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  •  05-04-2008, 2:13 PM 689454
    jayce jayce is not online. Last active: 06-17-2008, 8:22 PM
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    Subject: Ashi stats

    I would like to point out a problem with ashi's. 

    Skirm base stats
    171 hp at range
    15 atk
    30 atk vs HI
    20 range
    4 speed

    Ashi base stats
    170 hp at range
    26 atk
    12 range
    4.5 speed

    Ashi are slightly cheaper than skirm.  Now the hp/atk stats are very similar yet skirms only do that atk vs HI, ashi do it vs everything. Just with the ashi dmg card they do 31.2 dmg meaning they cost effectively beat their counter after just one card, they have several upgrades thereafter.  With other musket units it not that much of a problem cuz the 8 range difference allows u to keep them at a safe distance but with the speed advantage they can close this gap, with the speed wonder up they're even faster.  Their eco is stronger and safer than most civs, just takes a bit to get going.  Sort of like dutch pre patch except with much stronger units and no need to age.

    Did I get that right?  Just looking at the stats seems plain obvious y they're so dominant.

  •  05-04-2008, 2:42 PM 689460 in reply to 689454
    Marlonsm Marlonsm is not online. Last active: Fri, Oct 10 2008, 9:07 PM
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    Subject: Re: Ashi stats
    ashis are OP and will surely recieve a nerf on the next patch, maybe along with the jap shrines


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  •  05-15-2008, 2:44 PM 693639 in reply to 689460
    firstaim firstaim is not online. Last active: 09/15/2008, 10:03 AM
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    Subject: Re: Ashi stats

    japan has:

    OP eco

    OP bow

    OP ashi

    OP wonder

    OP consulate

    OP monk

    OP cards

    more military pop

    summary: japan OP


    top 100 players are mainly german is because people used german are experts, not german OP.

    funny post before 2 years
  •  05-15-2008, 2:56 PM 693641 in reply to 689454
    GuitarHeroMatt GuitarHeroMatt is not online. Last active: 10-10-2008, 3:13 PM
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    Subject: Re: Ashi stats
    jayce:

    I would like to point out a problem with ashi's. 

    Skirm base stats
    171 hp at range
    15 atk
    30 atk vs HI
    20 range
    4 speed

    Ashi base stats
    170 hp at range
    26 atk
    12 range
    4.5 speed

    Ashi are slightly cheaper than skirm.  Now the hp/atk stats are very similar yet skirms only do that atk vs HI, ashi do it vs everything. Just with the ashi dmg card they do 31.2 dmg meaning they cost effectively beat their counter after just one card, they have several upgrades thereafter.  With other musket units it not that much of a problem cuz the 8 range difference allows u to keep them at a safe distance but with the speed advantage they can close this gap, with the speed wonder up they're even faster.  Their eco is stronger and safer than most civs, just takes a bit to get going.  Sort of like dutch pre patch except with much stronger units and no need to age.

    Did I get that right?  Just looking at the stats seems plain obvious y they're so dominant.

    U kinda missed out on the fact that skirms counter light cavalry (yes, that inculdes rifle riders, which would completely pwn Ashis) and ashis dont stand a hope in hell against them. Genitours can get 20 range, so they could easily micro musketeers... Plus skirms get much more ranged armor, particularly cassadors... This makes them better against muskets, light cav and other skirms then Ashis. So they arent completely OP...

    Infact, Im pretty sure cost effectively they are worse than regular muskets...

    Regular Musket                    Ashigaru                            Same Cost Musketeer

    HP: 150                                 HP: 170                               HP: 180

    Ranged Attack: 23                  Ranged Attack: 26                Ranged Attack: 28

    Hand Attack: 13                     Hand Attack: 10                    Hand Attack: 16

    Siege Attack: 20                    Siege Attack: 21                   Siege Attack: 24

    So cost effectively, the regular musk beats the Ashigaru in combat in almost every way...


  •  05-16-2008, 1:10 PM 693904 in reply to 693641
    firstaim firstaim is not online. Last active: 09/15/2008, 10:03 AM
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    Subject: Re: Ashi stats

    So cost effectively, the regular musk beats the Ashigaru in combat in almost every way...

    with cards and wonder, eco

    they are extremely OP

     


    top 100 players are mainly german is because people used german are experts, not german OP.

    funny post before 2 years
  •  05-16-2008, 1:34 PM 693906 in reply to 693904
    GuitarHeroMatt GuitarHeroMatt is not online. Last active: 10-10-2008, 3:13 PM
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    Subject: Re: Ashi stats
    firstaim:

    So cost effectively, the regular musk beats the Ashigaru in combat in almost every way...

    with cards and wonder, eco

    they are extremely OP

     

    Lol I forgot about that...


