fireman, a police officer, soldiers are all heroes. They are much like you and I but what makes them different is courage. Keep this in mind while building your hero.&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;B&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;AI (Artificial Intelligence) Development: &lt;/FONT&gt;&lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;I suggest Gaia for main support, such as the main city/town. I realize there can be a difference of opinion when using Gaia, so I suggest testing it and finding your niche. The reason is; the AI won’t attack unless provoked to do so. This will give your hero more movement within the city and surrounding areas. I found working with Gaia has more advantages.&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;UL style="MARGIN-TOP:0cm;"&gt;
&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l2 level1 lfo8;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Set your map up for 3 players:&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l2 level1 lfo8;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Player1 being your hero. &lt;/FONT&gt;&lt;/LI&gt;
&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l2 level1 lfo8;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Player2 set AI – &lt;SPAN style="mso-bidi-font-size:10.0pt;mso-ansi-language:EN;"&gt;aiLoaderStandard. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l2 level1 lfo8;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;SPAN style="mso-bidi-font-size:10.0pt;mso-ansi-language:EN;"&gt;&lt;FONT size=3 face="Times New Roman"&gt;Player3 set AI - Age3AI&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/LI&gt;&lt;/UL&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;To utilize AI, you must first set it up in the Player Data Panel in the editor. After you set player1 &amp;amp;2 for the enemy, select the same civilization (civ), same colour, same team and same name for each. At this point you may wish to hide either or both AI. Once this is done, close the Player Data Panel, and your ready to begin by setting triggers to do your bidding with the Age3AI. Also don’t forget to set Gaia as ally and enemy to your AI.&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;&lt;EM&gt;Player2: aiLoaderStandard:&lt;/EM&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Make sure they have Home City shipments. Build up their town, giving them enough resources, but watch them. Time how long it takes them to build, how long to make an army. I suggest you test this by ‘save as’, exit editor and test from main menu. Make notes and learn about the AI you have created. Keep in mind, every time you edit terrain, add/remove resources, the AI will act accordingly, so test after each change. Basically you want player2 to act on their own accord. Their only purpose is to add movement on your map.&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;&lt;EM&gt;Player3: Age3AI:&lt;/EM&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;This AI can be a most useful and powerful tool when used in conjunction with the aiLoaderStandard. When using this AI the player will actually be playing two different civilizations (civs) but will get the impression of playing one. This gives the designer an added ability to be in control of his/her scenario, if triggers are set properly. You can read more here - &lt;SPAN style="mso-bidi-font-size:10.0pt;"&gt;&lt;A href="http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&amp;amp;f=12,33922,,10"&gt;AI Forced Attack&lt;/A&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;The designer can deploy armies, then move the armies to any point and instruct it on what to do at any given time in the scenario. This is also possible with individual units.&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;UL style="MARGIN-TOP:0cm;"&gt;
&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l8 level1 lfo7;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;You can direct them to build.&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l8 level1 lfo7;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Cut wood.&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l8 level1 lfo7;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Mine gold.&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI style="MARGIN:0cm 0cm 0pt;mso-list:l8 level1 lfo7;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Or claim a nugget that could launch a special event or condition in your scenario.&lt;/FONT&gt;&lt;/LI&gt;&lt;/UL&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;mso-list:l8 level1 lfo7;tab-stops:list 36.0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;As you can imagine, it opens up many new possibilities. Yet this is dependent on your abilities with trigger members. The more familiar you are with them, and how they work, the more possibilities will open up. Experiment and have fun!&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;B&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Overview:&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;SPAN style="FONT-FAMILY:Verdana;COLOR:#222222;FONT-SIZE:10pt;"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoBodyText&gt;&lt;FONT color=#222222 size=3 face="Times New Roman"&gt;Use your notebook for ideas and map sketches. Write down character names, places, and civs. Describe your hero and detailed event descriptions. What rewards are you planning on giving your hero? Write them down as well. When you begin your map work, it might be best to work in sections because designing an RPG can be overwhelming. &lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoBodyText&gt;&lt;FONT color=#222222&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;SPAN style="COLOR:#222222;mso-bidi-font-size:10.0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Building a scenario of this magnitude can take weeks, if not months to complete, be patient, and try not to rush it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoBodyText&gt;&lt;FONT color=#222222&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;SPAN style="COLOR:#222222;mso-bidi-font-size:10.0pt;"&gt;&lt;FONT size=3 face="Times New Roman"&gt;Plan out every detail for you scenario. Always de-bug your scenario before release. Inspect each and every trigger, no matter how good you think you are; it’s very easy to make simple mistakes when you’re working with literally hundreds of triggers. If you run into trouble with triggers, read this article &lt;/FONT&gt;&lt;/SPAN&gt;&lt;A href="http://wiki.heavengames.com/age/What_to_do_when_triggers_stop_working"&gt;&lt;FONT size=3 face="Times New Roman"&gt;When Triggers Stop Working&lt;/FONT&gt;&lt;/A&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;SPAN style="COLOR:#222222;mso-bidi-font-size:10.0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;SPAN style="COLOR:#222222;mso-bidi-font-size:10.0pt;"&gt;&lt;FONT size=3 face="Times New Roman"&gt;There is a save bug which will remove any upgrades you give the hero via HC cards. Mister SCP worked very hard and made a few custom effects and conditions to help nullify this issue. You can read more here &lt;/FONT&gt;&lt;A href="http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=st&amp;amp;fn=12&amp;amp;tn=37007&amp;amp;f=12,0,0,10&amp;amp;st=75"&gt;&lt;FONT size=3 face="Times New Roman"&gt;Save bug&lt;/FONT&gt;&lt;/A&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;SPAN style="COLOR:#222222;mso-bidi-font-size:10.0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoBodyText&gt;&lt;FONT color=#222222 size=3 face="Times New Roman"&gt;At this point you should be near completion of your scenario, and your notebook should be full of notes. If your still having some trouble, I found these sites helpful as well:&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;A href="http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&amp;amp;f=12,25091,,10"&gt;&lt;FONT size=3 face="Times New Roman"&gt;HG scenario help&lt;/FONT&gt;&lt;/A&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;SPAN style="mso-bidi-font-size:10.0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;SPAN style="mso-bidi-font-size:10.0pt;"&gt;&lt;A href="http://forum.agecommunity.com/forums/1005/ShowForum.aspx"&gt;&lt;FONT size=3 face="Times New Roman"&gt;ES User Content&lt;/FONT&gt;&lt;/A&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;A href="http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&amp;amp;f=12,36931,,20"&gt;&lt;FONT size=3 face="Times New Roman"&gt;Mister SCP scenario help&lt;/FONT&gt;&lt;/A&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;A href="http://wiki.heavengames.com/age/FAQ#Most_Frequently_Asked_Questions.2FThe_Ba"&gt;&lt;FONT color=#0000ff size=3 face="Times New Roman"&gt;Wiki FAQ&lt;/FONT&gt;&lt;/A&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;&lt;FONT size=2&gt;&lt;SPAN style="FONT-FAMILY:'Times New Roman';COLOR:black;FONT-SIZE:12pt;mso-fareast-font-family:'Times New Roman';mso-bidi-font-size:10.0pt;mso-ansi-language:EN-CA;mso-fareast-language:EN-US;mso-bidi-language:AR-SA;"&gt;I would like to thank Kjn for all his help and support. Also for his help writing the AI portion of this guide. If it wasn’t for his patience, I would have surely given up.&lt;/SPAN&gt;&lt;/FONT&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Lastly, I hope designers find this guide useful, perhaps we will see more RPG’s. &lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;And most of all – Experiment and Have Fun!&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3 face="Times New Roman"&gt;Naisly&lt;/FONT&gt;&lt;/P&gt;
&lt;P style="MARGIN:0cm 0cm 0pt;" class=MsoNormal&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&lt;/FONT&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;</description></item><item><title>&lt; &lt; Scenario Design - Question Thread &gt; &gt;</title><link>http://forum.agecommunity.com/forums/thread/107135.aspx</link><pubDate>Sat, 21 Jan 2006 00:04:02 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:107135</guid><dc:creator>zeuslord5000</dc:creator><slash:comments>3183</slash:comments><comments>http://forum.agecommunity.com/forums/thread/107135.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=107135</wfw:commentRss><description>Following &lt;a href="http://aoe3.heavengames.com/cgi-bin/ forums/display.cgi?action=t&amp;fn=12" target="_blank" title="http://aoe3.heavengames.com/cgi-bin/ forums/display.cgi?action=t&amp;fn=12"&gt;AoE3 Heaven's&lt;/a&gt; Question Thread, I have decided to create one for the AgeCommunity. You may post any and all questions here that have to do with &lt;b&gt;Scenario Designing&lt;/b&gt;, and only that since there is already a &lt;a href="http://forum.agecommunity.com/ibb/po sts.aspx?postID=58756" target="_blank" title="http://forum.agecommunity.com/ibb/po sts.aspx?postID=58756"&gt;RMS&lt;/a&gt; Tutorial and Faq Thread created by M0nTy_PyTh0n. Please don't spam, and argue amongst yourselves. Try to answer questions to the best of your ability. This thread is intended to store all common (and uncommon) questions and answers, so the people no longer have to answer and reanswer the same questions due to people not reading the previously answered threads, and deciding to make their own. Help make this thread a success.&lt;br&gt;&lt;br&gt;&lt;u&gt;It would be greatly appreciated if my fellow forumers could help each other out.&lt;/u&gt;&lt;br&gt;&lt;br&gt;---------------------------------------------------------------------------------------------------------------------------------------------&lt;br&gt;&lt;b&gt;If you want help on eyecandying or on how to make screenshots in-game, or in the editor, please feel free to visit &lt;a href="http://s12.invisionfree.com/EyeCandy_Guild/index.php?act=idx" target="_blank" title="http://s12.invisionfree.com/EyeCandy_Guild/index.php?act=idx"&gt;The EyeCandy Guild&lt;/a&gt;! &lt;/b&gt;

