<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://forum.agecommunity.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Supremacy Strategy</title><link>http://forum.agecommunity.com/forums/1032/ShowForum.aspx</link><description>Asian Dynasties Supremacy strategy discussions</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 61120.2)</generator><item><title>CompStomp strategy Sioux</title><link>http://forum.agecommunity.com/forums/thread/856807.aspx</link><pubDate>Thu, 19 Nov 2009 00:05:48 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:856807</guid><dc:creator>lipao</dc:creator><slash:comments>12</slash:comments><comments>http://forum.agecommunity.com/forums/thread/856807.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=856807</wfw:commentRss><description>&lt;p&gt;Yep, i want strategy for compstomp with sioux&lt;/p&gt;&lt;p&gt;i hate pvp, i just play CompStomp or scenario&lt;/p&gt;&lt;p&gt;i need a good strategy for sioux &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;tnhx&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;br&gt;&lt;/p&gt;</description></item><item><title>The Second Base Souix Surprise (SBSS)</title><link>http://forum.agecommunity.com/forums/thread/852994.aspx</link><pubDate>Wed, 04 Nov 2009 03:10:39 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:852994</guid><dc:creator>AzureRebellion</dc:creator><slash:comments>59</slash:comments><comments>http://forum.agecommunity.com/forums/thread/852994.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=852994</wfw:commentRss><description>&lt;p&gt;The Second Base Souix Surprise is all about flexibility. I've spent the last week trying this out and I find it has about a 70% of working after 24 games.&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-style-span" style="text-decoration:underline;"&gt;3 Necessary Cards&lt;/span&gt;&amp;nbsp;&amp;nbsp;&lt;/p&gt;&lt;p&gt;-Card that lets you make scouts&lt;/p&gt;&lt;p&gt;-2 War huts&lt;/p&gt;&lt;p&gt;-15 bison&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-style-span" style="text-decoration:underline;"&gt;Placement&lt;/span&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;This is most easily performed on Great Plains.&lt;/p&gt;&lt;p&gt;If you start farther north than the trade route than head north to make your 2nd base.&lt;/p&gt;&lt;p&gt;If you start near the south go south for your 2nd base.&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-style-span" style="text-decoration:underline;"&gt;Flexible B.O.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-style-span" style="text-decoration:underline;"&gt;&lt;/span&gt;This is a very flexible BO to let you chose how you want this to work.&lt;/p&gt;&lt;p&gt;Start off.&lt;/p&gt;&lt;p&gt;Send 2 vills to herd. 1 vill herds for your tc, the other herds for your 2nd base which will be either up north or down south. For this lets say down south.&lt;/p&gt;&lt;p&gt;Send 1 more vil to food. Rest to wood. &lt;/p&gt;&lt;p&gt;All vills out of tc go to food.&lt;/p&gt;&lt;p&gt;Send scout card.&amp;nbsp;&lt;/p&gt;&lt;p&gt;When you have 15 vills move 2 to wood. &lt;/p&gt;&lt;p&gt;&lt;font class="Apple-style-span" face="Verdana, Geneva, Arial, Helvetica, sans-serif"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing:2px;-webkit-border-vertical-spacing:2px;"&gt;&lt;b&gt;Keep producing vills until about 20&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt;&lt;font class="Apple-style-span" face="Verdana, Geneva, Arial, Helvetica, sans-serif"&gt;&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing:2px;-webkit-border-vertical-spacing:2px;"&gt;&lt;/span&gt;&lt;/font&gt;When you have about 20 advance to the 2nd age with fast age up. During age up move everything/everyone to the location of your 2nd base.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;After advancing build 3 scouts. Put them so you can see when their army comes you will know.&lt;/p&gt;&lt;p&gt;Ship 2 war hut. Create your 2nd base.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Ship 15 bison. Use as food.&lt;/p&gt;&lt;p&gt;Create &lt;b&gt;ALL&lt;/b&gt;&amp;nbsp;war clubs.&amp;nbsp;&lt;/p&gt;&lt;p&gt;When move your army to the edge of the forest. Keep producing them. Do not get seen.&lt;/p&gt;&lt;p&gt;When you see his army move for your town center wait until he starts seiging it then attack his base with all youve got. Go for open villagers than barracks. Start seiging his TC. No matter what keep producing soldiers. Try to have a small group in between his town and his army to stall him. &lt;/p&gt;&lt;p&gt;If pulled off correctly you should have killed his tc while yours is still up. Start producing villagers. Do not kill his houses if he is british. Avoid his army until you know you can win.&lt;/p&gt;&lt;p&gt;Now build a corral and use your scouts to find out where his villagers are hunting. Create 5 axe riders and hunt down his villagers.&lt;/p&gt;&lt;p&gt;From here on you should know what to do.&lt;/p&gt;&lt;p&gt;Upon for attack by all the good players in this dump. But Aloysius is not allowed to speak in this thread. Loooove you.&amp;nbsp;&lt;/p&gt;</description></item><item><title>Dravidian Martial Arts Shipment</title><link>http://forum.agecommunity.com/forums/thread/855258.aspx</link><pubDate>Thu, 12 Nov 2009 03:53:17 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:855258</guid><dc:creator>Cluster_Bomb</dc:creator><slash:comments>18</slash:comments><comments>http://forum.agecommunity.com/forums/thread/855258.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=855258</wfw:commentRss><description>India can ship this and it says that it gives all melee attacks a 15% upgrade. What I don't understand is does that mean only units like their pikmen get upgraded or any Inf. in a hand to hand attack. Also I was wondering if Calv. hand attacks would count as melee, they are hand to hand after all. Last off, would this be worth it to ship. Thank you for all your help.</description></item><item><title>Guess what i found out?</title><link>http://forum.agecommunity.com/forums/thread/856956.aspx</link><pubDate>Thu, 19 Nov 2009 18:17:49 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:856956</guid><dc:creator>EdyPegasus</dc:creator><slash:comments>1</slash:comments><comments>http://forum.agecommunity.com/forums/thread/856956.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=856956</wfw:commentRss><description>&lt;p&gt;You need to rush Dutch to win with French.:D&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-tab-span" style="white-space:pre;"&gt;					&lt;/span&gt;I found out the hard way. : (&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Either way i won my last 4 games Brits and China. Rushing really works with French xD&lt;/p&gt;</description></item><item><title>How to make infantry!!!