AOE3 Forums


  advanced
in


Last post 02-12-2008, 10:09 AM by Иван Грозный. 25 replies.
Page 1 of 2 (26 items)   1 2 Next >
Sort Posts:
  •  01-24-2008, 5:21 PM 646175
    Иван Грозный Иван Грозный is not online. Last active: 10-10-2008, 9:50 PM
    Member
    My name means Ivan the terrible in russian
    Top 10 Contributor
    Total Posts: 6,257
    Last Post: 10-10-2008
    Member Since: 04-27-2006
    Subject: List the 14 civs in DM- from best to worst

    Just list the 14 civs in this thread from best to worst, and say reason too.

    I say:

    1st Russia-At the moment they are really OP, sevastopol, musks can build forts, and only civ with instant infantry+fast vill production=OP, they considered the best treaty civ and I agree, they are really good, remember 1 pop cossacks and best raid unit oprichnik.

    2nd French-Powerfull economy with coreurs, good unit variety, they got a card that makes Cuirrs even cheaper even being too lame, looks like same treaty case.

    3rd Dutch-1 pop ranged cavalry, but the most important are Banks, they give the best start in game, since no one creates vills because they raided easily, dutch get banks, which need a time to get destroyed with cavalry (exept oprichniks) gives em the best start in game, allows to create more units, and very possibly win game, in my own experience best 1vs1 DM civ, Though they got bad late DM game economy, since they can get just 50 vills.

    4th Germans-Very powerfull WW with high attack, free uhlans per shipment allows em better raid, Doppels are great at siege and the best unit in game countering lame rassiers. Royal Guard skirms powerfull countering infantry and 1 of best ecos since 2 vill types.

    5th Spain-Super powerfull counter: Lancers, only cavalry unit in game that got x3.0 to infantry in meele, (x4.0 with a card), and instant cheap pikes, remember the all powerfull Unction, that allows their units be super powerfull and really hard to counter, the more pop per TC card allows em just need to create TCs and no houses, so its much easier and they can get more military buildings.

    6th British-Great Boom with Manor houses, allows em economy faster than any other civ, the super longbows with meat shield are a perfect counter for skirmisher type units, and the card that allows em to create villagers per Manor house allows em the fastest economy in game.

    7th Portuguese-4 TCs are really usefull, they the only civ with 4 TCs allowing em faster vill production, best dragoon in game, super cassador with high attack, and muskeeters as powerfull as red coats, very good unit variety, the spyglass allows to see opponent units to make a decent counter, not bad but the other civs got better bonuses.

    8th Ottomans-Slow Vill production, no card of instant infantry, just 1 infantry type unit, no unlimited spahi card, obus take 2 pop, when the other RI takes 1, making em get less RI. The only thing that saves em its constant vills production so they odnt need to waste food in vills, but still they killed easily and they create slower than any other civ.

    9th Chinese-Only thing that saves this civilization its that they can age up to imperial, but it isnt great advantage since their upgrades are crappy-if you F.U. a unit to imperial it will have just the attack and HP to industrial, so it isnt necessary, you just waste more resources, they got no church so they cant get instant unit production at start as other civs, and their units create slower than any other civ, you cant make specifying 1 unit, just 2, since they create armies in groups as russians, but this include another unit as disadventage, only thing that saves em its that they faster, since the houses take more Pop you just need 5 houses and 3 TCs, the consualte its almost useless since you start with 0 export, antoher thing that saves em its that they got 20 vills wonder when aging allowing em fast eco, the other things that saves em its the best eco in game since of imperial economy upgrades, but the key its to rush em since they cant get church. The Spies upgrade its good but at same time bad, since it costs more than 10000 Coin and its almost impossible to get it, even if you get it you cant get more military and you dead esaily.

    10th- India, Slow start because no Church, they need wood constantly since vills cost wood making em really hard, the elephants suck for their cost, they just balanced for their cost when imperial, only balanced units the sepoy, but still it takes years to create even with fast infantry creation card, only thing that saves em is good late game eco, they need to get balanced.

    11th- Japan, Actaully they arent that bad normally, but since they got no cards of fast creation of anything, they get miulitary really slow, and any minimum rush makes em lose everything, the shrines create almost no resources, and just 75 vills limit, Only thing that saves em its the abillity to age to imperial, but still they just good late game with The Daymios and Shoguns, in Late game they the best civ, but since its DM not treaty, they worst civ.

    12th-Iroquois-Same as Japan, no cards of fast creation, 1 of worst economies in game (probably the worst), bad cavalry counter units, Only thing that saves em is fertility dance and 30 Militia Tommies, but still you raided easily when fertility, and when you early attack with 30 tommies people just apply the rule of resigning before 2nd minute and game unrated, if that rule wouldnt be in DM then it would be balanced.

