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Subject:
Re: 10 Minute Treaty
Dwarph:So I played a little bit of 10 min treaty with Ottomans. I can get 14 veteran Jans, 5 Spahis, and 2 falconets by 10 min on Great Plains (and a tradepost). I have a few questions. Does anyone else play 10 min treaty? Is this army good? What kind of army can other civs get by 10 minutes?
How about just make grenadiers and jans more troops i got 15 grens and 15 jans at 10 mins then aged and both vertern
[Please do not imitate other forums users with your signature]
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Subject:
Re: 10 Minute Treaty
They both keep owned by LI in stagger mode. Grenadiers get **** by cav and can't hit + run.
OP's army sounded good to me.
Kill a man, you're a murderer. Kill many men, you're a hero. Kill thousands of men, you're a conquerer.
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Subject:
Re: 10 Minute Treaty
now what i know off tr 10 is that otto is rather OP.
Most otto tr 10 players will launch a fast industrial and then revolution on the 10 mark.

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Subject:
Re: 10 Minute Treaty
Dwarph:Its impossible to revolt at 10 min on Great Plains, you would have to do it on Plymouth or Carolina. Anyways, now I can get 20 Veteran Jans, 5 Spahi, and 2 falconets at 10 min. Practice makes perfect.
Haha no it isn't. You just have to do everything perfectly, and have the right build order. (I've done it many times...)
Expert Treaty 20 Recs!
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Subject:
Re: 10 Minute Treaty
bridarshy:
Dwarph:Its impossible to revolt at 10 min on Great Plains, you would have to do it on Plymouth or Carolina. Anyways, now I can get 20 Veteran Jans, 5 Spahi, and 2 falconets at 10 min. Practice makes perfect.
Haha no it isn't. You just have to do everything perfectly, and have the right build order.
(I've done it many times...)
Well I guess I don't have the right build order then. Do you have any recs? I would love to see how that is done.

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Subject:
Re: 10 Minute Treaty
Dwarph:Actually, I figured it out. I guess it really isn't too hard after you think about it. I revolted right at 10 min. I bet I could've revolted sooner if I did a better job herding that game. Anyways, is a 10 minute revolt unbeatable? Colonial militia are kind of weak, but 10 Imperial hussars do add a nice bonus. All the units have horrible siege though. You could probably just ship a fort and build a bunch of upgraded outposts and boom your way out the of attack.
Its not unbeatable, I managed to beat a Captain who tried it 
But tbh, thats exactly wat I did 
Bank Spanked 2.0, got a Fort, 4 Frontier Outposts and 25 Ruyters by 12 mins, when he attacked with 25 Colonial Militia, 4 Gatling Guns and 10 Imperial Hussars. I had a few Halbs as well, but he had about 16 Colonial Militia left when my troops were gone, altho the buildings finished him off and I massed cannons to kill his two forts (weenie)
Otherwise, yeah this strat pwns, but if u know its coming and u have a turtle deck, then ull win.
Why is it that whenever someone decides to run for president, everyone suddenly thinks hes rubbish?
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