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Subject:
Ottomans and Russians
People say the Russians are good at training miitary for fast attacks, I strongly agree. But what what about Ottomans? They are pretty much the same, for fast attacks.
When I play with the Ottomans, what I do is start a the Discovery Age. You know why? Because other civs take time to develop, but with Ottomans villegers are free, just build 3 houses to support pop and a market. Focus on wood for the Discovery Age to build farms and houses. Send your explorer out to find the enemy and strategic camp sites, until you have enough to take down a town center and a small number of enemy units. All you need is food to advance to the next age, you don't need to spend it in the first age. Since Ottomans have early access to gun powder in the Colonial age, you can start building Jannisaries! Focus on gathering food, secondly coin and forget about wood, you can buy it at the market. Gather a bit more food than gold because jannisaries cost: 100 food & 25 gold. Then asseble at your camp. keep 5 or 10 jannisaries to guard your colony. Then strike! Take down the enemy units first surrounding the area, then the outposts then military buildings. That's because outposts have 30 damage & Town Center only 9. Then finish by taking down the town center!
So an Ottoman and Russian match would be very good (as in a fight).
Write what you think about this strategy, I want to here your reply's. Thanks! 
Ruskia Empoha samaya selniya.
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_tank  |
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Tank ownzz you. |
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Subject:
Re: Ottomans and Russians

put all vills on huntables, build a trade post with your explorer, and 1 house, all new vills to food, send 3 vills first, age with 400 wood poli, after that just split mostly food, some coin, and some wood (houses!). should arrive in colonial between 3:50 and 4:15 or so (less with treausres, you might age slower because you are new to game)
should send 5 jans first, probably 3 hussar second.
 =)
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Subject:
Re: Ottomans and Russians
so many things to say
1) you always start in discovery
2) only gather food in discovery till you age
3) TC's get 9 attack per settler garrisoned to a max of 90, and if they sent that age 1 card, its 135
4) most civs have access to age 2 musks
5) dont build mills and such until needed
6) dont buy resources at your markest
7) dont just build jans, go jan/abus
8) A russian would kill you with his cheap age 2 sirm units (strelets)
9) as ottos, you should try to get some TP's
10) Ill let Ivan continue this one...
Do you use the word "pretentious" in a pretentious manner? The belief of "pretentious" being pretentious might itself be pretentious, but that would than further go to prove that the word "pretentious" is pretentious.
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Subject:
Re: Ottomans and Russians
1) Never gather any resource besides food in discovery unless you're the Dutch or Indians - your goal is to get to colonial as fast as possible.
2) Use starting wood for ottos to build a (If you're TAD:) Mosque, faster training vils, and a house, or (If you're vanilla:) build a house and a trading post.
3) Don't EVER build farms in the discovery age - they gather at a rate MUCH slower then if you hunt. Not to mention, you forgo map control and cost yourself 400 wood.
4) Town Center does 9 damage for each vil garrisoned inside - up to 90 damage (10 vils). Any vils inside the TC after that are waste.
5) Russia would be killed by an Ottoman - generally, russians try to fight in colonial, while an ottoman player can easily fast fortress for spahi to dominate russia (russia has weak anti cav in colonial).
Kill a man, you're a murderer. Kill many men, you're a hero. Kill thousands of men, you're a conquerer.
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Subject:
Re: Ottomans and Russians
True, but I never build the mosque to speed up villager traing speed. So little effect.
For farms, I have Advanced Farms card plus if you ally with the cree, farms will only cost 100 wood.
If you have the Advanced outpost card and the TEAM Cheap trading post card plus cree discount = FREE trading post.
Ruskia Empoha samaya selniya.
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Subject:
Re: Ottomans and Russians
Nikita the Conqueror:
True, but I never build the mosque to speed up villager traing speed. So little effect.
For farms, I have Advanced Farms card plus if you ally with the cree, farms will only cost 100 wood.
If you have the Advanced outpost card and the TEAM Cheap trading post card plus cree discount = FREE trading post.
villes gather from farms or mills slower, so hunt as long as possible, and if you do jan spam, dont play a russian, as lower level russians strelet spam, so you WILL lose, even if they cant micro
Do you use the word "pretentious" in a pretentious manner? The belief of "pretentious" being pretentious might itself be pretentious, but that would than further go to prove that the word "pretentious" is pretentious.
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Иван Грозный  |
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My name means Ivan the terrible in russian |
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Subject:
Re: Ottomans and Russians
Nikita the Conqueror:True, but I never build the mosque to speed up villager traing speed. So little effect.
For farms, I have Advanced Farms card plus if you ally with the cree, farms will only cost 100 wood.
If you have the Advanced outpost card and the TEAM Cheap trading post card plus cree discount = FREE trading post.
Ya but it can make up a great difference late game. As gooback said, still, it costs something and you gather way much more faster from hunts than from mills. And about the 3rd part, that would be good, but guess what, you are wasting 2 cards and an upgrade just to save 500 wood... When in colonial, there is 1 card that gives you 700 wood... And it makes up a giant difference if you build your trade post when the game starts than when you do after getting those techs.
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