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Last post 07-21-2008, 6:30 AM by bridarshy. 40 replies.
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  •  07-16-2008, 7:33 PM 722920
    HOP3Z HOP3Z is not online. Last active: 07-24-2008, 6:12 PM
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    vigliarolo
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    Subject: Spanish strat.

    i need a good strat for the spanish. i usuakky play as the dutch and want to learn a new civ. so if u have detailed stratspost them here or give me a link.

    thnxx

  •  07-16-2008, 7:39 PM 722923 in reply to 722920
    Иван Грозный Иван Грозный is not online. Last active: 09-10-2008, 11:16 PM
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    Subject: Re: Spanish strat.

  •  07-16-2008, 7:41 PM 722925 in reply to 722923
    HOP3Z HOP3Z is not online. Last active: 07-24-2008, 6:12 PM
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    Subject: Re: Spanish strat.
    thnx but that was for no treaty
  •  07-16-2008, 7:51 PM 722930 in reply to 722925
    Иван Грозный Иван Грозный is not online. Last active: 09-10-2008, 11:16 PM
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    Subject: Re: Spanish strat.

    ooops srry I didnt noticed that this was on traty forum...

    I just seen in this thread in active section...

    and still...

    I dont think that treaty really needs starts, IMO, its not really as complex as supremacy, only thing that would be considered "spanish treaty strategy" for some people, would be booming, then sending unction and getting 10 missionaries...


  •  07-16-2008, 7:56 PM 722932 in reply to 722930
    BritsDutchPlaya BritsDutchPlaya is not online. Last active: 09-26-2008, 11:56 PM
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    Subject: Re: Spanish strat.

    I'd have to disagree. Of course treaty is much more complex. The game lasts much longer, so you do many more things that you wouldn't do in a shorter game. Supremecy can be more complex, it depends on the person and how much they pay attention to the smaller details.

  •  07-16-2008, 8:02 PM 722935 in reply to 722932
    Иван Грозный Иван Грозный is not online. Last active: 09-10-2008, 11:16 PM
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    Subject: Re: Spanish strat.
    I was talking about strats...

  •  07-16-2008, 8:04 PM 722938 in reply to 722935
    HOP3Z HOP3Z is not online. Last active: 07-24-2008, 6:12 PM
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    Subject: Re: Spanish strat.
    well is there a link for one in treaty
  •  07-16-2008, 8:21 PM 722946 in reply to 722938
    Иван Грозный Иван Грозный is not online. Last active: 09-10-2008, 11:16 PM
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    Subject: Re: Spanish strat.

    I just dont see how treaty needs a strategy with that civ...

    Maybe there would be a treaty guide for spain...

    But, I dont see any possibility of a spanish teaty strategy...

    Getting economy for 40 minutes, making 50 walls, and then getting army and then sending some cards in a specific order isnt really a strategy...

    Since, that "strategy" affects every other civilization...


  •  07-16-2008, 9:28 PM 722986 in reply to 722946
    Dwarph Dwarph is not online. Last active: 10-10-2008, 7:52 AM
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    Subject: Re: Spanish strat.

    Here is what I do with Spain:

    Age 1

    9-10 vills to food, 1 or 2 to wood (1 if you start with 100 wood, 2 if you start with 0 wood) and the rest to gold making a total of 18 pop in age 1. Age with 500 food. Research hunting dogs then placer mines.

     Transition

    Move 1-2 vills from food to gold, and move your wood gatherers to gold if you think you need more. Once you have 1000 gold put the gold gatherers on wood.

    Age 2

    When the 500 food comes, gather it with like 3-5 vills and go straight to age 3. (Your TC will be idle for like 10 sec, big deal you still have over 30 min left)

    Transition

    Research Log Flume asap. Then get everyone on wood except for about 8-9 guys on food. build a house.

    Age 3

    Build 2 TCs and start getting market upgrades except for the last wood one. Put like 20 guys on food and start training a couple guys to wood (for upgrades) and the rest to gold. You should be able to go to age 4 with like 44-47 pop. Age with falconets or lancers.

    Transition

    Keep training vills and building houses

    Age 4

    Get the last wood upgrade. Depending on the map, you might have to build mills before you go to age 5, so get some wood gatherers and start getting mill upgrades. Balance your eco so you can advance get to age 5 at around 20 min at the lastest.. You probably still have villagers to train while you are aging. Age with 2000 coin

    Transition

    Keep training settlers and building houses and stuff. Get your pop limit up to 110 by the time you get to age 5, that way you have enough pop for max vills.

    Age 5

    Get capitol upgrades and stuff. You need more coin gatherers than food, so make sure your eco is balanced. Get like 1-2 eco walls and like 5 outer walls, that should be enough. Build a church is you haven't already (that probably should be done sooner) and research Mercantilism. Your score should get to like 1800 about by the end of treaty. Score really doesn't matter too much with Spain cause their eco sucks anyways and their military dominates.

    Shipments:

    Age 1

    All resources gather faster (10% I think)

    Wood gathers faster (20%)

    Age 3 - All food gathers faster

    All coin gathers faster

    Age 4 - Both factories

    Age 2 and 3 mill and plant ugrades

    Advanced arsenal

    Unction

    Church card

    and yes, I like to send infinite 30 natives before treaty ends

    Your first way should be like 10 missionries, 30 natives, any combination of goons, lancers, rods and skirms, 2 falcs (if you aged up with them) maybe more if you want, and then the units you get from the church upgrades. This army ends up being huge and it will help you establish a good position after treaty ends. Control natives, get on offense, that kind of stuff. Build upgraded outposts where you fight, wall the map as much as you can, and drain your opponents eco. Hope this helps.

     

     



  •  07-17-2008, 12:13 AM 723059 in reply to 722986
    HOP3Z HOP3Z is not online. Last active: 07-24-2008, 6:12 PM
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    Subject: Re: Spanish strat.
    thnx i will try this tonight
  •  07-17-2008, 1:20 AM 723085 in reply to 722930
    Amorphous Amorphous is not online. Last active: 10-02-2008, 4:49 PM
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    Subject: Re: Spanish strat.

    "eco strategy" is apparently a misnomer. But it is understood among treaty players and it refers to eco management/setup/planning before and after the 40 minutes mark in a treaty game.

     One needs to strategize in a treaty game, however, no less so than in a supremacy game. treaty players, the better ones at least, are constantly faced with such questions as what composition of troops should be made, where to deploy his troops, how to take the map control while one's enemies are trying to do the same, how to team up with partners. These are strategic questions and this level of planning is called strategy. On the tactical level, good treaty players also try to counter the opponents' troops, and to counter the counters, and to out-maneuver the opponents. I tend to think a decent treaty game is as complex as a decent supremacy game.

     
    One might argue that since there is much more uncertainty in when and where your enemy will appear, and accordingly how and when and where you should strike or defend or sit and relax, there is more strategic freedom in a supremacy game. This is true, I think, as far as my experience goes. But this does not equate more strategic complexity. Since in a treaty game there are more types of weapons and troops to choose from and good players usually have more robust eco, the strategic planning is harder, if not more complex, in this regard.
     

  •  07-17-2008, 11:34 AM 723249 in reply to 723085
    HOP3Z HOP3Z is not online. Last active: 07-24-2008, 6:12 PM
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