</title><link>http://forum.agecommunity.com/forums/thread/849721.aspx</link><pubDate>Mon, 19 Oct 2009 02:23:36 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:849721</guid><dc:creator>Carl the Clown</dc:creator><slash:comments>61</slash:comments><comments>http://forum.agecommunity.com/forums/thread/849721.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=849721</wfw:commentRss><description>&lt;p&gt;hi this is my guide on how to make infantry&lt;/p&gt;&lt;p&gt;step 1 : select barracks from the building menu on a settler, make sure you have 200 wood or it won't build &lt;/p&gt;&lt;p&gt;step 2 : find a place to place it in&lt;/p&gt;&lt;p&gt;step 3 : click where you want it to be.&amp;nbsp; &lt;/p&gt;&lt;p&gt;step 4 : wait for your settler(s) to build the barracks, i like going to the potty while waiting&lt;/p&gt;&lt;p&gt;step 5 : now that you have a barracks, click on it.&lt;/p&gt;&lt;p&gt;step 6 : if you have enough resources to make a unit, move your mouse over the picture of the unit that you want to make, and click. your barracks will start training&lt;/p&gt;&lt;p&gt;step 7 : do something while waiting for the units to train. while i wait, i usually start fapping to my porn&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;step 8 : once they're done training, they'll appear next to your barracks! congratulations you have successfully made some units! now ill tell u how to use them effectively&lt;/p&gt;&lt;p&gt;streleets, they're very pop effective and good against cavalry and artillery. most effective when using melee.&lt;/p&gt;&lt;p&gt;mortars : add them to your army to destroy very important buildings such as houses made by the British&lt;/p&gt;&lt;p&gt;cuirassiers : these units suck but theyre best when spammed. use them to deal with pikemen.&lt;/p&gt;&lt;p&gt;ruyters : use them to kill musketeers&lt;/p&gt;&lt;p&gt;halberdiers : use them to kill skirmishers&amp;nbsp;&lt;/p&gt;&lt;p&gt;longbowmen : great for destroying buildings&lt;/p&gt;&lt;p&gt;settler : use them to fight enemy heavy cavalry &lt;br&gt;&lt;/p&gt;&lt;p&gt;i hope this guide helped you alot kthxbai&lt;br&gt;&lt;/p&gt;</description></item><item><title>Sepoys</title><link>http://forum.agecommunity.com/forums/thread/855979.aspx</link><pubDate>Sun, 15 Nov 2009 14:47:20 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:855979</guid><dc:creator>Cluster_Bomb</dc:creator><slash:comments>16</slash:comments><comments>http://forum.agecommunity.com/forums/thread/855979.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=855979</wfw:commentRss><description>&lt;P&gt;Every one used to tell me that Sepoys are OP but with the latest upgrade that weaked them is it still a good idea to build mainly Sepoys? I can tell they aren't AS good as before but would you still count them as India's best age two unit? Thank you for your help.&lt;/P&gt;</description></item><item><title>Vanilla</title><link>http://forum.agecommunity.com/forums/thread/856513.aspx</link><pubDate>Tue, 17 Nov 2009 19:58:15 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:856513</guid><dc:creator>nunolas</dc:creator><slash:comments>10</slash:comments><comments>http://forum.agecommunity.com/forums/thread/856513.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=856513</wfw:commentRss><description>Is there some who can tell me what is vanilla?</description></item><item><title>The (un)Official German Strategy Thread</title><link>http://forum.agecommunity.com/forums/thread/436037.aspx</link><pubDate>Fri, 23 Feb 2007 18:16:45 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:436037</guid><dc:creator>EtherImp</dc:creator><slash:comments>401</slash:comments><comments>http://forum.agecommunity.com/forums/thread/436037.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=436037</wfw:commentRss><description>I stated in another thread that I was going to do this, so here it is. Actual, EFFECTIVE German strats. As we all know, Germans are probably one of the most UP'd civs currently and so most people avoid playing them. While they do have their drawbacks, they are definitely still a force to be reckoned with if played properly.&lt;br&gt;&lt;br&gt;First, a little bit about the German civ, as well as myself, and why I am qualified to write this thread.&lt;br&gt;&lt;br&gt;I am, by no means, the best German player out there. I am also by no means the best player in general, out there. My current PR in vanilla is 25, 22/23? in TWC. My highest rating is 1910 based on ELO, probably sitting somewhere in the high 1800's currently.&lt;br&gt;&lt;br&gt;I am qualified to write these up because I have A LOT of experience with the German civ. I have been playing AOE3 since it was first released, and prior to that I played AOM (As Norse-Odin). For anybody not familiar with AOM, the Norse (And especially Odin) was quite similar to the AOE3 German civ. &lt;br&gt;&lt;br&gt;That being said, the strategies posted here and their effectiveness is directly relative to the level of play and the individual players skill. I will include some tips and tricks and general knowledge that *I* have picked up along the way to maybe help you out, but beyond that you're on your own. I am of the mindset that if you REALLY want a civ to work for you, you can keep with it and make that civ work. Some people simply are not cut out for playing certain civs. I, personally, regardless of the nature of the game (and how UP'd Germans are), I enjoy the challenge and I enjoy the civ itself. It suits my style of play and that's what matters to me.&lt;br&gt;&lt;br&gt;If you're the typical Ottoman 20jan rusher, or you are a French Cuir spammer, you probably will not be able to relate to the versitility and improvisation needed to play a civ like Germans, where it is literally IMPOSSIBLE to spam just 1 unit and win. It is also NOT advisable in most cases for Germany to advance before 4:30-4:45 without serious assistance from treasures, and even then, it takes that long just to get 17 pop out. (7 villies 5 sws).&lt;br&gt;&lt;br&gt;Furthermore, you may find other German strats in other forums, such as AOE3Heaven, Gamereplays, etc. If you are interested in playing as German, I suggest checking those out as well and seeing what you can glean from them. &lt;br&gt;&lt;br&gt;What I will be posting here is my personal build orders, strategies, and tactics, that *I* find effective. If you see anything which you believe may be improved upon, I encourage you to give advice without being overly critical. &lt;br&gt;&lt;br&gt;So, without further adieu..

