The year is somewhere from 2050-2100(i cant really decide), the human empire
is at its peak. War is ravaging the lands, especially between Japan
and China.
Japan is
losing, and in a desperate attempt to win, they nuke China.
Sure this seemed like a good idea for Japan,
but they had just made the biggest mistake in the history of biggest
mistakes. The nuclear radiation caused most of China's
population and military to die, Japan
rushed in with soldiers and China's
weak military crumbled to it. The forces Japan
sent in were never heard from again...
From that day fourth zombies have been coming out of the
area, millions of zombies. The nuclear radiations caused all the people
in china to become zombies and all the dead people already have become
zombies. The nuclear bomb caused an explosion so large the Underworld
felt it and is now pissed off at humans for doing that, and now all the
citizens of the Underworld seek to destroy them. The aliens see this is a
time to take over the earth because the humans are weak, the aliens are also
pissed because humans keep putting bases on their planets. The forces of
earth are struggling against these invasions....
Zombies (Seige attack is not included sorry)(Note: age 3 units still
have base stats on here)
Ruler: Fleshlord Jones
Advantages: 300 population limit, when a soldier kills an enemy unit
it reincarnates as the same unit that kills it,average economy, most units dont
cost wood, some units/buildings can poison units (poison does not stack)
Disadvantages: Military is weak, Cannot go over pop cap with
reincarnated units, rellies mostly on infantry, Armies are only more powerful
when they have more units than the other army (which is easy at max
population), Weak Navy, Defeated by micro easily
Buildings/Units
Town Hall: Trains human slaves(Settlers) (5 second poison after each attack)Trains
Human Slaves
Human Slaves= A settler
FleshTower(5): An outpost, anyone shot by it will have a 5
second disease that causes you to lose 1 health per second
GraveYard: Trains infantry units
Zombie: 30 food 35 gold, basic unit that is weak but cost
effective (90 hp, 7 attack 4.5x cav 1.2 light cav, 4.5 speed,
10(Upgrades) mellee resist) 35% chance of kills being reincarnated(aka units it
kills turns into zombies)
Flesh Monster(age 3): 125 food, 50 gold(or wood),More powerful
heavy infantry unit, costs 2 pop (180 hp,4 speed, 20 attack 2x light cav 1.5
heavy infantry, 20 melee resist (can be upgraded to 30) 15% chance
Zombie Rifleman: 65 food 20 gold, basically a musketeer unit
except with a rifle (85 hp,4 speed, 12 ranged attack 1.2x cav, 7 melee attack
3x cav, 15 mellee resist) 15% chance
Poison Slinger: 45 food 50 gold, a skirmisher unit (75 hp, 5
speed,8 ranged attack 3x HI 2.5 light cavalry, 5 melee attack 3x HI 1.5x light
cav,15 ranged resist) 15% chance
HauntedStables: Uhhh... a building that makes horses, yea lets go
with that...
Warewolf Rider: Lancer-type unit, 80 food 70 gold (225 hp, 6.5
speed, 19 attack 3x infantry, 15 ranged resist) 2 pop, 20% chance
Poison Tarantula(Age 3): 85 food 70 gold, A light
cavalry unit (145 hp, 6.75 speed,15 ranged attack 4x cavalry 3x artillary, 15
mellee resist) special: 5 second posion afterburn, 20% chance of reincarnating
killed units
Cemetery(age 3): Trains stronger infantry units and non-pop
units(Bolded are non-pop)
Mother Tarantula(age 4)(1):400 food 400 wood(1600
hp,Ranged Attack 67 2x infantry 3x artillary 3 area, 30 Ranged Resist),
when it kills a unit it has a 33% chance of spawning a Plauged Tarantula(120
hp, 8 attack 3x cavalry, 5 mellee resist)Max Plauged Tarantula=15(Upgraded to
20 with Army Of Beasts), Mother Tarantula=Countered by: Light cav, artillery