[Edited on 3/30/2006]</description></item><item><title>The Great War Campaign : By Yuttho</title><link>http://forum.agecommunity.com/forums/thread/784792.aspx</link><pubDate>Tue, 30 Dec 2008 10:43:37 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:784792</guid><dc:creator>Yuttho</dc:creator><slash:comments>16</slash:comments><comments>http://forum.agecommunity.com/forums/thread/784792.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=784792</wfw:commentRss><description>&lt;p&gt;&amp;nbsp;&lt;div style="text-align:center;"&gt;The Great War Campaign : By Yuttho&lt;/p&gt;&lt;p&gt;Must have TWC and TAD to Play &lt;/p&gt;&lt;p&gt;You Must have all Sounds, Music, and Mods installed for Full Game play Experience or else this will not Work &lt;br&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src="http://i39.tinypic.com/2m5l0mr.jpg" border="0" /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I am removing this campaign from the scenario design competition because (Rules say no mods) this campaign will not work well without the mods that are coming out with this. I want players to feel the emotion and fear while playing this and reading the words of the cinematic to give them a position during war from a bird's eye view saying this is serious, not like any other war game.This is going to be strategical, difficult, and long. The cinematic are going to be poignant. Cut scenes and such are going to be very much colorless--giving players a feel of a black-and-white picture for this campaign: death, rain, artillery, mud. Despite the victories, each scenario will be about an hour long or over. This is not to glorify war, but a history lesson for many. A lesson about preventing war. This war was truly called, The War to End all Wars. &lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Realism mods that will be added to this single-player campaign:&lt;/b&gt; &lt;/p&gt;&lt;p&gt;&amp;nbsp;Splash Damage by Artillery Units = When they attack, the explosion or impact will affect surrounding units. Deadly.&lt;br&gt;&lt;/p&gt;&lt;p&gt;Gatling Gun is Inaccurate = the gun will be inaccurate but will affect surrounding units. Deadly.&lt;br&gt;&lt;/p&gt;&lt;p&gt;Gas Attack Units = (IN PROGRESS : STILL DECIDING WHAT UNIT) Lil' Bombard shoots poison gas, kills all infantry units.&lt;/p&gt;&lt;img src="http://i40.tinypic.com/2dw5itu.jpg" border="0" /&gt;&lt;p&gt;Gas Mask Formation = To prevent yourself from dying in poison gas raids, put your men on gas mask formation but it will reduce unit range, speed and attack. &lt;/p&gt;&lt;img src="http://i40.tinypic.com/2e2otia.jpg" border="0" /&gt;&lt;p&gt;British Mark Tank = extremely slow, very strong against infantry and artillery. invincible but weak against mortars and satchel charges(ability by sappers)&lt;/p&gt;&lt;img src="http://i42.tinypic.com/1zpmn45.jpg" border="0" /&gt;&lt;p&gt;The Wex Flamethrower Unit = long range, slow, weak defense, but extremely deadly with area of effect. &lt;br&gt;&lt;/p&gt;&lt;p&gt;Sappers = able to build sandbags, barbed wire, trading posts for supply lines, and satchel charge ability. &lt;/p&gt;&lt;p&gt;Enhanced Mortar (STILL IN PROGRESS) = Artillery: The 15-Inch Howitzer&amp;nbsp; &lt;/p&gt;&lt;p&gt;World War One had the biggest artillery that the world has ever seen. It had the most massive, destructible and deadliest artillery batteries. World War One is sometimes called the Artillery War. I want to add these unique artillery pieces into this campaign so the player can feel overwhelmed about the many roles and tasks and objectives that must be performed--keeping the player on his feet and ready. The Artillery in World War One is responsible for most of the deaths and also the primary culprit for Extreme PTSD (shellshock) for WW1 Veterans. Under MONTHS and MONTHS under artillery bombardment, many soldiers reached a breaking point, counting them as casualties. &lt;br&gt;&lt;/p&gt;&lt;img src="http://i42.tinypic.com/ibhrgg.jpg" border="0" /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The tank is going to be the strongest unit in the game because it can only be taken out by a satchel charge by sappers and by mortars. But the mortars do very little damage but enough to kill the thing compared to everyone else. During gas attacks, put your men on gas mask formations to prevent them dying in the poison gas. Flamethrower unit is going to be extremely deadly, long range, but moves at a slow speed with very little defense.&amp;nbsp; &lt;/p&gt;&lt;p&gt;The Download is going to be over 100MB, overall, for the entire campaign.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;UPDATE: The Great War Soundtrack&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.imeem.com/people/OcAZ3be/playlist/s8Hmewaz/the_great_war_campaign_soundtrack_music_playlist/" target="_blank" title="http://www.imeem.com/people/OcAZ3be/playlist/s8Hmewaz/the_great_war_campaign_soundtrack_music_playlist/"&gt;The Great War Campaign Soundtrack&lt;/a&gt;&lt;br&gt;&lt;br&gt;You must make an Imeem account to listen. Sorry.&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div style="text-align:center;"&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;UPDATE ON THREAD : THE CHINESE, JAPANESE, INDIAN INVOLVEMENT&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;I'll be adding like two or three scenarios on Asia's role in World War One since I'm going to buy the expansion packs soon. China was attempting to join the war and send troops to the Western Front. But Japan was entirely independent and wanted to conquer German colonies in Asia and the Pacific. And also India's involvement between the Central and British factions--marching toward their own independence. &lt;br&gt;&lt;br&gt;This release is going to be extremely large because there's going to be a lot of custom sounds added to this and music to keep players entertained. &lt;br&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;div style="text-align:center;"&gt;&lt;img src="http://i235.photobucket.com/albums/ee40/Auriantitan/GreatWar-2.jpg" border="0" /&gt;&lt;/div&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Hey guys, this is the official thread for the The Great Campaign. This is a historical scenario based on World War One. I'll be covering all major battles of the war in this campaign and will try to add some poignant or comprehensive cinematics. &lt;br&gt;&lt;br&gt;&lt;br&gt;Briefing on World War One History&lt;br&gt;&lt;br&gt;There are a number of things that brought Europe and the rest of the world into a massive world war. Many of the world's powerful nations were in Europe and since countries and empires were so close to each other--relationships were tense and alliances were changing. Imperialism, militarism, and economics were some factors to the war. The European empires were struggling over land in Africa and Asia. Militarism, there were growing armies and this would lead to a very unstable political relationship for many nations. America stayed out of this--even though they showed off their Great White Fleet and joined the war in 1917.&lt;br&gt;&lt;br&gt;The trigger to the war, was the assassination of Archduke Franz Ferdinand of Austria-Hungary, heir to the throne. The assassin was a Serbian terrorist. Austria-Hungary retaliated by asking some apologizing questions, saying that they will not attack. They lied, Germany and Italy made an alliance with Austria-Hungary, forming the Central Powers. Once Russia heard that Serbia was soon going to be attacked, they prepared their forces. France joined when Russia joined the war. German forces crossed the border of Belgium and headed for France. This move made Great Britain join the war. The Ottoman Empire also joined. &lt;br&gt;&lt;br&gt;This was the most devastating and most horrific war Europe EVER saw prior to World War Two. It lasted for four long years with nothing but artillery, smoke, and fire. The land was completely reformed. New technologies brought death to a large statistic. But at the same time, the Flu was even more deadly--killing more humans than the war killed humans. But this war was significant in a way that it brought Empires down and allowed for political reform in some parts. But with this open opportunity--communism after the Russian Revolution which made them pull out of World War One and the United States and Italy joined in to fill the position--and also fascism soon came, affecting Germany, Italy, and Spain. World War One was called, "The War to End all Wars".&lt;br&gt;&lt;br&gt;Battle history: When the Germans advanced into France, they pushed far and deep and then staling outside of Paris. That gave enough time for Britain and France to push back the Germans. It worked well, pushing the Germans back miles away from Paris. But both sides were rushing for the North Sea to establish a foothold. Meanwhile in Russia, the Russians pushed deep, taking Prussia and parts of Austria-Hungary. Soon, the Germans pushed back, miles and miles back. The Western Front was a desolate and gloomy battle--it was bloody stalemate that made a solid line stretching from the North Sea to Italy. The British came into the Middle East, attempting to take Jerusalem back from the Ottomans. The Ottomans were also attacking the Russians beside the Black and Caspian Sea. As Russia was up against a revolution--they pulled out and Germany pushed into far and the Ottomans focused their forces on the British. Again, the Western Front was a stalemate. The British in the Middle-east finally pushed in to Turkey. The Italians joined in and attempted to fight off Austrian forces but made an overwhelming and complete lose. Italian Forces repeatedly failed in this war. While Germany was finally able to focus on one front, they pushed in West--Verdun and Somme--two of the largest battles in World War One. They were both long battles but the Allies won and pushed the Germans back. Americans soon came at a rapid pace, sending in a large amount of forces. At this rate, they were able to push the Germans back into Germany. As the Allies from the West pushed in too far--they surrendered and a peace treaty formed. &lt;br&gt;&lt;br&gt;&lt;br&gt;This campaign would mainly be fixed force strategy with a blend of strategic planning and constant mobilization of your forces to keep key positions. And trust me, this will be THE HARDEST and MOST STRATEGIC campaign you'll ever play... (I'll try to keep it non-repetitive...)&lt;br&gt;&lt;br&gt;&lt;br&gt;Also, I'll be adding some cool features like sounds and music.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;img src="http://i43.tinypic.com/eaqz3p.jpg" border="0" /&gt;&lt;br&gt;&lt;br&gt;&lt;img src="http://i39.tinypic.com/smww8z.jpg" border="0" /&gt;&lt;br&gt;&lt;br&gt;&lt;img src="http://i44.tinypic.com/2iawqkg.png" border="0" /&gt;&lt;br&gt;&lt;br&gt;&lt;img src="http://i44.tinypic.com/30j309c.jpg" border="0" /&gt;&lt;br&gt;&lt;br&gt;&lt;img src="http://i43.tinypic.com/13zxxkg.jpg" border="0" /&gt;&lt;br&gt;&lt;br&gt;&lt;img src="http://i42.tinypic.com/98vh8y.jpg" border="0" /&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;The Campaign List:&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;"There's a current in society"&lt;br&gt;&lt;br&gt;=First Battle of the Marne&lt;br&gt;&lt;br&gt;"Russia"&lt;br&gt;&lt;br&gt;=Battle of Tannenberg&lt;br&gt;&lt;br&gt;"Race to the Sea"&lt;br&gt;&lt;br&gt;=First Battle of Ypres&lt;br&gt;&lt;br&gt;=Siege of Tsingtao&lt;br&gt;&lt;br&gt;&lt;b&gt;"The Christmas Truce of 1914"&lt;/b&gt;&lt;br&gt;&lt;br&gt;"Get the Ottomans out!"&lt;br&gt;&lt;br&gt;=Battle of Gallipoli&lt;br&gt;&lt;br&gt;=Battle of Jerusalem&lt;br&gt;&lt;br&gt;=Indian Independence&lt;br&gt;&lt;br&gt;=Battle of Jutland&lt;br&gt;&lt;br&gt;"Bloody Stalemate"&lt;br&gt;&lt;br&gt;=Second Battle of Ypres&lt;br&gt;&lt;br&gt;=Battle of Verdun&lt;br&gt;&lt;br&gt;"PLEASE GOD!"&lt;br&gt;&lt;br&gt;"The Highlanders"&lt;br&gt;&lt;br&gt;=Battle of the Somme&lt;br&gt;&lt;br&gt;=Battle of Vimy Ridge&lt;br&gt;&lt;br&gt;"Drowning in Death"&lt;br&gt;&lt;br&gt;=Third Battle of Ypres&lt;br&gt;&lt;br&gt;=Battle of Megiddo&lt;br&gt;&lt;br&gt;=Battle of the Argonne &lt;/p&gt;&lt;p&gt;=Battle of Cambrai&lt;br&gt;&lt;br&gt;=Second Battle of the Aisne &lt;br&gt;&lt;/p&gt;&lt;p&gt;"Hundred Days Offensive"&lt;br&gt;&lt;br&gt;=Second Battle of the Marne &lt;br&gt;&lt;br&gt;"Aftermath"&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Screenshots: Will add some more later...&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;a href="http://i43.tinypic.com/70geaf.jpg" target="_blank" title="http://i43.tinypic.com/70geaf.jpg"&gt;[JPEG, (645.15 KB)]&lt;/a&gt;&lt;br&gt;&lt;a href="http://i41.tinypic.com/2cqe2vn.jpg" target="_blank" title="http://i41.tinypic.com/2cqe2vn.jpg"&gt;[JPEG, (238.25 KB)]&lt;/a&gt;&lt;br&gt;&lt;a href="http://i39.tinypic.com/301mxzt.jpg" target="_blank" title="http://i39.tinypic.com/301mxzt.jpg"&gt;[JPEG, (248.82 KB)]&lt;/a&gt;&lt;br&gt;&lt;a href="http://i41.tinypic.com/2vb0r6d.jpg" target="_blank" title="http://i41.tinypic.com/2vb0r6d.jpg"&gt;[JPEG, (266.87 KB)]&lt;/a&gt;&lt;br&gt;&lt;a href="http://i44.tinypic.com/1hcah5.jpg" target="_blank" title="http://i44.tinypic.com/1hcah5.jpg"&gt;[JPEG, (232.46 KB)]&lt;/a&gt;&lt;br&gt;&lt;a href="http://i44.tinypic.com/29dz808.jpg" target="_blank" title="http://i44.tinypic.com/29dz808.jpg"&gt;[JPEG, (256.91 KB)]&lt;/a&gt;&lt;br&gt;&lt;a href="http://i41.tinypic.com/2i1glf7.jpg" target="_blank" title="http://i41.tinypic.com/2i1glf7.jpg"&gt;[JPEG, (391.42 KB)]&lt;/a&gt;&lt;br&gt;&lt;a href="http://i39.tinypic.com/2570zys.jpg" target="_blank" title="http://i39.tinypic.com/2570zys.jpg"&gt;[JPEG, (330.76 KB)]&lt;/a&gt;&lt;br&gt;&lt;a href="http://i39.tinypic.com/2ltqy5u.jpg" target="_blank" title="http://i39.tinypic.com/2ltqy5u.jpg"&gt;[JPEG, (347.66 KB)]&lt;/a&gt;&lt;br&gt;&lt;a href="http://i41.tinypic.com/2h7zy3s.jpg" target="_blank" title="http://i41.tinypic.com/2h7zy3s.jpg"&gt;[JPEG, (374.02 KB)]&lt;/a&gt;&lt;br&gt;&lt;a href="http://i42.tinypic.com/35jgnq0.jpg" target="_blank" title="http://i42.tinypic.com/35jgnq0.jpg"&gt;[JPEG, (381.12 KB)]&lt;/a&gt;&lt;br&gt;&lt;a href="http://i42.tinypic.com/dgs5xk.jpg" target="_blank" title="http://i42.tinypic.com/dgs5xk.jpg"&gt;[JPEG, (471.48 KB)]&lt;/a&gt;&lt;br&gt;&lt;a href="http://i41.tinypic.com/2lawhs5.jpg" target="_blank" title="http://i41.tinypic.com/2lawhs5.jpg"&gt;[JPEG, (397.08 KB)]&lt;/a&gt;&lt;br&gt;&lt;a href="http://i43.tinypic.com/2iaq6pl.jpg" target="_blank" title="http://i43.tinypic.com/2iaq6pl.jpg"&gt;[JPEG, (393.65 KB)]&lt;/a&gt;&lt;br&gt;&lt;a href="http://i40.tinypic.com/2mwrprc.jpg" target="_blank" title="http://i40.tinypic.com/2mwrprc.jpg"&gt;[JPEG, (475.28 KB)]&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;</description></item><item><title>The Modding Thread.</title><link>http://forum.agecommunity.com/forums/thread/586603.aspx</link><pubDate>Sun, 14 Oct 2007 15:10:27 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:586603</guid><dc:creator>Northern_lord</dc:creator><slash:comments>272</slash:comments><comments>http://forum.agecommunity.com/forums/thread/586603.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=586603</wfw:commentRss><description>&lt;p&gt;