[Edited on 2/23/2007]</description></item><item><title>Wai do gendarme's suck so much?</title><link>http://forum.agecommunity.com/forums/thread/854955.aspx</link><pubDate>Tue, 10 Nov 2009 22:50:40 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:854955</guid><dc:creator>Fuzzy044</dc:creator><slash:comments>70</slash:comments><comments>http://forum.agecommunity.com/forums/thread/854955.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=854955</wfw:commentRss><description>&lt;p&gt;I play treaty and i like france bcuz of wut gendarme looks like, but for some reason they sucks. I fully upgrades them and can't get my rank up bcuz gendarme's can't beat my opponents? how do you make them good? &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;IMO never make gendarme or play france because gendarme's and france in general suck on TAD. :( i hate it when your favorite unit sucks &lt;br&gt;&lt;/p&gt;</description></item><item><title>How to use sioux?</title><link>http://forum.agecommunity.com/forums/thread/856501.aspx</link><pubDate>Tue, 17 Nov 2009 15:53:57 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:856501</guid><dc:creator>esam709</dc:creator><slash:comments>1</slash:comments><comments>http://forum.agecommunity.com/forums/thread/856501.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=856501</wfw:commentRss><description>&lt;p&gt;Sioux is a very interesting civ, but I don't seem to be able to play with them.&lt;/p&gt;&lt;p&gt;I always manage to get a fair amount of militar units in a short period of time, but if the game lasts longer, my eco sucks.&lt;/p&gt;&lt;p&gt;If anyone has a good strat please post, or if anyone want to help me in ESO PM me and it will be very appreciated.&lt;/p&gt;&lt;p&gt;Any constructive comment will be appreciated as well, while flames and troll comments will be ignored, at least by me. &lt;br&gt;&lt;/p&gt;</description></item><item><title>Is ranching with all upgrades a good alternative to mills?</title><link>http://forum.agecommunity.com/forums/thread/856233.aspx</link><pubDate>Mon, 16 Nov 2009 21:23:49 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:856233</guid><dc:creator>RedGazzelle</dc:creator><slash:comments>2</slash:comments><comments>http://forum.agecommunity.com/forums/thread/856233.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=856233</wfw:commentRss><description>&lt;p&gt;Why or why not?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I heard that some people can get to imperial age in 10 minutes. How do they do this? Focusing on economy and barely researching anything?&amp;nbsp; &lt;br&gt;&lt;/p&gt;</description></item><item><title>Dutch Discovery Boom</title><link>http://forum.agecommunity.com/forums/thread/853951.aspx</link><pubDate>Sat, 07 Nov 2009 13:01:13 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:853951</guid><dc:creator>jaafit</dc:creator><slash:comments>81</slash:comments><comments>http://forum.agecommunity.com/forums/thread/853951.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=853951</wfw:commentRss><description>&lt;p&gt;This is a strat for 1v1 sup, any map vs any civ. It beats rushes and also gives you an early eco for attacking other boomers.&amp;nbsp; I posted the idea a long time ago on another site but never wrote the B.O. as I do here:&lt;br&gt;&lt;/p&gt;&lt;p&gt;Important Cards:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;3 vil (1st card)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Colonial Militia&lt;/li&gt;&lt;li&gt;Improved Buildings&lt;/li&gt;&lt;li&gt;Stadhauder (explorer card)&lt;/li&gt;&lt;li&gt;2 towers&lt;br&gt;&lt;/li&gt;&lt;li&gt;8 skirms&lt;/li&gt;&lt;li&gt;9 ruyters&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;First priority is to build a bank.&amp;nbsp; Not age II.&amp;nbsp; Bank.&amp;nbsp; You'll keep your TC making vils of course so you need some on gold.&amp;nbsp; Keep as little gold on-hand as possible so that you have more on food/wood and get the 1st bank earlier.&amp;nbsp; The first bank should start going up at about 3:00.&lt;/p&gt;Now move all but 2 off of the mine and start working on the 2nd bank.&amp;nbsp; It should go up at around 4:50.&amp;nbsp; You'll need a 2nd house around this time since you'll be at 20 vils by now.&amp;nbsp; &lt;p&gt;No vils on gold now.&amp;nbsp; Build a market and scout for the rush.&amp;nbsp; You will have 2 shipments saved up and if you do see the rush coming, send the CM and IB cards.&amp;nbsp; Otherwise, save those shipments for III.&lt;br&gt;&lt;/p&gt;&lt;p&gt;Chop to 250w and use the market to buy the last 100w and that 3rd bank should go up at around 6:00.&amp;nbsp; 25 vils + 3 banks = 39 vil eco at 6:10 = GG vs any civ.&amp;nbsp; Move all vils to food and you should have 800f by 6:45 for a fortress time of 8:45.&amp;nbsp; Get market upgrades as you advance.&lt;br&gt;&lt;/p&gt;&lt;p&gt;While aging, start chopping wood and building houses because you'll be at 100pop in no time.&amp;nbsp; &lt;/p&gt;&lt;p&gt;In III, Send 8 skirms and 9 ruyters while making more units from rax/stable.&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;What to do if they rush:&lt;/b&gt;&lt;/p&gt;&lt;p&gt;Your tools vs the rush are:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Market&lt;/li&gt;&lt;li&gt;CM TC&lt;/li&gt;&lt;li&gt;6 MM&lt;/li&gt;&lt;li&gt;15 MM&lt;/li&gt;&lt;li&gt;Upgraded explorer + dog&lt;/li&gt;&lt;li&gt;3 banks&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Send CM, IB and explorer cards.&amp;nbsp; &lt;/p&gt;&lt;p&gt;Use the market to ensure you have what you need for minutemen and repairs.&amp;nbsp; Get great coat there too.&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p&gt;With no rax and you being in discovery, the only thing for them to do is go for your TC.&amp;nbsp; Use your explorer+dog to help defend and buy them back alive if appropriate.&amp;nbsp; You're dutch, you can afford the gold.&amp;nbsp; Wait until the TC's about 10 seconds from destruction and call out 15/21 minutemen.&amp;nbsp; You'll either chase him away or kill his whole army.&amp;nbsp; Repair.