    13th-Sioux-Bad economy, slow cavalry, slow infantry creation, all units cost a lot of food which is great disadventage, no militia, only thing that saves em late gamely are teepees, but this are desrtoyed easily, and remember the worst thing, no walls, they can get raided easily.

    14th-Asstecs-Personally I know this civ better than any Other, I played it mostly and I got even a medal with wins with it, Very slow infantry creation, very bad infantry counter allowing em get killed easily, the Coyotes are killed before they can attack, since there are a lot of em, they cant attack at same time, and they killed before they get the RI, The mace sucks, just 1.5 bonus to HI, The prowler is one of their only good units, but in its cost its 90% food, so you lose it incredibly fast, its killed before it gets the enemy, again, very slow infantry creation, no artillery or cavalry, WORST unit variety in Game, Only thing that saves em its the 21 Prowler militia, but as in the Iroquois case, people just resign, totally unbalanced civ, and = than in the other Natives, the FIre pit Needs time before it gets with 10 warrior rpiests and 15 vills, all military from nobles (the only good units) costs over 150 resources, but it has a bonus that it takes 1 pop, but costing 1 pop less, they are weaker than other units, lossing resources fastly, almost all military costs more food that gold/wood making a super fast food lose, making it a great disadventage. A really mediocre civ and I expect dont play it never again

     

    I hope you agree with me, I want opinions! 


     


  •  01-24-2008, 7:26 PM 646224 in reply to 646175
    yoyoland yoyoland is not online. Last active: 10/10/2008, 10:42 PM
    Member
    home
    Top 500 Contributor
    Total Posts: 459
    Last Post: 10-10-2008
    Member Since: 10-01-2006
    Subject: Re: List the 14 civs in DM- from best to worst

    well i mostly play DM in vanilla cuz its better and got more games in there but

    British=great eco lb>>>> skers

    russian=gud eco and opls(sevaspool) and also instant inf

    French=great eco and as u said, gud variety of men

    Ports=cassas/goons/6 tcs

    ottos= Cav archer/abus OWN

    Germans=== they are very OP and great eco too, but are easy to beat as british so...

    spain= +- its alright

    ducth= no they just suck they men suck and nah they just suck in dm

    aztec

    iros

    siux

    japs

    china

    india

    i might be wrong on the last 6 but the top eigght are pretty accurate i think

     


    Fighting for peace is like screwing for virginity


    The draft is white people sending black people to fight yellow people to protect the country they stole from red people
  •  01-24-2008, 8:43 PM 646238 in reply to 646224
    Иван Грозный Иван Грозный is not online. Last active: 10-10-2008, 9:50 PM
    Member
    My name means Ivan the terrible in russian
    Top 10 Contributor
    Total Posts: 6,257
    Last Post: 10-10-2008
    Member Since: 04-27-2006
    Subject: Re: List the 14 civs in DM- from best to worst
    yoyoland:

    well i mostly play DM in vanilla cuz its better and got more games in there but

    British=great eco lb>>>> skers

    russian=gud eco and opls(sevaspool) and also instant inf

    French=great eco and as u said, gud variety of men

    Ports=cassas/goons/6 tcs

    ottos= Cav archer/abus OWN

    Germans=== they are very OP and great eco too, but are easy to beat as british so...

    spain= +- its alright

    ducth= no they just suck they men suck and nah they just suck in dm

    aztec

    iros

    siux

    japs

    china

    india

    i might be wrong on the last 6 but the top eigght are pretty accurate i think

     

    1st: Its your opinion, I cant correct you.

    2nd: the same

    3rd: The same

    4th: Actually 6 TCs is a bit useless, since still you dont need vills, IMO, Its DM, if you create vills you will waste food, and you need that food for units, exept if its a 3vs3 or 4vs4, 4 TCs is OK, 6 TCs inst good, cassas got 4.5 ROF, a skirmisher got 3.0, they kinda suck, they got best goon in game, but no the best ranged cavalry, many civs got better ranged cavalry, and they havent got much bonuses, maybe you should mvoe ports.

    5th: Cav Archer+Obus SUCK, both units take much pop, allowing you to create less units and be countered easily by Ranged Cavalry, and still obus are created slow, you should move ottos.

    6th: Germans arent so easy to beat, they really good civilization, reasons in my first post.

