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Subject:
Population bug (warning : 3 full sized jpgs inside)



1st picture shows my military population, as you see from minute 80 on, i was unable to make more than 60 military units. 2nd picture shows i was only having 75 villagers (playing as japan) 3rd picture shows my in game screen after i resigned, from first 2 screenies, i have 0 military units, yet i have 127/200 while only 72 villagers live. So i had 55 military slots unaccounted for. Anyone else had this happen before?
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Subject:
Re: Population bug (warning : 3 full sized jpgs inside)
Гитарный герой Clam:Marlon edit ur sig Japs and India are mega UP
*cough* shrines, ashis, sepoys, 10/10, daymios, naginatas, yabusames, sowars, zamburaks, shrines, shrines, ashis, sepoys, sepoys, sepoys, cherry orchard, cards sent twice... *cough*

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Subject:
Re: Population bug (warning : 3 full sized jpgs inside)
Tnt, I can solve your problem by telling you to look at your third screen shot. It says right there...
Queued Pop: 55
True member of AoE, since AoE I. If anyone wants to play me on an older version, message me.
I also play: Runescape Tribalwars Halo Guitar Hero F.E.A.R. Battlefield 2 Call of Duty 4
You'd think I like to play games or something.
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Subject:
Re: Population bug (warning : 3 full sized jpgs inside)
A414A | Marlonsm:
Гитарный герой Clam:Marlon edit ur sig Japs and India are mega UP
*cough* shrines, ashis, sepoys, 10/10, daymios, naginatas, yabusames, sowars, zamburaks, shrines, shrines, ashis, sepoys, sepoys, sepoys, cherry orchard, cards sent twice... *cough*
That pretty much sums it up.
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Subject:
Re: Population bug (warning : 3 full sized jpgs inside)
A414A | Marlonsm:
Гитарный герой Clam:Marlon edit ur sig Japs and India are mega UP
*cough* shrines, ashis, sepoys, 10/10, daymios, naginatas, yabusames, sowars, zamburaks, shrines, shrines, ashis, sepoys, sepoys, sepoys, cherry orchard, cards sent twice... *cough*
You forgot the Yumi archers and Shogun.

This week on cooking with Scorpion...
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Subject:
Re: Population bug (warning : 3 full sized jpgs inside)
This seems to be a bug with one or more of the Diayamo cards as it happens to me whenever I include all of those cards in my deck. It seems that, like with the Uhlan bug of old, each time a Diayamo card is shipped it permanently removes population, which is never replaced when the unit is killed. People fuss at me for not using all the "shoguns" but in at least three games when I did I ended up having to kill off all of my villagers to get any space for an army at all.
I'll try to experiment with this in an unrated game and get back to you.
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Subject:
Re: Population bug (warning : 3 full sized jpgs inside)
Metis wtf you doing up at 00:45?
I'm guessing that is what is happening, I've heard it mentioned before.
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Subject:
Re: Population bug (warning : 3 full sized jpgs inside)
Иван Грозный:how can we know that you just didnt used 2 pop units as samurais and naginatas?
Look, Ivan, if you look correctly to my screenshots, you'll see the first 1 is military unit POPULATION. So if i used 55 samurai, it'd say 110.
Last_Legacy_Firehawk:Tnt, I can solve your problem by telling you to look at your third screen shot. It says right there...
Queued Pop: 55
Yeah, legacy, i noticed so hence the bug problem, I DID NOT HAVE ANYTHING QUEUED IN ANY BUILDINGS!!! And no units were being trained as well for over 40 minutes, so how the hell would i be able to get rid of that non-existant queue. A414A | Marlonsm:those 55 is your queued pop, you don't
see any units on the queue because i think after the game ends, it
doesn't show queued units anymore, but if you look on you buildings,
you'd see units being trained there
That's what i thought, that's why i've clicked every building that could possibly train anything on the map 3 times, cause that pop problem was screwing up my ability to push through the walls. And no buildings had something in training from my buildings. Hell in the end of the game when i took that screenshot, my whole FB had been destroyed, so practically no building could be standing that could train 55 pop in t | | |
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