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<?xml-stylesheet type="text/xsl" href="http://forum.agecommunity.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>General Discussion</title><link>http://forum.agecommunity.com/forums/1030/ShowForum.aspx</link><description>The Asian Dynasties General Discussion</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 61120.2)</generator><item><title>Re: every civs best card</title><link>http://forum.agecommunity.com/forums/thread/956789.aspx</link><pubDate>Sun, 13 May 2012 00:12:13 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:956789</guid><dc:creator>LordStefanIII</dc:creator><slash:comments>0</slash:comments><comments>http://forum.agecommunity.com/forums/thread/956789.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1030&amp;PostID=956789</wfw:commentRss><description>Lol no way, I would take erk range over that any day.&lt;br&gt;</description></item><item><title>Re: every civs best card</title><link>http://forum.agecommunity.com/forums/thread/956785.aspx</link><pubDate>Sun, 13 May 2012 00:00:30 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:956785</guid><dc:creator>knight_br</dc:creator><slash:comments>0</slash:comments><comments>http://forum.agecommunity.com/forums/thread/956785.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1030&amp;PostID=956785</wfw:commentRss><description>u have to choose 1 card... and astec for sure is the team wood, its the first card u saw when look for a mate azie´s deck</description></item><item><title>Re: every civs best card</title><link>http://forum.agecommunity.com/forums/thread/956784.aspx</link><pubDate>Sat, 12 May 2012 23:56:34 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:956784</guid><dc:creator>jayve98</dc:creator><slash:comments>0</slash:comments><comments>http://forum.agecommunity.com/forums/thread/956784.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1030&amp;PostID=956784</wfw:commentRss><description>Ports have the long range goons and morts cards which are both just absolutely AWESOME</description></item><item><title>Re: every civs best card</title><link>http://forum.agecommunity.com/forums/thread/956767.aspx</link><pubDate>Sat, 12 May 2012 19:43:59 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:956767</guid><dc:creator>J McMillin</dc:creator><slash:comments>0</slash:comments><comments>http://forum.agecommunity.com/forums/thread/956767.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1030&amp;PostID=956767</wfw:commentRss><description>i would assume you are referring to economic theory? i think he meant cards that are unique. otherwise factories would be in here</description></item><item><title>Re: every civs best card</title><link>http://forum.agecommunity.com/forums/thread/956761.aspx</link><pubDate>Sat, 12 May 2012 19:11:44 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:956761</guid><dc:creator>Psycocat93</dc:creator><slash:comments>0</slash:comments><comments>http://forum.agecommunity.com/forums/thread/956761.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1030&amp;PostID=956761</wfw:commentRss><description>good/best card for all is that which increases all resource gathering by 10%</description></item><item><title>Re: every civs best card</title><link>http://forum.agecommunity.com/forums/thread/956750.aspx</link><pubDate>Sat, 12 May 2012 17:08:40 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:956750</guid><dc:creator>the BAMF</dc:creator><slash:comments>0</slash:comments><comments>http://forum.agecommunity.com/forums/thread/956750.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1030&amp;PostID=956750</wfw:commentRss><description>&lt;p&gt;no flame? lol well i guess i'll do expansion packs for treaty&lt;/p&gt;&lt;p&gt;Iroqouis- cow boom or fur trade. actually both, thats an op combo&lt;/p&gt;&lt;p&gt;sioux- my sioux treaty deck is literally called why are you noobashing? lol sioux are irrelevant in treaty. but if i had to pick i guess i'd say the all the tepee cards, tepee+warchief aura is amazing&lt;/p&gt;&lt;p&gt;aztec probably all their unique farm/plantation gathering cards, i think i have seen that aztecs have best farm gather rate of all civs? is that true?