&lt;/p&gt;&lt;p&gt;If he does get your TC down, you have some hope still because a new TC is only 200w.&amp;nbsp; This price also is also fantastic after you've defended the rush and are needing to expand in III.&lt;br&gt;&lt;/p&gt;&lt;p&gt;The rest is all very situational and requires quick thinking and good scouting.&amp;nbsp; A rush is usually easy to beat.&amp;nbsp; You're most vulnerable to a semi-FF raider.&amp;nbsp; If a raider pushes you off a resource, just mine gold and buy/ship what you need.&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p&gt;ESO: TurtleHeart&lt;/p&gt;&lt;p&gt;PS: Been away from the game for a while and come back to find this game still intact and Dutch still rocking.&amp;nbsp; PM me if you want a game.&lt;br&gt;&lt;/p&gt;</description></item><item><title>Brits Colonial Card Order</title><link>http://forum.agecommunity.com/forums/thread/855158.aspx</link><pubDate>Wed, 11 Nov 2009 20:52:51 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:855158</guid><dc:creator>Lancelot712</dc:creator><slash:comments>15</slash:comments><comments>http://forum.agecommunity.com/forums/thread/855158.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=855158</wfw:commentRss><description>Okay so standard Brits 3 Vills 700 wood...Then is it better to go 600 wood or 5 Vills.&amp;nbsp; I never know which to send next.&amp;nbsp; 600 wood gets you 4 vills with 60 wood left over but the benefit of this is that you are getting XP for those 4 houses which in turn means that your next shipment is coming sooner.&amp;nbsp; 600 wood is more flexible as it means you can add an extra military building, research a market tech or two or spam some longbow if needed and help with housing issues from a dual rax spam.&amp;nbsp; But 5 vills is an instant plus 5 vills to gathering rate.&amp;nbsp; So which would be better?...Thoughts please.&amp;nbsp; &lt;br&gt;</description></item><item><title>running out of hunts</title><link>http://forum.agecommunity.com/forums/thread/854300.aspx</link><pubDate>Sun, 08 Nov 2009 18:33:48 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:854300</guid><dc:creator>koss</dc:creator><slash:comments>23</slash:comments><comments>http://forum.agecommunity.com/forums/thread/854300.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=854300</wfw:commentRss><description>&lt;P&gt;Let's say that you just ran out of local hunts, and placing towers by outside hunts is not an option, is it better to &lt;/P&gt;
&lt;P&gt;a. switch to berries&lt;/P&gt;
&lt;P&gt;b. switch to mills&lt;/P&gt;
&lt;P&gt;c. switch to mills, but only if you can afford upgrades&lt;/P&gt;
&lt;P&gt;d. another option&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;please share your insight&lt;/P&gt;</description></item><item><title>Xfire livestream</title><link>http://forum.agecommunity.com/forums/thread/855665.aspx</link><pubDate>Fri, 13 Nov 2009 23:03:09 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:855665</guid><dc:creator>gs</dc:creator><slash:comments>3</slash:comments><comments>http://forum.agecommunity.com/forums/thread/855665.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=855665</wfw:commentRss><description>&lt;p&gt;apparently xfire has a livestream option that lets you broadcast live
without much lag. idk why no one told me about this before but it's
quite op.. it doesn't lag my game at all so i'll be broadcasting every
game i'll be playing&lt;br&gt;&lt;br&gt;been testing around a bit and the quality isnt even that bad (imo)&lt;br&gt;&lt;br&gt;if you wanna watch&lt;br&gt;&lt;a href="http://www.xfire.com/live_video/mart900/" target="_blank" rel="nofollow"&gt;http://www.xfire.com/live_video/mart900/&lt;/a&gt;&lt;br&gt;&lt;br&gt;no need for VOD anymore &lt;br&gt;&lt;/p&gt;</description></item><item><title>Spanish on Deccan: HaMSiC</title><link>http://forum.agecommunity.com/forums/thread/855024.aspx</link><pubDate>Wed, 11 Nov 2009 04:49:05 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:855024</guid><dc:creator>iamnotgrunt</dc:creator><slash:comments>4</slash:comments><comments>http://forum.agecommunity.com/forums/thread/855024.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=855024</wfw:commentRss><description>&lt;p&gt;This is a deccan-only strat for Spain, that I call HaMSic.&amp;nbsp; Hussar and Musketeer Slam in Colonial.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;First off, I've been working on it for about a week, and I was asked to do so by a clan member, because many supremacy games are played on deccan these days, and many people don't know what to do with their standard BO's with standard crates.&amp;nbsp; They ask "do I age up quicker?&amp;nbsp; Or do I go for a stronger age up at the same time?"&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;This kind of indecision can be the difference in the game when BO's are being tweaked, so I decided to make a deccan-only BO.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The strengths of this: This utilizes spain's fast shipments in CONJUNCTION with 2 trade posts to generate shipments at incredible speed.&amp;nbsp; It also allows a flexible economy after stagecoach is researched, and because the tp's can easily be defended because they're close to your town, you don't have to worry about stretching yourself too thin.&amp;nbsp; It also allows you to get to fortress quickly if need be.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Weaknesses: This will lose to a super hard rush, especially aztec and iro, and probably ottoman.&amp;nbsp; Russia is 50-50, depending on what unit combo they use.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Here goes.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;2 to hunts, rest to food and then wood crates.&amp;nbsp; Leave coin for later.&lt;/li&gt;&lt;li&gt;After crates are gathered (and naturally you are making settlers immediately), send all to hunts.&lt;/li&gt;&lt;li&gt;Explorer should build a trade post, and a vill should build 1-2 houses depending on if you started with an extra wood crate or not.