	
	
	
	
	
	
	
	

&lt;/p&gt;

	
	
	
	
	
	&lt;p&gt;


	
	
	
	
	
	
	
	

&lt;/p&gt;&lt;p style="margin-bottom:0in;" align="center"&gt;&lt;font size="2"&gt;The modding
thread!&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;" align="center"&gt;&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;" align="left"&gt;&lt;font size="2"&gt;Hi, guys.&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;" align="left"&gt;&lt;font size="2"&gt;I have finally
decided to make a modding thread around here. Currently it is
unstickied, but I hope it will be stickied with the time. So now it's
“The (unstickied) modding thread”.&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;" align="left"&gt;&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;" align="left"&gt;&lt;font size="2"&gt;NOTE: You can
call making custom maps modding too, but why should I make a thread
about that, when there already is one? No. When I talk about modding
I mean:&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;" align="left"&gt;&lt;font size="2"&gt;Modding a new
unit/civ/homecity/building. There are many, many other possibilities
too.&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;" align="left"&gt;&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;" align="left"&gt;&lt;font size="2"&gt;But what is
modding?&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;" align="left"&gt;&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;" align="left"&gt;&lt;font size="2"&gt;[quoted from
BilboBeutlin's introduction to AoE3 modding]&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;" align="left"&gt;&lt;font size="2"&gt;&lt;i&gt;'Modding'
is a usual short word for modding, modifying - that means changing
existing stuff (espec. for games) to get a new outlook, other
behavior, adapt on individual requirements or to add new
features.&lt;br&gt;Strictly speaking it's already modding, if you change
anything from the delivered original program state. That may be color
settings or the keyboard layout. In most cases such changes are
already doable with the program's inbuilt features.&lt;br&gt;Most programs
come with one or more setup files, which are editable with normal
text editors like eg. Windows' Notepad. From programming aspect, also
the files which determine game behavior (like AoE3's proto.xml,
techtree.xml) are also merely setup files, which the program's
exe(cutable) reads in the initializing startup phase. So changes on
such files will usually only take effect at a new game start.&lt;br&gt;&lt;br&gt;Only
to mention by the way: very experienced users can mod the program's
exe (executable code) or a dll (dynamic link library). But this
requires specialized, advanced know-how and particular tools.&lt;/i&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font size="2"&gt;[/quoted from BilboBeutlin's introduction to AoE3
modding]&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font size="2"&gt;Read the rest here. &lt;a href="http://aoe3.heavengames.com/modding/tutorials/basis/introduction/index.shtml"&gt;link&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font size="2"&gt;Modder's first rule: &lt;font color="#ff0000"&gt;Never touch a
non-backuped file!&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;&lt;b&gt;Keep in mind that if you mod your game, and suddenly discover that you can't get your game working, ES may not be held responible. You might be forced to perform an uninstall, and then install the game again. If you get the message Intialisation Failed, we might help you.&lt;/b&gt;&lt;/p&gt;&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;IN CASE YOU DELETED A FOLDER IN YOUR GAME CORE, OR ANYTHING HORRIBLE THEN: &lt;u&gt;&lt;b&gt;DO NOT PANIC!!!&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;We might be able to help you. Once I was moving the game core from one folder to another, and suddenly everything got messed up. Half of the folders were still in C:Program Files/Microsoft Games/Age of Empires3, while the rest where in a folder on my desktop. I got panic, and I ended up having to uninstall windows.&lt;br&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;&lt;font color="#000000"&gt;&lt;font size="2"&gt;Well. The first thing you should
do is to read a couple of tutorials, before you do anything.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Here are some:&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;a href="http://aoe3.heavengames.com/modding/tutorials/basis/modding_programs/index.shtml"&gt;&lt;font color="#000000"&gt;&lt;font size="2"&gt;link&lt;/font&gt;&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;a href="http://aoe3.heavengames.com/modding/tutorials/beginner/beginner/datafiles/index.shtml"&gt;&lt;font color="#000000"&gt;&lt;font size="2"&gt;link&lt;/font&gt;&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Okay. Now that you've read through
this, I can start explaining some things:&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;1: Your game core.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Your game core is located in C:
Program Files/Microsoft Games/Age of Empires 3&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;This is were the data for almost
everything is located. In this folder you will find:&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;All unit data.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;All building data.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Files for the Scenario Editor&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;All triggers&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;All random maps (both
loading-screens, and the files)&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;And so on...&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Usually when modding the most
important folders in your game core are:&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Art and Data.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;2: The art folder:&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;The art folder is where you will
find:&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;All models, graphics and
animations.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;(more info later)&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;3: The data folder:&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;In the data folder you will find
many files. The most important of them while modding are:&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Proto.xml (Protox.xml for TWC)&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Stringtable(x).xml&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Techtree(x).xml&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;In the proto(x) you will find all
unit stats. It is specified in this file if a unit is Light, Heavy or
whatever. I.E. You will find hitpoints, build limit, armour, attack,
attack bonus and such in this file.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;The stringtable(x) is also a VERY
important file. If your game is in Italian, this file would be in
Italian. In this file you can find the names of every unit, tech,
home city, choice, text in the main menu buttons, and anything. This
is called strings. Take the skirmisher as an example. In the proto(x)
you can find all his stats. But there is more in the proto(x). It is
also referred to a “String” in the stringtable(x). There are also
tags that refers to the rollover text, for the unit, and his name.
Every string in the stringtable(x) has a number. And you refer to
strings by referring to these numbers. So a string might look like:&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;&amp;lt;string_lockID='23654'Skirmisher'&amp;lt;/String&amp;gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;So a tag in the proto(x) refers to
this string's number. So... where was I...&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Oh, yeah. Take the skirmisher as
an example. In the proto(x) it is refered to a string, that contains
the name of the skirmisher (for everything else in the proto(x)
too.). Without this string, the name of the skirmisher wouldn't be
showed.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;You guys understand?&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Note that also techs from the
Techtree(x).xml refer to a string in the stringtable (I'll just call
it stringtable from now on).&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Then I will explain you the
techtree(x):&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;In the techtree (I'll call it
techtree) you will find every tech in the game.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Yes, I mean like Guard Musketeers,
Bastion, Imperial Tercios, church techs, and such.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Also a tech in the techtree refers
to a string in the stringtable.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;4: A little break.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Just a little break from the
constant reading. Now read through this or the tutorials again, or
ask a question in this thread if there were some things that you
didn't quite understood.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;5: Modding programs:&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Well... You might have read
something about these programs in the two tutorials I posted above?
Yes?, No?&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Anyway there are a few programs
you will need to use to mod:&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;AoE3ED: Download here: &lt;a href="http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&amp;amp;f=1,23622,,all"&gt;link&lt;/a&gt;&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Explanation:&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;This will add two new programs to
your desktop; AoE3ED Archive Viewer and AoE3ED File Converter.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Let's all cheer and clap for
Ykkrosh who made this fantastic tool! *Claps*&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;-But what does AoE3ED do?&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Oh, silly boy. You should have
taught of that before clapping and cheering.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;But anyway:&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;AoE3ED Archive viewer can read
.bar files. As far as I know there are:&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;5 bar. files for AoE3 vanilla
(without any expansion installed)&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;8 bar. files for AoE3 The War
Chiefs.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;AoE3ED File Converter converts
files as: DDT to TGA (TarGA) and opposite, xmb to xml and opposite.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Notepad: A program that comes with
Windows, and most of you have it on your computer. You use this
program to edit XML files.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Any photo editing program. You
will need a photo editing program if you want to mod. The program
will only need to be able to read TGA (TarGA) files. Examples: Gimp,
Paint Shop Pro, Photoshop.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;6: Files you should know:&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;-XML: An xml. file can be edited
with Notepad. (Everyone with Windows should have notepad... it comes
with windows.)&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;-XMB: Not readable. You convert
them to edit them, and then convert them back.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;-DDT: Not readable. You have to
convert them to TGA to read them, and edit them. Then you can convert
them back.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;TGA (TarGA): Editable file. You
can convert it to DDT by using AoE3ED File Converter.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Okay, currently only these, but
there are more.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;7: Another Tutorial:&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;a href="http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&amp;amp;f=14,31478,,10"&gt;&lt;font color="#000000"&gt;&lt;font size="2"&gt;link&lt;/font&gt;&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;
&lt;font color="#000000"&gt;&lt;font size="2"&gt;Well... I am going to add more
into this, but not yet.&lt;/font&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;


	
	
	
	
	
	
	
	