&lt;/p&gt;&lt;p&gt;japan - shogun tokoguwa. sneak him into enemies base train 10 mortars receive 15 ronin. gg&lt;/p&gt;&lt;p&gt;china - china has good cow boom as well. very convenient also since they can just use their houses.&lt;/p&gt;&lt;p&gt;india. i flat out suck with india, but i'll take a guess. i'm going to say their set of elephant cards. because elephants are almost unusable without the pop card&amp;nbsp;&lt;/p&gt;</description></item><item><title>Re: every civs best card</title><link>http://forum.agecommunity.com/forums/thread/956742.aspx</link><pubDate>Sat, 12 May 2012 14:47:22 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:956742</guid><dc:creator>Jerom</dc:creator><slash:comments>0</slash:comments><comments>http://forum.agecommunity.com/forums/thread/956742.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1030&amp;PostID=956742</wfw:commentRss><description>&lt;p&gt;sup:&lt;/p&gt;&lt;p&gt;All civs that have 3 vills: 3 vills &lt;/p&gt;&lt;p&gt;XD&amp;nbsp;&lt;/p&gt;</description></item><item><title>Re: every civs best card</title><link>http://forum.agecommunity.com/forums/thread/956734.aspx</link><pubDate>Sat, 12 May 2012 12:31:06 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:956734</guid><dc:creator>SecretShogun</dc:creator><slash:comments>0</slash:comments><comments>http://forum.agecommunity.com/forums/thread/956734.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1030&amp;PostID=956734</wfw:commentRss><description>&lt;p&gt;&amp;nbsp;Since this is in the General Section i will post the sup version&lt;/p&gt;&lt;p&gt;British-&amp;nbsp; vils make manor card&lt;/p&gt;&lt;p&gt;French- the&amp;nbsp;cheaper and faster&amp;nbsp;cuirs card&lt;/p&gt;&lt;p&gt;Germans- Personally i like 6SW&lt;/p&gt;&lt;p&gt;Spanish- missionary aura&lt;/p&gt;&lt;p&gt;Russia- Church card&lt;/p&gt;&lt;p&gt;Portugal- Goon range&lt;/p&gt;&lt;p&gt;Dutch- Church card&lt;/p&gt;&lt;p&gt;Ottomans-&amp;nbsp; team 4 spahi&lt;/p&gt;&lt;p&gt;India - 10urimi&lt;/p&gt;&lt;p&gt;japan - Shogun&lt;/p&gt;&lt;p&gt;china - old han reform&lt;/p&gt;&lt;p&gt;iro- 4kanya &lt;/p&gt;&lt;p&gt;sioux -&amp;nbsp; team 2 dogs? idk dont play sioux much&lt;/p&gt;&lt;p&gt;aztec - team 3 vils&lt;/p&gt;</description></item><item><title>Re: every civs best card</title><link>http://forum.agecommunity.com/forums/thread/956729.aspx</link><pubDate>Sat, 12 May 2012 08:35:48 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:956729</guid><dc:creator>The_Jordanator</dc:creator><slash:comments>0</slash:comments><comments>http://forum.agecommunity.com/forums/thread/956729.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1030&amp;PostID=956729</wfw:commentRss><description>&lt;p&gt;French is obviously the fur trade card, which far outweighs being able to train gendarmes faster and cheaper.&lt;/p&gt;&lt;p&gt;Ports is the mortar card that allows them to fire about half the damn map&lt;/p&gt;&lt;p&gt;The spanish missionary aura is a good one but i think its on tie with increasing multiplier of lancers against inf.&lt;/p&gt;&lt;p&gt;For&amp;nbsp;Russia&amp;nbsp;I&amp;nbsp;know this will sound stupid, but I reckon being able to build forts everywhere is just as good. Having map domination &amp;nbsp;is better than being able to spam out units. Less experienced players(lvl 20 or under), seem to often spam out all of one unit in an attempt to save a blockhouse or fort, making it easy to counter. Also when before when not paying enough attention I have filled my pop training units from one blockhouse by not watching my pop counter while training the units.&lt;/p&gt;</description></item><item><title>Re: every civs best card</title><link>http://forum.agecommunity.com/forums/thread/956723.aspx</link><pubDate>Sat, 12 May 2012 05:38:41 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:956723</guid><dc:creator>LordStefanIII</dc:creator><slash:comments>0</slash:comments><comments>http://forum.agecommunity.com/forums/thread/956723.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1030&amp;PostID=956723</wfw:commentRss><description>Port mortars ofc, im editing my post.&lt;br&gt;</description></item><item><title>Re: every civs best card</title><link>http://forum.agecommunity.com/forums/thread/956722.aspx</link><pubDate>Sat, 12 May 2012 05:24:48 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:956722</guid><dc:creator>knight_br</dc:creator><slash:comments>0</slash:comments><comments>http://forum.agecommunity.com/forums/thread/956722.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1030&amp;PostID=956722</wfw:commentRss><description>&lt;P&gt;British-&amp;nbsp; cow cards&lt;/P&gt;