have a small bonus also
Lych(age 3)(3-5(5 with Army Of Beasts)):
300 food 200 gold(800 hp, 35 Ranged Attack 1.2 infantry 1.3 heavy cavalry, 4.5
speed, 20 ranged resistance) Special: Can Slow enemy units speed and ROF(adds
.5 ROF)
Abomination(age 4)(Similiar to an abomination in
WoW)(1-2(two is with an upgrade called Army Of Beats,army of beasts also
increase non-pop unit stats by a SMALL amount)):Strong heavy infantry
unit( 1200 hp, 45 hand attack 4x cavalry 2 area,4.25 speed. 50 mellee resist)
WareWolf(5-6)(age 3): 350 food, 325 gold, Strong
unit(665hp, 7 speed, 35 hand attack 3x cavalry 2x infantry, 35 mellee and
ranged resist) Countered By= Artillary Special= 1.5 stats at nighttime
Undead Riflemen(age 3)= Strong Musketeer (2 pop)120 food
60 gold (170 hp, 4 speed, 25 ranged attack 1.3 cav, 19 attack 3x cav. 15 mellee
resist) 10% chance
Undead Swordsmen(age 3)= 100 food, 65 gold, Strong Heavy
Infantry (175 hp, 4.5 speed 14 attack 4.5x cav 1.2 light cav area 2, 20 melee
resist, 2 pop) 5% chance
Undead PlaugeSpreader= A skirmisher unit 55 food 40 gold (145 hp,
4.5 speed, 15 Ranged Attack 3.5x heavy infantry 2.8x light cavalry, 20 ranged
resistance) 20% chance(2 pop)
Crypt: Trains artillary
CorpseSlinger= 50 gold 250 wood, Basic artillary unit,
cannot kill most infantry in 1 hit, 3 area attack (3 pop)
CorpseLauncher=A mortar
Undead Petard= A petard with 2750 attack (2 pop)
House:THIS IS A HOUSE LOLZ0R! 10 pop 105 wood
CorpseWall: This wall is made of corpses! Weaker than other walls due
to massive military power
Human Refuge: These train human soldiers from America,
Britian, Germany,
China, and Japan
except with imperial age stats in age 3, like mercenaries in aoe3 basically.
Blood Pool(Can only create 1 Blood Pool, as BloodWorms train a little
bit faster than other units): Trains BloodWorms
BloodWorm= Weak worm that is fast and is a cost
effective counter vs HI, 20 food 20 gold (65 hp, 6 speed, 3 attack 4x hi(or 2
attack 6x HI), 5 melee resist) 0% chance
Forgery= Contains military upgrades
SlaughterHouse= A factory for the zombies, only 1 is allowed
Barn= Livestock pen
Prayerhouse= Church, contains upgrades and can ship some units
Mill= Food, yum yum yum yum yum
Boneyard= Gold, money money money
Market=A market
Shipyard= Creates ships, zombies cannot create many ships(THIS IS
A WEAK POINT FOR THE ZOMBIES)ships they create are weak also
Cards (Just some of em)
Zombie Retaliation(1)= Boosts zombie attack and hitpoints by 10%, lowers
speed by .25
Human Tools(1)= Boosts slaves farm rates by 15%
Human Economy(1)= Boosts slaves boneyard rates by 15%
Slave Lords(4)= Boosts slaves gather rates from everything by 30%
Ghoul Manifest= Ships 8 Ghouls from the homeland, these are powerful HI
infantry units that destroy(real easily) cavalry
Human Corpses (2)= Lowers infantry train times 10-20%
Beastiary(3)=Lowers cavalry train times by 25%
Ravished Lands(3)= Boosts reincarnated units stats to normal units stats
(Normally the reincarnated units are 50% weaker
Human Aid(3)= Ships 2 Human Riflemen(HI), 2 Army Jeeps (Cavalry), and 2
Human Machinegunners (Skirmisher)
Zombies(2)= Ships a number of zombies.
SlaughterHouse=Ships a SlaughterHouse wagon (a factory)
Undead Claws= All hand attacks are boosted by 1-2
Undead poison= All ranged attacks are boosted by 1-2
Beasts Of The East= Boosts warewolf riders, poison tarantulas, mother
tarantulas, abominations, warewofls, plague tarantulas, and blood worms attack
and hitpoints by a small amount.
Zombies might be OP so nerf some units a bit so they aint so OP with massive
military, pretty much it, if this idea is liked ill go for the other civz
China
Japan
Russia
USA
Britian
Germany
France
Aliens
UnderWorld
Australia
Egypt
Brazil