&lt;/p&gt;&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;Also if some people has anything against modding, then DO NOT post your posts here, as it only would end up in me being irritated.&lt;br&gt;&lt;/p&gt;&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;Also note that the thread isn't absolutely finished yet.&lt;/p&gt;&lt;p style="margin-bottom:0in;font-style:normal;" align="left"&gt;Okay... I think you may post now.&lt;br&gt;&lt;br&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Problem with scenario editor and cards</title><link>http://forum.agecommunity.com/forums/thread/855376.aspx</link><pubDate>Thu, 12 Nov 2009 16:04:14 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:855376</guid><dc:creator>ALA87</dc:creator><slash:comments>8</slash:comments><comments>http://forum.agecommunity.com/forums/thread/855376.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=855376</wfw:commentRss><description>&lt;DIV&gt;
&lt;P&gt;My question is I have been gone for so long I thought when you could make a scenario and the player could use any deck that he/she has made. Yet I was testing my lasted map and they are giving me pre built decks. I see where I can make decks for each civ but I just want people to be able to play their own decks.&lt;/P&gt;
&lt;P&gt;Did I do something wrong or can you no longer use your own decks?&lt;/P&gt;&lt;/DIV&gt;</description></item><item><title>Modify Protounit Effect</title><link>http://forum.agecommunity.com/forums/thread/570593.aspx</link><pubDate>Sat, 22 Sep 2007 13:04:02 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:570593</guid><dc:creator>kjn</dc:creator><slash:comments>197</slash:comments><comments>http://forum.agecommunity.com/forums/thread/570593.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=570593</wfw:commentRss><description>&lt;P&gt;Guys,&lt;/P&gt;
&lt;P&gt;I am trying to compile an accurate list of fields that actually work, &amp;nbsp;and what fields&amp;nbsp;do not work with this effect..I have some of them, that I've experimented with&amp;nbsp;to find out..&amp;nbsp;Some fields&amp;nbsp;have already&amp;nbsp;been listed, in other posts..It doesn't matter..&lt;/P&gt;
&lt;P&gt;All input would be most appreciated here.&lt;/P&gt;
&lt;P&gt;Thank you!&lt;/P&gt;</description></item><item><title>HC New Cards</title><link>http://forum.agecommunity.com/forums/thread/853665.aspx</link><pubDate>Fri, 06 Nov 2009 15:47:02 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:853665</guid><dc:creator>PieLighter</dc:creator><slash:comments>14</slash:comments><comments>http://forum.agecommunity.com/forums/thread/853665.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=853665</wfw:commentRss><description>OK, I need to know how to create brand new cards for the Brits in TWC.</description></item><item><title>Question about an effect</title><link>http://forum.agecommunity.com/forums/thread/854296.aspx</link><pubDate>Sun, 08 Nov 2009 18:28:22 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:854296</guid><dc:creator>Conquistador!</dc:creator><slash:comments>1</slash:comments><comments>http://forum.agecommunity.com/forums/thread/854296.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=854296</wfw:commentRss><description>The "unit talking" effect, is giveing me some problems.&amp;nbsp; I put in for the time duration of the effect for 10 seconds.&amp;nbsp; But the white ring underneath the unit never goes away after the flashing stops.&amp;nbsp; Is there a way to fix this?</description></item><item><title>Knights and Barbarians Prologue</title><link>http://forum.agecommunity.com/forums/thread/644195.aspx</link><pubDate>Sun, 20 Jan 2008 19:03:51 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:644195</guid><dc:creator>General_II</dc:creator><slash:comments>160</slash:comments><comments>http://forum.agecommunity.com/forums/thread/644195.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=644195</wfw:commentRss><description>&lt;p&gt;&lt;div style="text-align:center;"&gt;&lt;img src="http://img386.imageshack.us/img386/9893/headernew3prologueug8.jpg" style="width:459px;height:343px;"&gt;&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Knights and Barbarians is a total conversion for Age of Empires III and both expansions.&lt;br&gt;
Command armies from one of fourteen medieval powers in detailed, intense battles to defend your dominion and also add to it. The timeline of Knights and Barbarians stretches roughly one-thousand years, from the twilight of the Roman Empire to the infancy of the Italian Renaissance. New gameplay elements, both economic and militaristic, mean that leadership is essential in all situations.&lt;/p&gt;&lt;p&gt;&lt;font size="2" color="#000000" face="Segoe UI, Tahoma, Arial, sans-serif"&gt;K&amp;amp;B Development Team:peugeot407, General_II, Linuchadnezzar, Northern Lord, gibbo1993 and NiXiM&lt;br&gt;&lt;sub&gt;Special thanks to Lord Tahattus for the flags and Argalius for the team forum.&lt;/sub&gt;&lt;/font&gt;&lt;br&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Feel free to post questions or comments. If you'd like to help, indicate accordingly. There are a list of jobs at the main K&amp;amp;B website. Additionally, there is a mod update every Friday. These range from music that's going to be used to new units and buildings and can be found at every K&amp;amp;B affiliate.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=st&amp;amp;fn=14&amp;amp;tn=34042&amp;amp;f=14,34042,0,10&amp;amp;st=0" target="_blank" title="http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=st&amp;amp;fn=14&amp;amp;tn=34042&amp;amp;f=14,34042,0,10&amp;amp;st=0"&gt;K&amp;amp;B at Age of Empires III Heaven&lt;/a&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href="http://knightsandbarbarians.we.bs/" target="_blank" title="http://knightsandbarbarians.we.bs/"&gt;Official K&amp;amp;B Website[under construction]&lt;/a&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Question about a condition</title><link>http://forum.agecommunity.com/forums/thread/852458.aspx</link><pubDate>Sun, 01 Nov 2009 18:35:34 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:852458</guid><dc:creator>Conquistador!</dc:creator><slash:comments>7</slash:comments><comments>http://forum.agecommunity.com/forums/thread/852458.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=852458</wfw:commentRss><description>&lt;P&gt;On this map that I made, there is a land bridge crossing a river.&amp;nbsp; The British are in control of it at the beginning of the game.&amp;nbsp; I want to send a message (the effect) to the British player if the Americans (the Brit's enimy) cross over a certian point on the bridge.&amp;nbsp; Is there a condition for this?&lt;/P&gt;</description></item><item><title>9 of the most commonly asked questions concerning designing maps are answered here</title><link>http://forum.agecommunity.com/forums/thread/180715.aspx</link><pubDate>Wed, 19 Apr 2006 03:46:07 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:180715</guid><dc:creator>Aoe3Champ</dc:creator><slash:comments>241</slash:comments><comments>http://forum.agecommunity.com/forums/thread/180715.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=180715</wfw:commentRss><description>9 of the most commonly asked questions concerning custom designing maps, are answered here&lt;br&gt;By AOE3Champ&lt;br&gt;&lt;br&gt;P.s ES could you make this Sticky please???&lt;br&gt;&lt;br&gt;1.	My computer players don't move.&lt;br&gt;&lt;br&gt;You have to assign an AI (Artificial Intelligence) to them. Like so: &lt;br&gt;Place a Town Center or Covered Wagon at the desired location. If you place a Town Center use a normal (not the IGC) one. &lt;br&gt;Place an "AI Start Object" for each computer player next to the Town Center or Covered Wagon or nearby. Go to the Objects Menu, select Place object, then find the object "***AIStartObject" and put it on the map. You can also add the AI Start object later on in the game with triggers. Then the AI will start working at the time the AI Start object is created. &lt;br&gt;Go to the player’s menu ("Scenario" -&gt; "Player Data") and select as "Control" for each human player "Human", for each computer player "Computer". &lt;br&gt;Click "AI" and select aiLoaderStandard.xs (there're other AI files as well, although their exact functions are not understood). Then click "Open". Don't double-click the *.xs files, otherwise the scenario will 'forget' your AI settings (which is one of AoE3's bugs). Click once on the file, then "Open". &lt;br&gt;To enable shipments select Home Cities for the players. "Reset HC" sets the default civilization-specific HC, "Set HC" displays the current one and enables individual selection. &lt;br&gt;To support a specific AI behavior set according flags in "World" -&gt; "Map Types", depending on the kind of your map. &lt;br&gt;&lt;br&gt;Do that for every computer player you want to act like in normal random maps. (Don't assign an AI though to the player that actually plays the scenario, otherwise the human and the computer will both command the same units and buildings.) &lt;br&gt;&lt;br&gt;It might also be that they don't work in play test mode -- only by choosing a custom scenario and actually playing the game.&lt;br&gt; &lt;br&gt;2.	How do I make a Cinematic Movie?&lt;br&gt;&lt;br&gt;Use the Cinematic mode effect, and choose either ON or OFF in order to start or end the cinematic. &lt;br&gt;Use the Cinematic Tools to create Camera Tracks, and integrate them in your cinematic with the Camera Track effect. Use Camera Cuts as well. &lt;br&gt;To display text use Play Dialog. &lt;br&gt;If you want the units not to automatically start fights, use SetIdleProcessing OFF. Don't forget to turn it ON again when the cinematic ends. &lt;br&gt;For in game cinematic, use the effect Deselect Units. This hides the ugly waypoint flag. &lt;br&gt;If you use a low camera angle use skies in order to make your cinematic look better. &lt;br&gt;Don't show the borders of the map in a cinematic. It just looks ugly.&lt;br&gt;&lt;br&gt;3.	How do I add sound to my scenario?&lt;br&gt;&lt;br&gt;Use the effect Sound Filename. Note that the editor only accepts sounds in .wav and .mp3 format. &lt;br&gt;&lt;br&gt;4.	Where are all my scenarios?&lt;br&gt;&lt;br&gt;Unlike previous games like Age of Kings, AoE3 scenario files are stored in the "My Games" folder. Go to "My Documents\My Games\Age of Empires 3\Scenario". &lt;br&gt;&lt;br&gt;5.	How do I place a Trading Post (in the editor)? If I place a Socket, I cannot place the Post on top.&lt;br&gt;&lt;br&gt;There're different kinds of Sockets (you can access a whole list of them in the Place Object menu). In order to make them work you have to distinguish between the two basic types: &lt;br&gt;A Socket as a Native American village:&lt;br&gt;Firstly, go to the Native American Manager. Tick the boxes to determine which tribes can be used on your map. Then place a Socket of that tribe and you can put a Trading Post on top. &lt;br&gt;A Socket next to a trade route is even easier:&lt;br&gt;Position the specific Socket for trade routes next to a trade route (use the Trade Route Tool to create one) and you can place a Trading Post on top. If there's no trade route next to it won't work. &lt;br&gt;&lt;br&gt;6.	How do I take an in-game screenshot?&lt;br&gt;&lt;br&gt;CTRL-F12 (Or PrtScr) creates a screenshot, which will be created in "My Documents\My Games\Age of Empires 3\Screenshots", while CTRL-ALT-F12 will create a full map screenshot, located in the same area. &lt;br&gt;&lt;br&gt;7.	File types: Where do all of AoE3's file types go?&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;If it is: &lt;br&gt;. Age3scn it's a scenario, place it in "My Documents\My Games\Age of Empires 3\Scenario". &lt;br&gt;. Age3sav it's a saved game, place it in the "My Documents\My Games\Age of Empires 3\Savegame" folder. &lt;br&gt;. Age3rec it's a recorded game, place it in the "My Documents\My Games\Age of Empires 3\Savegame" folder. &lt;br&gt;.ddt it's a texture, place it in the "\art" folder. &lt;br&gt;.wav it's a sound file, place it in the "\Sound" folder. &lt;br&gt;.mp3 it's a sound file, place it in the "\Sound" folder. &lt;br&gt;&lt;br&gt;a Random Map (RM) goes to "My Documents\My Games\Age of Empires 3\RM". &lt;br&gt;&lt;br&gt;&lt;br&gt;8.	Waves: How do I get those nice waves on my coastlines?&lt;br&gt;&lt;br&gt;There's two ways you can do this. One is a lot easier then the other, but doesn't work for all river and sea types. &lt;br&gt;To try the automatic method, you can either select "edit water" and then select "beautify" which will add even waves, rocks, tree and MISC. to your coastline. &lt;br&gt;Manually, you can search under objects and find "Wave" and place them down manually wherever you wish. However this wave doesn't look as realistic as the normal waves and moves way too fast. In AoM this way was possible, but here it just looks ugly. So go for the first option. &lt;br&gt;&lt;br&gt;9.	When I play my scenario I control the wrong player's units.&lt;br&gt;&lt;br&gt;The scenario will be played through the perspective of the last player you used in the editor, for example in the Place Object or Play test Scenario menu. &lt;br&gt;&lt;br&gt;To play as the right player, select the right player and save the scenario, like so: &lt;br&gt;Changing the player in the Place Object or Play test Scenario menu changes the active player. So make sure to select the right player here before saving the final version of your scenario. &lt;br&gt;You can also switch between players in the editor with a hotkey combination: Press CTRL+F (number of player)&lt;br&gt;Example: CTRL+F1 for player 1.&lt;br&gt;Then save the scenario and you're done. &lt;br&gt;&lt;br&gt;&lt;br&gt;HOPE THIS CLEARS ALL THOSE PESKY QUESTIONS, REGARDS....AOE3CHAMP&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;

