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Last post 07-11-2008, 8:17 AM by Português. 8 replies.
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Subject:
some small suggestions for next patch
I used to use certain countries being called as OP countries, and avoid being called as a lamer because of this without considering my real skill. As a result I try to use some countries which are low on average winning percentage(according to supermacy game statistic), and now come up some small feeling that can improve those countries, and of course suggestions to nerf OP countries.
*****Japan***** The country I like most but to be honest I myself also feel that its just too good. The first thing is Japan Ashi(musk). Their starting states are just fine as for costing 120 resources each. However there are too many things that can increase their states, so after age 4 basically just need to spam out OP ashi, and teammates just need to make other kinds of army to have the best combination to fight. The second thing is Japan's eco. Although they can only have 75 villagers at most in normal situation, however there are too many things compensate for the 24 less villagers, and end up having 75 villagers but better than other countryies with 99 villagers, and of course 24 more populations for army.
My suggestions are ---remove the 15% increase of attack of ashi from the card of increasing 100% bonus to cavalry on ashi's hand attack. ---decrease the auto gathering speed of shrine. ---can be more but cannot come up all of a sudden.
*****Spanish***** One of the unpopular countries I tried out afterwards. The fast shipment makes it easier to make any kinds of army fast at the beginning. It is alright, and I feel there is 1 thing too good and 1 thing too bad for Spanish. The bad thing is that rodelero is too weak. If they fight against cavalry, well it is reasonable. However it cannot fight well even against HI. Although they have 40% hand resistance, they can hardly stand a chance against musk. Also in age 3, most people will probably use dragoons instead of rodelero, since range attack can fight more efficient than close combat, and also easier to use dragoons than rodelero for missionary tactic. And one more thing, as a HI, rodelero's siege attack is really too weak. With just 10, they are even worse than skirmishers. I know that once upon a time they had 20 siege attack which was too great and needed to be lowered, but with only 10, they surely do not act like other HI. As a result, basically rodelero is too weak and inconvenient to be used. The good thing which is too good is the missionary tactic. After the card enabling missionary to increase attacks of army nearby, with 10 missionaries costing 1000 wood and gold, and 20 populations, your army nearby get boosted up by about 25% of their attacks at that moment(not the initial attack), which is too much. Because of the boosted attack, you probably can kill your enemy first, and if your enemy does not keep your army busy you can even heal your army quick. Killing your missionaries hidding behind is even harder if you do not forget to move them.
My suggestions are ---increase rodelero's siege attact to 15, and change rodelero's hand attack to 12 and 3X bonus against cavalry as they were before. ---reduce the attack boosted up by missionaries, say with 10 missionaries, attacks are boosted up by 15%, or the attack boosted up is calcualted based on the initial attack instead of the attack at that moment.
*****Portuguese***** Probably the most unpopular countries. Its slow start makes it hard to use and counter rush. Also their dragoons are claimed to be the best, but they are no better than other countries like British. If all cards boosting dragoons are sent for both countries, dragoons of Portuguese are only better than those of British in term of 6 more range.
My suggestions are ---for the card that increase dragoons' range by 6, it also increases dragoons' hitpoint and attacks by 10% ---at the beginning, give 1 more food crate, or 1 less food crate for 1 more settler.
*****Dutch***** I only tried it offline after patch 1.01, and I found that in certain extend it was nerfed too much. After the patch, Dutch's a bit slow start become more noticeable. However I did not use it to play on ESO, so I cannot give too many commends. Just 1 suggestion.
My suggestion is ---return 1 more settler and 1 less coin crate at the beginning as Dutch was before patch 1.01.
*****Grenadiar and Arsonist***** Not a problem with any countries but with these 2 infantry. They fight well against infantry but weak against cavalry, and with range resistance of 50% so they are supposed to be units like skirmishers. However with a tag of HI, it makes them not just weak against most hand cavalry but also skirmishers-like infantries, which is not reasonable.
My suggestion is ---remove grenadar and arsonist's HI tag.
Thanks for reading such a long post.