&lt;P&gt;French- the cheape/insta gendrame card. &lt;/P&gt;
&lt;P&gt;Germans- the card that makes them train settler wagons from mills.&lt;/P&gt;
&lt;P&gt;Spanish- missionary aura, ofc&lt;/P&gt;
&lt;P&gt;Russia- instant infantry cards, ofc&lt;/P&gt;
&lt;P&gt;Portugal- long range mortar... for sure. Its the biggest advantage of port.&lt;/P&gt;
&lt;P&gt;Dutch- church card and 4 era bank %&lt;/P&gt;
&lt;P&gt;Ottomans-&amp;nbsp; battlefield construction.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Oto without furtrade u still can build if have wood... but if u trade and cant build with janis, its useless.&lt;/P&gt;
&lt;P&gt;India - battlefield construction... same reason of oto&lt;/P&gt;
&lt;P&gt;japan - daimio&lt;/P&gt;
&lt;P&gt;china - han reform&lt;/P&gt;
&lt;P&gt;iro- furtrade&lt;/P&gt;
&lt;P&gt;sioux -&amp;nbsp; tent aura&lt;/P&gt;
&lt;P&gt;astec - team wood card&lt;/P&gt;
&lt;P&gt;gg&lt;/P&gt;</description></item><item><title>Re: every civs best card</title><link>http://forum.agecommunity.com/forums/thread/956720.aspx</link><pubDate>Sat, 12 May 2012 04:23:00 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:956720</guid><dc:creator>LordStefanIII</dc:creator><slash:comments>0</slash:comments><comments>http://forum.agecommunity.com/forums/thread/956720.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1030&amp;PostID=956720</wfw:commentRss><description>&lt;p&gt;Spanish - Missionary Aura&lt;/p&gt;&lt;p&gt;Ports - Range finding&lt;br&gt;&lt;/p&gt;&lt;p&gt;Ottomans - this is hard to say, Battle field construction cant be exploited to its full potential without wood trade. Either its that or Artillery cards.&lt;/p&gt;&lt;p&gt;France - fur trade would def be better than gend card.&lt;/p&gt;&lt;p&gt;dutch/ger/british/russia are pretty obvious&lt;/p&gt;&lt;p&gt;Aztec: erk range&lt;/p&gt;&lt;p&gt;Sioux: teepee cards&lt;/p&gt;&lt;p&gt;Iro: fur trade&lt;/p&gt;&lt;p&gt;Japan - diamos cards&lt;/p&gt;&lt;p&gt;india - fur trade or lesser pop elephants &lt;br&gt;&lt;/p&gt;&lt;p&gt;china: Old han reforms or age 3 train card. (i might get flamed for that)&lt;br&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;br&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>every civs best card</title><link>http://forum.agecommunity.com/forums/thread/956715.aspx</link><pubDate>Sat, 12 May 2012 03:35:39 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:956715</guid><dc:creator>the BAMF</dc:creator><slash:comments>0</slash:comments><comments>http://forum.agecommunity.com/forums/thread/956715.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1030&amp;PostID=956715</wfw:commentRss><description>&lt;p&gt;so this is for treaty, i was thinking, what is the best card (or set of related cards) for every civ in treaty, i just did a the euro civs, maybe will do expansion packs depending on how much flame this gets. feel free to agree, disagree, or flame. lol&lt;span class="Apple-tab-span" style="white-space:pre;"&gt;		&lt;/span&gt;&lt;/p&gt;&lt;p&gt;British- Gotta be the cow cards, their cow boom is insane&lt;/p&gt;&lt;p&gt;French- the cheape/insta gendrame card. OP OP OP OP (or if on andes, probably all the natives cards, theyre insane)&lt;/p&gt;&lt;p&gt;Germans- the card that makes them train settler wagons from mills.&lt;/p&gt;&lt;p&gt;Spanish- not really sure i don't play them much, but i gotta say probably missionary aura? everyone says they suck without it&lt;/p&gt;&lt;p&gt;Russia- instant infantry cards&lt;/p&gt;&lt;p&gt;Portugal- portugal doesn't really have one amazing card, so this is a tossup, i'm going to go with all the gunpowder infantry cards since a good cass/musk combo is epic.&lt;/p&gt;&lt;p&gt;Dutch- Tulip Speculation/more bank cards (dutch drain so fast without all the extra banks from cards/advanced church)&lt;/p&gt;&lt;p&gt;Ottomans- this ones hard, since i never play ottos in treaty. but i think battlefield construction. i mean its so easy to take map control with jannisaries building stuff all over the place&amp;nbsp;&lt;/p&gt;</description></item></channel></rss>