[Edited on 4/19/2006]</description></item><item><title>What is the trigger for unloading ships</title><link>http://forum.agecommunity.com/forums/thread/849744.aspx</link><pubDate>Mon, 19 Oct 2009 04:36:11 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:849744</guid><dc:creator>kyi</dc:creator><slash:comments>12</slash:comments><comments>http://forum.agecommunity.com/forums/thread/849744.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=849744</wfw:commentRss><description>hello i'm making a map and i need to know a trigger for unloading ships filled with units plz help.&lt;br&gt;</description></item><item><title>What's up with this category?</title><link>http://forum.agecommunity.com/forums/thread/849564.aspx</link><pubDate>Sun, 18 Oct 2009 13:36:20 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:849564</guid><dc:creator>kjn</dc:creator><slash:comments>6</slash:comments><comments>http://forum.agecommunity.com/forums/thread/849564.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=849564</wfw:commentRss><description>&lt;P&gt;Hey guys,&lt;/P&gt;
&lt;P&gt;I don't know about all of you but I have noticed lately that the support we &lt;U&gt;don't&lt;/U&gt; get in here has gotten a lot worse..Your posts are "under moderation" with no explaination as to why..There is no telling if or when the post will get approved..I have nothing against rules and regulations but when guys come in with legitimate questions and then don't get their answers in a &lt;U&gt;reasonable time&lt;/U&gt;..They're sure to get fed up and go someplace else to get their answers..It's a sad situation..We lose so many people..Through the years.. I 've watched a lot of good designers leave..I watch the category get junked up with spam posts and non-subject related&amp;nbsp;threads and &lt;U&gt;Nothing is done about them&lt;/U&gt;..When you do ask about it..You get messed around with..It makes it very hard to help out and keep things running smooth..We never had much moderation assistance in here..We never really needed it until as of late&amp;nbsp;and the only way to get any is.. Making a lot of noise and making yourself a nuisance..(That should not&amp;nbsp;need to be)..Whats up with this place anymore?.I for one am getting&amp;nbsp;fed up!&lt;/P&gt;</description></item><item><title>TFE MOD Update</title><link>http://forum.agecommunity.com/forums/thread/849818.aspx</link><pubDate>Mon, 19 Oct 2009 16:52:50 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:849818</guid><dc:creator>The_Hollow</dc:creator><slash:comments>4</slash:comments><comments>http://forum.agecommunity.com/forums/thread/849818.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=849818</wfw:commentRss><description>Ok here some new TFE infos!&lt;BR&gt;&lt;BR&gt;We have finsihed 4 of our 8 main nations! All old nations are fully included! 5 new maps are finished until now! It would be good to name all natives your own, until we made existing technologies better or gave them new improvements. We alwayss tried to get more tactic and strategy into TFE games.&lt;BR&gt;&lt;BR&gt;Union skinned by Disco86&lt;BR&gt;&lt;BR&gt;&lt;a href="http://img115.imageshack.us/i/screen230.jpg/" target="_blank" title="http://img115.imageshack.us/i/screen230.jpg/"&gt;&lt;img src="http://img115.imageshack.us/img115/747/screen230.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;BR&gt;&lt;BR&gt;EITC units with new formationmode! skinned by Disco86&lt;BR&gt;&lt;BR&gt;&lt;a href="http://img129.imageshack.us/i/screen227.jpg/" target="_blank" title="http://img129.imageshack.us/i/screen227.jpg/"&gt;&lt;img src="http://img129.imageshack.us/img129/853/screen227.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;BR&gt;&lt;BR&gt;Scene from the intro video (old textures)&lt;BR&gt;&lt;BR&gt;&lt;a href="http://img26.imageshack.us/i/screen197q.jpg/" target="_blank" title="http://img26.imageshack.us/i/screen197q.jpg/"&gt;&lt;img src="http://img26.imageshack.us/img26/3280/screen197q.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;a href="http://img203.imageshack.us/i/screen198.jpg/" target="_blank" title="http://img203.imageshack.us/i/screen198.jpg/"&gt;&lt;img src="http://img203.imageshack.us/img203/9279/screen198.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;BR&gt;&lt;BR&gt;</description></item><item><title>Homecity editing</title><link>http://forum.agecommunity.com/forums/thread/849619.aspx</link><pubDate>Sun, 18 Oct 2009 17:47:03 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:849619</guid><dc:creator>pikalife</dc:creator><slash:comments>2</slash:comments><comments>http://forum.agecommunity.com/forums/thread/849619.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=849619</wfw:commentRss><description>I want to create a new civilization (eg.british to something completely new) but i dont know what i should do for the homecity (the picture) .For example the flag on top of a building in the homecity. If i create a new nation and change the flag, then how to i change the flag in the homecity picture?</description></item><item><title>Custom Map Tutorial &amp; FAQs</title><link>http://forum.agecommunity.com/forums/thread/58756.aspx</link><pubDate>Mon, 28 Nov 2005 01:12:42 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:58756</guid><dc:creator>M0nTy_PyTh0n</dc:creator><slash:comments>156</slash:comments><comments>http://forum.agecommunity.com/forums/thread/58756.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=58756</wfw:commentRss><description>&lt;b&gt;&lt;span&gt;CUSTOM MAP TUTORIAL &amp;amp; FAQs&lt;/span&gt;&lt;/b&gt;&lt;BR&gt;&lt;BR&gt;&lt;b&gt;IMPORTANT NOTES&amp;nbsp;&lt;img src="http://forum.agecommunity.com/emoticons/emotion-55.gif" alt="Idea" /&gt; - The difference between a MAP and a SCENARIO:&lt;/b&gt;&lt;BR&gt;• A custom &lt;STRONG&gt;map&lt;/STRONG&gt; is a &lt;b&gt;r&lt;/b&gt;andom &lt;b&gt;m&lt;/b&gt;ap &lt;b&gt;s&lt;/b&gt;cript (&lt;b&gt;RMS&lt;/b&gt;) you can play in skirmish mode.&lt;BR&gt;• A custom &lt;STRONG&gt;map&lt;/STRONG&gt; will be created with a &lt;STRONG&gt;separate text editor&lt;/STRONG&gt; only, outside of the game.&lt;BR&gt;• A custom &lt;STRONG&gt;scenario&lt;/STRONG&gt; is a scenario like in the parts of the AOE3 campain.&lt;BR&gt;• A custom &lt;STRONG&gt;scenario&lt;/STRONG&gt; will be created with the &lt;STRONG&gt;scenario game editor&lt;/STRONG&gt; only.&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;&lt;b&gt;&lt;span&gt;AOE3 Random Map Scripting Tutorial:&lt;/span&gt;&lt;/b&gt;&lt;BR&gt;&lt;BR&gt;&lt;b&gt;Contents:&lt;/b&gt;&lt;BR&gt;• It will give answers to the most asked questions about custom maps, posted in popular forums.&lt;BR&gt;• The tutorial will explain the basics and advanced steps to create your own custom maps.&lt;BR&gt;• It will explain how to test your maps using the AOE3 build-in XS Debugger.&lt;BR&gt;• It contains example maps you can easily create by your own.&lt;BR&gt;• and, and, and ...&lt;BR&gt;&lt;BR&gt;&lt;div style="text-align:center;"&gt;&lt;a href="http://hyenastudios.mugamo.com/aoe3rmstutorial.htm" target="_blank" title="http://hyenastudios.mugamo.com/aoe3rmstutorial.htm"&gt;&lt;b&gt;Read the COMPLETE AOE3 RMS TUTORIAL&amp;nbsp;here!&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;&lt;BR&gt;&lt;BR&gt;Feel free to post comments and suggestions here.&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;&lt;b&gt;&lt;span&gt;Custom Map and Scenario FAQs&lt;/span&gt;&lt;/b&gt;:&lt;BR&gt;&lt;BR&gt;&lt;b&gt;Q: Why can I not play my custom scenarios in skirmish mode?&lt;/b&gt;&lt;BR&gt;&lt;b&gt;A:&lt;/b&gt; Only random maps can be played in skirmish mode.&lt;BR&gt;&lt;BR&gt;&lt;b&gt;Q: How do I convert my scenario into a random map/skirmish map?&lt;/b&gt;&lt;BR&gt;&lt;b&gt;A:&lt;/b&gt; You can't. A scenario is a map with a fixed size, player number, terrain, buildings, etc.&lt;BR&gt;A random map/skirmish map will be generated new each time it gets started,&lt;BR&gt;and with the random commands you will learn to create in the tutorial posted in the topic.&lt;BR&gt;&lt;BR&gt;&lt;b&gt;Q: Can I play my custom scenarios online?&lt;/b&gt;&lt;BR&gt;&lt;b&gt;A:&lt;/b&gt; Not yet. You will have to wait for a game patch with a version higher than 1.11 .&lt;BR&gt;&lt;BR&gt;&lt;b&gt;Q: Can I play my custom random maps online?&lt;/b&gt;&lt;BR&gt;&lt;b&gt;A:&lt;/b&gt; Yes.&lt;BR&gt;&lt;BR&gt;&lt;b&gt;Q: I joined a custom random map online. Can I host this map now?&lt;/b&gt;&lt;BR&gt;&lt;b&gt;A:&lt;/b&gt; Yes. When you join a game with a custom map online, the map will be automatically transfered onto your computer. In the game hosting menu you press the "Custom Maps" button on the upper right screen and the custom maps will appear for selection.&lt;BR&gt;&lt;BR&gt;&lt;b&gt;Q: I played a custom random map online. Where do I find the map files on my computer?&lt;/b&gt;&lt;BR&gt;&lt;b&gt;A:&lt;/b&gt; You will find the custom random maps in your windows profile directory. This is usually&lt;BR&gt;"C:\...\My Documents\My Games\Age of Empires 3\RM\".&lt;BR&gt;Each map consists of 2 files (*.xs and *.xml) - more informations in the tutorial above.&lt;BR&gt;&lt;BR&gt;&lt;b&gt;Q: I am new to RMS. How long does it take to make my first own RMS?&lt;/b&gt;&lt;BR&gt;&lt;b&gt;A:&lt;/b&gt; Long! You will need several hours to be able to correctly modify an already existing map, and a few weeks to create you very own random map from scratch. But, modifying maps makes MUCH fun and will enormously help you learning the commands.&lt;BR&gt;&lt;BR&gt;&lt;b&gt;Q: Why is there no RMS Editor for AOE3?&lt;/b&gt;&lt;BR&gt;&lt;b&gt;A:&lt;/b&gt; First of all, Ensemble Studios - the developers of AOE3 - do not support custom maps at all. They never did it in the past with AOE, AOK, AOM, and they will not do it in future. The main reason is: It is just too complicated for the regular players. Furthermore, it makes no sense in creating a drag'n drop menu for RM scripting, since RM's are dynamic/random. So, be happy to have this tutorial here - made by a fan of this game. And, I hope it is also a bit of entertainment for you &lt;img src="http://forum.agecommunity.com/emoticons/emotion-5.gif" alt="Wink" /&gt; .&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;Regards,&lt;BR&gt;M0nTy_PyTh0n.</description></item><item><title>Reyks Editor</title><link>http://forum.agecommunity.com/forums/thread/848932.aspx</link><pubDate>Thu, 15 Oct 2009 00:45:43 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:848932</guid><dc:creator>Musketeer925</dc:creator><slash:comments>2</slash:comments><comments>http://forum.agecommunity.com/forums/thread/848932.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=848932</wfw:commentRss><description>I've read alot of good feedback about reyk's editor, &lt;A href="http://aoe3.heavengames.com/downloads/lister.php?category=misc&amp;amp;author=reyk"&gt;http://aoe3.heavengames.com/downloads/lister.php?category=misc&amp;amp;author=reyk&lt;/A&gt;, (mostly on HG) and wonderered if anyone knew if it would work with the newest patch? (I would prefer kjn answer this question, i would think he oculd tell me the most.)</description></item><item><title>Question on techtreey.xml</title><link>http://forum.agecommunity.com/forums/thread/848855.aspx</link><pubDate>Wed, 14 Oct 2009 18:24:42 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:848855</guid><dc:creator>kelvSYC</dc:creator><slash:comments>14</slash:comments><comments>http://forum.agecommunity.com/forums/thread/848855.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=848855</wfw:commentRss><description>&lt;p&gt;I'm wondering what the following effect subtypes do in techtreey.xml, if someone more experienced with tinkering the file can help:&lt;/p&gt;&lt;p&gt;For the Indian Call to Arms card, it uses the SetOnBuildingDeathTech. &amp;nbsp;I can see that it sets both ypSpawnIrregulars (ships one irregular) and ypSpawnPeasants (ships one sentry), but I have no idea what the amounts mean. &amp;nbsp;I'm thinking that it would ship one sentry and up to 100 irregulars, but I cold be wrong. &amp;nbsp;Anyone with an idea on what this does?&lt;/p&gt;&lt;p&gt;For reference, here's the XML code:&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;lt;Effect type="SetOnBuildingDeathTech" amount="0.00" amount2="100.00"&amp;gt;ypSpawnIrregulars&amp;lt;/Effect&amp;gt;&lt;/p&gt;&lt;p&gt;&amp;lt;Effect type="SetOnBuildingDeathTech" amount="1.00" amount2="0.00"&amp;gt;ypSpawnPeasants&amp;lt;/Effect&amp;gt;&lt;/p&gt;</description></item><item><title>Introducing War of the Triple Alliance.</title><link>http://forum.agecommunity.com/forums/thread/846010.aspx</link><pubDate>Thu, 01 Oct 2009 23:39:39 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:846010</guid><dc:creator>Banished</dc:creator><slash:comments>46</slash:comments><comments>http://forum.agecommunity.com/forums/thread/846010.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=846010</wfw:commentRss><description>&lt;p align="center"&gt;&lt;img src="http://img.photobucket.com/albums/v55/Tahattus/aboutwotta.png" width="527" height="248"&gt;&lt;font color="#00ff00" size="5"&gt;&lt;b&gt;Team&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Basically, the team is &lt;font color="#00ff00"&gt;Lord
Tahattus (from Brazil), Alvaro_qc (from Mexico), Day of the Ninja (from
North America) and many others, namely Banished for expanding the mod
over to Macintosh&lt;/font&gt;. Since Lord Tahattus lives in one of the old
WotTA battlefields, it was the basic inspiration for making the mod.
Currently, the mod has been assisted by &lt;font color="#00ff00"&gt;Skippo (who made theTupi buildingset), by Custergrant (who made the intro song)&lt;/font&gt;,
and by many fans of WotTA who are partaking in the forum life and basic
community by posting their screenshots and suggestions.&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;font color="#800080" size="4"&gt;&lt;b&gt;The Origin&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Warof
Triple Alliance idea was originally for Rise of Nations, another
real-time strategy game. Once
Tahattus realized that he could take the RON mod to the new game, &lt;i&gt;War of the Triple Alliance &lt;/i&gt;was born. It was going to have just one civilization, Brazil, but
Paraguay came in quick succession. With the release of The Warchiefs