  •  05-16-2008, 2:14 PM 693916 in reply to 693906
    tntc tntc is not online. Last active: 10-10-2008, 1:28 PM
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    Subject: Re: Ashi stats

    People constantly complaining about ashis when ashis aren't really the problem, the biggest problem is them getting 10% bonus from consulate, 10% bonus from diamyos and 15% from pavillion.

     Best way to balance: Drop the HP bonus from shogun and the damage bonus from the diamyos, and lower pavillion bonus to 10% for ranged dmg, that way you drop 15% of their damage, that should balance out the ashis good enough and balance out japan compared to other civs enough.
     

  •  05-16-2008, 3:34 PM 693931 in reply to 693916
    GuitarHeroMatt GuitarHeroMatt is not online. Last active: 10-10-2008, 3:13 PM
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    Subject: Re: Ashi stats
    Why not just make Ashis immune to Diamyo auras? After all, they are conscripts and probably dont want to be fighting. For the Ashis its kinda like an Eastern Apocalypse Now.

  •  05-16-2008, 4:26 PM 693942 in reply to 693916
    murdilator murdilator is not online. Last active: 10/10/2008, 2:50 PM
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    Subject: Re: Ashi stats

    That would actually be more like 39.15% (of base stats) which would be massive to nerfing Japan. I would personally love to just see a fair Japan.

     

     

    from the hand of,

     

    murdilator 


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  •  05-17-2008, 1:19 AM 694065 in reply to 693942
    spinsane spinsane is not online. Last active: 09/04/2008, 2:03 PM
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    Subject: Re: Ashi stats

    one thing to consider-

    An ashigaru has almost perfectly scaled stats of a musket per cost, however-

    An ashi kills a musket in 6 shots while a musket kills an ashi in 8 shots. The unit wasn't designed to scale in terms of shots-to-kill.

    The Ashigaru is basically +13% of a musket (in cost and stats), yet it's K:D ratio is going to be 33% better than normal muskets based upon the shots it takes to kill.

    So in a musket vs musket fight, equal cost, ashigaru are going to win ever so slightly.

    In other words, 5 Ashi may cost the same as 6 musket and technically have less total HP and Attack, but they are a more efficiently designed unit in terms of kill volleys, so they're going to beat the Muskets.

    Looking at damage and HP is stupid, what matters is the number of shots it takes to kill another unit. Ashigaru cost-eff **** muskets, even though their stats are cost-eff worse. This is an inherent imbalance w/the unit IMO.


  •  05-18-2008, 10:57 AM 694524 in reply to 693641
    TheFinch TheFinch is not online. Last active: 07-03-2008, 3:25 PM
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    Subject: Re: Ashi stats
    GuitarHeroMatt:
    jayce:

    I would like to point out a problem with ashi's. 

    Skirm base stats
    171 hp at range
    15 atk
    30 atk vs HI
    20 range
    4 speed

    Ashi base stats
    170 hp at range
    26 atk
    12 range
    4.5 speed

    Ashi are slightly cheaper than skirm.  Now the hp/atk stats are very similar yet skirms only do that atk vs HI, ashi do it vs everything. Just with the ashi dmg card they do 31.2 dmg meaning they cost effectively beat their counter after just one card, they have several upgrades thereafter.  With other musket units it not that much of a problem cuz the 8 range difference allows u to keep them at a safe distance but with the speed advantage they can close this gap, with the speed wonder up they're even faster.  Their eco is stronger and safer than most civs, just takes a bit to get going.  Sort of like dutch pre patch except with much stronger units and no need to age.

    Did I get that right?  Just looking at the stats seems plain obvious y they're so dominant.

    U kinda missed out on the fact that skirms counter light cavalry (yes, that inculdes rifle riders, which would completely pwn Ashis) and ashis dont stand a hope in hell against them. Genitours can get 20 range, so they could easily micro musketeers... Plus skirms get much more ranged armor, particularly cassadors... This makes them better against muskets, light cav and other skirms then Ashis. So they arent completely OP...

    Infact, Im pretty sure cost effectively they are worse than regular muskets...

    Regular Musket                    Ashigaru                            Same Cost Musketeer

    HP: 150                                 HP: 170                               HP: 180

    Ranged Attack: 23                  Ranged Attack: 26                Ranged Attack: 28

    Hand Attack: 13                     Hand Attack: 10                    Hand Attack: 16

    Siege Attack: 20                    Siege Attack: 21                   Siege Attack: 24

    So cost effectively, the regular musk beats the Ashigaru in combat in almost every way...

     

    You didn't factor in splintering, the transformation of more res worth of units in a similar amount of time or upgrades.