&amp;nbsp; If possible (with wood treasures and crates), build the second tp.&lt;/li&gt;&lt;li&gt;1st card should be 3 vills, 2nd should be gold trickle.&lt;/li&gt;&lt;li&gt;When 3 vills arrive, put 2 on wood, and the third on gold.&amp;nbsp; All vills coming out of the tc go to food.&lt;/li&gt;&lt;li&gt;Age up with outpost+200 coin with 16 vill age up.&lt;/li&gt;&lt;li&gt;Transition: Switch vill allocation to 9 on food, 5 on wood, and 2 on coin.&lt;/li&gt;&lt;li&gt;Explorer should make a few war dogs somewhere down the line to collect these optimum treasures on deccan: 2 tigers guarding 90 wood, 1 lion guarding 50 wood, 1 tiger guarding 40 coin, 4 rhinos guarding 320 xp (I think that's right, but not sure.&amp;nbsp; Any xp treasures further allow you to send shipments).&lt;/li&gt;&lt;li&gt;As soon as you hit colonial, secure some hunts or a tp (if you feel paranoid) with the outpost, and use the gold vills to collect all gold crates.&amp;nbsp; First three shipments should be 700 wood, 700 food, then 700 coin.&lt;/li&gt;&lt;li&gt;This is where it gets cool.&amp;nbsp; Starting coin crates plus age up crates plus gold trickle sent early plus coin vills should give you enough coin to make about 20 musks and 5-ish hussars at a pretty early time (not super early, but not very late either).&amp;nbsp; Wood vills should focus on getting a rax up first, then a stable, then houses.&lt;/li&gt;&lt;li&gt;TC should still be making vills, first a few to wood for housing and getting those military buildings up, but then most to food.&lt;/li&gt;&lt;li&gt;Next shipment should be villagers, all to coin, and then the rest are any military shipment you like.&lt;/li&gt;&lt;li&gt;Once you get your initial musks/hussars out, get to raiding!&amp;nbsp; And wall up a few key choke points so you have time to get back if your enemy caught you with your pants down and your army away.&lt;/li&gt;&lt;li&gt;What the title does not suggest is that this can easily turn into a fortress strat.&amp;nbsp; Research stage coach if you have a few extra resources, because this can get you coin for aging fast.&amp;nbsp; If you managed to get up a third trade post, research stage coach on the route with 2 tp's ofc.&lt;/li&gt;&lt;li&gt;In fort, you can switch back to xp to still get fairly fast shipments (albeit a bit slower because quite a few were already sent) that can be used any way you want.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;br&gt;I particularly like my work with this.&amp;nbsp; It's gotten me a 75%-ish success rate, and I love the fact that it's so flexible to any player's style.&amp;nbsp; You can push for a win in colonial, or still go to fortress, without sacrificing protection against a rush.&amp;nbsp; The keys to this strat are the extra coin crates, which allow your early settler allocation to be most focused on food, which also fuels settler production.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thoughts?&amp;nbsp;&lt;/p&gt;</description></item><item><title>China Rush</title><link>http://forum.agecommunity.com/forums/thread/854941.aspx</link><pubDate>Tue, 10 Nov 2009 20:37:06 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:854941</guid><dc:creator>ElChango</dc:creator><slash:comments>11</slash:comments><comments>http://forum.agecommunity.com/forums/thread/854941.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=854941</wfw:commentRss><description>&lt;p&gt;I play China often and lately have been winning most of my games. (unrated, though, so they don't show up on my stats)&lt;/p&gt;&lt;p&gt;I've found that the best way to rush with China depends on which civ you're playing, but there are a few basic, key points you use to make a successful rush.&lt;/p&gt;&lt;p&gt;Recommended Cards:&lt;/p&gt;&lt;p&gt;* Northern Refugees&lt;/p&gt;&lt;p&gt;** 8 Chu Ko Nu&lt;/p&gt;&lt;p&gt;* &amp;nbsp;Mandarin Duck Squad&lt;/p&gt;&lt;p&gt;* 7 Steppes&lt;/p&gt;&lt;p&gt;** 9 Qiang Pikemen&lt;/p&gt;&lt;p&gt;* 700 Food, Gold&lt;/p&gt;&lt;p&gt;* 300 Export Card&lt;/p&gt;&lt;p&gt;* 10 Arqs&lt;/p&gt;&lt;p&gt;* 11 Changdao&lt;/p&gt;&lt;p&gt;* 5 Meteor Hammers&lt;/p&gt;&lt;p&gt;** 9 Manchu Horse Archers&lt;/p&gt;&lt;p&gt;BO:&lt;/p&gt;&lt;p&gt;**** Discovery Age ****&lt;/p&gt;&lt;p&gt;- 3 vills to hunts, 3 to crates. Collect food first, and herd if the hunts are on a non-Asian map&lt;/p&gt;&lt;p&gt;- Build 1 village with two vills, third one goes to food&lt;/p&gt;&lt;p&gt;- Task 2 vills to gather 100 more wood for a second village, if not on a map like Deccan/Carolina/etc.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; - Gather wood treasures with Monk and Disciple. 90, 35, 25, 85, it all helps to get that second village up ASAP.&lt;/p&gt;&lt;p&gt;- Continue gathering food, ship Northern Refugees. Get the second village built by the time it arrives, not necessarily before it ships, but before the vills spawn.&lt;/p&gt;&lt;p&gt;- Task all vills to food and gather 800.&lt;/p&gt;&lt;p&gt;- 4 vills build Summer Palace&lt;/p&gt;&lt;p&gt;&amp;nbsp;**** Age up with Summer Palace (400 Food) ****&lt;/p&gt;&lt;p&gt;- Task 4 vills to wood, 8 to food, 3 to gold. All vills made during transition gather wood.&lt;/p&gt;&lt;p&gt;- Continue gathering treasures, no matter how small.&lt;/p&gt;&lt;p&gt;**** Colonial Age ****&lt;/p&gt;&lt;p&gt;- Collect 400 food, the 4 vills who built the wonder should go to gold, giving you anywhere from 5 - 7 vills gathering. You should have 4 - 8 vills on wood also, and 8 - 11 on food.&lt;/p&gt;&lt;p&gt;- Build a Barracks and queue 1 Standard Army&lt;/p&gt;&lt;p&gt;- Send card:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- 8 Chu Ko Nu against civs who aren't cavalry heavy (Sioux, etc.)&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-tab-span" style="white-space:pre;"&gt;	&lt;/span&gt;&amp;nbsp;&amp;nbsp;- 9 Qiang against cavalry heavy civs&lt;/p&gt;&lt;p&gt;- Continue gathering mostly food and gold, but enough wood to supply you with villages, a market, a consulate, or castles in case of raids.&lt;/p&gt;&lt;p&gt;- Send Mandarin Duck Squad as second card.