    7th: Actually spain is a bit OP, 10 missionaries with unction better than an imperial upgrade, Pikes are freaking Cheap, and they counter cavalry pretty well, which is spammed at start in a rsuh, and its very effective since you create em instantly, the lancers got x4.0 Bonus to Infantry with a card, pikes+lancers=own, and is very easy to use since a card makes the TC give like 100 pop, so if you get hosues destroyed by a raid, you got TCs. 

    8th: You are very wrong, Dutch own in 1vs1 DM, in 1vs1 DM they better than russians, IMO, they get the best start than any other DM civ becasue of banks, they are hard to destroy and they arent so easy to raid as the villagers with cavalry, making em to get more units, so they are very efficient.

    9th-14th you are really wrong, The Asian civs are clearly better than the natives, have you ever played with the natives and Asians in DM?

    Oh yeah, and whats your rank in DM, I am 2nd liet and I got medal in DM. 


  •  01-26-2008, 11:05 AM 646823 in reply to 646238
    yoyoland yoyoland is not online. Last active: 10/10/2008, 10:42 PM
    Member
    home
    Top 500 Contributor
    Total Posts: 459
    Last Post: 10-10-2008
    Member Since: 10-01-2006
    Subject: Re: List the 14 civs in DM- from best to worst

    u are clrearly a russian/ducth player

    I DOT GIVE A *** FOR UR MEDALS prob most DM wins as Siux anyways

    no i have never played wit the new civs. y? no gud eco and no fast traning

    i agree wit u ducth are pretty gud but, ECO is a big part in game too

    as for ports, get a good def, cassas can hold on any inf or any ranged cav so wit some goons ull be safe for a while

    yes u do need eco in DM and dats not an opinion and dtas why i play british= great, fast eco

    germans are easy to beat if its a noob wit them like u maybe:D JP

    we  all have opinions, urs is just stupid and wrong:D


    Fighting for peace is like screwing for virginity


    The draft is white people sending black people to fight yellow people to protect the country they stole from red people
  •  01-27-2008, 8:00 PM 647542 in reply to 646823
    Иван Грозный Иван Грозный is not online. Last active: 10-10-2008, 9:50 PM
    Member
    My name means Ivan the terrible in russian
    Top 10 Contributor
    Total Posts: 6,257
    Last Post: 10-10-2008
    Member Since: 04-27-2006
    Subject: Re: List the 14 civs in DM- from best to worst
    yoyoland:

    u are clrearly a russian/ducth player

    I DOT GIVE A *** FOR UR MEDALS prob most DM wins as Siux anyways

    no i have never played wit the new civs. y? no gud eco and no fast traning

    i agree wit u ducth are pretty gud but, ECO is a big part in game too

    as for ports, get a good def, cassas can hold on any inf or any ranged cav so wit some goons ull be safe for a while

    yes u do need eco in DM and dats not an opinion and dtas why i play british= great, fast eco

    germans are easy to beat if its a noob wit them like u maybe:D JP

    we  all have opinions, urs is just stupid and wrong:D

    Woteva, my medals arent the point...

    Yeah eco is a very imporatnt part of the game, but most DM games depends on the first attack, if you failed it and lost all eco and you got no vills, you lost game, if you defended it bad and you lost all buildings and vills, you death, eco is almost non important in DM as it is in treaty or in supremacy.

    Cassas are a bit sucky just 4.5 of ROF, they need to get boosted, normal skirms better.

    About britisha s I said previpously, is your opinion... wrong but its your opinion brits need a time to mass longbows, they got bad unit variation, and if you just raid their vills lol no eco...


     


  •  01-28-2008, 3:42 PM 647881 in reply to 647542
    yoyoland yoyoland is not online. Last active: 10/10/2008, 10:42 PM
    Member
    home
    Top 500 Contributor
    Total Posts: 459
    Last Post: 10-10-2008
    Member Since: 10-01-2006
    Subject: Re: List the 14 civs in DM- from best to worst

    dats why i aint play lame russians

    and dats also why i got goons

    yh u right... bad unit combination, but lbs are one of the best ranged inf in the game and they can hold out like crazi so yeh

    and again in case of cav i got goons and one of da bets muskets in game

    dont foorget the eco:D


    Fighting for peace is like screwing for virginity


    The draft is white people sending black people to fight yellow people to protect the country they stole from red people
  •  01-28-2008, 4:14 PM 647895 in reply to 647881
    llamasboy llamasboy is not online. Last active: 07/05/2008, 5:01 PM
    Member
    Clearwater, Florida, US and A
    Top 100 Contributor
    Total Posts: 1,206
    Last Post: 07-05-2008
    Member Since: 02-13-2006
    Subject: Re: List the 14 civs in DM- from best to worst

    You say that otto arnt good, but jans are powerful fully uped. japan can get units in blocks of ten after the consulate upgrade.