expansion, Argentina, Tupi and Colombia were added. &lt;font color="#800080"&gt;For The Asian Dynasties, five more civilizations are under development: the &lt;/font&gt;&lt;font color="#800080"&gt;Italians, and three unique African nations: Egyptian, Zulu and Abyssinians.&lt;/font&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p align="center"&gt;&lt;font color="#ff0000" size="4"&gt;&lt;b&gt;Unique Features&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;h3&gt;&lt;b&gt;&lt;font size="2"&gt;&lt;font color="#333333"&gt;Two new cultures:&lt;/font&gt; &lt;font color="#ff0000"&gt;Latin Americans (Paraguay, Brazil, Colombia, Argentina) and Africans&lt;/font&gt;&lt;/font&gt;&lt;/b&gt; &lt;b&gt;&lt;font color="#ff0000"&gt;(Zulu, Egyptian, Abyssinian)&lt;/font&gt;&lt;/b&gt;&lt;/h3&gt;&lt;/li&gt;&lt;li&gt;&lt;h3&gt;&lt;font color="#333333"&gt;&lt;b&gt;Over 20 new Random Maps&lt;/b&gt;&lt;/font&gt;&lt;/h3&gt;&lt;/li&gt;&lt;li&gt;&lt;h3&gt;&lt;b&gt;&lt;font color="#ff0000"&gt;&lt;font color="#000000"&gt;&lt;font color="#333333"&gt;Old nations redesigned: Ottomans, for example, get&lt;/font&gt; &lt;font color="#ff0000"&gt;a full new set of turkish politicians&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/h3&gt;&lt;/li&gt;&lt;li&gt;&lt;h3&gt;&lt;font color="#000000"&gt;&lt;b&gt;&lt;font color="#333333"&gt;New AIs,&lt;/font&gt; &lt;font color="#ff0000"&gt;techs&lt;/font&gt;, &lt;font color="#ff0000"&gt;cards&lt;/font&gt;&lt;font color="#333333"&gt;, music, UI,&lt;/font&gt; &lt;u&gt;&lt;font color="#ff0000"&gt;homecities...&lt;/font&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/h3&gt;&lt;/li&gt;&lt;li&gt;&lt;h3&gt;&lt;u&gt;&lt;font color="#ff0000"&gt;&lt;b&gt;&lt;font color="#000000"&gt;&lt;font color="#333333"&gt;Three new 5-scenario campaigns (&lt;/font&gt;&lt;font color="#ff0000"&gt;coming soon!&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/u&gt;&lt;font color="#333333"&gt;)&lt;/font&gt;&lt;/h3&gt;&lt;/li&gt;&lt;li&gt;&lt;h3&gt;&lt;font color="#ff0000"&gt;&lt;b&gt;&lt;font color="#000000"&gt;&lt;font color="#333333"&gt;...and much more!&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/h3&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;br&gt;&lt;b&gt;Currently, the Mod is open for whomever has skills in modding, whom can add to the growing team! New team members will be graciously welcomed, as a good team makes a good mod, and there are many jobs to be had!&lt;br&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;A myriad of other features also add to this promising mod, such as:&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Mac and PC installation support&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Online multiplayer gameplay for the Mac platform&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt; &lt;i&gt;[PC is soon to come!]&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;8 new nations and compatibility with The Asian Dynasties &lt;/b&gt;&lt;i&gt;[Coming this month!]&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;u&gt;&lt;b&gt;So there you have it! Join us at:&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://forum.agecommunity.com/forums/lordtahattus.110mb.com" title="The War of the Triple Alliance" target="_blank"&gt;lordtahattus.110mb.com&lt;/a&gt; - The &lt;u&gt;Official&lt;/u&gt; WotTA website.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;&lt;b&gt;For all the essential info and things yet to be said! Come join the fastest growing mod in the Age of Empires III Community! Bring your skills and gameplay prowess!&lt;/b&gt;&lt;/i&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br&gt;</description></item><item><title>Scenerio Editor Overhaul</title><link>http://forum.agecommunity.com/forums/thread/725352.aspx</link><pubDate>Sun, 20 Jul 2008 19:29:30 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:725352</guid><dc:creator>kjn</dc:creator><slash:comments>79</slash:comments><comments>http://forum.agecommunity.com/forums/thread/725352.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=725352</wfw:commentRss><description>&lt;P&gt;As you all&amp;nbsp;know..There are three versions of the game&amp;nbsp;out there..With that being posted&amp;nbsp;a lot of&amp;nbsp;issues have piled up&amp;nbsp;that need to be addressed with this game..I understand that each issue has priority and&amp;nbsp;is more important than my concern, but to this fan the editor is one big issue..&lt;/P&gt;
&lt;P&gt;It is very well known that this editor needs some tweaking..When you stand it up against the well known editor mod there is no contest..There are so many powerful tools that we have come to&amp;nbsp;depend on with it..&lt;/P&gt;
&lt;P&gt;As you all know too there are drawbacks with this editor mod..One big one is you cannot use it with all three versions of the game with out a lot of altering of&amp;nbsp;your files..It would be so much better for the design community if we finally had an in-game editor that we could go from one version to the other and also have the powerful tools that we've come to depend on&amp;nbsp;included..&lt;/P&gt;
&lt;P&gt;There are also a few conditions and effects that could be fixed..All of this could be achieved in a patch..I understand that&amp;nbsp;time is money..I think it would be money well spent..I.M.H.O..Its over due!&lt;/P&gt;
&lt;P&gt;How many of you out there in the design community&amp;nbsp;would like to see something finally done with these issues?&lt;/P&gt;</description></item><item><title>please answer :)</title><link>http://forum.agecommunity.com/forums/thread/847983.aspx</link><pubDate>Sat, 10 Oct 2009 16:59:37 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:847983</guid><dc:creator>ceche015</dc:creator><slash:comments>2</slash:comments><comments>http://forum.agecommunity.com/forums/thread/847983.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=847983</wfw:commentRss><description>how do i create an scenario, i have made many scenarios for other games and i want to know how to create on AOE3&lt;br&gt;</description></item><item><title>Tips and Tricks For Custom Scenarios Online</title><link>http://forum.agecommunity.com/forums/thread/563988.aspx</link><pubDate>Thu, 13 Sep 2007 23:56:15 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:563988</guid><dc:creator>MosheLevi</dc:creator><slash:comments>89</slash:comments><comments>http://forum.agecommunity.com/forums/thread/563988.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=563988</wfw:commentRss><description>&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;As many of you already noticed, CSO (Custom Scenarios Online) don’t work quite the same as single player scenarios.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;I have therefore decided to put together some basic information on how to solve some of the CSO issues.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;/FONT&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;b&gt;&lt;u&gt;How to set Dynamic Players (that works for both Human player or AI)&lt;/u&gt;&lt;/b&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;&lt;FONT face="Times New Roman" size=3&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;When I say “Dynamic Player” I refer to selecting Human player or Computer player for each player slot on ESO.&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;If you want to set your scenarios to work with either Computer player or Human player for each player slot, then read the following:&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;Currently we cannot set dynamic players for CSO on ESO.&lt;/b&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;That doesn’t work for CSO like it does work for normal skirmish games.&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;The player who hosts a scenario game on ESO can choose between a computer player or human player for each player slot.&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;However the scenario designer has to choose between a “Human” player or “Computer” player for each player slot and set it to work only for one of them.&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;So if a certain slot is designated by the designer to be played by a human player and that player slot is set on ESO to be played by the AI then the AI won’t function.&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;The opposite of this would also be a problem.&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;In order for the AI to work for CSO the designer has to set that player to “Computer”, set “AI” for it and then place the “AI Start” object next to the TC.&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;So if a human player is selected (on ESO) to play in a slot that was designated by the designer to be played by the AI, then AI is NOT deactivated and there is a conflict between the player’s actions and the AI’s commands since both of them are in control of that player.&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;b&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;The good news is that we can set the scenario to work with Human Player or Computer Player for each slot with triggers.&lt;/b&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;/FONT&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;In order to solve this problem we need to place the “AI Start” with triggers under certain conditions.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;One condition we can use is “Population” but it is not that simple since the starting population is different for every civ.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;However, if we use the condition “Player Population” &amp;gt; 10 then that should work for all civs.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;So here is how the condition is going to look like for each player except for player 1:&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Trigger 1: Active&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Condition: “Player Population” &amp;gt; 10&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Effect: Disable Trigger 2&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Trigger 2: Active&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Condition: Timer = 180 seconds&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Effect: Unit Create – AI Start&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Effect: Unit Create Multi: 7 villagers (give the AI the villagers that he would have trained)&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Effect: Grant Resource – 800 Food (give the AI the resources he would have collected so he can age up)&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;So if a human player is playing that spot, then he should have more than 10 population by 3 minutes and the “AI Start” trigger is then deactivated.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;If the population is not greater than 10 then there is probably no human player assigned to that spot so we activate the AI and give him the villagers and resources that he lost for not being active in the first 3 minutes.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Under this setup the player data should be “Computer” for all players except for player 1, and the AI should be set to AILoadStandard.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;This method should allow players to set dynamic players for their scenarios.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;u&gt;&lt;b&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;How to Set the Camera’s Starting Position for Each Player&lt;/b&gt;&lt;/u&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;In multiplayer player skirmish games the camera’s starting position is always set at the town center for each player.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;That is not the case for CSO.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;The camera’s starting location in CSO is the same for everybody resulting in starting in a dark area for most players&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;That is not such a big deal, but it is somewhat annoying, so here is how you can set the camera’s starting position yourself for each player.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;For this you would use the “Visible to Player” condition in combination with the “Camera Cut” effect.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;For 2 player scenario it is fairly simple.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Trigger name: “Camera Cut 1”, (Active, High Priority)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Condition: Always&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Effect: Camera Cut (where the “Set Cut” is set next to TC (Town Center) number 1)&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Effect: Fire Trigger (“Trigger Name” = “Camera Cut 2”)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Trigger name: “Camera Cut 2”, (Not Active, High Priority)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Condition:&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;Visible to Player (Source Units is set on TC number 1) (“NOT” Checkbox checked)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Effect: Camera Cut (where the “Set Cut” is set next TC number 2)&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Explanation: the first trigger sets the camera next to one of the TC’s (either one) and fires the second trigger.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;The second trigger checks if TC number 1 is Not visible to the current player.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;It won’t be visible if that area is a dark area.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;So if that area is dark and not visible then the condition will be true and the camera cut effect for the second TC will be executed moving the camera to the next TC.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;If the condition is not true, and the TC number 1 is visible then the camera won’t move to TC number 2.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Now the question is how do we handle 4, 6 and even 8 players?&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;We handle that pretty much the same way but we need additional triggers to move the camera from one TC to the next until we find a TC that is visible, and then we stop.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;So let’s say we have a 2V2 scenario with 4 players, how do we make that work?&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;We keep the first two triggers, modify trigger 2 and add two more triggers as follows:&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Trigger name: “Camera Cut 1”, (Active, High Priority)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Condition: Always&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Effect: Camera Cut (where the “Set Cut” is set next to TC (Town Center) number 1)&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Effect: Fire Trigger (“Trigger Name” = “Camera Cut 2”)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Trigger name: “Camera Cut 2”, (Not Active, High Priority)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Condition:&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;Visible to Player (Source Units is set on TC number 1) (“NOT” Checkbox checked)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Effect: Camera Cut (where the “Set Cut” is set next TC number 2)&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Effect: Fire Trigger (“Trigger Name” = “Camera Cut 3”)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Trigger name: “Camera Cut 3”, (Not Active, High Priority)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Condition:&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;Visible to Player (Source Units is set on TC number 2) (“NOT” Checkbox checked)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Effect: Camera Cut (where the “Set Cut” is set next TC number 3)&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Effect: Fire Trigger (“Trigger Name” = “Camera Cut 4”)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Trigger name: “Camera Cut 4”, (Not Active, High Priority)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Condition:&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;Visible to Player (Source Units is set on TC number 3) (“NOT” Checkbox checked)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Effect: Camera Cut (where the “Set Cut” is set next TC number 4)&lt;SPAN&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;So basically we keep moving the camera from one TC to the next until we find a visible TC and then we stop and break the chain if events.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;This way every player is going to end up looking at his own TC at the start of the game.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;If you have 6 or 8 players, then just keep adding more triggers for the additional TC’s.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;b&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;But wait, there is one little complication that we need to take care of for this to work.&lt;/b&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;If we have players that are allies, then more than one TC is visible so how can we insure that we stop on our TC and not on our ally’s TC?