&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-tab-span" style="white-space:pre;"&gt;	&lt;/span&gt;&amp;nbsp;- The MDS helps because not only does it allow you a chance to send the 8 CKN card again, but it adds valuable siege/infantry bonus to your ranks. Protect the Flamethrower at all costs.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-tab-span" style="white-space:pre;"&gt;	&lt;/span&gt;&amp;nbsp;- By this time you should have around 22 Chu Ko Nu once the MDS card arrives, 4 Steppes (From Rax and Wonder), and 1 Flamethrower&lt;/p&gt;&lt;p&gt;- From here you are set to rush. Split the cavalry from the rest of your units and have them raid, or attack from behind.&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-tab-span" style="white-space:pre;"&gt;	&lt;/span&gt;&amp;nbsp;- Use the cavalry as supporting units. Meat shield, vill raider, skirmisher killer, etc.&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-tab-span" style="white-space:pre;"&gt;	&lt;/span&gt;&amp;nbsp;- Micro the jeebus out of your units to make them last longer, and be smart about what buildings you destroy. Rax is always first, followed by houses or outposts/castles. Housing him will prevent him from making more troops, or shipping troops.&lt;/p&gt;&lt;p&gt;&amp;nbsp;- Once you have significantly hindered him by killing vills, houses, and rax, prepare to Age up to Age III.&lt;/p&gt;&lt;p&gt;- Never stop making Standard Armies, or Old Han if needed for the anti-cav. Ship 9 Qiang and retreat if he sends cavalry, then come back around and surprise attack him with pikes. Try to trap his units inside your CKN/Flame, Steppes, and Qiang.&lt;/p&gt;&lt;p&gt;- Supplement your original attack force with more Standard Armies as you are attacking. Queue 1 at a time, and send them in to bolster your ranks or make up for lost troops.&amp;nbsp;&lt;/p&gt;&lt;p&gt;**** Age up with Confucian Academy or Porcelain Tower ****&lt;/p&gt;&lt;p&gt;- If you need the troops, go with Confucian Academy. If you're good on troops and could use an eco boost, go with Porcelain Tower.&lt;/p&gt;&lt;p&gt;- Once into the 3rd Age, ship appropriate units for taking him all the way down if he has survived this far. &lt;/p&gt;&lt;p&gt;&lt;span class="Apple-tab-span" style="white-space:pre;"&gt;	&lt;/span&gt;&amp;nbsp;- At this point, 9 Manchu will come in hand for the Dutch, Sioux, Russians, and British.&lt;/p&gt;&lt;p&gt;- Continue adapting to his actions in order to gain a victory.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;(End)&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I hope this helps and isn't too noobish. &amp;gt;&amp;lt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>France help</title><link>http://forum.agecommunity.com/forums/thread/854924.aspx</link><pubDate>Tue, 10 Nov 2009 18:29:25 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:854924</guid><dc:creator>Mastre</dc:creator><slash:comments>9</slash:comments><comments>http://forum.agecommunity.com/forums/thread/854924.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=854924</wfw:commentRss><description>&lt;P&gt;Sorry but I'm really no pro at playing Age of Empires 3&lt;/P&gt;&lt;P&gt;I only played against bots and my friends in LAN before and we all aren't really good. I'm playing France most times because I started with it. So I wanna know what strategies you all suppose and what card sets&lt;BR&gt;&lt;/P&gt;&lt;P&gt;atm I'm playing cuirassiers  skirmishers and musketeers with some horse-artillery.I start of with 3 Settlers then fur trade and building 2 more Settlers.  Then I go for 2. age and go on building Settlers. Next cards are:&lt;/P&gt;&lt;P&gt;20% food(sorry dunno name); 4 Settlers; 20% coins; 8 crossbows (my friend likes rushing with heavy inf).&lt;/P&gt;&lt;P&gt;Then I go to 3. age when I have about 30 Settlers , 15 crossbows , 20 muskets then i build just cannons skirmishers and some cavalry.&lt;/P&gt;&lt;P&gt;I don't wanna get a plan for every second but a tactic and I don't want to rush to early (is not so much fun)&lt;/P&gt;&lt;P&gt;PS: were do I find some replays for France (link would be fine)&lt;BR&gt;&lt;/P&gt;&lt;P&gt;&lt;BR&gt;&lt;/P&gt;&lt;P&gt;thank you all&lt;BR&gt;&lt;/P&gt;</description></item><item><title>Reposting AOE3 Vanilla strategy guide</title><link>http://forum.agecommunity.com/forums/thread/844814.aspx</link><pubDate>Tue, 22 Sep 2009 00:07:29 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:844814</guid><dc:creator>gs</dc:creator><slash:comments>19</slash:comments><comments>http://forum.agecommunity.com/forums/thread/844814.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=844814</wfw:commentRss><description>&lt;p&gt;Note: i wrote this 2 years ago.
the forum has changed since then and the thread got deleted but luckily
i had it saved in word. i have come to disagree with many of the
statements in it (meaning it contains mistakes, besides i think there's
been a patch after i posted it), but i believe it can still be a big
help to many new players and that's why i'm reposting it now. many of
the strats in it also work on TAD. i posted a TAD (1.01a) version in 2008 (and have also come to realise it contains many mistakes):
http://s15.zetaboards.com/A414A_clan/topic/479245/1/. &lt;/p&gt;&lt;p&gt;by all means feel free to ask questions.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;edit: the layout got completely fucked up. this is not my fault, agecomm forums are just terrible when you copy paste a word document. i really can't be bothered editing it all again, so you'll just have to make some effort to find your way through :p &lt;br&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;
	
	
&lt;/p&gt;&lt;p style="margin-bottom:0cm;"&gt;&lt;b&gt;Basics:&lt;/b&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0cm;"&gt;&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0cm;"&gt;I’m just gonna start off
with a few very important basic things about this game that you need
to remember at all time:&lt;/p&gt;
&lt;ol&gt;&lt;li&gt;&lt;p style="margin-bottom:0cm;"&gt;Never stop creating
	villagers, only in emergency situations. 