    The one thing you are totally wrong about is the native civs ability to get infantry quickly. You say they are very slow. They can dance the firepit to get +275% increase in production, and i believe that aztecs and sioux have cards that enable even faster production. Also, with the natives, you can do several very useful dances that will give you stuff like 30% increase in military strength, and the siege dance, or town dance, or churn out skull knights and dog soldiers.

    Edit- also, with the fertility dance, they can get villagers very quickly and have time to stock up on resoruces early on.


  •  01-28-2008, 6:32 PM 647974 in reply to 647895
    yoyoland yoyoland is not online. Last active: 10/10/2008, 10:42 PM
    Member
    home
    Top 500 Contributor
    Total Posts: 459
    Last Post: 10-10-2008
    Member Since: 10-01-2006
    Subject: Re: List the 14 civs in DM- from best to worst
    but till u get 25 vills JUST to dance on the firepit ur dead:D

    Fighting for peace is like screwing for virginity


    The draft is white people sending black people to fight yellow people to protect the country they stole from red people
  •  01-28-2008, 7:29 PM 648017 in reply to 647895
    Иван Грозный Иван Грозный is not online. Last active: 10-10-2008, 9:50 PM
    Member
    My name means Ivan the terrible in russian
    Top 10 Contributor
    Total Posts: 6,257
    Last Post: 10-10-2008
    Member Since: 04-27-2006
    Subject: Re: List the 14 civs in DM- from best to worst
    yoyoland:

    dats why i aint play lame russians

    and dats also why i got goons

    yh u right... bad unit combination, but lbs are one of the best ranged inf in the game and they can hold out like crazi so yeh

    and again in case of cav i got goons and one of da bets muskets in game

    dont foorget the eco:D

    Actually, in my alst games I didnt see the use of lame russians so lot, and russians arent so lame, if they lose their first attack they death later, since Russia got the 2nd worst european boom.

    Goons arent that good, many civilization got better ragned cavalry.

    Its variety not combination, a mass of longbows with a hussar meat shield is really effective.

    Counter cavalry sint the problem, the problem its counter infantry, cassadores are a bit sucky.

    Eco its not as important in DM as it is in supremacy and treaty, actually, in more than 75% of my games, they depended on the first attack not in my late eco.

     

     

    llamasboy:

    You say that otto arnt good, but jans are powerful fully uped. japan can get units in blocks of ten after the consulate upgrade.

    The one thing you are totally wrong about is the native civs ability to get infantry quickly. You say they are very slow. They can dance the firepit to get +275% increase in production, and i believe that aztecs and sioux have cards that enable even faster production. Also, with the natives, you can do several very useful dances that will give you stuff like 30% increase in military strength, and the siege dance, or town dance, or churn out skull knights and dog soldiers.

    Edit- also, with the fertility dance, they can get villagers very quickly and have time to stock up on resoruces early on.

    1. Jans and Japanese hours take a great time to create since Ottomans got no card that make faster infantry production, and Ottoman jans take 100 food and 25 coin making a fast food lose, in other words they suck.
    2. I said about the fertility dance, you need 25 villagers and a time to get the vills, so you cant get units fatly in early game, and still the fire pit is destroyed and raided easily, and if you are too stupid to boom to get 99 vills earlier than the other civs then you are a noob, since villagers arent free, and they will waste the half of your starting food, allowing you to get less military, that makes you die easier, the cards of fast creation still arent very usefull, asstecs takes hours to spawn their only good units: ERK, prowler, and Arrow Knight, Sioux need hours to spam cavalry, and IRoquois got no cards of fast creation.
    3. Whats your rank in DM? Corporal? I am a 2nd liet and I got a medal, I know of what I am talking.

  •  01-28-2008, 7:44 PM 648029 in reply to 648017
    yoyoland yoyoland is not online. Last active: 10/10/2008, 10:42 PM
    Member
    home
    Top 500 Contributor
    Total Posts: 459
    Last Post: 10-10-2008
    Member Since: 10-01-2006
    Subject: Re: List the 14 civs in DM- from best to worst

    try getting a medal on Vanilla for DM! i quit i was in 2nd for britis wit no loss so yeh stfu

    and i anyone can get a medal come on man stop wit the bragging

    if i hadnt let ma friend borrow ma TWC i would get one now as iros or something

    u aint sound as gud nyways, u wont b able to beat us old skool players


    Fighting for peace is like screwing for virginity


    The draft is white people sending black people to fight yellow people to protect the country they stole from red people