This is what I use to the letter:
Opening moves (all of step 1 can be done during lag time when the game begins):
1) 3 vills to heard 2 on crates, WC to where you thing enemy TC is (very important to know the map and general placement) and travois close behind WC build travois as close to enemy TC as possible. THIS IS A VERY IMPORTANT ASPECT select warhut as gather point
2) Once done with crates., and this is the beauty of this rush, build one house and then every vill goes to food either hunting or berries When possible click on the existing heard and use waypoints for other heards on the map so that you can focus on Micromanaging rush
3) select the 3 vill card
4) Advance with 13 total pop using messenger option (fast and 1 travois) (time depends on map and starting resources) and use that travois to build house and yes it will be by your warhut
5) You should hit second card either before or shortly after you hit colonial take the 7 Aenna Card or 4 Horse (Horse for the French and Dutch)
6) As soon as you hit 500 food (don't build any villagers) hit big button Tommahawks in your TC
7) Use all food after that to build Aenna (start building when you have 100 food and click additional units when u have more food. This is a much faster way to produce) You still have plenty of troop cards available (6 Tomahawk, 6 Aenna, 4 Riders) and click on enemy TC so that they immediately head to the battle. Hit your enemy as sson as you have 12 Aenna and 5 Tomahawk + WC and any converted Gaurdians and constantly send renforcements from forward Warhut
What are the Problems?:
Problem civs are Dutch(Skirmishers waste aenna), Portugese (2 TC and usualy using Colonial Militia), and the Sioux
Big problem with this rush is if the opponent (which will usually happen at MSgt and above) builds towers or sends his villagers to all corners of the map) If this happens you must hault your rush immediately and use that force as a strong raiding party. Turn your attention to building a firepit and racng to Fortress Age to build 3 Great Houses and this will only come with a bit of practice. This rush should own 90% of opponents up to MSgt and even works on 2nd and even 1st Lieutenants.