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Last post 07-20-2008, 10:24 AM by A414A | Marlonsm. 14 replies.
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  •  07-19-2008, 5:34 PM 724629
    tntc tntc is not online. Last active: 09-04-2008, 1:06 PM
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    Subject: Population bug (warning : 3 full sized jpgs inside)

     1st picture shows my military population, as you see from minute 80 on, i was unable to make more than 60 military units.

    2nd picture shows i was only having 75 villagers (playing as japan)

    3rd picture shows my in game screen after i resigned, from first 2 screenies, i have 0 military units, yet i have 127/200 while only 72 villagers live.

    So i had 55 military slots unaccounted for.

     

    Anyone else had this happen before?
     

  •  07-19-2008, 10:20 PM 724923 in reply to 724629
    Иван Грозный Иван Грозный is online. Last active: 07-09-2008, 1:51 AM
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    Subject: Re: Population bug (warning : 3 full sized jpgs inside)
    how can we know that you just didnt used 2 pop units as samurais and naginatas?
  •  07-19-2008, 10:26 PM 724933 in reply to 724629
    A414A | Marlonsm A414A | Marlonsm is not online. Last active: Sat, Sep 06 2008, 11:19 PM
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    Subject: Re: Population bug (warning : 3 full sized jpgs inside)
    those 55 is your queued pop, you don't see any units on the queue because i think after the game ends, it doesn't show queued units anymore, but if you look on you buildings, you'd see units being trained there



  •  07-19-2008, 10:53 PM 724969 in reply to 724933
    Wilson Fan Wilson Fan is not online. Last active: Sep 06, 2008, 6:48 PM
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    Subject: Re: Population bug (warning : 3 full sized jpgs inside)
    Marlo edit ur sig Japs and India are mega UP


  •  07-20-2008, 12:06 AM 725086 in reply to 724969
    A414A | Marlonsm A414A | Marlonsm is not online. Last active: Sat, Sep 06 2008, 11:19 PM
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    Subject: Re: Population bug (warning : 3 full sized jpgs inside)

    Гитарный герой Clam:
    Marlon edit ur sig Japs and India are mega UP

    *cough* shrines, ashis, sepoys, 10/10, daymios, naginatas, yabusames, sowars, zamburaks, shrines, shrines, ashis, sepoys, sepoys, sepoys, cherry orchard, cards sent twice... *cough*




  •  07-20-2008, 1:12 AM 725163 in reply to 725086
    Last_Legacy_Firehawk Last_Legacy_Firehawk is not online. Last active: 08-02-2008, 11:25 AM
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    Subject: Re: Population bug (warning : 3 full sized jpgs inside)

    Tnt, I can solve your problem by telling you to look at your third screen shot. It says right there...

     

    Queued Pop: 55


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  •  07-20-2008, 1:14 AM 725168 in reply to 725086
    Fleming Fleming is not online. Last active: 09/06/2008, 9:48 PM
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    Subject: Re: Population bug (warning : 3 full sized jpgs inside)
    A414A | Marlonsm:

    Гитарный герой Clam:
    Marlon edit ur sig Japs and India are mega UP

    *cough* shrines, ashis, sepoys, 10/10, daymios, naginatas, yabusames, sowars, zamburaks, shrines, shrines, ashis, sepoys, sepoys, sepoys, cherry orchard, cards sent twice... *cough*

     

    That pretty much sums it up.

  •  07-20-2008, 1:16 AM 725169 in reply to 725086
    A Redemption For All Seasons A Redemption For All Seasons is not online. Last active: 09-06-2008, 11:12 PM
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    Subject: Re: Population bug (warning : 3 full sized jpgs inside)
    A414A | Marlonsm:

    Гитарный герой Clam:
    Marlon edit ur sig Japs and India are mega UP

    *cough* shrines, ashis, sepoys, 10/10, daymios, naginatas, yabusames, sowars, zamburaks, shrines, shrines, ashis, sepoys, sepoys, sepoys, cherry orchard, cards sent twice... *cough*

    You forgot the Yumi archers and Shogun.




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  •  07-20-2008, 1:17 AM 725170 in reply to 725168
    Hanzo  Hanzo  is not online. Last active: Sep 06, 2008, 10:22 PM
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    Subject: Re: Population bug (warning : 3 full sized jpgs inside)
    You forgot about not being able to hunt, and having settlers cost wood. Oh wait nvm thats mega UP.

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  •  07-20-2008, 1:45 AM 725188 in reply to 725170
    Metis Metis is not online. Last active: Wed, Aug 27 2008, 8:48 AM
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    Subject: Re: Population bug (warning : 3 full sized jpgs inside)

    This seems to be a bug with one or more of the Diayamo cards as it happens to me whenever I include all of those cards in my deck. It seems that, like with the Uhlan bug of old, each time a Diayamo card is shipped it permanently removes population, which is never replaced when the unit is killed. People fuss at me for not using all the "shoguns" but in at least three games when I did I ended up having to kill off all of my villagers to get any space for an army at all.

    I'll try to experiment with this in an unrated game and get back to you.

     

  •  07-20-2008, 1:47 AM 725189 in reply to 725188
    Sauron's Bane Sauron's Bane is not online. Last active: 07-29-2008, 9:38 AM
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    Subject: Re: Population bug (warning : 3 full sized jpgs inside)

    Metis wtf you doing up at 00:45?

    I'm guessing that is what is happening, I've heard it mentioned before.

  •  07-20-2008, 4:53 AM 725209 in reply to 724923
    tntc tntc is not online. Last active: 09-04-2008, 1:06 PM
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    Subject: Re: Population bug (warning : 3 full sized jpgs inside)

    Иван Грозный:
    how can we know that you just didnt used 2 pop units as samurais and naginatas?

     Look, Ivan, if you look correctly to my screenshots, you'll see the first 1 is military unit POPULATION. So if i used 55 samurai, it'd say 110.

    Last_Legacy_Firehawk:

    Tnt, I can solve your problem by telling you to look at your third screen shot. It says right there...

     

    Queued Pop: 55

     Yeah, legacy, i noticed so hence the bug problem, I DID NOT HAVE ANYTHING QUEUED IN ANY BUILDINGS!!! And no units were being trained as well for over 40 minutes, so how the hell would i be able to get rid of that non-existant queue.
     

    A414A | Marlonsm:
    those 55 is your queued pop, you don't see any units on the queue because i think after the game ends, it doesn't show queued units anymore, but if you look on you buildings, you'd see units being trained there

     That's what i thought, that's why i've clicked every building that could possibly train anything on the map 3 times, cause that pop problem was screwing up my ability to push through the walls. And no buildings had something in training from my buildings. Hell in the end of the game when i took that screenshot, my whole FB had been destroyed, so practically no building could be standing that could train 55 pop in t