&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;We have to play with “Diplomacy” for that to work.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;We set our scenarios as FFA (Free For All) and a few seconds into the game (Timer = 4 seconds) we set the allies via the “Diplomacy” effect (Player 1 ally to player 2 and so on).&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;FFA makes everybody enemies with everybody, so every player can only see his own TC.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;By the time the Diplomacy effect kicks in 4 seconds later the triggers above will be executed and every player will be looking at his own TC.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;b&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Now it’s not worth playing with Diplomacy just for the camera set up, but we need to be aware that the “Diplomacy” has its own issues.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;So here is one method you can use to set up the diplomacy in your scenarios.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;u&gt;Diplomacy&lt;/b&gt;&lt;/u&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;In single scenarios we set the players and the diplomacy to our liking and the players cannot change that unless they modify the scenario itself.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;However, with CSO players can modify the teams in ESO any way they want.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Let’s say that you made 1V3 scenario, but in ESO someone set the game as 2V2.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;The scenario won’t work as it was intended, right?&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;We cannot expect other players to know how diplomacy is being set for every scenario.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;The solution is that we take matters to our own hands and specify the diplomacy in a complete way for every scenario.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;So first we need to set all players as enemy either via FFA set up (in ESO) or actual diplomacy triggers.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Once all players are enemies to everyone, only then we can set up the teams (allies).&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;This way no one can mess up our scenarios.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;If you want the camera starting position to work for every player then you would need to set the game as FFA.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Either that or set up all players as enemies first, then set up the camera position for all players, and then set up the teams.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Now this whole thing can take a few seconds and we don’t want the players to see the camera jumping around, do we?&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;So what can we do about this problem?&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;u&gt;&lt;b&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Presenting our Scenario and Buying Time&lt;/b&gt;&lt;/u&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Simple, we can use the “Fade to Color” effect with “Overlay Text” to present our scenario and give credit to ourselves.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;We can set the scenario to show a black screen right away followed by two lines of text in the middle of the screen (on black background) that looks like this”&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;“Name of the Scenario” (without the quotes)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Scenario by “Name of the Designer” (without the quotes)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;We can set this introduction screen to show for 4 or 5 seconds and then make it fade away.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;During that time our triggers for diplomacy and setting the camera’s position all took place already and everything is all set.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;So how do we make this small presentation?&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;It takes only two triggers to do that (as I am sure most of the designers here already know).&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Trigger name: “Fade to Color On”, (Active, High Priority)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Condition: Always&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Effect: Fade to color (all parameters set to zero, Fade set to “ON”)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Effect” Overlay Text (TEXT = your text, Fade Duration = 4, do not change anything else)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Trigger name: “Fade to Color Off”, (Active, Normal Priority)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Condition: Timer = 4&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Effect: Fade to color (all parameters set to zero, Fade set to “OFF”)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Again, this will set the black screen, then the overlay text will display our scenario name and designer name, and then the second trigger will kick in and make the black screen disappear.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;u&gt;&lt;b&gt;Spreading Out&amp;nbsp;our Starting Triggers&lt;/b&gt;&lt;/u&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;It is not uncommon to get OOS (Out Of Sync) error in the first 5 seconds of the scenario.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Most OOS errors will occur at the beginning of the scenario.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;It is unclear what all the factors that cause OOS are, but there are good indicators that suggest that slow computers are one of these factors.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Usually there are many triggers that get executed at the beginning of the scenario and slow computer cannot catch up fast enough and therefore may cause OOS error.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;b&gt;It is therefore a good idea to spread out all your starting triggers over the first 4 or 5 seconds (during the scenario presentation) in order to reduce the chances of getting OOS errors.&lt;/b&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Usually we use “Always” as a condition for triggers that need to be executed at the start of the scenario.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;It is OK to do so for a few riggers, but when you have many such triggers, it would be better to place some of them under “Timer” condition where the Timer = 1 or 2 seconds (or even longer periods than that).&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;This will help to spread out your triggers and hopefully slow computers can catch up and not cause OOS.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;u&gt;&lt;b&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Starting Population Room&lt;/b&gt;&lt;/u&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Some of you probably already noticed that when we start a scenario we cannot train any villagers because the population room is set to zero instead of 10.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;There is some kind of bug that resets the population room and our existing TC doesn’t change that.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;To solve this problem just use the “Unit Create” effect at the start of the scenario (while the black screen is showing) and use it to place one house next to each TC.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;This will give all players the 10 population room that is needed.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Placing several houses on the map via the editor won’t solve the problem.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;So if you want the player to start with 10 houses and population room of 110 then you will have to place these houses via triggers in order to give the player the population room you want him to have.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;If you want to give players more starting population without placing houses then use the “Unit Create” effect with SpcPopBlock and that will give 15 population for each Pop Block up to 220 population limit for all civs.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;u&gt;&lt;b&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Setting Defeated Players and Ending the Scenario&lt;/b&gt;&lt;/u&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;As we all know scenarios can go on forever even after we wiped out everything and everyone.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Yet I noticed that not many designers know how to end the scenario properly.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;So here are a few tips to solve this issue.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;In CSO you can wipe out a player and he is still going to be in the game.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;So it is a good idea to take out the defeated players and announce it.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;There are many ways to determine if the player is defeated and that is subject to personal preference.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;This is my preference:&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Trigger name: “Player 1 defeated” (Active)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Condition: Player Unit Count (player = 1, Unit = Town Center, equal zero) &lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Condition: Player Population (player = 1, Count &amp;lt; 6)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Effect: Set Player Defeated (Player =1)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Effect: Message (text = Player 1 has been Defeated)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;This effect will put a strike on the player’s name and announce to everyone that this player is out of the game.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;You can also use these effects:&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Player destroy all units (player = 1)&lt;SPAN&gt;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;and&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Player destroy all buildings (player = 1)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;You can do that if you want to take the player completely out of the game.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;For team games you can use the condition “Player Defeated” for all team players to determine if the whole team is defeated.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;When that is true you can either announce that a specific team is defeated (for games with more than two teams) or end the game (for two team games).&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Here is how you can end the game properly with announcement where everything stops, and giving the players the option to view the game’s statistics.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;This is an example for 2V2 game:&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Trigger name: “Team 1 Won” (Active)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Condition: Player Defeated (player = 3)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Condition: Player Defeated (player = 4)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Effect: Render Fog/Black Map (fog of war = off, black map = off)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Effect: Win Message (Flash UI Train = Team 1 Has Won the Game)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Effect: End Game&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Trigger name: “Team 2 Won” (Active)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Condition: Player Defeated (player = 1)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Condition: Player Defeated (player = 2)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Effect: Render Fog/Black Map (fog of war = off, black map = off)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Effect: Win Message (Flash UI Train = Team 2 Has Won the Game)&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Effect: End Game&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;First, the fog of war and black map will be removed so everyone can see everything on the map.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Then a big victory message will be displayed on the screen.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;And finally the game will freeze and players can view the game statistics.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;&lt;o:p&gt;&lt;/o:p&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;u&gt;&lt;b&gt;Making High Home City Levels&lt;/b&gt;&lt;/u&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;&lt;FONT face="Times New Roman" size=3&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;First, it is important to know that the single player method of assigning your own home city files from the scenario menu doesn’t work for online scenarios.&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;To make high level home city you need to use the new “Home City Editor” option from the “Scenario” Menu.&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;However, before you do that, open the “Player Data” window from the “Scenario” menu and click on the “Reset HC” button for all players in order to reset the home city.&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;After that you can open the “Home City Editor” window and assign the home city level that you want.&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;You can then choose new cards and build decks just like you normally do.&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;Please note that players can choose to play CSO with any of the civs so you may want to set high home city level for every civ.&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;After that you are done.&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;However, if you test your scenario in the editor or as a single player scenario you will NOT see your high level home cities.&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;You will only see them Online.&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;u&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;Please also note that once you exit the Editor you cannot go back and modify your home city decks.&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;You will then have to delete them and start all over again.&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;So make sure you make them right the first time.&lt;/u&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;/FONT&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/P&gt;&lt;o:p&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;b&gt;&lt;u&gt;How to Copy High Level HC Decks from one Multiplayer Scenario to Another&lt;/u&gt;&lt;/b&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;- Open an exiting multiplayer scenario (via the Editor) that already has high level HC decks.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;- Open another scenario that doesn’t have any HC setup.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;The HC decks from the first scenario are still in the Editor’s memory.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;- Save your second scenario and you are all set (HC decks from the first scenario are now included in this scenario too).