	&lt;/p&gt;
	&lt;/li&gt;&lt;li&gt;&lt;p style="margin-bottom:0cm;"&gt;Never leave a single
	villager idle!&lt;/p&gt;
	&lt;/li&gt;&lt;li&gt;&lt;p style="margin-bottom:0cm;"&gt;Put your explorer to
	good use. Make sure you’ve explored all the huntables (animals) on
	the map (dead animals mean enemy villagers) for good raiding and
	herding, and make sure you make the best of your explorer’s
	ability to collect treasures.&lt;/p&gt;
	&lt;/li&gt;&lt;li&gt;&lt;p style="margin-bottom:0cm;"&gt;Adapt to the
	opponent’s army. Always search for the right counters and make
	sure your army isn’t worth less than it cost. (also never fight
	when you can’t win the battle, keep retreating until you’ve
	reached a location (your town centre or fort) that is most
	favourable for you or will hopefully scare off your opponent).&lt;/p&gt;
	&lt;/li&gt;&lt;li&gt;&lt;p style="margin-bottom:0cm;"&gt;Raid. This can make
	the game turn from losing to winning or even from losing to
	immediate victory. Do so with cavalry, preferably hand cavalry like
	hussars or cuirassiers. The best raiders are of course oprichniks.&lt;/p&gt;
	&lt;/li&gt;&lt;li&gt;&lt;p style="margin-bottom:0cm;"&gt;The opposite of
	raiding, keep your own villagers protected. If you are out of
	huntables or gold near your TC, only send your vills over
	unprotected if you have map control and are pressurizing your
	opponent with military. If both armies are large and map is divided,
	always make sure you have either towers or another TC at your
	hunting or gold location.&lt;/p&gt;
	&lt;/li&gt;&lt;li&gt;&lt;p style="margin-bottom:0cm;"&gt;Micro: Always make
	sure the right unit is fighting the right unit, hit and run, retreat
	when necessary, and use advanced formations.&lt;/p&gt;
	&lt;/li&gt;&lt;li&gt;&lt;p style="margin-bottom:0cm;"&gt;Build multiple TC’s
	for a booming economy. This can make big differences.&lt;/p&gt;
	&lt;/li&gt;&lt;li&gt;&lt;p style="margin-bottom:0cm;"&gt;Keep your army moving
	as much as possible. Always look for enemy vills and pressurize his
	town and army with ranged units.&lt;/p&gt;
	&lt;/li&gt;&lt;li&gt;&lt;p style="margin-bottom:0cm;"&gt;Allocate your
	villagers correctly. Each civ has it’s own needs. For example
	Dutch need a lot of gold, and Portuguese need a lot of food. More on
	that later.&lt;/p&gt;
	&lt;/li&gt;&lt;li&gt;&lt;p style="margin-bottom:0cm;"&gt;Keep hunting as long
	as possible, don’t go over to mills too quickly, as this will cost
	you a lot of wood and will gather much slower.&lt;/p&gt;
&lt;/li&gt;&lt;/ol&gt;
&lt;p style="margin-bottom:0cm;"&gt;&lt;br&gt;
&lt;/p&gt;
&lt;p style="margin-bottom:0cm;"&gt;List of unit counters:&lt;/p&gt;
&lt;p style="margin-bottom:0cm;"&gt;(light infantry = all
ranged infantry except musketeers and janissaries, heavy infantry is
all anti-cavalry inf.)&lt;/p&gt;

&lt;p style="margin-bottom:0cm;"&gt;Ranged cavalry &amp;gt;
cavalry and cannons&lt;/p&gt;
&lt;p style="margin-bottom:0cm;"&gt;Hand cavalry &amp;gt; Light
infantry and cannons&lt;/p&gt;
&lt;p style="margin-bottom:0cm;"&gt;Heavy infantry &amp;gt;
Cavalry&lt;/p&gt;
&lt;p style="margin-bottom:0cm;"&gt;Light infantry &amp;gt; Heavy
infantry and Ranged cavalry&lt;/p&gt;
&lt;p style="margin-bottom:0cm;"&gt;Cannons &amp;gt; infantry.&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;br&gt;&lt;u&gt;&lt;p&gt;Civs from best to worst:&lt;/p&gt;&lt;/u&gt;
&lt;p&gt;Overall:&lt;/p&gt;






&lt;p&gt;1. Spanish&lt;br&gt;2. Dutch&lt;br&gt;3. French&lt;br&gt;4. Russians&lt;br&gt;5. British&lt;br&gt;6. Germans&lt;br&gt;7. Ottomans&lt;br&gt;8. Portuguese&lt;/p&gt;
&lt;p&gt;Boom/turtling:&lt;/p&gt;




&lt;p&gt;1. British&lt;br&gt;2. Dutch&lt;br&gt;3. Portuguese&lt;br&gt;4. Russians&lt;br&gt;5. French&lt;br&gt;6. Germans&lt;br&gt;7. Spanish&lt;br&gt;8. Ottomans&lt;/p&gt;
&lt;p&gt;Usefullness of Fishing:&lt;/p&gt;
&lt;p&gt;1. British&lt;br&gt;2. Portuguese&lt;br&gt;3. Spanish&lt;br&gt;4. Russians&lt;br&gt;5. Ottomans&lt;br&gt;6. Dutch&lt;br&gt;7. French (no schooners)&lt;br&gt;8. Germans (no schooners)&lt;/p&gt;



&lt;p&gt;Strength of colonial Rush:&lt;br&gt;1. Ottomans&lt;br&gt;2. Russians&lt;br&gt;3. Spanish&lt;br&gt;4. French&lt;br&gt;5. British&lt;br&gt;6. Germans&lt;br&gt;7. Dutch&lt;br&gt;8. Portuguese&lt;/p&gt;
&lt;p&gt;Strength of Fast Fortress:&lt;/p&gt;

&lt;p&gt;1. Spanish&lt;br&gt;2. Dutch&lt;br&gt;3. French&lt;br&gt;4. Portuguese&lt;br&gt;5. Germans&lt;br&gt;6. Ottomans&lt;br&gt;7. Russians&lt;br&gt;8. British&lt;/p&gt;
&lt;p&gt;Early game potential:&lt;/p&gt;



&lt;p&gt;1. Ottomans&lt;br&gt;2. Spanish&lt;br&gt;3. Russians&lt;br&gt;4. French&lt;br&gt;5. British&lt;br&gt;6. Dutch&lt;br&gt;7. Germans&lt;br&gt;8. Portuguese&lt;/p&gt;
&lt;p&gt;Middle/late game potential:&lt;/p&gt;






&lt;p&gt;1. Dutch&lt;br&gt;2. Germans&lt;br&gt;3. Portuguese&lt;br&gt;4. French&lt;br&gt;5. Russians&lt;br&gt;6. British&lt;br&gt;7. Spanish&lt;br&gt;8. Ottomans&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;</description></item><item><title>Unit A kills Unit B</title><link>http://forum.agecommunity.com/forums/thread/850823.aspx</link><pubDate>Sat, 24 Oct 2009 12:20:04 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:850823</guid><dc:creator>EtherImp</dc:creator><slash:comments>32</slash:comments><comments>http://forum.agecommunity.com/forums/thread/850823.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=850823</wfw:commentRss><description>&lt;P&gt;Would anyone be interested in helping me collect (or find) some information regarding how many "hits" it takes for 1 unit to kill another unit type?&lt;/P&gt;