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Иван Грозный  |
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Mexico - Where we dont even have schools |
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Subject:
Re: some small suggestions for next patch
With just 1 card nerfed for ashis, it wont solve their problem, they will still be OP since of their incredible number of upgrades. Isnt it better to just decrease the resources gathered from shrines . Actually, rodeleros are awesome, I just tried em in a few games, and they completely owned RI rushes... They dont stand a chance vs musks because musks got better hand attack than ranged, and also got Hand Resist. But they are a fine and incredible unit, specially since they counter more than just cavalry. With that change rodeleros would be just OP... A nerf from 63% to 15%... great idea... Portuguese dragoons dont need any change, Jinetes are 1 of the only portuguese things that can be OP... and it doenst needs any boost, specially since they already got a quite nice boost in previous patch. Hmmm, a civ that starts with 8 settlers... what about if just give ports a card of trickle or a card of vills? The 8 settlers may not be a bad idea, but boosting braganca and converting it to a trickle card seems to be a better and more logic idea... Also, you given quite little boosts to ports... ports need way more than just that... Kinda agree with the boost to dutch, dutch got a quite slow early game, and do need a boost there. Agree with arsonists grenadiers, however, taht have been said pretty a lot of times...
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Subject:
Re: some small suggestions for next patch
I think Grenadiers and Arsonists should have a small bonus against all infantry, possibly x2, but still keep the penalty against light infantry.
Either that, or make them 1 pop.
EDIT: Don't nerf ashis, but make them 2 pop.
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Subject:
Re: some small suggestions for next patch
Иван Грозный:
With just 1 card nerfed for ashis, it wont solve their problem, they will still be OP since of their incredible number of upgrades.
Isnt it better to just decrease the resources gathered from shrines .
Actually, rodeleros are awesome, I just tried em in a few games, and they completely owned RI rushes...
They dont stand a chance vs musks because musks got better hand attack than ranged, and also got Hand Resist. But they are a fine and incredible unit, specially since they counter more than just cavalry. With that change rodeleros would be just OP...
A nerf from 63% to 15%... great idea...
Portuguese dragoons dont need any change, Jinetes are 1 of the only portuguese things that can be OP... and it doenst needs any boost, specially since they already got a quite nice boost in previous patch.
Hmmm, a civ that starts with 8 settlers... what about if just give ports a card of trickle or a card of vills? The 8 settlers may not be a bad idea, but boosting braganca and converting it to a trickle card seems to be a better and more logic idea...
Also, you given quite little boosts to ports... ports need way more than just that...
Kinda agree with the boost to dutch, dutch got a quite slow early game, and do need a boost there.
Agree with arsonists grenadiers, however, taht have been said pretty a lot of times...
I can't rememberhow much attack is boosted by 10 missionaries although I tyried it offline long time ago. However that's just too great for you to fight like 1.5 times of your army that you have near the missionaries. May be the percentage I suggested was wrong, but I do think it should be lowered, or the attack boosted should be based on initial state. Say I got a verteran musk with 24 siege(original is 20), if 1 missionaries boosted attack by 10%(just an example for simple calculation), now the musk will have 24 * 1.1 = 26.4 siege attack, and what I sugggest is to change it like 24 + 20 * 1.1 = 26 siege attack. For this example, the difference is small, but when it gets to age 4 with guard level of army or with different cards boosting several types of units, the difference will be more significate. And Portuguese dragoons do not get boosted in the last patch. It boosted Portuguese hussars instead, by adding 15% increases to hussars' hp and attack in the card of dragoon combat. The original card only increased 20% of attack and hp of dragoons. And about Japn, I know what I suggest is not enough, but I do think my suggestions can be implemented easily. For an instant, directly removal of one 15% increase in attack of ashi is the easiest thing that can do to nerf ashi without affecting other units. And shrine, I did not calculate how much resources they generate. Personally feel that they are factories can be built in age 1 and scattered around the map. The resources auto generate should be lowered but no idea of the decrease should be.

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Subject:
Re: some small suggestions for next patch
Something that might help the Dutch:
Give them a TEAM Early Halberdiers card.
It works on Halberdiers only, and makes Doppelsoldners, Rodeleros, Rajputs, Samurai, and the Territorial Army train slightly faster.
Since they get the best Halberdiers, it would only make sense for them to have this card.
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Subject:
Re: some small suggestions for next patch
Maropolo:
Something that might help the Dutch:
Give them a TEAM Early Halberdiers card.
It works on Halberdiers only, and makes Doppelsoldners, Rodeleros, Rajputs, Samurai, and the Territorial Army train slightly faster.
Since they get the best Halberdiers, it would only make sense for them to have this card.
Sorry but I don't think it is workable. Firstly, I hardly see anyone using the existing early skirmishers or dragoons cards. I just feel that even if early halberdiers card is added, still no one will send it. Secondly, the effect of early halberdiers card may be too small. Since there is no other halberdier-like unit(the only 1 is chinese chang dou swordman but since chinese makes army as 1 group, that means no direct effect as well), the card can't get other things earlier like skirmishers or dragoons cards. For example, early skirmishers also works on forest prowlers and wakinars, and early dragoons also works on cavalry archers, ruyters, musket rider and rifle riders. Well but the train time reductions to certain units are okay, as early skirmishers and dragoons also have this effect on the about the same number of units similar. Lastly ESO seems does not like to add another card to the existing shipment tree, and it seems that no card of Dutch is suitable to modify to early halberdiers. As a result I don't think this is a good idea. Still thanks for the suggestion, and just a little bit of logical analysis, no flaming at all so don't take it too serious.

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Subject:
Re: some small suggestions for next patch
i know it's going to be ignored but, slightly better hussars at least for Brits. i mean, it's kind of bad when they can't do anything to my yumi spam. . .
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Subject:
Re: some small suggestions for next patch
RaisingStorm:*****Portuguese***** Probably the most unpopular countries. Its slow start makes it hard to use and counter rush. Also their dragoons are claimed to be the best, but they are no better than other countries like British. If all cards boosting dragoons are sent for both countries, dragoons of Portuguese are only better than those of British in term of 6 more range.
My suggestions are ---for the card that increase dragoons' range by 6, it also increases dragoons' hitpoint and attacks by 10% ---at the beginning, give 1 more food crate, or 1 less food crate for 1 more settler.
On the thread about suggestions to boost portuguese I´ve already posted that Ports dragoons are great but not that much different from the brits. Also the OP Unction card makes spanish dragoons better (some players say it I don´t play spanish though .. . ) Ports were supposed to have the best goons in the game ans yes Fully upgraded jinetes only have the 6 range advantage over brits. But the suggestion you made would make them OP. Maybe just 10%more attack. That would be perfect.
But if you think about it, Brits were supposed to have the best Musks in the game. They are the best but just if they send the church card. Ports Guerreiros are almost like Redcoats, so if no change is made to Ports goons . . .it´s still OK. They are still a great unit.
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