&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;/o:p&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/P&gt;&lt;o:p&gt;&lt;/o:p&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;b&gt;&lt;u&gt;How to set the Players and Teams&lt;/u&gt;&lt;/b&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;In the civ selection screen in ESO players can select their civs and teams in any way they want.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;That could cause a problem for scenarios that are set in a special way where humans/computer players are supposed to be assigned to a certain player numbers or team numbers.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;So here are a few tips and examples on how to enforce your special setup.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;b&gt;Example number 1:&lt;/b&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Let’s say you want to have a 1V1 game where there is a computer player that you assigned triggers to, and these triggers are essential for the scenario.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;So in this case players 1 and 2 should be the human players, and player 3 should be the computer player.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;First, I am sure we agree that human player cannot be assigned to player number 3 as it would cause the scenario not to work properly.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Unfortunately you cannot force a computer player to be player number 3 in ESO.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;So the best way (that I found) to make the scenario work properly is to kick player 3 out of the game once the game started and notify him that player 3 meant to be a computer player and that he cannot play that role.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;The game will then continue to work properly where player 1 and 2 can play and the triggers for player 3 will work properly.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;To notify player 3 that he cannot play that role just use “Send Chat to Player” effect with the appropriate message.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;After a few seconds you can set player 3 as a defeated player (“Set Player Defeated” effect).&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Player 3 will then loose the control over his units, and he can observe the game if he wants.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;This solution will work only for passive computer players who don’t have a base and don’t develop their economy with the help of “AILoadStandard” AI.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Of course if the computer player is an active player, then the triggers won’t work and human player probably can and take that role.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Please note that Triggers don’t work for “AILoadStandard” AI because the AI takes over and issues its own commands that override the triggers command.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;In CSO you set “AILoadStandard” AI by placing the “AI Start” object near the TC.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;b&gt;Example number 2:&lt;/b&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Your scenario is supposed to be 3V1 but the players set the game as 2V2.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;The solution for that is to override the diplomacy with your diplomacy set up.&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;First, issue the “Set Diplomacy” for all enemies with a timer – 1 or 2 seconds.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Then in the next effect issue all the neutral and ally effects.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;This will override the player’s team setup from ESO.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;The only side effect that I didn’t find a solution for yet is the “removal of the black map” according to the original team set up (from ESO).&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;There is going to be fog of war, but my triggers to return the black map didn’t work.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;It is therefore best if players don’t set the teams in ESO and leave them as “?”.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;That will resolve the black map issue.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;b&gt;&lt;u&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Deploying Armies for Computer Players and Moving them&lt;/u&gt;&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;The “Army Deploy” effect doesn’t work Online for computer players&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;This effect works only for human players and Gaia (player 0).&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;To get around this problem just use the “Army Deploy” for Gaia (player 0) and then in the same trigger use the “Army Convert” effect and convert the army to the player that you want.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;This will be done very fast and you won’t notice the difference.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Unfortunately the armies that were converted cannot always be controlled via the “Army Move…” effects.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;This effect doesn’t always work for converted armies (more research is needed here).&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;That means we cannot always use the “Army Move…” effect for converted armies.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;There are also the “Move from Area” effects to move units from one point to another.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;However, I found out that the “Move from Area” effects don’t work all the time (Single Player and Multiplayer).&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;It is very possible that the “Move from Area” effects got messed up with patch 1.04.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;So is that means we cannot create armies for computer players and move those armies to specific locations (for CSO)?&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;No, we just have to use another method for doing so.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;You can place many cinematic blocks in different locations on the map (physically, not through triggers).&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;During the game you can use “Change Unit Type” to change the units to any military units (you can select several cinematic cubes and change all of them in one effect).&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;You can then use the “Move to Point” effect to move them anywhere you want with attack move.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;If you want them to move to a point with “attack move” = “off” (ignore everything in their way), then use the “Unit Work” effect.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;This method works pretty well for CSO.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;It’s just that you need to place many cinematic cubes around the map.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;b&gt;&lt;u&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Setting the AI Difficulty Level&lt;/u&gt;&lt;/b&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;&lt;o:p&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Setting the AI difficulty level on ESO should work fine in most cases.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Setting the AI difficulty level is only needed when there is one or more active AI’s in the scenario.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;b&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;DO NOT open the Scenario Editor prior to playing scenarios online.&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;If you opened the Editor, then just restart AOE3 before you go to ESO.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;This is because the Editor’s difficulty level (default is Sandbox) will override ESO’s difficulty level resulting in OOS (Out of Sync) error when the Editor’s difficulty level doesn’t match the difficulty level on ESO. &lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Verify that the AI difficulty setting on ESO does match the AI’s difficulty level during the game.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;I witnessed cases where it wasn’t the same and so far I haven’t been able to determine the cause for that other than the Editor’s difficulty override.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;/o:p&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;tab-stops:168.0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;b&gt;&lt;u&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;tab-stops:168.0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Scenario Doesn’t recognizing Resigning Players&lt;/u&gt;&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;tab-stops:168.0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;tab-stops:168.0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;As some of you have noticed when a player resigns a scenario game the game doesn’t set him as “Player Defeated” automatically.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;tab-stops:168.0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;As result of that players may resign the game and your win triggers won’t be executed.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;tab-stops:168.0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;tab-stops:168.0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;The solution for that is to check if the player is active, see:&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;tab-stops:168.0pt;"&gt;&lt;FONT face="Times New Roman"&gt;&lt;A href="http://forums.heavengames.com/redir/http%3A//wiki%2Eheavengames%2Ecom/age/Player%5Factive" target=_blank&gt;Player Active Condition&lt;/A&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;tab-stops:168.0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;tab-stops:168.0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;You should have this condition for each player with the “NOT” check box checked.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;tab-stops:168.0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;The effect under this condition should be “Set Player Defeated”.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;tab-stops:168.0pt;"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;You may also want to display a message notifying everybody when a player resigns.&lt;o:p&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;tab-stops:168.0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;tab-stops:168.0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;This will insure that your win triggers always get executed.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;-------------------------&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;I wrote this “short” guide mainly to help out new scenario designers who want to make online scenarios.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;If you want to see actual examples for these triggers in a very small and simple scenario, then check out my first published multiplayer scenario &lt;a href="http://aoe3.heavengames.com/downloads/showfile.php?fileid=1548" target="_blank" title="http://aoe3.heavengames.com/downloads/showfile.php?fileid=1548"&gt;2V2V2 California&lt;/a&gt;.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;This is a very simple 2V2V2 skirmish scenario that has almost all the triggers that I mentioned above.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;If you have Reyk’s editor then you can even cut and paste these triggers to your own scenario.&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Thank you,&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;FONT face="Times New Roman" size=3&gt;Moshe Levi&lt;/FONT&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;/FONT&gt;&lt;/o:p&gt;&amp;nbsp;&lt;/P&gt;
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&lt;P class=MsoNormal style="MARGIN:0in 0in 0pt;"&gt;&lt;img src="https://forum.agecommunity.com:443/emoticons/emotion-44.gif" alt="Coffee" /&gt;--&gt;&lt;FONT color=purple&gt;&lt;B&gt;My Scenarios:&lt;/B&gt;&lt;/FONT&gt;&lt;BR&gt;&lt;B&gt;The Tapir Witch Chronicles: Immortal Cows – &lt;A href="http://forums.heavengames.com/redir/http%3A//aoe3%2Eheavengames%2Ecom/downloads/showfile%2Ephp%3Ffileid%3D2150" target=_blank&gt;Single Player&lt;/A&gt; / &lt;A href="http://forums.heavengames.com/redir/http%3A//aoe3%2Eheavengames%2Ecom/downloads/showfile%2Ephp%3Ffileid%3D2149" target=_blank&gt;Multiplayer&lt;/A&gt;&lt;/B&gt;&lt;BR&gt;&lt;A href="http://forums.heavengames.com/redir/http%3A//aoe3%2Eheavengames%2Ecom/downloads/showfile%2Ephp%3Ffileid%3D2058" target=_blank&gt;Tribe Wars (2V2/FFA) Multiplayer&lt;/A&gt; / &lt;A href="http://forums.heavengames.com/redir/http%3A//aoe3%2Eheavengames%2Ecom/downloads/showfile%2Ephp%3Ffileid%3D2043" target=_blank&gt;Forest Domination II Multiplayer&lt;/A&gt; / &lt;A href="http://forums.heavengames.com/redir/http%3A//aoe3%2Eheavengames%2Ecom/downloads/showfile%2Ephp%3Ffileid%3D941" target=_blank&gt;Geronimo’s Revenge&lt;/A&gt;&lt;BR&gt;&lt;A href="http://forums.heavengames.com/redir/http%3A//aoe3%2Eheavengames%2Ecom/downloads/showfile%2Ephp%3Ffileid%3D1959" target=_blank&gt;“Annihilation” 2V2 (Supremacy) Multiplayer&lt;/A&gt; / &lt;A href="http://forums.heavengames.com/redir/http%3A//aoe3%2Eheavengames%2Ecom/downloads/showfile%2Ephp%3Ffileid%3D1456" target=_blank&gt;Strategic Objectives: Islands&lt;/A&gt;&lt;BR&gt;&lt;A href="http://forums.heavengames.com/redir/http%3A//aoe3%2Eheavengames%2Ecom/downloads/showfile%2Ephp%3Ffileid%3D1561" target=_blank&gt;Strategic Objectives: Stronghold&lt;/A&gt; / &lt;A href="http://forums.heavengames.com/redir/http%3A//aoe3%2Eheavengames%2Ecom/downloads/showfile%2Ephp%3Ffileid%3D1276" target=_blank&gt;Strategic Objectives: Russo-Turkish Wars&lt;/A&gt;&lt;BR&gt;&lt;B&gt;&lt;A href="http://forums.heavengames.com/redir/http%3A//aoe3%2Eheavengames%2Ecom/downloads/lister%2Ephp%3Fsearch%3DMosheLevi" target=_blank&gt;More Scenarios&lt;/A&gt; / &lt;A href="http://forums.heavengames.com/redir/http%3A//www%2Emoshelevi%2Ecom" target=_blank&gt;http://www.moshelevi.com&lt;/A&gt; &lt;/B&gt;&lt;/P&gt;</description></item><item><title>TAD play with mics</title><link>http://forum.agecommunity.com/forums/thread/846991.aspx</link><pubDate>Tue, 06 Oct 2009 15:30:24 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:846991</guid><dc:creator>Rodriguez</dc:creator><slash:comments>4</slash:comments><comments>http://forum.agecommunity.com/forums/thread/846991.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=846991</wfw:commentRss><description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;Ok, so who&amp;nbsp;wants to play this&amp;nbsp;awesome game with mics? I've tried TeamSpeak, Ventrilo, and Xfire, but the one I like the most is Skype. This very user-friendly and easy-to-use program is great for playing with! Download it at &lt;A href="http://www.skype.com/"&gt;www.skype.com&lt;/A&gt;&amp;nbsp;and add me to your list (ezhidze-47). The more people the better!&lt;/P&gt;</description></item><item><title>TAD Skype Team</title><link>http://forum.agecommunity.com/forums/thread/846620.aspx</link><pubDate>Mon, 05 Oct 2009 01:34:46 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:846620</guid><dc:creator>Ezhidze</dc:creator><slash:comments>4</slash:comments><comments>http://forum.agecommunity.com/forums/thread/846620.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1005&amp;PostID=846620</wfw:commentRss><description>Hi I'm thinking of forming another TAD team that will communicate in-game using Skype. Ages 16+, no grandpas please. Who would like to join?</description></item></channel></rss>