&lt;P&gt;There used to be a thread that covered a lot of this information and I'm almost positive a complete list exists somewhere on one of these Age forums (Heaven, Sanct, etc)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;An example would be:&lt;BR&gt;&lt;BR&gt;Xbow kills Jan in 16 shots&lt;BR&gt;Skirmisher kills Musketeer in 6 shots&lt;/P&gt;
&lt;P&gt;Uhlan kills Villager in 4 hits&lt;/P&gt;
&lt;P&gt;etc.. &lt;/P&gt;
&lt;P&gt;This is great information for improving everyones micro.. If you know exactly how many skirmishers it takes to kill a musketeer, for example, you can prevent a lot of "over kill" or "underkill" and be much more efficient..&lt;BR&gt;&lt;BR&gt;Anyone willing to put some research into figuring this stuff out?&lt;/P&gt;</description></item><item><title>Spanish vs russian rush how do u win?</title><link>http://forum.agecommunity.com/forums/thread/851129.aspx</link><pubDate>Mon, 26 Oct 2009 01:34:27 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:851129</guid><dc:creator>AWSOMN</dc:creator><slash:comments>26</slash:comments><comments>http://forum.agecommunity.com/forums/thread/851129.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=851129</wfw:commentRss><description>how do u beat a Rusian rush with spain?</description></item><item><title>Russia vs France</title><link>http://forum.agecommunity.com/forums/thread/854314.aspx</link><pubDate>Sun, 08 Nov 2009 19:36:01 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:854314</guid><dc:creator>AlexIV</dc:creator><slash:comments>19</slash:comments><comments>http://forum.agecommunity.com/forums/thread/854314.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=854314</wfw:commentRss><description>MMkk.. so I was playing the Russians with the french, they did the same basic BO with 5 and 4 cossak cards &amp;gt;.&amp;gt;. So I got all my market upgrades and did a 2rax xbow/pike spam, I had to sometimes throw in some CBD's to win battles, I need help.</description></item><item><title>Dutch Strategies</title><link>http://forum.agecommunity.com/forums/thread/854789.aspx</link><pubDate>Tue, 10 Nov 2009 01:38:04 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:854789</guid><dc:creator>AzureRebellion</dc:creator><slash:comments>2</slash:comments><comments>http://forum.agecommunity.com/forums/thread/854789.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=854789</wfw:commentRss><description>&lt;p&gt;Ive been using the dutch recently for sup games and im wondering about 2 strategies.&lt;/p&gt;&lt;p&gt;Dutch FF&lt;/p&gt;&lt;p&gt;Dutch Turtle&lt;/p&gt;&lt;p&gt;If anyone has any help on either of these it would be great if not I would like big blocks of texts to add an addition to my home.&amp;nbsp;&lt;/p&gt;</description></item><item><title>Sioux vs Dutch Help</title><link>http://forum.agecommunity.com/forums/thread/851181.aspx</link><pubDate>Mon, 26 Oct 2009 09:58:12 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:851181</guid><dc:creator>Stephennn</dc:creator><slash:comments>49</slash:comments><comments>http://forum.agecommunity.com/forums/thread/851181.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=851181</wfw:commentRss><description>&lt;p&gt;Hey guys,&lt;/p&gt;&lt;p&gt;I just wanted a bit of help/ advice on taking on dutch. I play only on TWC cause my favourite civilization is Sioux and I am yet to purchase TAD. Plan to do so in a few weeks.&lt;/p&gt;&lt;p&gt;Anywho back to the point. I find it easy to beat dutch players at about i guess 2nd liut and down the ranks, but anything above that i lose every single time. lets just say the map is great plains.&lt;/p&gt;&lt;p&gt;first of all any unit combo i use against dutch seems to get destroyed. as shown here: &lt;/p&gt;&lt;ul&gt;&lt;li&gt;if i go infantry (cetan/club) skirms hit and run me immensely.&lt;/li&gt;&lt;li&gt;BR (bowrider) seems useless against tc fire and any outposts.&lt;/li&gt;&lt;li&gt;Pure axe gets owned by that 8 pike card. and a combo of both Br and axe seems to be useless cause they turtle in close to their base not letting me pic off with hit and run&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;so i usually turn to cetan/axe rider but i have a feeling not best option. please any help will be appreicated :)&lt;/p&gt;&lt;p&gt;Also I seem to be very skilled at raiding against dutch and often kill about 5-7 villagers with virtually no loses to cavalry, and also no loses to my villager economy which i constantly keep qued up. I was wondering considering i can raid this amount of villagers, is it viable at this stage to out boom the dutch to fortress (hopefully they think i'm going for hard rush), get 20 wakina and end this hit and run crap by doing it to their pikes :D&lt;/p&gt;&lt;p&gt;I want to beat dutch with sioux and don't rely want to take 'pick a different civ' as an answer to this complication :P &lt;/p&gt;&lt;p&gt;thanks guys :D &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Stephennn &lt;br&gt;&lt;/p&gt;</description></item><item><title>settler vs fishing boat</title><link>http://forum.agecommunity.com/forums/thread/852333.aspx</link><pubDate>Sun, 01 Nov 2009 02:51:01 GMT</pubDate><guid isPermaLink="false">50924996-b13e-4713-b45b-a7ea483affa6:852333</guid><dc:creator>Musketqueer</dc:creator><slash:comments>19</slash:comments><comments>http://forum.agecommunity.com/forums/thread/852333.aspx</comments><wfw:commentRss>http://forum.agecommunity.com/forums/commentrss.aspx?SectionID=1032&amp;PostID=852333</wfw:commentRss><description>do fishing boats gather fish faster then vills gather livestock, and boats gather whales faster then vills mine gold ?</description></item></channel></rss>